One year ago today Warzone was born!
We’ve come a long way in the last year. Most of the year was spent on fixing bugs and issues, most notably the UJS client. Thankfully, we did fit some new features in as well with a graphics overhaul, quickmatch leaderboards, tournament byes, tournaments in the mobile app, and continued improvements to the mod system.
I’m happy to report that this game is in the best place it’s ever been. The game is more stable and reliable than ever before, and we can finally say it doesn’t rely on any outdated technologies! (Except map design…) Plus we finally have one UI that runs across all devices (iOS/Android/Web), which we’ve never had before. This means that, going forward, you should expect to see more features and improvements to the game than ever before.
Warzone is not a one-off game like is so common in the games industry, where a company finishes a game and moves on to a new one. Warzone is my full time job and I intend to relentlessly pursue improvements to it for as long as I can. I’d love to continue improving it for the rest of my life, if I can. Over the last two weeks, I’ve been working on something that will make UJS users happy. Stay tuned to the blog for an announcement.
I want to thank everyone in the Warzone community for everything. I don’t say it often enough, but you all rock. Warzone has the best community of any game I’ve been a part of, and you are all a big part of what makes the game awesome.
Last month also set a record for activity. Here’s a graph of the number of multi-player games played per month:
Warzone’s future is bright, and I’m thrilled to go on this journey together!