Update 5.04.3

Warzone Idle beta is still in full swing! As a reminder, this beta is open to everyone, even if you’re not a member. If you’d like to be among the first to play it, make a post in the Warzone Idle Open Beta Signup Thread!

Since the beta started, I’ve been hard at work at improving the game. I appreciate all the feedback from everyone who is playing it! Today launches the 17th update to the game.

Simultaneous Release

For the first time in Warzone’s history, this update will be launched simultaneously on all platforms.

Usually, the website and standalone clients are released right away, with the Android and iOS updates following over the coming week. Instead, with this update the Android and iOS updates are being published right away, and should be available on their respective app stores either right away or within a matter of hours.

While it isn’t strictly necessary to do for this update, it’s something worth doing for practice in case it becomes necessary for a future update. This is part of what beta is all about — testing things and refining the process. This won’t happen very often since it’s a lot more work to do.

Changes in this Update

– Idle: All levels we re-generated. This could cause costs, asset locations, recipes, etc. to be changed slightly. If you were in the middle of playing a level when you update to this version, you’ll keep playing the old version of the level. But all new levels started after updating will be on the new version of the level. For those keeping track at home, these new versions of the levels are called revision 8. Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won’t be able to play it there. Please update all your devices to the latest version to avoid this.
– Idle: Tuned recipe profitability.
– Idle: Tuned mercenary cost. The goal is to have about 20% of the money you earn in a level go towards purchasing mercenaries.
– Idle: Auto-conquer, along with all other auto-advancements, now retain their on/off state when changing levels. Previously, they turned on when you started a new level.
– Idle: Decreased draft sizes slightly.
– Idle: Increased money earned from territories slightly.
– Idle: Skip Level and Inspire Merceniaries powers are slightly less common.
– Idle: The Fog Buster power now reveals a flat 150 territories on the map instead of 20%.
– Idle: Increased armies that army camps produce from leveling it up.
– Idle: Made later techs in a level a bit easier.
– Idle: Caches on bonuses are now bigger than caches on territories.
– Idle: Fixed Zinc ore advancement that was accidentally removed.
– Idle: Fixed overlapping bonus link on Reconquest map.
– Idle: Fixed a bug that could cause an error if you click Next Level while the game was syncing. Thanks to captainjoe for reporting this.
– Idle: Fixed a bug that caused an error if you clicked “Find” next to an asset while the animation of acquiring it was still playing.
– Unity: Added options for 90 fps and 120 fps.

Update 5.04.2

Warzone Idle beta is still in full swing! As a reminder, this beta is open to everyone, even if you’re not a member. If you’d like to be among the first to play it, make a post in the Warzone Idle Open Beta Signup Thread!

Update 5.04.2

Since the beta started, I’ve been hard at work at improving the game. I appreciate all the feedback from everyone who is playing it!

Today launches the 16th update to the game. Today’s update is live on the website now. These changes will eventually come to the iOS and Android apps too, though since this update doesn’t contain anything urgent, I’m not sure when.

Changes

– Idle: The Market Raid now generates about one day’s worth of production of each resource type instead of a flat 50.
– Idle: Auto-conquer was returned to its old behavior of treating empty territories the same as non-empty ones.
– Idle: Balloons wait slightly longer before auto-closing.
– Idle: The main menu now only shows the first three locked levels. The challenge level menu only shows levels you’ve unlocked.
– Idle: Fixed powers on bonuses disappearing when you need to claim them. Thanks to Diabolicus for reporting this.
– Idle: Fixed assets conquered from bouses not being added to the tab if you had bonus balloons turned off in the settings. Thanks to mm for reporting this.
– Idle: Fixed color of the particle effect during challenge levels. Thanks to Olja for reporting this.
– Idle: Fixed error that came up if you tried to buy a tech you didn’t meet the prereqs for.
– Idle: Fixed the upgrade info button appearing when a camp or mine was maxed.
– Idle: Fixed a bug that made “15 unearned achievements” show fewer than 15 if you had completed all WZI achievements or all WZC achievements.
– Idle: Fixed a bug that could make updates fail when you had spotty internet connection. Thanks to Levinardo daVani for reporting this.
– Idle: Fixed market dialog not allowing purchase with slider when you could afford only 1 of an item. Thanks to master of desaster for reporting this.
– Idle UJS: Fixed a bug that could cause old levels to be sent to the server.
– UJS: Fixed tables not layout out their data correctly until the browser was resized. Thanks to Diabolicus for reporting this.
– UJS: Fixed details when hovering over data points on graphs. Thanks to Diabolicus for reporting this.
– Unity: Added support for creating clan forum threads. Thanks to JK_3 for pointing out this was missing.
– Unity: Removed the “Auto” option from startup setting since it’s the same as setting it to Warzone Idle.
– All: Players winning coin tournaments is now announced in the chat room.
– All: Re-sorted forums to be more logical instead of simply sorting in the order they were created.
– All: Fixed playing an airlift card after a gift card on the same territory. Thanks to Muli for reporting this.
– All: Fixed creating custom coin games with randomized bonuses mod. Thanks to Juan for reporting this.
– All: Fixed a bug that could make messages time out unnecessarily. Thanks to Levinardo daVani for reporting this.

Update 5.04: Rewarded bonuses, statistics

Warzone Idle beta is still in full swing! As a reminder, this beta is open to everyone, even if you’re not a member. If you’d like to be among the first to play it, make a post in the Warzone Idle Open Beta Signup Thread!

Update 5.04

Since the beta started, I’ve been hard at work at improving the game. I appreciate all the feedback from everyone who is playing it!

Today launches the 15th update to the game. Today’s update is live on the website now, and will go live in the iOS/Android apps in the coming week.

Rewarded Bonuses

Prior to this update, the only thing you’d ever get from conquering a bonus is a source of money. Now, bonuses can have any reward, just like territories.

For example, here you can see Australia in the tutorial level now gives a cache as its reward for conquering it:

Once you start a new level after installing the update, take a look around the map at the bonuses and see what rewards await you!

Statistics Advancement

A new advancement has been added to the Advancements tab: Statistics! Unlocking the statistics advancement will unlock all sorts of interesting details that you can see about your empire. Some examples of things you can see:

  • Reveals how much ore or armies an upgrade to a mine or army camp will give if you purchase it.
  • Reveals how many armies the Joint Strike advancement has saved you in the current level.
  • Reveals how much ore you’re generating per second of each ore type.
  • Reveals stats about recipes you’ve found. Shows the cost of its ingredients, profit, profit per second, number you have the resources to make, how many of your smelters/crafters are already working on that recipe, and how many are needed for all un-purchased techs that you can see.
  • Reveals all techs included in your current level and their requirements.
  • Reveals how many armies are visible on unconquered territories on the map.
  • Reveals stats about each level: How many times you’ve played it, won it, what powers you’ve earned from it, how much AP you’ve earned from it.

Note that some information, such as the sources of your money and armies, has also been moved to be an unlockable in the Statistics Advancement. Prior to this update, this information was available without needing to spend AP on an advancement. I understand this may be frustrating to players to have to spend AP to get something they previously had for free, but in the long run it will be better since it gives more value to the advancement and helps reduce data-overload for new players.

Other Changes

– Idle: All levels we re-generated. This could cause costs, asset locations, recipes, etc. to be changed slightly. If you were already in the middle of playing a level when you update to this version, you’ll keep playing the old version of the level. But all new levels started after updating will be on the new version of the level. For those keeping track at home, these new versions of the levels are called revision 6. Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won’t be able to play it there. Please update all your devices to the latest version to avoid this.
– Idle: Auto-conquer now shows the conquer animation.
– Idle: Adjusted armies received from caches so they total about 17-22% of the armies you get from a level.
– Idle: Removed one-territory bonuses on the map Orbis Veteribus Notus.
– Idle: Made “Skip level” power slightly less likely to come up from daily bonuses.
– Idle: Fixed display of resources so they’ll never round up. If you have 1.6 copper bars it will now show 1 instead of 2.
– Idle: Fixed distribution of powers and arenas so they’re more spread out throughout a level. Thanks to hexe for reporting this.
– Idle: Fixed 10k and 100k achievement typo, they’re actually 10m and 100m.
– Idle: Fixed sell price of early ores in big levels so they can go below 1.
– Idle: Fixed spelling of Lens. Thanks to jss for reporting this.
– Idle UJS: The market and mercenary camp now support pressing the Enter button to confirm purchases.
– Idle UJS: Fixed market text box not defaulting to a number upon selecting a resource.
– Unity: Fixed “Could not connect” dialog appearing when playing offline.
– All: Fixed a bug with the non-random AI that made it inconsistent when there were no bonuses. Thanks to Muli for reporting this.

Update 5.03

Warzone Idle beta is still in full swing! As a reminder, this beta is open to everyone, even if you’re not a member. If you’d like to be among the first to play it, make a post in the Warzone Idle Open Beta Signup Thread!

Update 5.03

Since the beta started, I’ve been hard at work at improving the game. I appreciate all the feedback from everyone who is playing it!

Today launches the 14th update to the game. Today’s update is live on the website now, and will go live in the iOS/Android apps in the coming week.

Re-balancing

This update does a major (and hopefully the final) re-balancing of the levels. The goals of this update are:

  1. Fix higher bar smelting recipes that require insane amounts of resources (Silver Bar, Gold Bar, etc). They should be more reasonable to finish.
  2. Fix unprofitable recipes. The goal is for all recipes to be profitable, meaning that the resource that it produces sells for more than the resources it consumes plus some profit for the time spent smelting or crafting. Generally, the longer a recipe takes to complete the more profitable it should be.
  3. Fix the “late game” problem, where people report they’re out of upgrades and just have to wait to finish the last empty territories on the map.
  4. Balance smelter and crafter activity. The amount of ore you get versus how much more your smelters can consume has been balanced. Too little ore would mean your smelters can never stay active, too much ore and the smelter game isn’t fun as they never run out. Same thing for crafters and their ingredients.
  5. Balance tech requirements. Techs should require the items that are hardest to produce, but not make them so hard that they can’t be reasonably completed.

It’s important to note that the time it takes to complete a level was NOT changed in this update. All levels have a target time-to-finish, and this hasn’t changed at all since the game launched. The goal of these tweaks is not to make the levels take longer or go quicker. In fact, they should stay exactly the same length. Warzone Idle’s level generation algorithm handles this automatically. For example, if a tweak caused armies to be received faster, then army costs of territories will go up to balance things out. If a tweak caused recipes to be more profitable, then costs of upgrading assets will go up to balance it out. etc.

As a result of this balancing, all levels we re-generated. This could cause costs, asset locations, recipes, etc. to be changed slightly. If you were already in the middle of playing a level when you update to this version, you’ll keep playing the old version of the level. But all new levels started after updating will be on the new version of the level. For those keeping track at home, these new versions of the levels are called revision 5.

Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won’t be able to play it there. Please update all your devices to the latest version to avoid this.

Other Changes

– Idle: When purchasing from markets, you can now type in a number to purchase into a text box instead of using the slider.
– Idle: Fog buster now reveals 20% of the map instead of 25%.
– Idle: Cache production tech changed to 50%
– Idle: The app now runs more verifications to protect against level corruption.
– Idle: Revised the Help menu to make it more concise and ensured that it’s relevant when viewed from WZC vs WZI.
– Idle: Fixed mine visibility advancement giving one less visibility than it was supposed to. Thanks to Dekkers for reporting this.
– Idle: Fixed level AP rewards. All levels were also re-balanced based on this new reward structure.
– Idle: Fixed a bug that made caches increase income temporarily. Thanks to Derfellios for reporting this.
– Idle: Fixed daily bonus achievements.
– Idle UJS: Fixed images for high level ores.
– Idle UJS: Fixed sorting of high-value resources. Thanks to jss for reporting this.
– Idle UJS: Fixed achievements earned while offline not being awarded when you come back online. Thanks to Njord for reporting this.
– All: Fixed Like button appearing for non-public community levels. Thanks to NGUA for reporting this.
– All: Fixed a bug that could cause an error if you were playing orders from history when the game ends.
– All: Fixed the map designer so it now gives a more friendly error if you use a bonus that can’t be made into a bonus link, or if multiple bonuses resolve to the same bonus link id. Thanks to RicklePick for reporting this.
– Unity: Fixed unearned achievements sometimes showing one you’ve already earned.
– Unity: Fixed a bug with editing community levels that caused an error if you closed dialogs out of order. Thanks to Muli for reporting this.