Update 5.06.1

Warzone has just been updated to version 5.06.1! This update opens up the Warzone Idle beta to everyone, meaning you don’t need to be invited to participate.

The website has been updated to this version now. The Android and iOS apps will receive this version in the next week or two.

Changes

Since the beta started, I’ve been hard at work at improving the game. I appreciate all the feedback from everyone who is playing it! Today launches the 21st update to the game.

In addition to opening the beta to everyone, there are a few improvements in this update:

– Idle: Added a chance for global chat raffle to give out artifacts.
– Idle: Fixed showing “your excavation crew is already digging” message on dig sites that you’ve dug at previously.
– Idle: Fixed cache balloons showing you lower armies/money than you actually got if you had techs or advancements that increased it. Thanks to Muli for reporting this.
– Idle: Fixed a bug that could cause an error if you started multiple copies of the same level but from different versions of the app.

Update 5.06: Artifacts

Warzone Idle beta is still in full swing! As a reminder, this beta is open to everyone, even if you’re not a member. If you’d like to be among the first to play it, make a post in the Warzone Idle Open Beta Signup Thread!

Update 5.06.0

Since the beta started, I’ve been hard at work at improving the game. I appreciate all the feedback from everyone who is playing it!

Today launches the 20th update to the game. Today’s update is live on the website now. These changes will come to the Android and iOS app in the coming week or so.

Artifacts

Artifacts are the biggest feature to come to Warzone Idle since the beta launched!

When exploring a map, you now may come across a Dig Site. Digging here will unearth a valuable artifact, which have varying effects. Here are some examples:

Like advancements, artifacts are permanent. Once you get one you have it forever. You can have up to three artifacts equipped at any time. Any times/durations listed related to artifacts are in real-world time, not based on your idle time limit.

I’ll leave most of the details of Artifacts for players to discover rather than spoiling it all here. Happy digging!

Other Changes

– Idle: Added a “Locate” button in the hospital info dialog that will highlight the hospital location on the map.
– Idle: Increased resources received from market raids.
– Idle: All levels we re-generated. This could cause costs, asset locations, recipes, etc. to be changed slightly. If you were in the middle of playing a level when you update to this version, you’ll keep playing the old version of the level. But all new levels started after updating will be on the new version of the level. For those keeping track at home, these new versions of the levels are called revision 10. Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won’t be able to play it there. Please update all your devices to the latest version to avoid this.
– Idle: Increased duration of supercharge mine power.
– Idle: Increased effectiveness of hospital upgrades.
– Idle: Tuned sell prices of ores to be more consistent throughout a level.
– Idle: Tuned army camp formula to make army camp upgrades more meaningful, especially high level ones.
– Idle: Powers that you can’t claim now show up on the map, so that you can click on it and learn why you can’t claim it, rather than wondering why there are no powers in a level.
– Idle: Increased auto-sync frequency and streamlined the game saving process to increase reliability.
– Idle: Fixed size of resource caches.
– Idle: Fixed showing upgrade details on a maxed hospital.
– Idle: Fixed hospital sorting.
– Idle: Fixed “find” button on hospitals.
– Idle: Fixed tech prerequisites.
– Idle: Fixed very early-level caches being too big.
– Idle: Fixed market frequency.
– Idle: Fixed negative mercenary costs.
– Idle: Fixed “token not in cache” error.
– Idle: Fixed negative large number formatting. Thanks to Muli for reporting this.
– UJS: Images are now sized more appropriately for better performance.
– All: Fixed “armies per turn” label when inspecting bonuses in the custom scenario viewer. Thanks to Sick for reporting this.
– Unity: Fixed a bug if a real-time quickmatch game starts right as you click to another scene, such as the mail scene, that would prevent the app from showing you the game when you went back.

Update 5.05: Hospitals, separate caches

Warzone Idle beta is still in full swing! As a reminder, this beta is open to everyone, even if you’re not a member. If you’d like to be among the first to play it, make a post in the Warzone Idle Open Beta Signup Thread!

Update 5.05.0

Since the beta started, I’ve been hard at work at improving the game. I appreciate all the feedback from everyone who is playing it!

Today launches the 19th update to the game. Today’s update is live on the website now. These changes will come to the Android and iOS app in the coming week or so.

Hospitals

When exploring Warzone Idle levels, you can now find hospitals. When you own a hospital, it will allow you to retain some of your armies whenever you conquer territories on the map. Its effect is stronger when conquering territories that are close to the hospital.

Separate Caches

Prior to this update, you’d often find caches on the map that grant armies, money, and resources.

Now, these have been split into three different types of caches: Army Caches, Money Caches, and Resource Caches. Each one grants only its own respective benefit, but does triple the amount as before. This means that, in the long run, you’re getting the same amount of resources from caches total compared to before, but since you can see them on the map it creates more strategy in that you can prioritize which ones you want to go for.

Other Changes

– Idle: Added a new level.
– Idle: When an auto-advancement does something, a small message now appears in the bottom left corner letting you know what it did.
– Idle: Tuned recipes, techs, mercenary costs.
– Idle: Updated the icon for the Arena.
– Idle: All levels we re-generated. This could cause costs, asset locations, recipes, etc. to be changed slightly. If you were in the middle of playing a level when you update to this version, you’ll keep playing the old version of the level. But all new levels started after updating will be on the new version of the level. For those keeping track at home, these new versions of the levels are called revision 9. Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won’t be able to play it there. Please update all your devices to the latest version to avoid this.
– Idle: Balloons now wait slightly longer before auto-closing.
– Idle: Added icon next to mercenary camps.
– Idle: Fixed a bug that made map cache not work in some cases when playing multiple levels. This helps playing offline when in multiple levels.
– Unity: Decreased minimum army number size when zooming in.
– Unity: Increased default FPS to 60. You can change it in the settings if you want something else.
– All: Reduced fixed boot time from 3 minutes to 2 minutes in the following quickmatch templates: Strategic 1v1, Strategic 2v2, MME Commanders LD No Cards, and Multi-Attack MME Light Fog LD. They still retain the 5 minutes banked time.
– All: The mail page now puts unread messages on the top, but only within the current page.

Update 5.04.4

Warzone Idle beta is still in full swing! As a reminder, this beta is open to everyone, even if you’re not a member. If you’d like to be among the first to play it, make a post in the Warzone Idle Open Beta Signup Thread!

Update 5.04.4

Since the beta started, I’ve been hard at work at improving the game. I appreciate all the feedback from everyone who is playing it!

Today launches the 18th update to the game. Today’s update is live on the website now. The iOS and Android apps will skip this version and get these features in the next update.

Army Number Zooming

When zooming in on the map in the web version of Warzone (UJS client), the army numbers now shrink. This helps improve spacing when things are cluttered.

This feature has existed in the iOS and Android versions of Warzone for a while, but now players who play on the web version can enjoy it too!

Other Changes

– Idle: Resume buttons on the main menu now include the level name. You may need to start a new level before it will appear.
– Idle: Clicking “Play” next to a level you have in-progress now resumes that level instead of trying to start a new copy.
– UJS: The draft locator indicator circle now moves with the map properly as you pan or scale the map.