Warzone has just been updated to version 5.39.0! This update adds a bunch of new features and makes improvements to the game and app. This blog post describes what’s changed.
This update is live now on the website at warzone.com and on the standalone clients. This update will come to the Android and iOS apps in the coming week or two.
Emojis
The Warzone Unity app (iOS, Android, Standalone) now has support for 55 emojis, up from only supporting 17 before! The browser version continues to support all emojis since it can pull from your operating system, but the Unity app must embed each emoji it’s capable of displaying. Here’s the new list of supported emojis, which were picked based on how frequently they were used in Warzone games:
🙂😊😋😍😎😀😁😂😂😃😄😅😆😉🤣☺☹😭💩😘👌🗿🐸😜🤔😢😈👎♂🙏😬🙃💪😏😳😱👏🙄🙈😑☻🔫😝😔🤬💀😩👀👍😡☭♥❤😥Real-Time Nudge
The Nudge feature can now be used in real-time games! This can be used if a player that has joined a real-time game has not taken their turn and has 90 seconds or less remaining before they’ll be auto-booted. Any player in the game can click on their name and click the nudge button, which will send that player a notification kindly reminding them to play before they get booted. Players can only be nudged in real-time games once per hour, to prevent excessive notifications.
3D Map Designer
The map designer on the website now supports 3d mode, just like the Unity app!
3d mode on the website can be enabled by going to Account Settings -> 3d Mode. Prior to this update, the map designer was the only part of the website that didn’t work in 3d, so that means with this update 3d mode now works across the entire site!
This enables map designers who make maps using their browser to use the 3d features such as terrain textures and heightmaps.
Friday AMA
This Friday, September 19th at 11am PDT, Fizzer will be doing an Ask-Me-Anything session live on twitch! Feel free to drop in and ask any questions you have, or if you can’t make it, you can post your questions to this thread and view the recording containing your answer after it’s over.
Other Changes
- Classic: Added turn number seperators to game groups and private chat.
- Classic: Quickmatch now calls out in the game description if a player is one of the 100th top ranked players in the world on a template.
- Classic: The option to create mega games now shows up if you have reached the 40 player invite limit, just to make it more discoverable.
- Classic: Increased the number of decimal digits that are shown in many create game and create tournament pages, for example if you want a blockade multiplier of 3.333 it no longer rounds to 3.3 upon revisiting the page.
- Classic: Fixed the send chat button from shrinking when lots of chat was entered.
- Classic: Fixed copy-at-turn for custom scenario manual-dist games.
- Website: Added a prompt to multi-player games asking if you want to enable browser notifications.
- Website: Added icons to the website’s main drop-downs.
- Website: Fixed red notification numbers above the chat button in the upper right.
- Website: Fixed some characters, like emojis, being filtered from website input.
- Website: Fixed clan war timeslots list not being link-enabled.
- Website: Fixed labels being too small in some places, such as when searching for players by name on the invite screen.
- Website: Fixed Teams tab of Statistics dialog.
- Website: Fixed progressive reinforcement boxes not enabling/disabling properly.
- All: More UI style improvements, notably to the lobby.
- All: When matchmaking, clan wars now blends your clan’s war rating with your clan’s current position in the leaderboard for that season.
- All: Clan war free wins now give slightly more rating boost.
- All: Clan war clan pages now show total number of wins so far in the season.
- All: The map designer now lets you download the 3d texture image assigned to a map.
- All: Fixed clan war text when you view a finished clan war so it doesn’t talk about estimates.
- Unity: In the map designer, when making territory connections, the connection line now appears immediately instead of only appearing once you’ve dragged past a threshold.
- Unity: The map designer now lets you download a re-constructed version of the 3d heightmap image assigned to the map.
- Unity: Fixed favorite tournaments not showing on profile pages.
- Mods: Settings panel mod contents are now left-aligned by default
- Mods: Fixed icons next to mods sometimes not showing up in the settings dialog.
- Mods: Fixed GameOrderEvent’s tooltip when modifying custom structures.
- Mods: Fixed Toggle’s value-changed event on website from firing on repeat values, or not firing when disabling.
- Mods: Fixed allowing custom orders being inserted into orders list during territory distribution.
- Mods: Fixed AIs not being able to play in games with the hybrid distribution mod.
- Mods: Fixed custom cards persisting in a template after the mod that created that card was removed.