Mods: Difference between revisions
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Please note some mods may have bugs. Contact the mod developer (by [https://discord.gg/hqGkVXagyt Discord], private message or using the [[forum]]) to report a bug. Note that if a mod takes more than 10 seconds to run, a crash message will appear. This would only happen if using a map that is too big (in terms of number of territories or bonuses). | Please note some mods may have bugs. Contact the mod developer (by [https://discord.gg/hqGkVXagyt Discord], private message or using the [[forum]]) to report a bug. Note that if a mod takes more than 10 seconds to run, a crash message will appear. This would only happen if using a map that is too big (in terms of number of territories or bonuses). | ||
Mod | {| class="wikitable" | ||
|+ Mod compatibility | |||
|- | |||
| Color | |||
| Notes | |||
|- | |||
| {{Color2|FF0000}} | |||
| Not meant to be used in conjunction with any other mods | |||
|- | |||
| {{Color2|00FF00}} | |||
| Compatible with all other mods | |||
|- | |||
| {{Color2|0000FF}} | |||
| Overrides bonus values in game settings and do not read overridden bonus values; only include up to one of these | |||
|- | |||
| {{Color2|8F9779}} | |||
| Uses a popup system; only one mod can use a popup system at the same time | |||
|- | |||
| {{Color2|94652E}} | |||
| Changes wasteland size; mods detect wastelands by checking size of neutrals | |||
|- | |||
| {{Color2|C19A6B}} | |||
| Reads wasteland size; mods detect wastelands by checking size of neutrals | |||
|- | |||
|} | |||
=== Promoted mods === | === Promoted mods === | ||
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* [[Don't lose a territory]] | * [[Don't lose a territory]] | ||
* [[Dragons]] | * [[Dragons]] | ||
* [[Draw Resolver]] | * [[Draw Resolver]] {{Color2|00FF00}} | ||
* [[Dreadful Hypothermia 4]] | * [[Dreadful Hypothermia 4]] | ||
* [[Dynamic Bonuses]] | * [[Dynamic Bonuses]] | ||
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* [[Tanks]] {{Color2|00FF00}} | * [[Tanks]] {{Color2|00FF00}} | ||
* [[TerritoryLimit]] | * [[TerritoryLimit]] | ||
* [[Territories without armies become neutral]] {{Color2|00FF00}} | |||
* [[Transport Only Airlift]] | * [[Transport Only Airlift]] | ||
* [[Villages]] | * [[Villages]] |
Revision as of 18:59, 24 February 2024
Mods are a way of modifying/expanding the Warzone core gameplay beyond what is possible using the built-in configuration options. Modded games can be created only by members, however you may ask a member to create a game for you.
Mods are easy to use! When joining a game with mods, Warzone automatically downloads the mod. No installation is required. Simply join or create a game that has mods enabled. Since no installation is required, mods are fully supported on all Warzone platforms, including Android and iOS!
Some mods have a menu where users can interact with the mod. To open this menu, from a game go to Game > Mod: <mod name>.
Mod Categories
Mods have 4 main categories:
- Promoted - mod available for public use. Can be used in Quickmatch or tournaments.
- Standard - mod available for public use. Can be used in Quickmatch or tournaments.
- Experimental - mod available for public use (may have bugs; 'rarely' used)
- Development -
- Non-public - mod still being made. Allows for multiplayer testing. Mod code obtained from GitHub (how mods run normally).
- Local - mod still being made. Code runs from local files for use in single-player only.
List of published mods (not exhaustive)
Please note some mods may have bugs. Contact the mod developer (by Discord, private message or using the forum) to report a bug. Note that if a mod takes more than 10 seconds to run, a crash message will appear. This would only happen if using a map that is too big (in terms of number of territories or bonuses).
Color | Notes |
#FF0000 | Not meant to be used in conjunction with any other mods |
#00FF00 | Compatible with all other mods |
#0000FF | Overrides bonus values in game settings and do not read overridden bonus values; only include up to one of these |
#8F9779 | Uses a popup system; only one mod can use a popup system at the same time |
#94652E | Changes wasteland size; mods detect wastelands by checking size of neutrals |
#C19A6B | Reads wasteland size; mods detect wastelands by checking size of neutrals |
Promoted mods
- Buy Neutral #00FF00
- Diplomacy
- Gift Armies #00FF00
- Gift Gold #00FF00
- Picks Swap #00FF00
- Randomized Bonuses #0000FF
- Randomized Wastelands #94652E #C19A6B
Standard Mods
- Advanced Diplomacy Mod V4
- Airports
- AI's don't play cards
- AIs don't deploy
- Buy Cards #00FF00
- Commerce Plus
- Diplomacy 2
- Essentials #00FF00
- Late Airlifts
- Limited Attacks
- Limited Multiattacks
- Meteor Strike
- Neutral Moves #00FF00
- Safe Start
- Swap Territories
- Take Turns
Experimental Mods
- (Beta) BetterCities and group chat
- (Beta) Factions
- Advanced Card Distribution (CS+)
- Advanced Card Distribution (per player)
- AIs don't attack
- Army Caches
- Army Recruiter
- Artillery Strike
- Better don't fail an attack
- Bomb Card+
- Bonus Airlift
- BonusValue QuickOverrider #0000FF
- Capitalist
- Capture The Flag
- Card Caches
- CivLight
- Connected Commanders
- Connected Territories
- ConstructionWorker Unit
- Custom Card Package
- Custom Card Package 2 #00FF00
- Decoy Card
- Deployment Limit
- Diplomat
- Don't lose a territory
- Dragons
- Draw Resolver #00FF00
- Dreadful Hypothermia 4
- Dynamic Bonuses
- Encirclement
- Expansion+
- Extended Randomized Bonuses #0000FF
- Extended Winning Conditions
- Force Vote to End #00FF00
- Forts
- FreeExpansion
- Gift Armies 2 #00FF00
- Gift Gold Ultra 2 #00FF00
- Goldmines (Commerce+)
- Highest Income Disadvantage
- Hospitals
- Host spies on and can eliminate players #00FF00
- Hybrid Distribution #00FF00
- Hybrid Distribution 2 #00FF00
- I.S. Character Pack ( Antiquity )
- I.S. Character Pack ( Ship Props )
- I.S. City Manager
- I.S. Terrain & Navel Mod
- Income Threshold
- Informations for spectators
- INSS Bonuses
- Late Gifts
- Late Wastelands #C19A6B
- Local Deployment Helper (V2)
- Locked Down Regions
- Lotto Mod - Instant Random Winner
- Map testing - territory connections #FF0000
- Medics
- Meteor Strike 2
- Mighty Commanders
- More_Distributions #C19A6B
- No income for odd/even number of territories
- No Wrapped Attacks
- One Way Connections
- Orders Cost Income
- Player Manager
- Portals
- Press This Button
- Priests
- Private Notes #00FF00
- Random settings generator
- Random Starting Cities #00FF00
- Read Game Settings #8F9779
- Reverse Income
- Reversed Bonus Armies Per Territory
- Runtime Wastelands
- Spawnbarriers #00FF00
- Special units are Medics
- Spectator Mode
- Stack Limit
- Stationary commanders
- Structures Distribution (CS+) #00FF00
- Surveillance Card+
- Swap Territories 2 #00FF00
- Tanks #00FF00
- TerritoryLimit
- Territories without armies become neutral #00FF00
- Transport Only Airlift
- Villages
- VillagesV2
- Wastelands+ #94652E #C19A6B
- Weaken blockades
- Where Am I? #00FF00
Create your own Mod
See the Mod Developers Guide for details on how to get started making your own mod.
Restrictions
Single-player modded games are always free for members. Likewise, multi-player games where all players are members are also free. Members can create a modded game for non-members by using the special "Allow non-members to join" check-box on the mods page. Using this special checkbox is free once per week to members, (restarts Monday), but after that it will cost a small fee (2 coins per player, member or not, in the game). This fee exists since mods can run on the server, and modded games are significantly more CPU-intensive for the Warzone server to run than non-modded games.