Update 5.24: Ladder refresh and more

Warzone has just been updated to version 5.24.0! This update has a major ladder refresh, improvements to custom scenarios, and more.

This update is live now on the website and the standalone client. The Android/iOS app should receive this update within a week or two.

Ladder Refresh

Warzone’s ladders are getting a major overhaul! Warzone’s ladders are competitive arenas where players compete for the top rank. Warzone has four ladders: 1v1, 2v2, 3v3, and a seasonal ladder that changes its template each 60 days.

The ladders are unlocked by leveling up or by purchasing the Mega Strategy Pack. Once unlocked, you can join them on the website by going to Multi Player -> Ladders, or through the app by clicking Ladders on the multi-player tab.

See the previous blog posts for details about what’s changed in the ladder refresh.

Slot Picking

When joining an open game that uses a custom scenario, you’ll now get an option to pick which slot you’d like to join instead of being given a random one. This makes for a much better experience for those joining diplomacy games.

Mega Games can now use Custom Scenarios

Mega Games are games that involve more than the usual 40 player limit and can go all the way up to 400 players. Prior to this update, mega games could not use custom scenarios, but starting today they can! However, the catch is they can only do so using the new Randomized Slots setting.

Randomized Slots is a feature that game creators can enable when creating games using a custom scenario. When enabled, the game will not show slots at all at game creation time or in the lobby, and instead will assign every player a random slot when the game starts. This feature is primarilly added for mega games, but it can be used in any custom scenario game.

Misc Added Features

– Classic: Added the ability to sort friends by how recently they’ve been online.
– Classic: Added the ability to view who is online when forwarding tournament invites.
– Classic: Added the ability to view who is online when searching for players by name.
– Classic: Added the ability to turn off the chat dialog in the app settings. Also increased the threshold for when the chat dialog will open.
– Classic: When hovering over the clock in the upper right corner, it now explains which timer is the turn timer and which is the banked timer.
– Unity: When inviting players to a tournament, added the ability to sort players by several different things instead of only offering sort by name.
– Website: Added “critical sounds” volume control to app settings menu so the volume of the turn advance sound can now be adjusted.
– All: When inviting players to your clan, a green circle now shows accounts that are online.


– Website: Moved Ladders, Tournaments, and Clan Wars links from Community to Multi-Player.
– Website: Inviting players to a tournament now uses UJS so that it gets the new features added to this page.
– Website: Fixed P and M hotkeys for zooming (short for plus and minus)
– Website: Fixed size of the yellow highlight in the attack/transfer dialog so it doesn’t get super huge when few armies are attacking.
– Website: Fixed yellow “0” not being shown when attacking with a commander and 0 armies.
– All: Fully removed Facebook and Apple sign in options (all players were notified months ago). If you lost access to your account, use the “Forgot password” option with your e-mail address. If you never set up an email on your account, contact Warzone at https://www.warzone.com/Contact
– Unity: Added the ability to report players directly from the app instead of having to be redirected to the website.
– Unity: Fixed “map not in memory” error that could rarely come up when creating games.
– Classic: Fixed allowing nudging someone right after adding them to a game.
– Classic: Fixed a bug with quickmatch where templates could forget your checked state if they were voted out, then you updated a different template, then they were voted back in.
– Classic: Fixed mega games getting laggy when the clock is updating every second.
– Classic: Fixed tournament creation so it doesn’t give negative player counts anymore when dragging sliders too far to the right.
– Classic: Fixed green online circle so it’s visible on players with the green color.
– Classic: Fixed orders not saving after being set by a mod.
– Classic: Fixed a bug that allowed wunderwaffe to pass negative armies as an attack.
– Idle: Fixed “dismiss all” button so it doesn’t re-appear after balloons are closed.
– Idle: Fixed a bug when conquering the last territory of the map that could make bonus icons not disappear.
– Idle: Fixed a bug that made auto dig not correctly record its progress during a long absense.
– Idle: Fixed a bug that could cause errors when money/s is negative.
– Mods: Mods can now use the “#” operator to get the length of a Warzone-provided dictionary, like Map.Territories.
– Mods: Fixed UI.IsDestroyed() so it’s now aware of objects created by previous script invocations.
– Mods: Improved error message received if an invalid color string is provided.
– API: The GameIDFeed API now only returns games in the last 30 days for the 1v1, 2v2, and 3v3 ladders.

Ask Fizzer Anything

Fizzer will be doing an ask-me-anything session on twitch where you can ask any questions you have! This will take place on Saturday, May 13th, at 11am PDT. See this link for the time in your timezone or a countdown. If you aren’t able to make it but still want your question answered, you can post your question in this forum thread and you can watch the replay after the event.

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