WarLight will be going down on Friday, April 1st at 1am PDT (8am GMT) for up to 2 hours. Please plan accordingly for any fast games or single player games that may get interrupted during this 2-hour window.
During this time, WarLight will be upgraded to v1.02.0. This blog post contains a summary of the new features going live.
Tournament creators can now mark their tournaments as “open”, which allows any WarLight player to join their tournament without having to be invited! This makes it much easier to set up public tournaments.
This is similar to the Open Seat system that exists for games, but for tournaments. Tournament creators can use the existing open seat prerequisite system to define prerequisites that players must meet in order to join the tournament. Blacklists are also honored, just like they are for open games, in that players that the tournament creator has blacklisted will not be allowed to join an open tournament without being invited.
Map Browser Improvements
The process of picking the map you wish to play on now has additional options to help you explore the maps easier. First off, the map browser now allows for searching, so you can type the partial name of a map, for example, “Earth”, to filter down to all of the maps that contain the word Earth.
Second, there’s new sorting options that allow you to sort the maps by their name, number of territories, or age.
Last, the WarLight maps have been divided into the following categories:
– Featured Maps: This replaces the current “built-in maps” drop-down that exists today.
– All Maps: A way to view all of the maps on a single page.
– Real World Maps: Maps of places that exist in real life.
– Fictional Maps: Maps that look like a real-world place, but don’t actually exist.
– Novelty Maps: Maps that don’t even try to resemble a place.
– Local Maps: Maps that appeal to small communities, such as a specific office building or school.
– Single Player Maps: This category exists just to separate out the Europe Challenge map, which isn’t really suitable for multi-player under some settings since it contains isolated territories.
– Testing Maps: For map creators, maps they’re testing are now placed in their own special place to make finding them easier.
Strategic 1 v 1 updates
As promised in the previous blog post, the Blockade card is being added to the Strategic 1 v 1 settings.
Dates and times have been a bit inconsistent on WarLight. When within a Flash part of the site, any dates were shown in your local timezone. This is possible because Flash knows your timezone. However, the WarLight website always had to display timezones in GMT, since web browsers don’t share their timezone information with websites.
This is being fixed so that everyplace on WarLight will always show you dates in your local timezone. This is made possible by Flash. The first time you hit the Single or Multi-player tab, WarLight will store your timezone so that everyplace on the site can represent dates in your local timezone.
Ladder matchmaking has been tweaked. Instead of matching players/teams with 20% of the ladder on either side, WarLight now matches either 10 places on either side or 25%, whichever is larger. This improves the situation that’s currently faced by the 2v2 ladder, which has a smaller potential pool of teams to play against.
Ladders will no longer invite you to a game with someone you just finished playing or someone you’re currently playing.
The ratings of players in their provisional period are no longer shown on the main ladder pages. You can still see their provisional rating by clicking on their name. The main ladder pages sort provisional players by the order in which they first joined the ladder. This helps to avoid placing more emphasis on provisional ratings than is due.
Players who have finished 30 or more ladder games now have the option of dropping to one game at a time.
The layout of the 2v2 ladder games has been updated so that it’s more readable. This makes the dashboard look a bit cleaner.
Misc Fixes and Improvements
– Profiles now say “1v1″ instead of “2 player FFA”
– Changed the way that the Flash app is sized to fix scrollbar issues.
– Fixed a bug that sometimes caused the turn indicators in the chat window to be off by one.
– Fixed a bug that sometimes caused focus to get lost, making hotkeys not work until the next click.
– Fixed a bug that caused the 15-minute auto boot to really be 10-minute auto boot.
– Fixed a bug that caused a white box to appear over player names on the invite screen for players with an extremely large invite list.
– Fixed a bug when previewing a map from the website that caused the “Go back” button to be visible when it didn’t do anything.
EDIT: Forgot one:
– Tweaked the history hotkeys based on feedback. The Home and End keys are now used to go to the beginning and end of the game, and the left/right keys are strictly for moving one turn at a time.