Warzone has just been updated to version 5.37.0! This update continues the UI styling refresh, adds game groups, and also adds other features and other improvements to the game and app. This blog post describes what’s changed.
This update is live now on the website at warzone.com and on the standalone clients. This update will come to the Android and iOS apps in the coming week or two.
Game Groups
Have you ever wanted to private chat with two or more players in a multi-player Warzone Classic game? Now you can!
Game groups give you a way to create a chat room with specific players within a single game. Just like how you can create private messages to a single player, except it can include any number of players from the game.
To create a game group, click the “Private” button just like you would usually start a private chat, but then click “Create Game Group”. Give it a color of your choice, which affects the tab color that everyone sees, give it a name, and select the players to include, then that tab will show up for all players you included and any of those players can chat there.
Players can leave a game group at any time, which notifies everyone else in the game group that they left. The creator of the game group can also invite more players into the game group in the future, who can then read the entire history of the group’s chat.
Style Refresh
The styling / UI refresh that was started in the previous update continues! This updates many more parts of the game, such as the game menu and upper right menu and much more. Let me know what you think!
Monday AMA
This Monday, July 14th at 11am PDT, Fizzer will be doing an Ask-Me-Anything session live on twitch! Feel free to drop in and ask any questions you have, or if you can’t make it, you can post your questions to this thread and view the recording containing your answer after it’s over.
Other Changes
- All: Clan and group chat room numbers displayed in the top right are now tracked by the server instead of the client, which means they now sync across devices.
- All: Searching private discussions is no longer limited to 50 results.
- All: Fixed clan ordering when resulting points were very close.
- Classic: In no-luck cyclic games, the move order is directly on the screen instead of being in the game menu.
- Classic: Open seats in coin games now expire after 5 days, instead of never expiring, to prevent un-startable games from clogging up the Open Games page.
- Classic: The quickmatch multi-day games slider now goes up to 10 instead of 5.
- Classic: Added army cap and non-default kill rate details when hovering over their icons.
- Classic: Players you have block-listed can no longer nudge you.
- Classic: Fixed surrendering during picks of a single-player game causing an error.
- Classic: Fixed the commander text in the settings dialog to cover the case where a custom scenario prevents a player from getting a commander, such as in a boss level.
- Idle: When queuing tank moves, if you de-select the tank, it’s now possible to click the tank again to get back to the “Finish queue” or “Cancel Queue” buttons
- Idle: When you have a free AP reset, the button now says “FREE” on it so it’s clear it’s free without having to click it.
- Idle: When super ascending, idle will no longer de-select artifacts when the “do you want to abandon your level” dialog is up to prevent accidental artifact loss.
- Idle: Fixed helper arrows when queuing tank moves so they don’t point at a territory already in the queue.
- Idle: Fixed markets and mercenary camps so they’re in a consistent order.
- Website: Fixed tab key on input boxes, such as when overriding bonus values.
- Website: Fixed tournament decline button being enabled when it shouldn’t have been.
- Website: Fixed your teammate’s pick stars sometimes being on top of your own in manual distribution games.
- Website: Fixed artifacts being draggable from outside the artifacts window.
- Website: Fixed a bug that would cause an error when entering huge numbers into attack/transfer dialog box.
- Website: Fixed indenting of [*] list items on the feature request forum when [list] was neglected to be added.
- Website: Fixed a bug that could cause opponent’s cards to show incorrectly when added or removed by mods in some cases.
- Website: Fixed a bug with inviting players to groups through their profile page.
- Unity: Fixed “controller is null” error that rarely happened on the store tab.
- Mods: When a mod is published, the chat room message now contains a link to the mod.
- Mods: If mods get into an infinite loop of adding orders, the error message now details which mods added how many orders, to help track down the offending mods.
- Mods: Fixed the “visible to” line when inspecting a GameOrderEvent so it’s clear it’s also visible to players who are affected by the order.
- Mods: Fixed TerritoryModification.AddStructuresOpt events from not showing up in the orders list to players who could see the territories.
- Mods: Fixed a bug that made FogMods not properly wear off in no-fog games.
- Mods: Fixed loading orders on the client so it doesn’t reset the current phase.