One Army Must Stand Guard

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One Army Must Stand Guard is a setting that can be configured by game creators. When enabled, players must leave one army behind on every territory whenever they attack, transfer, or airlift armies out of a territory.

For example, if you have 5 armies on a territory, only 4 would be eligible for an action, and the 5th must remain on the territory to guard it. However, if this setting is left unchecked, then all 5 armies would attack or transfer, leaving the territory from which you attacked with zero armies; however, you will still retain ownership(i.e. it has your color and counts towards your bonuses).

For example, you have a territory called Territory A and an enemy or neutral has a territory called Territory B. It currently has 10 armies. If you wanted to attack Territory B from Territory A and if:

One army must stand guard is enabled: 9 armies will attack Territory B and 1 army will stay on Territory A.

One army must stand guard is disabled: 10 armies will attack Territory B and you will have 0 armies remaining on Territory A.

[edit] Risks and Benefits of One Army Must Stand Guard Disabled

See this image for an example of one army must stand guard in action.

[edit] Risks

Enemies can easily take over all of you land, as territories do not have any resistance.

[edit] Benefits

You can easily take over your enemy's territories, because they will more likely have fewer defenders and you will have more troops potentially available.

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