Warzone has just been updated to version 5.41.0! This update adds a bunch of new features and makes improvements to the game and app. This blog post describes what’s changed.
This update is live now on the website at warzone.com and on the standalone clients. This update will come to the Android and iOS apps in the coming week or two.
Find Me
Have you ever opened a large map and struggled to find your own territories? A new Find Me button now appears below the Commit button at the start of big games to help you quickly locate your position.

The feature isn’t limited to your own territories. You can use it to highlight any player, any team, or even all neutral territories.
While the Find Me button only appears at game start, the functionality is available at any time through Game -> Statistics. Click the green magnifying glass next to any player’s name to jump to their territories. This is also how you can group and view a team’s territories during a match.
Guides (beta)
Warzone now includes a built-in system called Guides, designed to help new players learn how to play the game.

Warzone has always offered a basic tutorial covering attacks and bonuses. Beyond that, however, the game did little to teach players the many other systems and settings that are important for new players to learn.
The new guide system addresses this gap. The goal is for guides to be able to explain everything a player needs to know to compete on any template.
The key innovation is that guides are template-aware. When you open the guides menu while viewing a specific game, the guides automatically tailor themselves to the settings of that game.
Previously, learning something like move order required multiple steps: opening the wiki page, reading about every possible move order, returning to your game to find the setting in a huge list, then cross-referencing additional settings that influenced it. Many settings referenced others, creating a confusing chain of information.
Guides remove this friction. Because they understand the exact configuration of the game you are viewing, they can generate clear, concise instructions. They can effectively be a custom-rulebook for that template. Further, guides are making heavy use of screenshots and videos to demonstrate concepts.
Guides are still a work in progress. This update introduces 11 guides: basics, combat, fog, cards, wastelands, commanders, picking starts, distribution, bomb card, order sequencing, and basic strategy. These are enough to fully cover the rules for three templates: Small Earth Auto Dist, Small Earth One Wasteland, and Small Earth Commanders and Bomb Cards. If you open a game using any of these templates, selecting Help -> Guides will walk you through everything you need to know to play. Other templates are not fully supported yet, and may be met with pages that inform the guides aren’t implemented yet.
This initial release will be used for playtesting with new players, and the guides will continue to be refined based on feedback, and also further integrated into the game. The intent is to eventually replace most of the in-game “?” buttons with game-specific guides instead of links to the wiki, as well as offer tutorial-type guides and other help when introducing new templates.
Fizzer AMA
This Monday, December 15th at 11am PDT, Fizzer will be doing an Ask-Me-Anything session live on twitch! Feel free to drop in and ask any questions you have, or if you can’t make it, you can post your questions to this thread and view the recording containing your answer after it’s over.
Other Changes
- Classic: Removed phantom attacks (non-executing attack/transfer orders at the end of your orders list are now grouped with your last executing order to avoid information disclosure)
- Classic: Lowered the boot timer of “Small Earth Commander and Bomb Card” slightly from 3m+5m banked to 2m+5m banked.
- Classic: When creating a game, the cards are now sorted in a more logical sequence (for example: spy, reconnaissance, and surveillance are now together)
- Classic: In mega games, the Smoky Black textured colors (like Smoky Black-Circles) were not very visible, so they were replaced with Midnight Blue.
- Classic: Fixed the range shown on the Analyze Attack graph for games using the luck modifier and very small offensive kill ratios.
- All: The tournament players tab now shows how many wins, losses, and in-progress games each player has.
- All: Strengthened the tournament bracket player highlight color.
- All: Indented bbcode list items so it’s easier to see one list item from another.
- All: The Warzone wheel now double-checks that you’re eligible for a spin before launching the ad, to ensure the ad is not watched needlessly.
- All: Fixed tournament bracket not updating after clicking refresh.
- All: Fixed a bug with the map designer that affected maps whose svg file had territories that were smaller than a single pixel.
- All: Fixed a bug with the map designer that affected maps whose svg file had territories inside a “display:none” group.
- All: Fixed a bug with the map designer that affected maps who had an object that started being drawn at exactly x=0 y=0
- All: Fixed the mail icon continuing to flash after deleting unread mail.
- Website: Added tournament name into the page’s metadata and title.
- Website: Link-enabled the buttons to view a map on the map browser page, so they can be opened in a new tab.
- Website: Fixed map thumbnail in settings panel.
- Website: Fixed zooming with touchpad so it’s more smooth.
- Website: Fixed editing your profile’s favorite tournaments.
- Website: Fixed coin balance in the upper right corner not updating when spending coins in idle.
- Idle: Fixed auto-dig not starting digs in the middle of a time warp.
- Idle: Fixed auto-artifact-swapper giving errors if you’re upgrading an artifact it’s trying to swap out.
- Idle: Fixed an error that could occur if auto-dig finished an artifact at the same time you were re-arranging artifacts in your list.
- Unity: Fixed a visual bug that sometimes made some text be too big or slightly red, since the bounce animation didn’t fully complete.
- Unity: Fixed a bug when switching accounts that made idle not show the new account’s idle progress.
- Mods: UI.PromptFromList can now specify a “player” instead of a “text”, which contains a player ID. This will show the player’s name and color as the button. See Diplomacy2 for an example.
- Mods: Fixed playing cards when a mod changes your orders list in Client_GameOrderCreated.
- Mods: Fixed allowing too-high values for power on custom special units, which would break the game. Power is now limited to 100,000.
- Mods: Fixed TerritoryStanding.Structures so it’s consistent across platforms when using numbers instead of the enum values as the table key.

