Update 5.07: Announcing Warzone Idle Battle Royale

Warzone has just been updated to version 5.07.0! This blog post describes what’s changed.

The website has been updated to this version now. The Android and iOS apps will skip this update and get these features in the next update.

Announcing Warzone Idle Battle Royale

Warzone Idle will soon be multi-player!

Warzone Idle is getting a new battle royale game mode, called battles for short. In battles, you compete with up to 30 other players to be the first to complete a real-time idle level.

All players participating in a battle will be given the exact same idle level to complete. Your goal is to conquer all territories as fast as possible. In the Battle Panel on the right side, you can see the progress in real-time of all other players you’re competing against.

Battles run at an accelerated rate, which allows completing an entire idle level in just a few minutes.

You’ll find attacks on the map. Click the Attack button to launch these attacks at another player, which does things like destroy their army camps, mines, and more. You can only hold one attack at a time, so if you pick up a second one without using the first it will immediately launch the second attack at another player. Note that an attack cannot destroy the army camp you start with, so it’s never possible to get completely stuck.

You can only take an action every 4 seconds. Actions can be things like conquering territories, upgrading an asset, drafting, activating an artifact, etc.

All of your advancements can be used during the battle. Auto-advancements, such as auto-conquer, don’t count as actions and therefore are very valuable. For this reason, owning the auto-conquer advancement is required to join a battle.

The artifacts you have equipped (up to 3) when starting the battle will be the only ones you can use during the battle, so make sure to arrange your artifacts before joining. Since time runs at an accelerated rate, you can likely activate artifacts multiple times during a single battle.

Still Testing

This update introduces an alpha version of battles. As the feature is still under development, it’s limited to testing by people who happen to be online when I need testers. I’ll likely ask around in global chat for willing volunteers to help test.

At this time, battles have no rewards. A future update will bring rewards to battles, as well as the ability to play at any time.

See you on the battlefield!

Other Changes

– Idle: When claiming an artifact you just dug for, the game now shows it covered in sand and lets you swipe away the sand for a dramatic reveal.
– Idle: Reduced size that bottom tabs open to on large screens.
– Idle: Changed cost of Inspire Mercenaries power to 150 coins.
– Idle: Fixed resource caches giving partial resources.
– Idle: Fixed a bug that could make one level of a multi-level disappear if your local storage got corrupted.
– Website: Added links to the Warzone discord and subreddit to the home page.
– UJS: Fixed scrolling regions in Chrome 87

Warzone turns 3!

On this day, three years ago, Warzone was launched to the world.

I want to give a huge shout-out to all the people in the Warzone community. You are the best game community I’ve ever been a part of, and I’m glad I was able to create something that could bring people joy and keep people together through such a troubling year. Everyone one of you have my never-ending gratitude for making the game possible. Warzone may be a game about war, but I hope that we keep its contents in the realm of fantasy and can enjoy the game in peace forever.

It’s been a fun three years, and I look forward to the next 3! I have no plans to stop developing Warzone — I’d love to keep doing it every day for as long as I’m able.

Update 5.06.3

Warzone has just been updated to version 5.06.3! This updates re-balances some things and fixes some bugs.

The website has been updated to this version now. The Android and iOS apps will get this update over the next week or so.

Balance Changes

In prior balance updates, I have noted that the overall speed of the game wasn’t changed. For example, when Hospitals were introduced, armies on territories were adjusted up by roughly the same amount that hospitals saved so that the overall time it takes to complete a level didn’t change.

Well, this update is notable since the overall time it takes to complete a level is changing — to be faster! This is the first time they’ve ever changed in Warzone Idle’s history. The time to complete levels was decreased a bit, so all levels should play out slightly faster as a result of this update.

Draft Changes

Drafting was also tweaked a bit in this update. There are two components to calculating draft values: The first is a fixed amount that you get every draft. The second component chases a certain percentage of your income. This ensures that people who play infrequently still get value from the draft, without breaking the game entirely for the people who play frequently.

In this update, the second component is now independent of the first. This means that the fixed portion of the draft can go over the desired draft percentage. Prior to this change, techs/advancements/artifacts that increase draft values didn’t have much effect for players who draft frequently. This update fixes that.

Crafter Changes

The time it takes for crafters to craft an item has been increased in this update, as well as the number of alloys it takes to craft something. However, the sell price of the items they produce was increased by the same ratio, so that the profit per second remains the same. Additionally, the number of items required by techs was reduced by the same ratio, so that the time it takes to complete techs was not changed.

The net effect is that, over the long run, your throughput through crafters remains exactly the same as it did prior to this update. This is a beneficial change since it means that techs/advancements/artifacts that reduce crafter ingredients are more likely to be beneficial. If a crafter only requires 1 or 2 of something to craft, then it can be difficult or impossible for this type of bonus to help since it always rounds up to the nearest whole number. So this change makes the number of ingredients higher without affecting the throughput or profitability.

Smelters were not affected by this change — only crafters.

Other Changes

– Idle: All levels we re-generated. This could cause costs, asset locations, recipes, etc. to be changed slightly. If you were in the middle of playing a level when you update to this version, you’ll keep playing the old version of the level. But all new levels started after updating will be on the new version of the level. For those keeping track at home, these new versions of the levels are called revision 10. Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won’t be able to play it there. Please update all your devices to the latest version to avoid this.
– Idle: Auto-conquer can now conquer multiple territories per game cycle. This also makes challenge levels faster.
– Idle: Fixed market purchase button not enabling when you gained enough money to purchase an item. Thanks to lairdman for reporting this.
– Idle: Fixed artifacts that lower smelter/crafter ingredients.
– Idle: Fixed a bug that caused an error if you closed the artifact dialog while dragging an artifact. Thanks to Muli for reporting this.
– Idle: Fixed bugs related to daylight savings time.
– All: Card pieces that an AI starts with in a community level can no longer be greater than 1000.
– All: Blocklisted players can no longer invite you to a game with the Rematch button.
– All: Fixed the order of the submit/cancel buttons on some community level editing dialogs.
– Unity: Fixed the size of the achievement image. Thanks to Timiniator for reporting this.

Update 5.06.2

Warzone has just been updated to version 5.06.2! This is a small update to fix a few bugs and make some minor improvements.

The website has been updated to this version now. The Android and iOS apps will skip this update and get these features in the next update.


– Idle: Dig sites that you have dug now disappear from the map.
– Idle: Challenge levels now show the elapsed game time at the top.
– Idle: Adjusted drafting formula. Armies drafted over time should remain the same, but they’ll be more evenly spread out and have less variation from the smallest to the biggest.
– Idle: Powers that can’t be claimed are once again hidden from the map, unless it’s a multi-level power in which case it remains to let players know why they can’t pick it up.
– Idle: Fixed a bug that could cause an error when digging for an artifact if not signed in.
– Idle: Fixed the daily bonus giving out Skip Level powers to players with all levels unlocked.
– Idle: Fixed territories or bonuses showing “0 money per second” in the inspect area.
– Idle: Fixed a bug that could cause progress to not be saved when switching between devices.
– Idle UJS: Fixed the mute button not appearing when signed out.
– Idle UJS: Fixed a bug that could delete your data when signing up for an account.