Update 3.9: Bomb card, sockets

WarLight has just been updated to version 3.09.0! This update makes the Bomb Card available to members, and adds an experimental sockets feature.

Bomb Card

The Bomb Card can now be used in general games by members!

The Bomb Card allows you to target an enemy or neutral territory and kill half of the armies on that territory. You can target any territory that’s adjacent to one of your own territories.

If the number of armies is odd, the remaining armies on the territory will round down. So targeting a territory with 5 armies will leave 2, and targeting a territory with 1 army will leave 0. The Bomb Card does not change the ownership of the territory, even when reducing it to 0. Bombs take place after deployments, but before attacks (and also before abandons/airlifts).

Since it kills half of the armies on a territory, it’s most effective when your opponent builds a single large stack of armies. Therefore, when your opponent has a Bomb Card, you should try to keep your armies into separate smaller stacks when possible to reduce its effectiveness. This can have a big impact on a game’s strategy!

If you’re a member, you can create games with the bomb card immediately!

Sockets (experimental)

WarLight now offers an experimental feature to speed up the refresh speed of games.

First, let’s review how games refresh today. While in a game, you can click the Menu button to reveal a Refresh button. Below this refresh button, there’s a green bar that fills up. Once it fills up, the button is silently clicked and your client asks the server if anything has changed in that game. Because of this, there can be a 5-20 second delay between when something happens in a game and when it appears in your browser (such as the game advancing to the next turn, someone chatting, or committing orders.)

In this update, we’ve added the ability to create a two-way link between your client and the server. Whenever something happens in a game, the server will actually tell your client about what happened, so it appears on your screen immediately. This completely eliminates the delay, and also eliminates the need to click the Refresh button manually.

To enable sockets, check the box on this page: https://www.warlight.net/ChangeSockets. Let me know if it works for you or not!

12 thoughts on “Update 3.9: Bomb card, sockets”

    1. err, I know this proably only affect a low number of us, but the “Connected” thing is on top of the “X reports need attention”. Looks pretty bad, though no ‘real’ impact beside that.

  1. Bomb Card for only members and (initially) coin games?

    Uh, no. If the only requirement to be able to use it is by being a member, then why not just add a level requirement instead? Both ways to use it (coin games and memberships) need you to shell out money to Fizzer to use… and I thought that the ads were paying for the servers.

    1. When you try to run a server that hosts several thousand people at any given time off of ads and donations, you’d be tempted to add a buyer-exclusive feature too.

  2. Sockets seem to work for me. I don’t do real time games, which is where this feature would show up the most useful.

  3. two errors so far: 1) I keep being taken to the default RT game and 2) the window keeps making the sound that is played when a turn is made, but no turn is being made.

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