Mods
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− | + | [[Mods]] are a way of modifying/expanding the Warzone core gameplay beyond what is possible using the built-in configuration options. Modded games can be created only by [[Membership|members]], however you may ask a member to create a game for you. | |
− | Mods are easy to use! When joining a game with mods, Warzone automatically downloads the mod. No installation is required. Simply join or create a game that has mods enabled. | + | Mods are easy to use! When joining a game with mods, Warzone automatically downloads the mod. No installation is required. Simply join or create a game that has mods enabled. Since no installation is required, mods are fully supported on all Warzone platforms, including Android and iOS! |
− | + | Some mods have a menu where users can interact with the mod. To open this menu, from a game go to Game > Mod: <mod name>. | |
− | + | == Mod Categories == | |
− | == | + | Mods have 4 main categories: |
− | + | * Promoted - mod available for public use. Can be used in [[Quickmatch]] or [[tournaments]]. | |
+ | * Standard - mod available for public use. Can be used in [[Quickmatch]] or [[tournaments]]. | ||
+ | * Experimental - mod available for public use (may have bugs; 'rarely' used) | ||
+ | * Development - | ||
+ | ** Non-public - mod still being made. Allows for multiplayer testing. Mod code obtained from GitHub (how mods run normally). | ||
+ | ** Local - mod still being made. Code runs from local files for use in single-player only. | ||
== List of published mods (not exhaustive) == | == List of published mods (not exhaustive) == | ||
− | Please note some | + | Please note some mods may have bugs. Contact the mod developer (by [https://discord.gg/hqGkVXagyt Discord], private message or using the [[forum]]) to report a bug. Note that if a mod takes more than 10 seconds to run, a crash message will appear. This would only happen if using a map that is too big (in terms of number of territories or bonuses). |
− | + | ||
− | + | {| class="wikitable" | |
− | + | |+ Mod compatibility | |
− | * [[ | + | |- |
+ | | Color | ||
+ | | Notes | ||
+ | |- | ||
+ | | {{Color2|FF0000}} | ||
+ | | Not meant to be used in conjunction with any other mods | ||
+ | |- | ||
+ | | {{Color2|00FF00}} | ||
+ | | Compatible with all other mods | ||
+ | |- | ||
+ | | {{Color2|0000FF}} | ||
+ | | Overrides bonus values in game settings and do not read overridden bonus values; only include up to one of these | ||
+ | |- | ||
+ | | {{Color2|8F9779}} | ||
+ | | Uses a popup system; only one mod can use a popup system at the same time | ||
+ | |- | ||
+ | | {{Color2|94652E}} | ||
+ | | Changes wasteland size; mods detect wastelands by checking size of neutrals | ||
+ | |- | ||
+ | | {{Color2|C19A6B}} | ||
+ | | Reads wasteland size; mods detect wastelands by checking size of neutrals | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Promoted mods === | ||
+ | * [[Buy Neutral]] {{Color2|00FF00}} | ||
* [[Diplomacy]] | * [[Diplomacy]] | ||
− | * [[ | + | * [[Gift Armies]] {{Color2|00FF00}} |
− | * [[ | + | * [[Gift Gold]] {{Color2|00FF00}} |
− | * [[ | + | * [[Picks Swap]] {{Color2|00FF00}} |
− | * [[ | + | * [[Randomized Bonuses]] {{Color2|0000FF}} |
+ | * [[Randomized Wastelands]] {{Color2|94652E}} {{Color2|C19A6B}} | ||
+ | |||
+ | === Standard Mods === | ||
+ | * [[Advanced Diplomacy Mod V4]]<!-- {{Color2|8F9779}} (there are other issues, not fully reviewed yet) --> | ||
+ | * [[Airports]] | ||
+ | * [[AI's don't play cards]] | ||
+ | * [[AIs don't deploy]] | ||
+ | * [[Buy Cards]] {{Color2|00FF00}} | ||
+ | * [[Commerce Plus]] | ||
+ | * [[Diplomacy 2]] | ||
+ | * [[Essentials]] {{Color2|00FF00}} | ||
* [[Late Airlifts]] | * [[Late Airlifts]] | ||
− | * [[Limited | + | * [[Limited Attacks]] |
− | * [[ | + | * [[Limited Multiattacks]] |
− | * [[ | + | * [[Meteor Strike]] |
− | * [[ | + | * [[Neutral Moves]] {{Color2|00FF00}} |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
* [[Safe Start]] | * [[Safe Start]] | ||
− | * [[ | + | * [[Swap Territories]] |
− | * [[Spawnbarriers]] | + | * [[Take Turns]] |
− | * [[Special | + | |
+ | === Experimental Mods === | ||
+ | * [[(Beta) BetterCities and group chat]]<!-- {{Color2|8F9779}} the "Better Cities" feature has other issues, not fully reviewed yet --> | ||
+ | * [[(Beta) Factions]] | ||
+ | * [[Advanced Card Distribution (CS+)]] | ||
+ | * [[Advanced Card Distribution (per player)]] | ||
+ | * [[AIs don't attack]] | ||
+ | * [[Army Caches]] | ||
+ | * [[Army Recruiter]] | ||
+ | * [[Artillery Strike]] | ||
+ | * [[Better don't fail an attack]] | ||
+ | * [[Bomb Card+]] | ||
+ | * [[Bonus Airlift]] | ||
+ | * [[BonusValue QuickOverrider]] {{Color2|0000FF}} | ||
+ | * [[Capitalist]] | ||
+ | * [[Capture The Flag]] | ||
+ | * [[Card Caches]] | ||
+ | * [[CivLight]] | ||
+ | * [[Connected Commanders]] | ||
+ | * [[Connected Territories]] | ||
+ | * [[ConstructionWorker Unit]] | ||
+ | * [[Custom Card Package]] | ||
+ | * [[Custom Card Package 2]] {{Color2|00FF00}} | ||
+ | * [[Decoy Card]] | ||
+ | * [[Deployment Limit]] | ||
+ | * [[Diplomat]] | ||
+ | * [[Don't lose a territory]] | ||
+ | * [[Dragons]] | ||
+ | * [[Draw Resolver]] {{Color2|00FF00}} | ||
+ | * [[Dreadful Hypothermia 4]] | ||
+ | * [[Dynamic Bonuses]] | ||
+ | * [[Encirclement]] | ||
+ | * [[Expansion+]] | ||
+ | * [[Extended Randomized Bonuses]] {{Color2|0000FF}} | ||
+ | * [[Extended Winning Conditions]] | ||
+ | * [[Force Vote to End]] {{Color2|00FF00}} | ||
+ | * [[Forts]] | ||
+ | * [[FreeExpansion]] | ||
+ | * [[Gift Armies 2]] {{Color2|00FF00}} | ||
+ | * [[Gift Gold Ultra 2]] {{Color2|00FF00}} | ||
+ | * [[Goldmines (Commerce+)]] | ||
+ | * [[Highest Income Disadvantage]] | ||
+ | * [[Hospitals (mod)|Hospitals]] | ||
+ | * [[Host spies on and can eliminate players]] {{Color2|00FF00}} | ||
+ | * [[Hybrid Distribution]] {{Color2|00FF00}} | ||
+ | * [[Hybrid Distribution 2]] {{Color2|00FF00}} | ||
+ | * [[I.S. Character Pack ( Antiquity )]] | ||
+ | * [[I.S. Character Pack ( Ship Props )]] | ||
+ | * [[I.S. City Manager]] | ||
+ | * [[I.S. Terrain & Navel Mod]] | ||
+ | * [[Income Threshold]] | ||
+ | * [[Informations for spectators]] | ||
+ | * [[INSS Bonuses]] | ||
+ | * [[Late Gifts]] | ||
+ | * [[Late Wastelands]] {{Color2|C19A6B}} | ||
+ | * [[Local Deployment Helper (V2)]] | ||
+ | * [[Locked Down Regions]] | ||
+ | * [[Lotto Mod - Instant Random Winner]] | ||
+ | * [[Map testing - territory connections]] {{Color2|FF0000}} | ||
+ | * [[Medics]] | ||
+ | * [[Meteor Strike 2]] | ||
+ | * [[Mighty Commanders]] | ||
+ | * [[More_Distributions]] {{Color2|C19A6B}} | ||
+ | * [[No income for odd/even number of territories]] | ||
+ | * [[No Wrapped Attacks]] | ||
+ | * [[One Way Connections]] | ||
+ | * [[Orders Cost Income]] | ||
+ | * [[Player Manager]] | ||
+ | * [[Portals]] | ||
+ | * [[Press This Button]] | ||
+ | * [[Priests]] | ||
+ | * [[Private Notes (mod)|Private Notes]] {{Color2|00FF00}} | ||
+ | * [[Random settings generator]] | ||
+ | * [[Random Starting Cities]] {{Color2|00FF00}} | ||
+ | * [[Read Game Settings]] {{Color2|8F9779}} | ||
+ | * [[Reverse Income]] | ||
+ | * [[Reversed Bonus Armies Per Territory]] | ||
+ | * [[Runtime Wastelands]] | ||
+ | * [[Spawnbarriers]] {{Color2|00FF00}} | ||
+ | * [[Special units are Medics]] | ||
+ | * [[Spectator Mode]] | ||
* [[Stack Limit]] | * [[Stack Limit]] | ||
+ | * [[Stationary commanders]] | ||
+ | * [[Structures Distribution (CS+)]] {{Color2|00FF00}} | ||
+ | * [[Surveillance Card+]] | ||
+ | * [[Swap Territories 2]] {{Color2|00FF00}} | ||
+ | * [[Tanks]] {{Color2|00FF00}} | ||
+ | * [[TerritoryLimit]] | ||
+ | * [[Territories without armies become neutral]] {{Color2|00FF00}} | ||
+ | * [[Transport Only Airlift]] | ||
+ | * [[Villages]] | ||
+ | * [[VillagesV2]] | ||
+ | * [[Wastelands+]] {{Color2|94652E}} {{Color2|C19A6B}} | ||
+ | * [[Weaken blockades]] | ||
+ | * [[Where Am I?]] {{Color2|00FF00}} | ||
− | + | == Create your own Mod == | |
− | + | See the [[Mod Developers Guide]] for details on how to get started making your own mod. | |
− | + | ||
− | + | ||
== Restrictions == | == Restrictions == | ||
+ | Single-player modded games are always free for members. Likewise, multi-player games where all players are members are also free. Members can create a modded game for non-members by using the special "Allow non-members to join" check-box on the mods page. Using this special checkbox is free once per week to members, (restarts Monday), but after that it will cost a small fee (2 coins per player, member or not, in the game). This fee exists since mods can run on the server, and modded games are significantly more CPU-intensive for the Warzone server to run than non-modded games. | ||
− | + | [[Category:Mods]][[Category:Game Settings]] |
Revision as of 18:59, 24 February 2024
Mods are a way of modifying/expanding the Warzone core gameplay beyond what is possible using the built-in configuration options. Modded games can be created only by members, however you may ask a member to create a game for you.
Mods are easy to use! When joining a game with mods, Warzone automatically downloads the mod. No installation is required. Simply join or create a game that has mods enabled. Since no installation is required, mods are fully supported on all Warzone platforms, including Android and iOS!
Some mods have a menu where users can interact with the mod. To open this menu, from a game go to Game > Mod: <mod name>.
Contents |
Mod Categories
Mods have 4 main categories:
- Promoted - mod available for public use. Can be used in Quickmatch or tournaments.
- Standard - mod available for public use. Can be used in Quickmatch or tournaments.
- Experimental - mod available for public use (may have bugs; 'rarely' used)
- Development -
- Non-public - mod still being made. Allows for multiplayer testing. Mod code obtained from GitHub (how mods run normally).
- Local - mod still being made. Code runs from local files for use in single-player only.
List of published mods (not exhaustive)
Please note some mods may have bugs. Contact the mod developer (by Discord, private message or using the forum) to report a bug. Note that if a mod takes more than 10 seconds to run, a crash message will appear. This would only happen if using a map that is too big (in terms of number of territories or bonuses).
Color | Notes |
#FF0000 | Not meant to be used in conjunction with any other mods |
#00FF00 | Compatible with all other mods |
#0000FF | Overrides bonus values in game settings and do not read overridden bonus values; only include up to one of these |
#8F9779 | Uses a popup system; only one mod can use a popup system at the same time |
#94652E | Changes wasteland size; mods detect wastelands by checking size of neutrals |
#C19A6B | Reads wasteland size; mods detect wastelands by checking size of neutrals |
Promoted mods
- Buy Neutral #00FF00
- Diplomacy
- Gift Armies #00FF00
- Gift Gold #00FF00
- Picks Swap #00FF00
- Randomized Bonuses #0000FF
- Randomized Wastelands #94652E #C19A6B
Standard Mods
- Advanced Diplomacy Mod V4
- Airports
- AI's don't play cards
- AIs don't deploy
- Buy Cards #00FF00
- Commerce Plus
- Diplomacy 2
- Essentials #00FF00
- Late Airlifts
- Limited Attacks
- Limited Multiattacks
- Meteor Strike
- Neutral Moves #00FF00
- Safe Start
- Swap Territories
- Take Turns
Experimental Mods
- (Beta) BetterCities and group chat
- (Beta) Factions
- Advanced Card Distribution (CS+)
- Advanced Card Distribution (per player)
- AIs don't attack
- Army Caches
- Army Recruiter
- Artillery Strike
- Better don't fail an attack
- Bomb Card+
- Bonus Airlift
- BonusValue QuickOverrider #0000FF
- Capitalist
- Capture The Flag
- Card Caches
- CivLight
- Connected Commanders
- Connected Territories
- ConstructionWorker Unit
- Custom Card Package
- Custom Card Package 2 #00FF00
- Decoy Card
- Deployment Limit
- Diplomat
- Don't lose a territory
- Dragons
- Draw Resolver #00FF00
- Dreadful Hypothermia 4
- Dynamic Bonuses
- Encirclement
- Expansion+
- Extended Randomized Bonuses #0000FF
- Extended Winning Conditions
- Force Vote to End #00FF00
- Forts
- FreeExpansion
- Gift Armies 2 #00FF00
- Gift Gold Ultra 2 #00FF00
- Goldmines (Commerce+)
- Highest Income Disadvantage
- Hospitals
- Host spies on and can eliminate players #00FF00
- Hybrid Distribution #00FF00
- Hybrid Distribution 2 #00FF00
- I.S. Character Pack ( Antiquity )
- I.S. Character Pack ( Ship Props )
- I.S. City Manager
- I.S. Terrain & Navel Mod
- Income Threshold
- Informations for spectators
- INSS Bonuses
- Late Gifts
- Late Wastelands #C19A6B
- Local Deployment Helper (V2)
- Locked Down Regions
- Lotto Mod - Instant Random Winner
- Map testing - territory connections #FF0000
- Medics
- Meteor Strike 2
- Mighty Commanders
- More_Distributions #C19A6B
- No income for odd/even number of territories
- No Wrapped Attacks
- One Way Connections
- Orders Cost Income
- Player Manager
- Portals
- Press This Button
- Priests
- Private Notes #00FF00
- Random settings generator
- Random Starting Cities #00FF00
- Read Game Settings #8F9779
- Reverse Income
- Reversed Bonus Armies Per Territory
- Runtime Wastelands
- Spawnbarriers #00FF00
- Special units are Medics
- Spectator Mode
- Stack Limit
- Stationary commanders
- Structures Distribution (CS+) #00FF00
- Surveillance Card+
- Swap Territories 2 #00FF00
- Tanks #00FF00
- TerritoryLimit
- Territories without armies become neutral #00FF00
- Transport Only Airlift
- Villages
- VillagesV2
- Wastelands+ #94652E #C19A6B
- Weaken blockades
- Where Am I? #00FF00
Create your own Mod
See the Mod Developers Guide for details on how to get started making your own mod.
Restrictions
Single-player modded games are always free for members. Likewise, multi-player games where all players are members are also free. Members can create a modded game for non-members by using the special "Allow non-members to join" check-box on the mods page. Using this special checkbox is free once per week to members, (restarts Monday), but after that it will cost a small fee (2 coins per player, member or not, in the game). This fee exists since mods can run on the server, and modded games are significantly more CPU-intensive for the Warzone server to run than non-modded games.