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  • The '''Strategic 1 v 1''' [[Templates|template]] is one of the built-in templates to Warzone. This These are the same settings used by the [[1 v 1 Ladder]] and the two 1 v 1 auto-games.
    4 KB (685 words) - 17:09, 13 May 2023
  • '''Level 1''' is the easiest Warzone [[single-player level]]. Its goal is to be winna Level 1 is accompanied by an in-game tutorial that helps new players through taking
    805 B (131 words) - 02:16, 25 April 2019
  • The '''1 v 1 ladder''' is a [[ladder]] that uses the [[strategic 1 v 1]] [[Template|template]]. The goal of the 1 v 1 ladder is to provide the most fun [[settings]] possible for 1v1. Although
    558 B (89 words) - 02:28, 14 May 2023
  • #REDIRECT [[1 v 1 Ladder]]
    26 B (3 words) - 01:17, 31 December 2011

Page text matches

  • * [[Strategic 1 v 1]]
    2 KB (185 words) - 13:19, 23 January 2021
  • ...d next to a card on the settings panel, it is assumed to be the default of 1.
    603 B (109 words) - 11:41, 1 August 2011
  • ... and commit at 1:10pm, your play speed will be 10 minutes. However, if at 1:30pm you change your mind and change your orders/picks, your play speed wil
    6 KB (1,075 words) - 16:52, 19 July 2023
  • ...ing territory. At the end of the attack chain, each territory captured has 1 army on it, except the last territory which has 2 armies on it. | 1
    5 KB (742 words) - 15:04, 1 May 2024
  • * [[1 v 1 Ladder]]
    287 B (40 words) - 16:46, 13 May 2023
  • ! 1 ! style="width:40px;" | 1
    7 KB (1,056 words) - 21:32, 28 February 2024
  • *[[Level 1]], [[Level 2|2]] and [[Level 3|3]], the [[Single-player levels]] against th
    187 B (24 words) - 19:56, 13 January 2015
  • Open seats in real-time games expire after 1 hour, and open seats in multi-day games expire after 12 hours. The host can
    966 B (169 words) - 16:48, 31 October 2011
  • ...the territory. For this reason, it's rarely a good idea to attack a 1 with 1 or to attack a 2 with 2.
    3 KB (593 words) - 01:45, 13 November 2023
  • ... you will kill 6 armies. If you kill 7, your luck for that attack will be +1. In other words, you killed exactly one army more than you were supposed to
    3 KB (531 words) - 04:43, 30 July 2020
  • * The [[1 v 1 Ladder]] (min level 48) A gold trophy will also be awarded to any player who holds the #1 rank when rewards are given out.
    2 KB (407 words) - 02:29, 14 May 2023
  • ...ibes how ladder games are created. This process is the same for the [[1 v 1 Ladder]], the [[2 v 2 Ladder]], and the [[3 v 3 Ladder]], however it differ
    3 KB (521 words) - 02:33, 14 May 2023
  • 1 Waya 303 457 341 1 100% 179 0% 4 FBGDragons 181 494 353 1 100% 52 0%
    5 KB (640 words) - 02:27, 14 May 2023
  • * Rule #1: Players A and B must make all 6 of their picks in the TOP world. Players
    1 KB (257 words) - 23:26, 18 December 2014
  • * Ensure the Scale is also set to 1 (both x and y) * Stroke width (border width): The stroke width will always be 1.
    8 KB (1,442 words) - 19:02, 24 April 2024
  • *1 or 2 territories: not recommended due to balance issues
    3 KB (495 words) - 15:05, 1 August 2019
  • The '''Strategic 1 v 1''' [[Templates|template]] is one of the built-in templates to Warzone. This These are the same settings used by the [[1 v 1 Ladder]] and the two 1 v 1 auto-games.
    4 KB (685 words) - 17:09, 13 May 2023
  • ...n one territory, capitals for example. These should not be worth more than 1 or 2 armies, or it may get unbalanced.
    2 KB (314 words) - 09:22, 15 November 2023
  • ...maller [[bonuses]] over those in large ones. Often a 3er completed in turn 1 is worth more than a 5er in turn 3. Aim for those bonuses first that can be # Bonus 1:
    8 KB (1,286 words) - 10:42, 14 November 2023
  • * [[Strategic 1 v 1]]
    869 B (131 words) - 03:39, 13 November 2017
  • |0 || Tutorial || Basic mechanics || n/a || 1 player || [https://www.warzone.com/Map/8557-Tutorial Tutorial] |1 || Time to take a risk || [[AI]] || 7 || 1 v 1 || [https://www.warzone.com/Map/22014-Small-Earth-Board-Map Small Earth Boa
    13 KB (1,775 words) - 08:44, 24 November 2022
  • '''Level 1''' is the easiest Warzone [[single-player level]]. Its goal is to be winna Level 1 is accompanied by an in-game tutorial that helps new players through taking
    805 B (131 words) - 02:16, 25 April 2019
  • The Impaller received his 1-2-3 territory selections, whereas the world received their 2-3-4. This mea === Turn 1 ===
    3 KB (520 words) - 03:39, 13 November 2017
  • ...'s designed to be very easy, but still offer some challenge unlike [[level 1]], which offers almost no challenge.
    701 B (116 words) - 03:39, 13 November 2017
  • The level is 1v1v1v1 on the [[Earth]] map. Unlike in [[level 1]] or [[level 2]], player and AI's starting positions are random. This mean
    481 B (78 words) - 03:39, 13 November 2017
  • ...d [[map]]s of Warzone. The map is a version of classic Risk board. [[Level 1]] and [[Level 2]] are played on this map.
    317 B (45 words) - 03:39, 13 November 2017
  • #REDIRECT [[Strategic 1 v 1]]
    29 B (3 words) - 05:49, 18 August 2011
  • Sometimes 1 v 1 games, also called heads-up, are treated separately. Technically they're a
    592 B (95 words) - 03:39, 13 November 2017
  • ...number for each player identifying the team that they're on. 0 is team A, 1 is team B, 2 is team C, etc. ...enario to give this player. This should be an integer, where 0 is slot A, 1 is slot B, 2 is slot C, etc.
    5 KB (849 words) - 09:54, 10 November 2023
  • ...D. Pass these as GET parameters, such as ?TournamentID=1234 or ?LadderID=1. The ID of the [[1v1 ladder]] is 0, and the ID of the [[2v2 ladder]] is 1.
    733 B (127 words) - 19:06, 3 August 2018
  • ... For example, 100 will kill on average 60, so if they kill 61 the luck is +1.
    684 B (105 words) - 12:06, 10 September 2011
  • ...ww.warlight.net/MultiPlayer?Unity=1&UnityFilename=UnityWasm1024&UnityStats=1 ...: https://www.warlight.net/MultiPlayer?Unity=1&UnityMemory=1024&UnityStats=1
    1 KB (222 words) - 05:10, 8 November 2017
  • ...u should not report players for doing so. To avoid collusion, play in 1 v 1 games where collusion is impossible, or in team games (since then the collu
    7 KB (1,254 words) - 21:39, 31 March 2021
  • The '''1 v 1 ladder''' is a [[ladder]] that uses the [[strategic 1 v 1]] [[Template|template]]. The goal of the 1 v 1 ladder is to provide the most fun [[settings]] possible for 1v1. Although
    558 B (89 words) - 02:28, 14 May 2023
  • #REDIRECT [[1 v 1 Ladder]]
    26 B (3 words) - 11:38, 15 September 2011
  • ..., they must pick the location they are currently at in real-life as their #1 pick (as close as possible given the available possibilities on the map.) For pick #2 and up, they must spiral out from their #1 pick so that if their #1 pick is taken by someone else, they will start as close as possible to thei
    1 KB (208 words) - 16:54, 15 December 2011
  • ..., you get the full results of beating the #1 player even if they were not #1 when you beat them. | Season VII || fatality || 1/2/2013 || Heavy Earth
    6 KB (875 words) - 02:23, 14 May 2023
  • ...tory IDs as id1 and id2 attributes. It does not matter which territory is 1 and which is 2, since all connections in Warzone are two-way.
    5 KB (771 words) - 02:58, 24 December 2022
  • The settings of Season I were based off the [[Strategic 1 v 1]] [[template]], with following modifications:
    688 B (100 words) - 16:25, 12 April 2018
  • #REDIRECT [[1 v 1 Ladder]]
    26 B (3 words) - 01:17, 31 December 2011
  • * [[1 v 1 Ladder]]
    362 B (53 words) - 02:29, 14 May 2023
  • {|cellpadding="5" border="1" style="border-collapse: collapse; border: 1px solid #999;" | Galaxy Note 10.1
    1 KB (164 words) - 03:39, 13 November 2017
  • ...rlying bonuses. If you do so, it all adds up when someone has all of it to 1,5 times the number of territories.
    3 KB (466 words) - 13:44, 1 February 2014
  • ...ow one [[territory]] in each [[bonus]] on a map with an income of at least 1 army/turn to be pickable in distribution.
    317 B (43 words) - 20:40, 27 January 2015
  • ...'all but one''' [[territory]] in each [[bonus]] on a map with an income of 1 army/turn or higher to be picked in distribution.
    331 B (45 words) - 09:44, 11 January 2015
  • ...you adds 500 points. Each player who is ten levels or more above you adds 1,000 points.
    4 KB (631 words) - 22:26, 19 March 2024
  • It was based on the [[strategic 1 v 1]] [[template]], with the following modifications:
    632 B (96 words) - 18:02, 12 April 2018
  • === Step 1: Create a log-in page ===
    4 KB (646 words) - 00:29, 3 April 2024
  • ... – A game with [[settings]] equal to or largely like the [[Strategic 1 v 1|Strategic 1v1 template]]. Often in game or tournament titles.
    3 KB (502 words) - 03:39, 13 November 2017
  • ...ing that gives you an advantage in a game. It’s just as easy for a level 1 player to defeat a level 30 player as it is for a level 40 player. ... | 43 || style="text-align:right;" | 57,000 || style="text-align:right;" | 1,009,400|| Can have up to five created [[tournaments]] at a time
    12 KB (1,389 words) - 01:37, 13 November 2023
  • ...ol 1,000 armies || Total number of armies on the board at end of a turn is 1,000 or higher || style="text-align:right;" | 3,500 | Made a stack of 1,000 armies || A single territory has 1,000 or more armies at the end of a turn || style="text-align:right;" | 3,50
    18 KB (2,833 words) - 01:44, 13 November 2023
  • The settings of Season VI were based off the [[Strategic 1 v 1]] [[template]], with the following modifications:
    708 B (101 words) - 16:36, 12 April 2018
  • The settings of Season V were based off the [[Strategic 1 v 1]] [[template]], with the following modifications: ... pieces, [[Card weights|Its weight is 1]], [[Card minimums|receives min of 1 per turn]], 0 pieces at the start and lasts a turn
    1 KB (167 words) - 16:34, 12 April 2018
  • ==== Season 1 ==== |1 || Szeweningen || 17
    12 KB (1,776 words) - 00:47, 15 November 2023
  • It was based on the [[strategic 1 v 1]] [[template]], with the following modifications:
    741 B (102 words) - 11:03, 9 June 2019
  • * [[1 v 1 Ladder]]
    399 B (59 words) - 02:32, 14 May 2023
  • The settings of Season V were based off the [[Strategic 1 v 1]] [[template]], with the following modifications: * Only 1 [[Initial Armies per Territory|starting Army per territory]]
    1 KB (169 words) - 16:41, 12 April 2018
  • It was based on the [[strategic 1 v 1]] [[template]], with the following modifications: * Randomized bonus values - bonus value +/- 1
    629 B (92 words) - 15:33, 12 November 2023
  • It was based on the [[strategic 1 v 1]] [[template]], with the following modifications:
    825 B (128 words) - 16:46, 12 April 2018
  • It was based on the [[strategic 1 v 1]] [[template]], with the following modifications:
    828 B (117 words) - 16:48, 12 April 2018
  • It was based on the [[strategic 1 v 1]] [[template]], with the following modifications: * Used Randomized bonus values - bonus value +/- 1
    858 B (120 words) - 15:34, 12 November 2023
  • It was based on the [[strategic 1 v 1]] [[template]], with the following modifications:
    1 KB (154 words) - 16:50, 12 April 2018
  • It was based on the [[strategic 1 v 1]] [[template]], with the following modifications:
    1,008 B (141 words) - 16:55, 12 April 2018
  • It was based on the [[strategic 1 v 1]] [[template]], with the following modifications:
    818 B (117 words) - 16:55, 12 April 2018
  • It was based on the [[strategic 1 v 1]] [[template]], with the following modifications:
    790 B (111 words) - 16:57, 12 April 2018
  • It was based on the [[strategic 1 v 1]] [[template]], with the following modifications:
    987 B (143 words) - 16:59, 12 April 2018
  • It was based on the [[strategic 1 v 1]] [[template]], with the following modifications:
    823 B (116 words) - 17:00, 12 April 2018
  • ...ing a territory with 5 armies will leave 2, and targeting a territory with 1 army will leave 0. The Bomb Card does not change the ownership of the terri
    964 B (162 words) - 06:55, 11 May 2015
  • It was based on the [[strategic 1 v 1]] [[template]], with the following modifications:
    1 KB (176 words) - 17:02, 12 April 2018
  • It was based on the [[strategic 1 v 1]] [[template]], with the following modifications:
    1 KB (193 words) - 17:04, 12 April 2018
  • ...rs will always start on the first territory you are awarded (usually your #1 pick). In auto distribution games, commanders will start on a random terri
    3 KB (456 words) - 12:13, 17 November 2023
  • One army must stand guard is enabled: 9 armies will attack Territory B and 1 army will stay on Territory A. ...stand guard in the territory. Therefore it is not advisable to attack with 1 army with this setting on.
    2 KB (347 words) - 10:15, 11 November 2023
  • |1 v 1 |1 v 1
    13 KB (1,556 words) - 20:47, 10 June 2018
  • ...e will refer to Arrays which are just tables with numeric keys starting at 1. | 5.24.1
    10 KB (1,104 words) - 10:41, 10 November 2023
  • ...ace, and it may be wider if FlexibleWidth is greater than 0. Defaults to -1, which is a special value meaning the object will meansure its own size bas ...e, and it may be taller if FlexibleHeight is greater than 0. Defaults to -1, which is a special value meaning the object will meansure its own size bas
    11 KB (1,776 words) - 11:29, 12 May 2024
  • local cardinstance = {} -- step 1 addNewOrder(WL.GameOrderPlayCardAirlift.Create(cardinstance[1].ID, Player.ID, TerritoryID ''[[Mod API Reference:TerritoryID|TerritoryID]
    2 KB (244 words) - 05:26, 22 November 2023
  • For example, 1 means Reinforcement Card, 2 means Spy Card, etc. However, you should never
    290 B (45 words) - 16:54, 4 December 2018
  • ...blic''' button. This will prompt you to select the test game you made in #1.
    983 B (174 words) - 06:06, 1 February 2023
  • Alias for an integer that represents the ID of a team. -1 is a special value that means "no team".
    130 B (24 words) - 17:32, 4 December 2018
  • ...st, an integer representing what turn to get (0 for the start of the game, 1 for the second turn, 2 for the third turn, etc.) Second, pass a callback f
    4 KB (697 words) - 01:47, 26 October 2022
  • === Season 1 === * 1v1 #1: https://www.warzone.com/MultiPlayer/Tournament?ID=2543
    20 KB (2,462 words) - 14:22, 18 February 2019
  • ... which means that the first 10 armies each player purchases each turn cost 1 gold each. The next 10 cost 2 gold each, the next 10 cost 3 gold each, etc If the Army Multiplier is set to 0, armies always cost 1 gold each.
    2 KB (293 words) - 13:27, 28 December 2018
  • ...duced can go between 0% and 100%, but the minimum armies removed is always 1.
    1 KB (210 words) - 19:31, 3 December 2018
  • |1 ...a territory can have a "wasteland overlap" per turn. 0 = unlimited, min is 1 and max is 3.
    1 KB (217 words) - 00:12, 15 November 2023
  • ...etimes it deploys extra armies on territory where it is. It deploys every (1+5*k)th turn (6th, 11th, 16th) And the amount is: n= [(current turn-1)/5-1]*13+10. His 1st deploy is 10 armies, then 23 armies, 36 armies, 49, 62, 75,
    3 KB (574 words) - 02:24, 17 November 2023
  • Propose an alliance of 1 turn. The other player has to accept it. The last proposed and accepted all
    2 KB (318 words) - 16:13, 18 November 2023
  • It was based on the old [[strategic 1 v 1]] [[template]].
    668 B (98 words) - 17:05, 12 April 2018
  • It was based on the [[strategic 1 v 1]] [[template]], with the following modifications:
    857 B (118 words) - 18:29, 12 April 2018
  • It was based on the [[strategic 1 v 1]] [[template]], with the following modifications:
    931 B (131 words) - 17:27, 12 April 2018
  • It was based on the [[strategic 1 v 1]] [[template]], with the following modifications:
    756 B (106 words) - 17:35, 12 April 2018
  • It was based on the [[strategic 1 v 1]] [[template]], with the following modifications:
    1 KB (146 words) - 17:39, 12 April 2018
  • ...der]]. It started on the 2<sup>nd</sup> of November 2016, and ended on the 1<sup>st</sup> of January 2017. It was won by [https://www.warzone.com/Profil It was based on the [[strategic 1 v 1]] [[template]], with the following modifications:
    970 B (134 words) - 17:52, 12 April 2018
  • It was based on the [[strategic 1 v 1]] [[template]], with the following modifications:
    927 B (126 words) - 15:32, 23 April 2018
  • It was based on the [[strategic 1 v 1]] [[template]], with the following modifications:
    1 KB (145 words) - 08:30, 4 May 2018
  • It was based on the [[strategic 1 v 1]] [[template]], with the following modifications: * 85 [[Wastelands]] of 1
    1 KB (148 words) - 08:29, 4 May 2018
  • It was based on the [[strategic 1 v 1]] [[template]], with the following modifications:
    1 KB (162 words) - 17:03, 21 May 2018
  • It was based on the [[strategic 1 v 1]] [[template]], with the following modifications:
    971 B (133 words) - 18:42, 12 April 2018
  • It was based on the [[strategic 1 v 1]] [[template]], with the following modifications:
    953 B (132 words) - 11:02, 9 June 2019
  • ...an attack the upper corner of Pentagon 2 from the upper corner of Pentagon 1.
    697 B (113 words) - 16:36, 4 December 2018
  • ... the +/- limit to 2, each bonus will have its value changed by -2, -1, 0, +1, or +2 randomly when the game starts.
    494 B (67 words) - 00:06, 15 November 2023
  • ...it was set to 2, each wasteland would have its size changed by -2, -1, 0, +1, or +2 randomly when the game starts.
    519 B (65 words) - 00:08, 15 November 2023
  • This mod skips all orders between 1 attacking army and 1 defending army. .... Also it brings some different opportunities to exploit the usefulness of 1 army attacks and delays.
    379 B (60 words) - 16:31, 4 December 2018
  • ...he radius of player-controlled starting territories. The radius is between 1 and 3 territories. The mod takes affect after territories have been distrib
    463 B (59 words) - 00:47, 17 November 2023
  • ...evels. For example, if a camp as a Base Level of 4, but it shows as Level 1 in the game, it actually produces armies at the rate of a level 5 in the ta
    1 KB (181 words) - 20:42, 19 October 2020
  • If mine's level is 1, multiply result by 0.3. If mine level is 2, multiply result by 0.6. If m {| border="1" style="border-collapse:collapse"
    6 KB (737 words) - 01:37, 14 November 2023
  • |Uncommmon || Rare || 1 day ...eB (A$B) || Passive || Increases armies received from all caches by XX% || 1% || 2% || 4% || 8% || 16% || 32% || 64%
    8 KB (1,053 words) - 09:52, 22 March 2024
  • ...e: 5,000 coins distributed evenly among all contributors, a rare artifact, 1 of every Idle power ...e: 3,000 coins distributed evenly among all contributors, a rare artifact, 1 multi-level power
    11 KB (1,699 words) - 14:06, 21 November 2022
  • ...to low, it becomes extremely efficiënt. The bare minimum in my opinion is 1, although it is possible to set it to 0. But by doing so you will give play
    649 B (119 words) - 17:04, 21 February 2022
  • ... to multiple cards (say spy card and gift card) you’ll only have to play 1 of (either) those cards, not both to enable multi attack. Note that multi a ... reached will be canceled. If the limit is set to 5, you’re able to make 1 attack as you normally do in every warzone game and pre-route 4 other attac
    4 KB (699 words) - 23:23, 16 November 2023
  • * The percentage of income the player will lose (between 1 and 100%) when the player fails to hit the button in time.
    1 KB (207 words) - 23:14, 12 November 2023
  • <b>Phase 1:</b> * Phase 2 requires 1,000 AP spent in Phase 1.
    8 KB (1,195 words) - 21:16, 29 March 2024
  • ...ple, if your map is 1500x1000 pixels, your texture image should have a 1.5:1 ratio. Any area of the image that doesn't line up with a territory or bonu ...ple, if your map is 1500x1000 pixels, your texture image should have a 1.5:1 ratio.
    4 KB (714 words) - 09:47, 26 April 2024
  • ...20 armies, it would get a total attack power of 30 (50% more). A value of 1 (the default) has no effect. ... damage order is consistent. For this reason, avoid round numbers like 0, 1, or 1000, etc.
    6 KB (836 words) - 14:48, 5 September 2023
  • If desired, you can also pass "&Compressed=1" to the end of the querystring. If this is present, then the json body you
    2 KB (282 words) - 20:53, 4 November 2022
  • * '''You''': [ 1 ] (what you own)
    308 B (39 words) - 05:09, 19 November 2023
  • Each player has 1 or 0 territories at any given point. For the game to take fewer turns to en
    1,015 B (158 words) - 15:59, 12 November 2023
  • Currently this card lasts 1 turn, rather than the amount set by the Reconnaissance Card.
    2 KB (322 words) - 20:53, 12 November 2023
  • If the game uses [[no-split mode]] and no players have more than 1 territory then commanders are allowed to move otherwise the game may not pr
    532 B (73 words) - 00:46, 13 November 2023
  • * Pieces rewarded per turn is always 1 ... and from its connected territories. If the percentage set is greater than 1, at least one army always gets killed, because it is rounded up.
    1 KB (204 words) - 13:40, 13 November 2023
  • * Pieces rewarded per turn is always 1
    1 KB (155 words) - 14:27, 13 November 2023
  • ..."Timi random" which is inspired by Timinator. Each bonus value is set to n-1 or n-2, each with a 50% chance. This overwrites the maximum subtraction/add
    866 B (120 words) - 00:06, 15 November 2023
  • | 1 | -1
    715 B (104 words) - 10:06, 15 November 2023
  • Note that due to Warzone limitations, turn 1 income cannot be modified.
    626 B (89 words) - 14:16, 15 November 2023
  • ...itals that are randomly distributed at the start of the game. No more than 1/4 of the map will have hospitals.
    1 KB (161 words) - 00:27, 17 November 2023

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