Update 3.15: New single-player levels, community levels

WarLight has just been updated to version 3.15.0! This blog post describes what’s changed. I hope you’ll also join me in my twitch.tv live stream this Thursday where we’ll be talking through these changes in detail, and I’ll be answering your questions!

New Single-Player Levels

The Single Player tab now features WarLight’s new campaign! This combines the 34 levels that were previously available only under the “preview levels” link along with the tutorial to make for a 35-level campaign that replaces the old 7 levels WarLight used to have.

The old levels can still be played via this link.

This update is the third part of the single-player overhaul, which is now complete on WarLight.net. The next, and final, step of the single-player overhaul is to launch these new levels in WarLight’s mobile app (iOS and Android).

Community Levels

It’s now possible to publish your own single-player level! In the My Levels tab, there’s now a “Publish” button. Publishing a level will make it public and available to everyone to see and play it in the new Community Levels tab.

In order to publish a level, you have to be able to beat your own level. This ensures that all levels you’ll find in Community Levels are actually beatable.

All published levels keep track of, and display, the player who can defeat the level in the fewest number of turns. Note that the level creator can never set the record for their own level.

As a level publisher, you’ll be able to see some information about people playing your level. You can see a graph of how many turns it’s players to beat it, how many players have attempted it, and you can even watch the full replay of any game that sets a world record for the fastest time.

I’m looking forward to watching the warfare on community levels! Can you defeat a level that nobody else can? Can you design a level that nobody else can beat? I’d like to see you try!

Other Changes

– Level “Kill or be killed”: Gave the player one additional territory to start.
– Level “Caesar’s challenge”: Boss health now varies based on its stage.
– Level “Sinsiter Water”: Enemy AIs now have commanders.
– Level “Finding the limit”: Reduced difficulty.
– Defeating built-in single player levels while signed in now give points. 2500 for the first win, and an additional 2500 for earning a gold star.
– Non-members now see a short video ad before starting a new single player level instead of the banner ads. The first three levels will never show ads.
– Fixed a bug with Autopilot that made it cause errors if the button was clicked too quickly.
– Fixed a bug that caused an error in history if you switch perspective while viewing the last turn of a game.

Update 3.14.1: Preview level updates, other fixes

WarLight has just been updated to version 3.14.1! This is a small update that improves the preview single player levels and fixes a few things. This blog post lists the changes:

– When watching a turn where a player is eliminated, the lower-right players section no longer says Eliminated until you actually watch the elimination.
– The tournament page’s refresh button disables itself for a second after being clicked so it can’t be spammed.
– Bonus rewards on new maps must be between -1000 and +1000.
– The power of all boss’s is now equal to their health. This number is now always shown above their head.
– Modified the boss’s behavior to be less random.
– Adjusted difficulty of levels “World War 2320”, “Someone stole my oil”, “World War Pixel” and “Hopscotch”. Wiped level results for Hopscotch.
– Level “Finding the Limit” now uses the Republic of Macedonia map.
– Prod AI now tries to defend it’s commander when threatened.
– Removed Pink Lace from purchasable colors.
– Fixed a bug that could cause territories to not fog properly when commander is killed via a blockade or emergency blockade card.
– Fixed a bug when a boss transfers that could cause it to disappear into the fog temporarily. It should always be visible.
– Fixed a bug that caused an error if you surrendered a single player game during territory selection.
– Fixed a bug with the “map of the week” auto game that caused the achievement for winning to not be awarded if the game finished after the map of the week switched to the next week.
– Fixed a bug with the airlift dialog that allowed typing numbers into the box before a destination had been selected.