Update 4.15: Chat links, community tab, mod categories

Warzone has just been updated to version 4.15.0! This blog post describes what’s changed.

The website has been updated to this version now. The Android app will receive this version in the coming days, and the iOS app will receive this version in the coming weeks.

Chat Links

In Unity and UJS, links present in game chat or in the chat room will now be a hyperlink that you can click on to visit. This alleviates the need to copy/paste links into your browser to access them.

Community Tab

The Unity app now has a new tab at the bottom:

This allows iOS/Android users to access features that were previously only accessible on the website, such as blog posts, map of the week, forums, the active twitch livestream, new maps, new community levels, and see ladder standings.

Map of the week also allows voting, as well as browsing previous map of the week winners. Forum integration allows browsing each forum, making new forum threads or replying to forum threads, as well as upvoting or downvoting forum threads or posts.

Mod Improvements

The mod page now sorts mods into categories: Development, Promoted, Standard, or Experimental:

The Development category shows your own mods while you’re working on them, and are only visible to you. The other three are publicly visible.

The categories are determined by an admin based on the stability and general usefulness of the mod. New mods will start out in Experimental and then move up as they’re tested and proven to work well by the community. This helps new users of mods have a good experience with them by picking the mods that are known to work reliably.

The maximum storage size available to mods has been increased from 100k to 1000k. This helps ensure that mods won’t die when used in very large games.

In an update a few weeks ago, the performance of mods was greatly increased. Like the storage size increase, this helps ensure that when mods are used in very large games they don’t time out.

Finally, mods now have a “trusted” flag that can be set by administrators. Only trusted mods can be submitted to quickmatch, and this flag will also be used in the future when ladders and tournaments support mods to ensure that malicious mod owners don’t try to sneak in changes.

Other Changes

– Unity/UJS: Sped up the speed of the game chat panel opening.
– Unity/UJS: Fixed the “chat chunk negative” error. Thanks to Bonsai for reporting this.
– Unity: Links in private mail threads are now clickable.
– Unity: Fixed display of large round robin team tournaments. Thanks to Min34 for reporting this.
– Unity: Fixed color of icons on settings page. Thanks to Bane for reporting this.
– Unity: The Contact Fizzer button now uses the built-in mail page instead of redirecting to the website.
– UJS: Fixed errant “Friends” tab when changing players in a custom single player game. Thanks to Muli for reporting this.
– UJS: Fixed multi-select checkbox not showing up until window was resized. Thanks to Muli for reporting this.

Update 4.14: New Dark Theme, UI improvements

Warzone has just been updated to version 4.14.0! This update brings the new Dark Theme to the game, fixes up the UI throughout many pages of the game, and fixes a few bugs and small improvements. This blog post describes what’s changed.

The website has been updated to this version now. The Android app will receive this version in the coming days, and the iOS app will receive this version in the coming weeks.

New Theme

As previewed previously, Warzone now has a fresh new look!

In addition to the new theme, I’ve also gone through every page in the entire app and tested how it looks on small devices. The most difficult configuration to support is a 2.5-inch wide phone being held in portrait mode, due to the limited amount of horizontal space. I’m proud to announce that, with this update, all pages work well in this configuration. Prior to this update, some pages looked horrendously awful, such as the level up dialog and the community levels details page. I’m hoping this is a very appreciated change in the long run.

Let me know what you think!

11 years old!

Last week marks 11 years from when I first started making this game, way back in 2008. We’ve come a long ways since then, and we still have a long ways to go!

Other Changes

– Unity/UJS: When making a tournament with a very short start time, the game now warns you that not many people will be have a chance to join.
– All: Level “3 Blind Mice” made slightly easier.
– All: Fixed InvalidOperationException error.
– All: If a game with mods times out more than 10 times in a row, it will be automatically ended by vote-to-end.
– Website: Fixed missing style on forum next to “hidden threads” link.
– Unity: Fixed level up dialog from overlapping alerts. Thanks to Hamstirly for reporting this.
– Unity: Fixed flag on full profile page.
– Unity: Fixed a bug with changing accounts with the chat room open. Thanks to Beren for reporting this.
– Android/iOS: Fixed the message that appears when a notification arrives while the app is open. Previously, it would always say the game “just advanced” even when it didn’t.
– Android: Fixed a bug that made the hardware back button potentially break the tutorial.