Congratulations to Rubik87 for winning Season III! Rubik87 has now won two of the three seasons – very impressive!
Season IV settings
This template’s settings are the same as Strategic 1v1 with the following exceptions:
- Rounding mode is set to Straight Round (see previous blog post if you don’t know what this is)
- Luck modifier is set to 0%
- Move Order is set to cyclic
With these settings, there’s no luck involved in combat at all. It’s a good idea to learn your kill tables so you know what to predict when sending your armies out. Here’s some of the more important ones:
- 3v2 always wins, leaves a 2 on the catptured territory
- 4v2 always wins, leaves a 3 on the catptured territory
- 6v4 always wins, leaves a 3 on the catptured territory
- 2v2 always loses (kills 1 and loses 1)
- 1v2 always loses (kills 1 and loses 1)
- 1v1 always loses (kills 0 and loses 1)
A couple tweaks have been made to the ranking system from Season III.
The biggest change has to do with the way players are matched up. In Season III, players were given games against players with similar ratings to them. This ends up making players move very slowly up or down the ladder once they get established.
To counter this, the matchmaking algorithm will now look at your win/loss record in that season in addition to your rating. Your rating will be adjusted by 80 points for each win/loss over/under an even record ((wins – losses) * 80). This adjusted rating isn’t displayed anywhere, rather it’s used when determining who you’ll be matched against. This will help players who get a late start to the season but win a lot of their early games, helping them get matched against tougher opponents until they start losing.
When thinking about this change, it’s important to remember that the rating itself is already affected by your win/loss record. Therefore, it’s not fair to say that your win/loss record wasn’t taken into account for matchmaking in Season III. It’s fair to say that it’s weighted more heavily for matchmaking in Season IV.
The other change that’s being made has to do with the way that low-games penalty is applied. It’s always been the case that finishing a season with fewer than 20 games gives you a penalty of 40 points per game. This rule exists to ensure players can’t cheat by joining a season very late and getting a couple high-ranking wins to walk away with the #1 rank (or a very high rank.)
In Season III, this was implemented by simply adding 40 points for each finished game, win or loss, up to 20. This has the unintended side-effect of making players who finish games faster get a temporarily higher rating than players who finish them slower. Since your rating is used for matchmaking, this in essence was a penalty to slower players. This is being corrected for Season IV – the points will be added as each game is created, not when they’re finished.