Update 5.07.10

Warzone has just been updated to version 5.07.10! This update makes some improvements to many different areas of both games. This blog post describes what’s changed.

The website and standalone clients have been updated to this version now. The Android and iOS apps will be updated within the next week.

Changes

– Idle: Added “Unclaimed Powers” button to the bottom of the mines tab that shows you all powers on the map that are waiting for you to claim them.
– Idle: Added “Un-dug dig sites” button to the bottom of the mines tab that shows you all dig sites in the current level that you’ve conquered but not yet started to dig.
– Idle: All levels we re-generated. This could cause costs, asset locations, recipes, etc. to be changed slightly. If you were in the middle of playing a level when you update to this version, you’ll keep playing the old version of the level. But all new levels started after updating will be on the new version of the level. For those keeping track at home, these new versions of the levels are called revision 13. Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won’t be able to play it there. Please update all your devices to the latest version to avoid this.
– Idle: Removed one-territory bonuses from the levels Roads of Silk and Iron, Rise and Fall, Ursa:Luna, Sengoku, and Asia: Population Density. Also removed the “Asia” bonus from War Of the Worlds, and overlapping bonuses on Reconquest.
– Idle: Decreased ore given from low-level mines to encourage upgrading them.
– Idle: Decreased crafter profitability in a few levels.
– Idle: Dig sites and arenas can now appear earlier in levels.
– Idle: Tuned formula that determines how expensive techs are.
– Idle: Tuned challenge levels. Expect them to be more difficult now.
– Idle: Increased autoconquer limit.
– Idle: Increased battle attack strength.
– Idle: Added a help button next to artifacts for newbies that explain how they work.
– Idle: Fixed a bug that could cause an error in challenge levels when capturing an enemy smelter.
– Idle: Fixed money/sec not showing up for territories when it was below 0.5
– Idle: Fixed market raid powers appearing in levels that have no markets.
– Idle: Improved syncing of battle rewards to try and mitigate loss of reward when playing on multiple devices.
– All: Names in the chat room now only show the first 20 characters to prevent long names from messing up the layout.

Update 5.07.9

Warzone has just been updated to version 5.07.9! This update makes some improvements to many different areas of both games. This blog post describes what’s changed.

The website and standalone clients have been updated to this version now. The Android apps will be updated within the next week. The iOS apps will be updated early next year, as Apple doesn’t allow updating apps over the holidays so we have to wait for them.

Artifacts Improvement

All activatable artifacts now have a 16 hour cooldown instead of 24 hours. That makes them all immediately 1/3rd more powerful!

Idle Battle Improvements

Warzone’s newest feature, Battles, is getting a bunch of improvements in this update.

First, your current place (1st, 2nd, 3rd, etc.) is now always printed in the top left corner so it’s easier to tell how you’re doing. While you could determine this before by opening the battle panel on the right side, it required counting the number of spaces you were from the top. This wasn’t easy to do in the heat of battle, and it was even more difficult on mobile where the battle panel was usually closed. So having this update in real-time makes it easy to see how your actions modify your standing.

Second, the way attack sizes are calculated was overhauled. Prior to this update, when someone attacks you, it used your armies/sec value as the basis for determining how many armies it took to re-capture the territories you lost in the attack. With this update, it will not look at your armies/sec value and instead will base the attack size purely off of how much time has passed in the battle. While this may seem like a subtle change, it actually has a profound effect on the strategy used in battles. Now, getting a higher armies/sec will be much more beneficial than prior to this update.

Finally, many bugs and glitches have been fixed in battles so it should be a smoother, more reliable experience. Once it undergoes more testing, the plan is to eventually increase the frequency of battles to more than once per hour. Happy battling!

App Settings to Website

When on a UJS page, such as Idle or a multi-player game, you’ll now find a “App Settings” menu option to the account drop-out in the top right (click on your name). This allows configuring many settings that were previously only available on mobile, such as the ability to turn off balloons in the idle game, turn off grouped attacks in the classic game, or to adjust the volume of the sound effects.

Other Changes

– Idle: The auto-smelt advancement will now activate smelters/crafters that were deactivated. This means it can start smelting/crafting a new smelter or crafter for you without you having to do it yourself.
– Idle: Super camp upgrades now show a red number in the bottom left corner if it’s unlocked and you can afford to upgrade it.
– Idle: Trying to start a level more than 3 above your highest completed level now gives you a message asking if you’re sure you want to skip so many levels. Some players were skipping a lot then complaining about how slow it was since they were missing so many advancements.
– Website: Added custom description of pages for multi-player games, map preview, tournaments, and template links. This will allow services that pull in description, such as Discord, to display proper text under their links. Thanks to ps for suggesting this.
– Unity: Added option in the settings to censor inappropriate words in game names and chat messages.
– Classic: When inspecting a territory in a team game, it now shows the team of the player who controls the territory.

Warzone Idle dedicated app now live!

Warzone Idle now has a dedicated iOS and Android app! These apps are going live today, December 17th.

To celebrate their launch, these apps have a bonus level which is only playable in the dedicated Warzone Idle app! This bonus level only takes about 20 minutes to complete, and it can be played concurrently with your existing Warzone Idle levels.

The bonus level rewards players with 30 AP and it also has a multi-level power on it! So if you are playing Warzone Idle today, you’ll want to install the app to get your free bonus. The procedure is simple: Just install the new app, then sign in to your existing Warzone account, and you’ll find the bonus level on the main menu. If you haven’t signed up for a Warzone account yet, be sure to do that first so that you can sign into the same account in both apps.

Here are the links to install it: iOS app / Android app

Update 5.07.4

Warzone has just been updated to version 5.07.4! This is a small release to fix a few bugs and tweak battles a bit. This blog post describes what’s changed.

The website has been updated to this version now. The Android and iOS apps will get this version over the next week or so.

Changes

– Battles: Reduced neutral armies created from attacks by 15%.
– Battles: Random sorting of players now re-randomizes after you attack. This keeps a single player from getting too many targets if someone is using random attack mode.
– Battles: Removed the “Most AP” targeting option. This keeps a single player from getting too many targets as targeting should be something that changes throughout the game.
– Battles: Added a note on the battles page that battles require a solid internet connection.
– Battles: Fixed a bug that made assets, such as mines/smelters/armycamps, not be removed when they were attacked.
– Battles: Fixed a bug that could let someone who was partially disconnected persist in the battle.
– Idle: Fixed a bug if you tried to use hospital upgrade artifact to upgrade a hospital that was already upgrading.
– UJS: Fixed a bug that could cause scrollable regions to scroll to the top on their own.

Update 5.07.1: Battles are live!

Warzone has just been updated to version 5.07.1! This blog post describes what’s changed.

The website has been updated to this version now. The Android and iOS apps will get this version over the next week or so.

Warzone Idle Battle Royale

Warzone Idle is now offically multi-player!

Warzone Idle now has a new battle royale game mode, called battles for short. In battles, you compete with up to 30 other players to be the first to complete a real-time idle level.

All players participating in a battle will be given the exact same idle level to complete. Your goal is to conquer all territories as fast as possible. In the Battle Panel on the right side, you can see the progress in real-time of all other players you’re competing against.

Battles run at an accelerated rate, which allows completing an entire idle level in just a few minutes.

You’ll find attacks on the map. Click the Attack button to launch these attacks at another player, which does things like destroy their army camps, mines, and more. You can only hold one attack at a time, so if you pick up a second one without using the first it will immediately launch the second attack at another player. Note that an attack cannot destroy the army camp you start with, so it’s never possible to get completely stuck.

You can only take an action every 4 seconds. Actions can be things like conquering territories, upgrading an asset, drafting, activating an artifact, etc.

All of your advancements can be used during the battle. Auto-advancements, such as auto-conquer, don’t count as actions and therefore are very valuable. For this reason, owning the auto-conquer advancement is required to join a battle.

The artifacts you have equipped (up to 3) when starting the battle will be the only ones you can use during the battle, so make sure to arrange your artifacts before joining. Since time runs at an accelerated rate, you can likely activate artifacts multiple times during a single battle.

At the time of this writing, battles are available once per hour at the top of the hour (when your clock says :00). To join a battle, head to the Warzone Idle main menu at the start of a hour and click Battles in the lower right corner. Battles will become more frequent as the update rolls out across devices and more players become aware of the feature and eligible to join.

Other Changes

– Idle Battles: Added rewards.
– Idle Battles: Removed draft indicators when you can’t draft.
– Idle Battles: Increased game length to make it less chaotic.
– Idle Battles: Reduced size of neutrals made from attacks.
– Idle: All levels we re-generated. This could cause costs, asset locations, recipes, etc. to be changed slightly. If you were in the middle of playing a level when you update to this version, you’ll keep playing the old version of the level. But all new levels started after updating will be on the new version of the level. For those keeping track at home, these new versions of the levels are called revision 12. Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won’t be able to play it there. Please update all your devices to the latest version to avoid this.
– Idle: Added Super Camp.
– Idle: Increased smelter/crafter profitability.
– Idle: Tuned ingredients used in crafter recipes so they don’t always pick the cheap resources.
– Idle: Changed territory order so levels are a bit less likely to follow super bonuses so closely.
– Idle: Refined artifact sand swipe.
– UJS: Fixed attack dialog not using typed army numbers if you closed it very quickly. Thanks to Legolas for reporting this.
– UJS: Ticking the “show example army numbers” box in the map designer or map preview now disables the zoom-scaling feature. This helps map designers know if their army numbers fit according to the map requirements.
– Unity: Added a button to view your own profile on the website.

Update 5.07: Announcing Warzone Idle Battle Royale

Warzone has just been updated to version 5.07.0! This blog post describes what’s changed.

The website has been updated to this version now. The Android and iOS apps will skip this update and get these features in the next update.

Announcing Warzone Idle Battle Royale

Warzone Idle will soon be multi-player!

Warzone Idle is getting a new battle royale game mode, called battles for short. In battles, you compete with up to 30 other players to be the first to complete a real-time idle level.

All players participating in a battle will be given the exact same idle level to complete. Your goal is to conquer all territories as fast as possible. In the Battle Panel on the right side, you can see the progress in real-time of all other players you’re competing against.

Battles run at an accelerated rate, which allows completing an entire idle level in just a few minutes.

You’ll find attacks on the map. Click the Attack button to launch these attacks at another player, which does things like destroy their army camps, mines, and more. You can only hold one attack at a time, so if you pick up a second one without using the first it will immediately launch the second attack at another player. Note that an attack cannot destroy the army camp you start with, so it’s never possible to get completely stuck.

You can only take an action every 4 seconds. Actions can be things like conquering territories, upgrading an asset, drafting, activating an artifact, etc.

All of your advancements can be used during the battle. Auto-advancements, such as auto-conquer, don’t count as actions and therefore are very valuable. For this reason, owning the auto-conquer advancement is required to join a battle.

The artifacts you have equipped (up to 3) when starting the battle will be the only ones you can use during the battle, so make sure to arrange your artifacts before joining. Since time runs at an accelerated rate, you can likely activate artifacts multiple times during a single battle.

Still Testing

This update introduces an alpha version of battles. As the feature is still under development, it’s limited to testing by people who happen to be online when I need testers. I’ll likely ask around in global chat for willing volunteers to help test.

At this time, battles have no rewards. A future update will bring rewards to battles, as well as the ability to play at any time.

See you on the battlefield!

Other Changes

– Idle: When claiming an artifact you just dug for, the game now shows it covered in sand and lets you swipe away the sand for a dramatic reveal.
– Idle: Reduced size that bottom tabs open to on large screens.
– Idle: Changed cost of Inspire Mercenaries power to 150 coins.
– Idle: Fixed resource caches giving partial resources.
– Idle: Fixed a bug that could make one level of a multi-level disappear if your local storage got corrupted.
– Website: Added links to the Warzone discord and subreddit to the home page.
– UJS: Fixed scrolling regions in Chrome 87

Warzone turns 3!

On this day, three years ago, Warzone was launched to the world.

I want to give a huge shout-out to all the people in the Warzone community. You are the best game community I’ve ever been a part of, and I’m glad I was able to create something that could bring people joy and keep people together through such a troubling year. Everyone one of you have my never-ending gratitude for making the game possible. Warzone may be a game about war, but I hope that we keep its contents in the realm of fantasy and can enjoy the game in peace forever.

It’s been a fun three years, and I look forward to the next 3! I have no plans to stop developing Warzone — I’d love to keep doing it every day for as long as I’m able.

Update 5.06.3

Warzone has just been updated to version 5.06.3! This updates re-balances some things and fixes some bugs.

The website has been updated to this version now. The Android and iOS apps will get this update over the next week or so.

Balance Changes

In prior balance updates, I have noted that the overall speed of the game wasn’t changed. For example, when Hospitals were introduced, armies on territories were adjusted up by roughly the same amount that hospitals saved so that the overall time it takes to complete a level didn’t change.

Well, this update is notable since the overall time it takes to complete a level is changing — to be faster! This is the first time they’ve ever changed in Warzone Idle’s history. The time to complete levels was decreased a bit, so all levels should play out slightly faster as a result of this update.

Draft Changes

Drafting was also tweaked a bit in this update. There are two components to calculating draft values: The first is a fixed amount that you get every draft. The second component chases a certain percentage of your income. This ensures that people who play infrequently still get value from the draft, without breaking the game entirely for the people who play frequently.

In this update, the second component is now independent of the first. This means that the fixed portion of the draft can go over the desired draft percentage. Prior to this change, techs/advancements/artifacts that increase draft values didn’t have much effect for players who draft frequently. This update fixes that.

Crafter Changes

The time it takes for crafters to craft an item has been increased in this update, as well as the number of alloys it takes to craft something. However, the sell price of the items they produce was increased by the same ratio, so that the profit per second remains the same. Additionally, the number of items required by techs was reduced by the same ratio, so that the time it takes to complete techs was not changed.

The net effect is that, over the long run, your throughput through crafters remains exactly the same as it did prior to this update. This is a beneficial change since it means that techs/advancements/artifacts that reduce crafter ingredients are more likely to be beneficial. If a crafter only requires 1 or 2 of something to craft, then it can be difficult or impossible for this type of bonus to help since it always rounds up to the nearest whole number. So this change makes the number of ingredients higher without affecting the throughput or profitability.

Smelters were not affected by this change — only crafters.

Other Changes

– Idle: All levels we re-generated. This could cause costs, asset locations, recipes, etc. to be changed slightly. If you were in the middle of playing a level when you update to this version, you’ll keep playing the old version of the level. But all new levels started after updating will be on the new version of the level. For those keeping track at home, these new versions of the levels are called revision 10. Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won’t be able to play it there. Please update all your devices to the latest version to avoid this.
– Idle: Auto-conquer can now conquer multiple territories per game cycle. This also makes challenge levels faster.
– Idle: Fixed market purchase button not enabling when you gained enough money to purchase an item. Thanks to lairdman for reporting this.
– Idle: Fixed artifacts that lower smelter/crafter ingredients.
– Idle: Fixed a bug that caused an error if you closed the artifact dialog while dragging an artifact. Thanks to Muli for reporting this.
– Idle: Fixed bugs related to daylight savings time.
– All: Card pieces that an AI starts with in a community level can no longer be greater than 1000.
– All: Blocklisted players can no longer invite you to a game with the Rematch button.
– All: Fixed the order of the submit/cancel buttons on some community level editing dialogs.
– Unity: Fixed the size of the achievement image. Thanks to Timiniator for reporting this.

Update 5.06.2

Warzone has just been updated to version 5.06.2! This is a small update to fix a few bugs and make some minor improvements.

The website has been updated to this version now. The Android and iOS apps will skip this update and get these features in the next update.

Changes

– Idle: Dig sites that you have dug now disappear from the map.
– Idle: Challenge levels now show the elapsed game time at the top.
– Idle: Adjusted drafting formula. Armies drafted over time should remain the same, but they’ll be more evenly spread out and have less variation from the smallest to the biggest.
– Idle: Powers that can’t be claimed are once again hidden from the map, unless it’s a multi-level power in which case it remains to let players know why they can’t pick it up.
– Idle: Fixed a bug that could cause an error when digging for an artifact if not signed in.
– Idle: Fixed the daily bonus giving out Skip Level powers to players with all levels unlocked.
– Idle: Fixed territories or bonuses showing “0 money per second” in the inspect area.
– Idle: Fixed a bug that could cause progress to not be saved when switching between devices.
– Idle UJS: Fixed the mute button not appearing when signed out.
– Idle UJS: Fixed a bug that could delete your data when signing up for an account.

Update 5.06.1

Warzone has just been updated to version 5.06.1! This update opens up the Warzone Idle beta to everyone, meaning you don’t need to be invited to participate.

The website has been updated to this version now. The Android and iOS apps will receive this version in the next week or two.

Changes

Since the beta started, I’ve been hard at work at improving the game. I appreciate all the feedback from everyone who is playing it! Today launches the 21st update to the game.

In addition to opening the beta to everyone, there are a few improvements in this update:

– Idle: Added a chance for global chat raffle to give out artifacts.
– Idle: Fixed showing “your excavation crew is already digging” message on dig sites that you’ve dug at previously.
– Idle: Fixed cache balloons showing you lower armies/money than you actually got if you had techs or advancements that increased it. Thanks to Muli for reporting this.
– Idle: Fixed a bug that could cause an error if you started multiple copies of the same level but from different versions of the app.