Update 5.06: Artifacts

Warzone Idle beta is still in full swing! As a reminder, this beta is open to everyone, even if you’re not a member. If you’d like to be among the first to play it, make a post in the Warzone Idle Open Beta Signup Thread!

Update 5.06.0

Since the beta started, I’ve been hard at work at improving the game. I appreciate all the feedback from everyone who is playing it!

Today launches the 20th update to the game. Today’s update is live on the website now. These changes will come to the Android and iOS app in the coming week or so.

Artifacts

Artifacts are the biggest feature to come to Warzone Idle since the beta launched!

When exploring a map, you now may come across a Dig Site. Digging here will unearth a valuable artifact, which have varying effects. Here are some examples:

Like advancements, artifacts are permanent. Once you get one you have it forever. You can have up to three artifacts equipped at any time. Any times/durations listed related to artifacts are in real-world time, not based on your idle time limit.

I’ll leave most of the details of Artifacts for players to discover rather than spoiling it all here. Happy digging!

Other Changes

– Idle: Added a “Locate” button in the hospital info dialog that will highlight the hospital location on the map.
– Idle: Increased resources received from market raids.
– Idle: All levels we re-generated. This could cause costs, asset locations, recipes, etc. to be changed slightly. If you were in the middle of playing a level when you update to this version, you’ll keep playing the old version of the level. But all new levels started after updating will be on the new version of the level. For those keeping track at home, these new versions of the levels are called revision 10. Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won’t be able to play it there. Please update all your devices to the latest version to avoid this.
– Idle: Increased duration of supercharge mine power.
– Idle: Increased effectiveness of hospital upgrades.
– Idle: Tuned sell prices of ores to be more consistent throughout a level.
– Idle: Tuned army camp formula to make army camp upgrades more meaningful, especially high level ones.
– Idle: Powers that you can’t claim now show up on the map, so that you can click on it and learn why you can’t claim it, rather than wondering why there are no powers in a level.
– Idle: Increased auto-sync frequency and streamlined the game saving process to increase reliability.
– Idle: Fixed size of resource caches.
– Idle: Fixed showing upgrade details on a maxed hospital.
– Idle: Fixed hospital sorting.
– Idle: Fixed “find” button on hospitals.
– Idle: Fixed tech prerequisites.
– Idle: Fixed very early-level caches being too big.
– Idle: Fixed market frequency.
– Idle: Fixed negative mercenary costs.
– Idle: Fixed “token not in cache” error.
– Idle: Fixed negative large number formatting. Thanks to Muli for reporting this.
– UJS: Images are now sized more appropriately for better performance.
– All: Fixed “armies per turn” label when inspecting bonuses in the custom scenario viewer. Thanks to Sick for reporting this.
– Unity: Fixed a bug if a real-time quickmatch game starts right as you click to another scene, such as the mail scene, that would prevent the app from showing you the game when you went back.

Update 5.05: Hospitals, separate caches

Warzone Idle beta is still in full swing! As a reminder, this beta is open to everyone, even if you’re not a member. If you’d like to be among the first to play it, make a post in the Warzone Idle Open Beta Signup Thread!

Update 5.05.0

Since the beta started, I’ve been hard at work at improving the game. I appreciate all the feedback from everyone who is playing it!

Today launches the 19th update to the game. Today’s update is live on the website now. These changes will come to the Android and iOS app in the coming week or so.

Hospitals

When exploring Warzone Idle levels, you can now find hospitals. When you own a hospital, it will allow you to retain some of your armies whenever you conquer territories on the map. Its effect is stronger when conquering territories that are close to the hospital.

Separate Caches

Prior to this update, you’d often find caches on the map that grant armies, money, and resources.

Now, these have been split into three different types of caches: Army Caches, Money Caches, and Resource Caches. Each one grants only its own respective benefit, but does triple the amount as before. This means that, in the long run, you’re getting the same amount of resources from caches total compared to before, but since you can see them on the map it creates more strategy in that you can prioritize which ones you want to go for.

Other Changes

– Idle: Added a new level.
– Idle: When an auto-advancement does something, a small message now appears in the bottom left corner letting you know what it did.
– Idle: Tuned recipes, techs, mercenary costs.
– Idle: Updated the icon for the Arena.
– Idle: All levels we re-generated. This could cause costs, asset locations, recipes, etc. to be changed slightly. If you were in the middle of playing a level when you update to this version, you’ll keep playing the old version of the level. But all new levels started after updating will be on the new version of the level. For those keeping track at home, these new versions of the levels are called revision 9. Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won’t be able to play it there. Please update all your devices to the latest version to avoid this.
– Idle: Balloons now wait slightly longer before auto-closing.
– Idle: Added icon next to mercenary camps.
– Idle: Fixed a bug that made map cache not work in some cases when playing multiple levels. This helps playing offline when in multiple levels.
– Unity: Decreased minimum army number size when zooming in.
– Unity: Increased default FPS to 60. You can change it in the settings if you want something else.
– All: Reduced fixed boot time from 3 minutes to 2 minutes in the following quickmatch templates: Strategic 1v1, Strategic 2v2, MME Commanders LD No Cards, and Multi-Attack MME Light Fog LD. They still retain the 5 minutes banked time.
– All: The mail page now puts unread messages on the top, but only within the current page.

Update 5.04.4

Warzone Idle beta is still in full swing! As a reminder, this beta is open to everyone, even if you’re not a member. If you’d like to be among the first to play it, make a post in the Warzone Idle Open Beta Signup Thread!

Update 5.04.4

Since the beta started, I’ve been hard at work at improving the game. I appreciate all the feedback from everyone who is playing it!

Today launches the 18th update to the game. Today’s update is live on the website now. The iOS and Android apps will skip this version and get these features in the next update.

Army Number Zooming

When zooming in on the map in the web version of Warzone (UJS client), the army numbers now shrink. This helps improve spacing when things are cluttered.

This feature has existed in the iOS and Android versions of Warzone for a while, but now players who play on the web version can enjoy it too!

Other Changes

– Idle: Resume buttons on the main menu now include the level name. You may need to start a new level before it will appear.
– Idle: Clicking “Play” next to a level you have in-progress now resumes that level instead of trying to start a new copy.
– UJS: The draft locator indicator circle now moves with the map properly as you pan or scale the map.

Update 5.04.3

Warzone Idle beta is still in full swing! As a reminder, this beta is open to everyone, even if you’re not a member. If you’d like to be among the first to play it, make a post in the Warzone Idle Open Beta Signup Thread!

Since the beta started, I’ve been hard at work at improving the game. I appreciate all the feedback from everyone who is playing it! Today launches the 17th update to the game.

Simultaneous Release

For the first time in Warzone’s history, this update will be launched simultaneously on all platforms.

Usually, the website and standalone clients are released right away, with the Android and iOS updates following over the coming week. Instead, with this update the Android and iOS updates are being published right away, and should be available on their respective app stores either right away or within a matter of hours.

While it isn’t strictly necessary to do for this update, it’s something worth doing for practice in case it becomes necessary for a future update. This is part of what beta is all about — testing things and refining the process. This won’t happen very often since it’s a lot more work to do.

Changes in this Update

– Idle: All levels we re-generated. This could cause costs, asset locations, recipes, etc. to be changed slightly. If you were in the middle of playing a level when you update to this version, you’ll keep playing the old version of the level. But all new levels started after updating will be on the new version of the level. For those keeping track at home, these new versions of the levels are called revision 8. Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won’t be able to play it there. Please update all your devices to the latest version to avoid this.
– Idle: Tuned recipe profitability.
– Idle: Tuned mercenary cost. The goal is to have about 20% of the money you earn in a level go towards purchasing mercenaries.
– Idle: Auto-conquer, along with all other auto-advancements, now retain their on/off state when changing levels. Previously, they turned on when you started a new level.
– Idle: Decreased draft sizes slightly.
– Idle: Increased money earned from territories slightly.
– Idle: Skip Level and Inspire Merceniaries powers are slightly less common.
– Idle: The Fog Buster power now reveals a flat 150 territories on the map instead of 20%.
– Idle: Increased armies that army camps produce from leveling it up.
– Idle: Made later techs in a level a bit easier.
– Idle: Caches on bonuses are now bigger than caches on territories.
– Idle: Fixed Zinc ore advancement that was accidentally removed.
– Idle: Fixed overlapping bonus link on Reconquest map.
– Idle: Fixed a bug that could cause an error if you click Next Level while the game was syncing. Thanks to captainjoe for reporting this.
– Idle: Fixed a bug that caused an error if you clicked “Find” next to an asset while the animation of acquiring it was still playing.
– Unity: Added options for 90 fps and 120 fps.

Update 5.04.2

Warzone Idle beta is still in full swing! As a reminder, this beta is open to everyone, even if you’re not a member. If you’d like to be among the first to play it, make a post in the Warzone Idle Open Beta Signup Thread!

Update 5.04.2

Since the beta started, I’ve been hard at work at improving the game. I appreciate all the feedback from everyone who is playing it!

Today launches the 16th update to the game. Today’s update is live on the website now. These changes will eventually come to the iOS and Android apps too, though since this update doesn’t contain anything urgent, I’m not sure when.

Changes

– Idle: The Market Raid now generates about one day’s worth of production of each resource type instead of a flat 50.
– Idle: Auto-conquer was returned to its old behavior of treating empty territories the same as non-empty ones.
– Idle: Balloons wait slightly longer before auto-closing.
– Idle: The main menu now only shows the first three locked levels. The challenge level menu only shows levels you’ve unlocked.
– Idle: Fixed powers on bonuses disappearing when you need to claim them. Thanks to Diabolicus for reporting this.
– Idle: Fixed assets conquered from bouses not being added to the tab if you had bonus balloons turned off in the settings. Thanks to mm for reporting this.
– Idle: Fixed color of the particle effect during challenge levels. Thanks to Olja for reporting this.
– Idle: Fixed error that came up if you tried to buy a tech you didn’t meet the prereqs for.
– Idle: Fixed the upgrade info button appearing when a camp or mine was maxed.
– Idle: Fixed a bug that made “15 unearned achievements” show fewer than 15 if you had completed all WZI achievements or all WZC achievements.
– Idle: Fixed a bug that could make updates fail when you had spotty internet connection. Thanks to Levinardo daVani for reporting this.
– Idle: Fixed market dialog not allowing purchase with slider when you could afford only 1 of an item. Thanks to master of desaster for reporting this.
– Idle UJS: Fixed a bug that could cause old levels to be sent to the server.
– UJS: Fixed tables not layout out their data correctly until the browser was resized. Thanks to Diabolicus for reporting this.
– UJS: Fixed details when hovering over data points on graphs. Thanks to Diabolicus for reporting this.
– Unity: Added support for creating clan forum threads. Thanks to JK_3 for pointing out this was missing.
– Unity: Removed the “Auto” option from startup setting since it’s the same as setting it to Warzone Idle.
– All: Players winning coin tournaments is now announced in the chat room.
– All: Re-sorted forums to be more logical instead of simply sorting in the order they were created.
– All: Fixed playing an airlift card after a gift card on the same territory. Thanks to Muli for reporting this.
– All: Fixed creating custom coin games with randomized bonuses mod. Thanks to Juan for reporting this.
– All: Fixed a bug that could make messages time out unnecessarily. Thanks to Levinardo daVani for reporting this.

Update 5.04: Rewarded bonuses, statistics

Warzone Idle beta is still in full swing! As a reminder, this beta is open to everyone, even if you’re not a member. If you’d like to be among the first to play it, make a post in the Warzone Idle Open Beta Signup Thread!

Update 5.04

Since the beta started, I’ve been hard at work at improving the game. I appreciate all the feedback from everyone who is playing it!

Today launches the 15th update to the game. Today’s update is live on the website now, and will go live in the iOS/Android apps in the coming week.

Rewarded Bonuses

Prior to this update, the only thing you’d ever get from conquering a bonus is a source of money. Now, bonuses can have any reward, just like territories.

For example, here you can see Australia in the tutorial level now gives a cache as its reward for conquering it:

Once you start a new level after installing the update, take a look around the map at the bonuses and see what rewards await you!

Statistics Advancement

A new advancement has been added to the Advancements tab: Statistics! Unlocking the statistics advancement will unlock all sorts of interesting details that you can see about your empire. Some examples of things you can see:

  • Reveals how much ore or armies an upgrade to a mine or army camp will give if you purchase it.
  • Reveals how many armies the Joint Strike advancement has saved you in the current level.
  • Reveals how much ore you’re generating per second of each ore type.
  • Reveals stats about recipes you’ve found. Shows the cost of its ingredients, profit, profit per second, number you have the resources to make, how many of your smelters/crafters are already working on that recipe, and how many are needed for all un-purchased techs that you can see.
  • Reveals all techs included in your current level and their requirements.
  • Reveals how many armies are visible on unconquered territories on the map.
  • Reveals stats about each level: How many times you’ve played it, won it, what powers you’ve earned from it, how much AP you’ve earned from it.

Note that some information, such as the sources of your money and armies, has also been moved to be an unlockable in the Statistics Advancement. Prior to this update, this information was available without needing to spend AP on an advancement. I understand this may be frustrating to players to have to spend AP to get something they previously had for free, but in the long run it will be better since it gives more value to the advancement and helps reduce data-overload for new players.

Other Changes

– Idle: All levels we re-generated. This could cause costs, asset locations, recipes, etc. to be changed slightly. If you were already in the middle of playing a level when you update to this version, you’ll keep playing the old version of the level. But all new levels started after updating will be on the new version of the level. For those keeping track at home, these new versions of the levels are called revision 6. Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won’t be able to play it there. Please update all your devices to the latest version to avoid this.
– Idle: Auto-conquer now shows the conquer animation.
– Idle: Adjusted armies received from caches so they total about 17-22% of the armies you get from a level.
– Idle: Removed one-territory bonuses on the map Orbis Veteribus Notus.
– Idle: Made “Skip level” power slightly less likely to come up from daily bonuses.
– Idle: Fixed display of resources so they’ll never round up. If you have 1.6 copper bars it will now show 1 instead of 2.
– Idle: Fixed distribution of powers and arenas so they’re more spread out throughout a level. Thanks to hexe for reporting this.
– Idle: Fixed 10k and 100k achievement typo, they’re actually 10m and 100m.
– Idle: Fixed sell price of early ores in big levels so they can go below 1.
– Idle: Fixed spelling of Lens. Thanks to jss for reporting this.
– Idle UJS: The market and mercenary camp now support pressing the Enter button to confirm purchases.
– Idle UJS: Fixed market text box not defaulting to a number upon selecting a resource.
– Unity: Fixed “Could not connect” dialog appearing when playing offline.
– All: Fixed a bug with the non-random AI that made it inconsistent when there were no bonuses. Thanks to Muli for reporting this.

Update 5.03

Warzone Idle beta is still in full swing! As a reminder, this beta is open to everyone, even if you’re not a member. If you’d like to be among the first to play it, make a post in the Warzone Idle Open Beta Signup Thread!

Update 5.03

Since the beta started, I’ve been hard at work at improving the game. I appreciate all the feedback from everyone who is playing it!

Today launches the 14th update to the game. Today’s update is live on the website now, and will go live in the iOS/Android apps in the coming week.

Re-balancing

This update does a major (and hopefully the final) re-balancing of the levels. The goals of this update are:

  1. Fix higher bar smelting recipes that require insane amounts of resources (Silver Bar, Gold Bar, etc). They should be more reasonable to finish.
  2. Fix unprofitable recipes. The goal is for all recipes to be profitable, meaning that the resource that it produces sells for more than the resources it consumes plus some profit for the time spent smelting or crafting. Generally, the longer a recipe takes to complete the more profitable it should be.
  3. Fix the “late game” problem, where people report they’re out of upgrades and just have to wait to finish the last empty territories on the map.
  4. Balance smelter and crafter activity. The amount of ore you get versus how much more your smelters can consume has been balanced. Too little ore would mean your smelters can never stay active, too much ore and the smelter game isn’t fun as they never run out. Same thing for crafters and their ingredients.
  5. Balance tech requirements. Techs should require the items that are hardest to produce, but not make them so hard that they can’t be reasonably completed.

It’s important to note that the time it takes to complete a level was NOT changed in this update. All levels have a target time-to-finish, and this hasn’t changed at all since the game launched. The goal of these tweaks is not to make the levels take longer or go quicker. In fact, they should stay exactly the same length. Warzone Idle’s level generation algorithm handles this automatically. For example, if a tweak caused armies to be received faster, then army costs of territories will go up to balance things out. If a tweak caused recipes to be more profitable, then costs of upgrading assets will go up to balance it out. etc.

As a result of this balancing, all levels we re-generated. This could cause costs, asset locations, recipes, etc. to be changed slightly. If you were already in the middle of playing a level when you update to this version, you’ll keep playing the old version of the level. But all new levels started after updating will be on the new version of the level. For those keeping track at home, these new versions of the levels are called revision 5.

Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won’t be able to play it there. Please update all your devices to the latest version to avoid this.

Other Changes

– Idle: When purchasing from markets, you can now type in a number to purchase into a text box instead of using the slider.
– Idle: Fog buster now reveals 20% of the map instead of 25%.
– Idle: Cache production tech changed to 50%
– Idle: The app now runs more verifications to protect against level corruption.
– Idle: Revised the Help menu to make it more concise and ensured that it’s relevant when viewed from WZC vs WZI.
– Idle: Fixed mine visibility advancement giving one less visibility than it was supposed to. Thanks to Dekkers for reporting this.
– Idle: Fixed level AP rewards. All levels were also re-balanced based on this new reward structure.
– Idle: Fixed a bug that made caches increase income temporarily. Thanks to Derfellios for reporting this.
– Idle: Fixed daily bonus achievements.
– Idle UJS: Fixed images for high level ores.
– Idle UJS: Fixed sorting of high-value resources. Thanks to jss for reporting this.
– Idle UJS: Fixed achievements earned while offline not being awarded when you come back online. Thanks to Njord for reporting this.
– All: Fixed Like button appearing for non-public community levels. Thanks to NGUA for reporting this.
– All: Fixed a bug that could cause an error if you were playing orders from history when the game ends.
– All: Fixed the map designer so it now gives a more friendly error if you use a bonus that can’t be made into a bonus link, or if multiple bonuses resolve to the same bonus link id. Thanks to RicklePick for reporting this.
– Unity: Fixed unearned achievements sometimes showing one you’ve already earned.
– Unity: Fixed a bug with editing community levels that caused an error if you closed dialogs out of order. Thanks to Muli for reporting this.

Update 5.02.2

Warzone Idle beta is still in full swing! As a reminder, this beta is open to everyone, even if you’re not a member. If you’d like to be among the first to play it, make a post in the Warzone Idle Open Beta Signup Thread!

Update 5.01.2

Since the beta started, I’ve been hard at work at improving the game. I appreciate all the feedback from everyone who is playing it!

Today launches the 13th update to the game. Today’s update is live on the website now, and will go live in the iOS/Android apps in the coming week.

Idle Synchronization

With today’s update, the system that synchronizes Warzone Idle progress between devices has been completely re-written from scratch. It now uses a new, simpler system, to save your progress and ensure everything works properly.

Warzone Idle saves your progress to the server every 10 minutes, as well as when you close the app / website. Prior to this update, there were some bugs that caused some people to lose progress and have to re-play portions of their level, or even entire levels. If you were affected by this and didn’t report it, remember to always report bugs by going to Help -> Contact -> Report Bug.

This new update improves upon that and makes sure everything gets saved properly. As long as you’re not playing the same level from multiple devices at the same time, it should be impossible to lose progress.

To get the benefits of this new system, you have to make sure all devices you play Warzone Idle on are running 5.01.2 or newer. As noted above, the Android and iOS apps will take a few days at least, from the time of this writing, to be live on their respective app stores. If you’re using Android and want to skip the wait, you can download the APK file and install this version right now via this link. If you do this, just make sure to keep your app up to date when new versions are released in the future. I’ll continue updating this link so it’s always pointing at the latest version of the Android APK every release, even before it’s uploaded to the Play Store.

Other Changes

– Idle: Removed the “sync instructions” dialog, since syncing should now work automatically.
– Idle: Auto-conquer is limited to one conquer per game cycle, which makes challenge levels move a bit slower and more predictable.
– Idle: Eliminated saving to local filesystem when nothing had changed to increase performance.
– Idle: Fixed a bug that could make levels load twice when opening the app, slowing things down.
– Idle: Fixed a bug that could cause the game to stop updating until it was closed and re-opened.
– Idle: Fixed challenge levels awarding achievements.
– Idle: Fixed bonuses displaying “1000” instead of “1K”

Update 5.02.1

Warzone Idle beta is still in full swing! As a reminder, this beta is open to everyone, even if you’re not a member. If you’d like to be among the first to play it, make a post in the Warzone Idle Open Beta Signup Thread!

Update 5.01.1

Since the beta started, I’ve been hard at work at improving the game. I appreciate all the feedback from everyone who is playing it!

Today launches the 12th update to the game. Today’s update is live on the website now, and will go live in the iOS/Android apps in the coming week.

Here’s a full list of everything that has changed in this update:

– Idle: All levels we re-generated. This could cause costs, asset locations, recipes, etc. to be changed slightly. If you were already in the middle of playing a level when you update to this version, you’ll keep playing the old version of the level. But all new levels started after updating will be on the new version of the level. For those keeping track at home, these new versions of the levels are called revision 4. Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won’t be able to play it there. Please update all your devices to the latest version to avoid this.
– Idle: Auto-sync: The game now attempts to sync automatically when closing the app/website. If it works, it should eliminate the sync issues some players were experiencing when switching devices.
– Idle: Tweaked size of drafts.
– Idle: Tweaked number of mines/recipes.
– Idle: Tweaked recipe costs.
– Idle: Powers and arenas can now come slightly earlier in a level.
– Idle: Fixed ore sell prices.
– Idle: Fixed an issue if you tried to play a new level on an old version of the app then start another level instead of updating.
– Idle: Fixed a bug that could rarely cause an error when skipping a level.
– Idle: Fixed a bug that made the tech icons disappear if you had the techs tab open when syncing progress from another device.
– Idle: Fixed a bug that made gifted powers not show up until the tab was closed and re-opened.
– Idle: Fixed a bug that could make the selected tab be wrong when tapping tabs rapidly. Thanks to Half Moon for reporting this.
– All: Increased unearned achievements shown to 15 and updated the algorithm for deciding which to show. It now shows both WZI and WZC achievements, and prioritizes them better.
– All: Renamed the Coin Wheel to the Warzone Wheel.
– All: Fixed a bug that made the AI not expand when it had 0 income. Thanks to BagelBoy for reporting this.

Update 5.02

Warzone Idle beta is still in full swing! As a reminder, this beta is open to everyone, even if you’re not a member. If you’d like to be among the first to play it, make a post in the Warzone Idle Open Beta Signup Thread!

Update 5.01.0

Since the beta started, I’ve been hard at work at improving the game. I appreciate all the feedback from everyone who is playing it!

Today launches the 11th update to the game. Today’s update is live on the website now, and will go live in the iOS/Android apps in the coming week.

Here’s a full list of everything that has changed in this update:

– Idle: All levels we re-generated. This could cause costs, asset locations, recipes, etc. to be changed slightly. If you were already in the middle of playing a level when you update to this version, you’ll keep playing the old version of the level. But all new levels started after updating will be on the new version of the level. For those keeping track at home, these new versions of the levels are called revision 3. Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won’t be able to play it there. Please update all your devices to the latest version to avoid this.
– Idle: Added achievements.
– Idle: Added more ore types past Gold. Also fixed a bug that made some mines give out Silicon instead of Silver.
– Idle: Techs now show small icons so you can see what resource types are needed to unlock them without opening them. Thanks to TBest for suggesting this.
– Idle: Adjusted recipes so they take techs into account when determining how profitable they’ll be. Thanks to Farah for reporting this.
– Idle: Reduced smelt/craft times of recipes, particularly on longer levels.
– Idle: Re-arranged locations, and therefore unlock cost, of the auto-sell, auto-upgrade-army-camps, and auto-smelt advancements.
– Idle: Reduced number of empty territories in levels with more than 1000 territories.
– Idle: The advancement button is now blue when it will unlock an advancement, and green when it will upgrade an advancement.
– Idle: On large screens the techs tab body is now centered.
– Idle: Fixed a bug that made some levels after Geopolitics have fewer mines than they were supposed to.
– Idle: Fixed AP toggle buttons being usable in challenge levels.
– Idle: Fixed possible error message after signing out.
– Idle: Fixed spacing on mines tab so names wrap less often.
– Idle: Fixed the “armies/money gained since you were away” numbers that were displayed when auto conquer was enabled. Thanks to Tainted Monk for reporting this. https://imgur.com/a/QRvqY7j
– Idle: Fixed audio in challenge levels.
– Idle Unity: Fixed a bug that made bonus links unclickable after purchasing the tech that increases bonus values. Thanks to Half Moon for reporting this.
– Idle UJS: The game now detects trying to play it in multiple browser tabs, to ensure you don’t lose progress.
– Idle UJS: Fixed draft icon not being clickable while the visual pulse was on screen.
– Idle UJS: Fixed stroke color of territories on K-PX map. Thanks to Tainted Monk for reporting this.
– Idle Android: Fixed a bug that made arenas not notice the reward if you closed the game using your hardware back button. Thanks to aw1908 for reporting this.
– Unity: Added achievements browser.
– Unity: When screen space is limited, such as on a phone, the chat room now overlaps content instead of docking to the side. This ensures the content doesn’t resize to insanely small sizes.
– Unity: Fixed chat room Send Message area getting pushed off the bottom of the screen when moving between pages with ads and without ads. Thanks to prince ganymedes for reporting this.
– Unity: Fixed bonuses with too many territories rendering their image as a white box. Now it will just render nothing. Thanks to Shogun for reporting this.
– All: Real-time quickmatch games no longer allow you to surrender immediately after they start.
– All: Rafflebot replies to players no longer make sound.
– All: Fixed a bug that could cause an error when clicking “try again” on a single-player custom game created with a built-in template that uses a feature you don’t have permission to. Thanks to Oro for reporting this.
– All: Fixed a bug with scenario distributions that could give an error if teams were bigger than the scenario supported. It now gives a more friendly message explaining what is wrong. Thanks to Kevin for reporting this.
– All: Fixed a bug that could cause AIs to fail to make orders in some specific circumstances in local deployment commerce games.
– All: Fixed a bug that made the abandoned games system not work on modded games.