Take Turns Mod + Mod Development Tutorial

Have you ever wondered what Warzone would be like if players took turns instead of all playing at the same time?

Take Turns Mod

There’s a new mod available, called the take turns mod! In this mod, instead of all players entering orders every turn, players will alternate turns. For example, in a 1v1, one player would get to enter attacks on evened-numbered turns and the other would get to enter attacks on odd-numbered turns.

When it’s not your turn, you’ll still be prompted to enter orders like normal but you should instead just commit your turn without any orders. If you do enter orders, they’ll be ignored by the mod.

If you’re a member, give it a try and let me know what you think! You can use this template as a starting point.

Mod Development Tutorial

I put together a video walking through how mods are developed. This is intended for people who know how to code already and are looking to see how to make a Warzone mod. Check it out and let me know what you think!

8 thoughts on “Take Turns Mod + Mod Development Tutorial”

  1. So this makes the game more like Risk?

    I’d actually like to see a mod that does the opposite, ie: does away with the move # order entirely and executes all orders simultaneously.

    1. how should this work.
      You could maybe do a mod which make is so that each player can only attack once. Then the other player take its turn to attack once, then the next…
      This could be interesting too.

      But I like this “take turns” mod.
      Not sure if I will ever use it though 😀

      1. You could actually do it with a work around. Have all attacks happen at the same time (literally) so attacking troops aren’t available to defend. (They are in transit.)

        The tricky bit is what to do about returning troops if they fail their attack and their territory is taken, perhaps they can attack the troops in their own territory until they die!

        ie. If you have Territory A with 10 troops, Territory B with 5 troops.
        A attacks B with 6 and B attacks A with 5.
        When troops from A arrive at B it’s empty to they take it, troops from B arrive at A with 4 defenders, kill 3 of them and 2 die, they fail to take the territory, leaving the 3 defending troops in A. The 3 remaining attackers then try and return home to B, finding it’s now occupied by 6 troops. They attack killing 2 of them, then all 3 attackers get killed.

        Territory A ends up with 3 troops, territory B with 4 troops, both owned by the player who originally owned Territory A.

        This could actually be really interesting and perhaps more realistic too! You’d always have to think about defense from attacking territories, very different game too! :)

  2. I recomend making naval connections, a naval connection would mean it would take more troops to conquer the area. Its more realistic and (I hope!) shouldn’t be difficult to implement/use.

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