Update 5.07.10

Warzone has just been updated to version 5.07.10! This update makes some improvements to many different areas of both games. This blog post describes what’s changed.

The website and standalone clients have been updated to this version now. The Android and iOS apps will be updated within the next week.

Changes

– Idle: Added “Unclaimed Powers” button to the bottom of the mines tab that shows you all powers on the map that are waiting for you to claim them.
– Idle: Added “Un-dug dig sites” button to the bottom of the mines tab that shows you all dig sites in the current level that you’ve conquered but not yet started to dig.
– Idle: All levels we re-generated. This could cause costs, asset locations, recipes, etc. to be changed slightly. If you were in the middle of playing a level when you update to this version, you’ll keep playing the old version of the level. But all new levels started after updating will be on the new version of the level. For those keeping track at home, these new versions of the levels are called revision 13. Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won’t be able to play it there. Please update all your devices to the latest version to avoid this.
– Idle: Removed one-territory bonuses from the levels Roads of Silk and Iron, Rise and Fall, Ursa:Luna, Sengoku, and Asia: Population Density. Also removed the “Asia” bonus from War Of the Worlds, and overlapping bonuses on Reconquest.
– Idle: Decreased ore given from low-level mines to encourage upgrading them.
– Idle: Decreased crafter profitability in a few levels.
– Idle: Dig sites and arenas can now appear earlier in levels.
– Idle: Tuned formula that determines how expensive techs are.
– Idle: Tuned challenge levels. Expect them to be more difficult now.
– Idle: Increased autoconquer limit.
– Idle: Increased battle attack strength.
– Idle: Added a help button next to artifacts for newbies that explain how they work.
– Idle: Fixed a bug that could cause an error in challenge levels when capturing an enemy smelter.
– Idle: Fixed money/sec not showing up for territories when it was below 0.5
– Idle: Fixed market raid powers appearing in levels that have no markets.
– Idle: Improved syncing of battle rewards to try and mitigate loss of reward when playing on multiple devices.
– All: Names in the chat room now only show the first 20 characters to prevent long names from messing up the layout.

Update 5.07.9

Warzone has just been updated to version 5.07.9! This update makes some improvements to many different areas of both games. This blog post describes what’s changed.

The website and standalone clients have been updated to this version now. The Android apps will be updated within the next week. The iOS apps will be updated early next year, as Apple doesn’t allow updating apps over the holidays so we have to wait for them.

Artifacts Improvement

All activatable artifacts now have a 16 hour cooldown instead of 24 hours. That makes them all immediately 1/3rd more powerful!

Idle Battle Improvements

Warzone’s newest feature, Battles, is getting a bunch of improvements in this update.

First, your current place (1st, 2nd, 3rd, etc.) is now always printed in the top left corner so it’s easier to tell how you’re doing. While you could determine this before by opening the battle panel on the right side, it required counting the number of spaces you were from the top. This wasn’t easy to do in the heat of battle, and it was even more difficult on mobile where the battle panel was usually closed. So having this update in real-time makes it easy to see how your actions modify your standing.

Second, the way attack sizes are calculated was overhauled. Prior to this update, when someone attacks you, it used your armies/sec value as the basis for determining how many armies it took to re-capture the territories you lost in the attack. With this update, it will not look at your armies/sec value and instead will base the attack size purely off of how much time has passed in the battle. While this may seem like a subtle change, it actually has a profound effect on the strategy used in battles. Now, getting a higher armies/sec will be much more beneficial than prior to this update.

Finally, many bugs and glitches have been fixed in battles so it should be a smoother, more reliable experience. Once it undergoes more testing, the plan is to eventually increase the frequency of battles to more than once per hour. Happy battling!

App Settings to Website

When on a UJS page, such as Idle or a multi-player game, you’ll now find a “App Settings” menu option to the account drop-out in the top right (click on your name). This allows configuring many settings that were previously only available on mobile, such as the ability to turn off balloons in the idle game, turn off grouped attacks in the classic game, or to adjust the volume of the sound effects.

Other Changes

– Idle: The auto-smelt advancement will now activate smelters/crafters that were deactivated. This means it can start smelting/crafting a new smelter or crafter for you without you having to do it yourself.
– Idle: Super camp upgrades now show a red number in the bottom left corner if it’s unlocked and you can afford to upgrade it.
– Idle: Trying to start a level more than 3 above your highest completed level now gives you a message asking if you’re sure you want to skip so many levels. Some players were skipping a lot then complaining about how slow it was since they were missing so many advancements.
– Website: Added custom description of pages for multi-player games, map preview, tournaments, and template links. This will allow services that pull in description, such as Discord, to display proper text under their links. Thanks to ps for suggesting this.
– Unity: Added option in the settings to censor inappropriate words in game names and chat messages.
– Classic: When inspecting a territory in a team game, it now shows the team of the player who controls the territory.

Warzone Idle dedicated app now live!

Warzone Idle now has a dedicated iOS and Android app! These apps are going live today, December 17th.

To celebrate their launch, these apps have a bonus level which is only playable in the dedicated Warzone Idle app! This bonus level only takes about 20 minutes to complete, and it can be played concurrently with your existing Warzone Idle levels.

The bonus level rewards players with 30 AP and it also has a multi-level power on it! So if you are playing Warzone Idle today, you’ll want to install the app to get your free bonus. The procedure is simple: Just install the new app, then sign in to your existing Warzone account, and you’ll find the bonus level on the main menu. If you haven’t signed up for a Warzone account yet, be sure to do that first so that you can sign into the same account in both apps.

Here are the links to install it: iOS app / Android app

Update 5.07.4

Warzone has just been updated to version 5.07.4! This is a small release to fix a few bugs and tweak battles a bit. This blog post describes what’s changed.

The website has been updated to this version now. The Android and iOS apps will get this version over the next week or so.

Changes

– Battles: Reduced neutral armies created from attacks by 15%.
– Battles: Random sorting of players now re-randomizes after you attack. This keeps a single player from getting too many targets if someone is using random attack mode.
– Battles: Removed the “Most AP” targeting option. This keeps a single player from getting too many targets as targeting should be something that changes throughout the game.
– Battles: Added a note on the battles page that battles require a solid internet connection.
– Battles: Fixed a bug that made assets, such as mines/smelters/armycamps, not be removed when they were attacked.
– Battles: Fixed a bug that could let someone who was partially disconnected persist in the battle.
– Idle: Fixed a bug if you tried to use hospital upgrade artifact to upgrade a hospital that was already upgrading.
– UJS: Fixed a bug that could cause scrollable regions to scroll to the top on their own.