Update 5.26.1: Auto artifact swapper, and more

Warzone has just been updated to version 5.26.1! This blog post describes what’s changed.

This update is live now on the website and standalone clients. The Android and iOS apps will receive this update in the coming week or two.

Auto Artifact Swapper

Warzone Idle has a new feature called the Automatic Artifact Swapper. This will automatically equip any passive artifacts you own to maximize the effect of every action you take.

For example, every time you click the button to upgrade an army camp, the Auto Artifact Swapper will automatically equip your best Army Camp Discount artifact so your purchase is discounted. Every time you try to conquer a territory, the swapper will automatically equip your best Hospital Boost artifact to maximize the effect of your hospitals.

This is designed to fix what I consider the most tedious part of playing Warzone Idle: Constantly having to swap artifacts to maximize their benefit. With the Auto Artifact Swapper, you get the benefit of your passive artifacts without having to ever manually equip them.

The Auto Artifact Swapper is available for purchase on the artifacts tab.

Filtered Games

It’s now possible to view a list of the games that you don’t qualify to join due to open seat prerequisites.

Game creators can define prerequisites on their games that players must satisfy to join, such as getting booted less than 5% of the time or being at least level 20. Prior to this update, players who didn’t satisfy the requirements would never see the game on their open games list, and have no way of knowing they were missing out on games.

Now, if you’re missing any games, there will be a button on the open games page that tells you how many games you’re missing out on. Clicking the button will show you all of the games, along with a summary of how many games are being filtered due to level, boot rate, membership, etc.

This is useful to help players understand the full scope of the open games list. Sometimes people who are a very low level or have a very high boot rate would see very few games on the list and assume that nobody was playing Warzone anymore. When in fact the truth was that simply nobody wanted to play with them.

Website buttons now work like a link

Some portions of the Warzone.com website are powered by a technology named UJS. In UJS pages, some of the buttons now work like a browser link, in that you can do things like right+click and select “open in a new tab” or “copy url”. For example, when browsing ladder games, you can open each game in a new tab instead whereas before only a normal left-click would work at all. This should be helpful in making the website work more like players expect.

Fizzer AMA on Monday

Fizzer, the creator of Warzone, will be doing a livestream on twitch on Monday, June 17th! Feel free to pop in and ask any questions you may have, or hang out and learn more about the updates and future plans for Warzone. You can view it at twitch.tv/FizzerWL. It will begin at 11am. Use this link to see the time in your timezone or a countdown.

Other Changes

– Website: Added a checkbox to enable the new experimental rendering target, babylonjs, at https://www.warzone.com/ChangeExperimentalSettings
– Website: Fixed inspector arrows sometimes getting stuck on screen.
– Website: Fixed tutorial balloon positions being slightly off.
– All: Deleted accounts that were in a clan now announce the deletion to the clan chat.
– All: Revised the way that the game displays player names and icons. For now, this has to be enabled at https://www.warzone.com/ChangeExperimentalSettings
– Classic: Cleaned up the players summary panel to allow names to fit better and be more clear. Also added an explanation for each icon into the player popup.
– Classic: When creating a multi-player game, if you load a template that’s not yours that’s all open seats (such as a quickmatch template), one of the open seats will be replaced with yourself for convenience.
– Classic: When creating a single-player game, if you load a multi-player template that’s all open seats (such as a quickmatch template), it now sets up the players correctly instead of being all AIs.
– Classic: When publishing a community level, the “try again” button no longer removes the publishing state.
– Classic: Optimized the speed of loading multi-player games.
– Classic: Added an explanation of how basic attacks work to the Analyze Attack dialog.
– Classic: Fixed the display of the Analyze Attack dialogs on very small screens.
– Classic: Fixed duplicate “Searching for opponents” text when waiting for a quickmatch game.
– Classic: Fixed the coin prize label at the top of a game’s page to ensure it doesn’t get truncated.
– Classic: Fixed single-player custom games not knowing your map rating.
– Classic: Fixed “standing not present” error.
– Idle: Fixed main menu thumbnails taking time to load. They’re now included in the app so they load instantly.
– Mods: Added the ability to set each player’s gold in the Server_StartGame hook.
– Mods: Fixed a bug with airlifting special units that are set to always visible.
– Mods: Fixed a bug in Unity’s Lua processing code that could make it fail to throw an error on invalid lua code missing an “end”
– Unity: Updated Unity version to 2022.3.33f1
– Unity: When viewing a forum thread, the forum name is now displayed at the top.

16 thoughts on “Update 5.26.1: Auto artifact swapper, and more”

  1. Auto artifact swapper. sounds good , sadly cant find it.
    game is after update much less laggy . Well done! thank u fizzer

  2. Still looking for the ability to sort artifacts so that they are easier to go through the upgrade process.

  3. Does the auto-artifact work with auto-upgrade (for things like army camps) and auto-conquer (for the hospital boost)? The explanation explicitly mentions “clicking” which is not always the case.

      1. Swapper does not load AV/IV/OV when dormant autosell is activated. Could this feature be added to Auto Sell?

  4. Would you consider adding “deploy only” option in the autopilot sometimes I’m the future? It would be very handy on huge maps with LD settings…

    1. Use the AI let it run without commit.
      Leave the game, return, voila, the logged moves can be amended.

      I sometimes use this, but deleting all moves is also a long task, but the AI having done the moves towards the frontier is also helpful already.

  5. PLEASE put back in the feature where AI’s have their names listed in green! After many years of playing this game it is so much easier to find AI’s quickly in a long list of players that way then it is with the little AI in front of their name. That’s on the member client for Windows…not sure if it’s the same on all platforms.

    Also, it was much easier to tell who had yet to play in a turn with the old asterisk. For some reason, the new icon is odd and hard to identify.

  6. Auto Artifact Swapper: how does it prioritize? For example, if I’m about to conquer a territory that gives me both a money cache and an army cache, there are four qualifying passive artifacts: Hospital Boost, Cache Boost, Money Cache Boost and Army Cache Boost. Let’s assume all of them have the same rarity. Without the Auto Artifact Swapper, I can only use three of the four. What does the swapper use?

  7. Will the swapper reapply the artifact that was in place before it swapped after the action is over? For example, if I have an Army Camp Boost in play while I am idle, and I do an action that causes it to change that to a Cache Boost or something, will it put the Army Camp Boost back after the action is completed?

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