After almost three years in development, WarLight will shed it’s beta tag and launch 1.0!
WarLight will be going down on Saturday, February 19th at 1am PST (9am GMT) for up to two hours. Please plan accordingly for any fast games or single player games that may get interrupted during this 2-hour window.
During this time, WarLight will be upgraded to v1.00.0. Once the deployment is complete, you can view all of the changes on the Change History page.
WarLight is not finished!
Just because it’s being called 1.0 does not mean that I’m done working on WarLight. This is just a milestone – I have no plans of moving on to a new game. To further reinforce this, the company that will own WarLight has been named WarLight, LLC.
In case you haven’t been following along with the previous blog posts, here’s a summary of the changes coming to WarLight:
- The Ladder: The WarLight ladder is a ELO-based ranking system where players compete for the top spot on the ladder. Initially a 1 v 1 ladder will be available, with more coming later.
- Automatic Booting: A third boot timer, next to the direct-boot and vote-to-boot timers will be made available to game creators. When players reach this time, WarLight will boot players that aren’t playing from games automatically, without requiring any player having to click the boot button.
- The Statistics Window: The current “graphs” window is being absorbed into the new statistics window, which provides a variety of interesting information about your WarLight games.
- The Dashboard: The dashboard gives an overview of the latest things that have been happening around WarLight, including new maps, forum posts, blog posts, etc.
- Membership System: WarLight is adopting a freemium-style membership system.
While I love free things, it�s obvious that WarLight cannot continue forever without bringing in revenue to keep the servers online. WarLight will adopt a “freemium” model, which is just the latest term for having a free service alongside a premium paid mode that offers more features or a better experience. WarLight will sell lifetime memberships which give access to features of the site that the more hard-core players tend to want to use, such as ladders and the statistics window.
Many of the features restricted to members only apply to game creation. This means that a member can create a game using the cool member-only features and invite all of their non-member friends to a game. This is designed so that, within a group of friends that play WarLight, only one person needs to become a member to allow all of their friends to enjoy many of the member benefits.
Rest assured, WarLight will always be free to play! WarLight membership just gives you access to more features.
It’s tough to decide between a one-time or a reoccurring fee for a site like WarLight because it has a high cost-per-user in hosting fees. Everyone likes one-time fees, and it would certainly generate more sales, but the trouble with one-time fees are that players who play for a long time eventually end up costing more than they originally paid in. Most of the sites similar to WarLight all have reoccurring fees.
In the end, I’ve decided to launch WarLight as a one-time fee. However, it may change to a reoccurring fee in the future — but of course, anyone who purchases now is buying a lifetime membership which will never expire. The reoccurring fee would only apply to those who purchase after the switch. This will help grow WarLight faster, and it also serves as a thank-you for everyone who helped test during beta. Don’t miss this opportunity!
WarLight offers more than any other Risk-like strategy game online – the game creation options are far more flexible than any other site, and games move far more quickly since everyone is able to play at the same time. WarLight’s one-time fee means, over time, WarLight is less expensive than the others, too: