Mods: Difference between revisions
updated list →Experimental Mods |
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=== Standard Mods === | === Standard Mods === | ||
* [[Advanced Diplomacy Mod V4]] | * [[Advanced Diplomacy Mod V4]] | ||
* [[Airports]] | |||
* [[AI's don't play cards]] | * [[AI's don't play cards]] | ||
* [[AIs don't deploy]] | * [[AIs don't deploy]] | ||
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* [[Commerce Plus]] | * [[Commerce Plus]] | ||
* [[Diplomacy 2]] | * [[Diplomacy 2]] | ||
* [[Essentials]] | |||
* [[Late Airlifts]] | * [[Late Airlifts]] | ||
* [[Limited Attacks]] | * [[Limited Attacks]] | ||
* [[Limited Multiattacks]] | * [[Limited Multiattacks]] | ||
* [[Meteor Strike]] | |||
* [[Neutral Moves]] | * [[Neutral Moves]] | ||
* [[Safe Start]] | * [[Safe Start]] | ||
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* [[Advanced Card Distribution (per player)]] | * [[Advanced Card Distribution (per player)]] | ||
* [[AIs don't attack]] | * [[AIs don't attack]] | ||
* [[Army Caches]] | * [[Army Caches]] | ||
* [[Army Recruiter]] | * [[Army Recruiter]] | ||
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* [[Draw Resolver]] | * [[Draw Resolver]] | ||
* [[Dreadful Hypothermia 4]] | * [[Dreadful Hypothermia 4]] | ||
* [[Dynamic | * [[Dynamic Bonuses]] | ||
* [[Encirclement]] | * [[Encirclement]] | ||
* [[Expansion+]] | * [[Expansion+]] | ||
* [[Extended Randomized Bonuses]] | * [[Extended Randomized Bonuses]] | ||
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* [[FreeExpansion]] | * [[FreeExpansion]] | ||
* [[Gift Armies 2]] | * [[Gift Armies 2]] | ||
* [[Gift Gold Ultra]] | * [[Gift Gold Ultra 2]] | ||
* [[Goldmines (Commerce+)]] | * [[Goldmines (Commerce+)]] | ||
* [[Highest Income Disadvantage]] | * [[Highest Income Disadvantage]] | ||
* [[Hospitals (mod)|Hospitals]] | * [[Hospitals (mod)|Hospitals]] | ||
* [[Host spies on and can eliminate players]] | |||
* [[Hybrid Distribution]] | * [[Hybrid Distribution]] | ||
* [[Hybrid Distribution 2]] | * [[Hybrid Distribution 2]] | ||
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* [[Map testing - territory connections]] | * [[Map testing - territory connections]] | ||
* [[Medics]] | * [[Medics]] | ||
* [[Meteor Strike]] | * [[Meteor Strike 2]] | ||
* [[Mighty Commanders]] | * [[Mighty Commanders]] | ||
* [[More_Distributions]] | * [[More_Distributions]] | ||
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* [[Press This Button]] | * [[Press This Button]] | ||
* [[Priests]] | * [[Priests]] | ||
* [[Private Notes (mod)|Private Notes]] | |||
* [[Random settings generator]] | * [[Random settings generator]] | ||
* [[Random Starting Cities]] | * [[Random Starting Cities]] | ||
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* [[Stack Limit]] | * [[Stack Limit]] | ||
* [[Stationary commanders]] | * [[Stationary commanders]] | ||
* [[Structures Distribution]] | * [[Structures Distribution (CS+)]] | ||
* [[Surveillance Card+]] | * [[Surveillance Card+]] | ||
* [[Swap Territories 2]] | * [[Swap Territories 2]] |
Revision as of 11:37, 15 February 2024
Mods are a way of modifying/expanding the Warzone core gameplay beyond what is possible using the built-in configuration options. Modded games can be created only by members, however you may ask a member to create a game for you.
Mods are easy to use! When joining a game with mods, Warzone automatically downloads the mod. No installation is required. Simply join or create a game that has mods enabled. Since no installation is required, mods are fully supported on all Warzone platforms, including Android and iOS!
Some mods have a menu where users can interact with the mod. To open this menu, from a game go to Game > Mod: <mod name>.
Mod Categories
Mods have 4 main categories:
- Promoted - mod available for public use. Can be used in Quickmatch or tournaments.
- Standard - mod available for public use. Can be used in Quickmatch or tournaments.
- Experimental - mod available for public use (may have bugs; 'rarely' used)
- Development -
- Non-public - mod still being made. Allows for multiplayer testing. Mod code obtained from GitHub (how mods run normally).
- Local - mod still being made. Code runs from local files for use in single-player only.
List of published mods (not exhaustive)
Please note some mods may have bugs. Contact the mod developer (by Discord, private message or using the forum) to report a bug. Note that if a mod takes more than 10 seconds to run, a crash message will appear. This would only happen if using a map that is too big (in terms of number of territories or bonuses).
Promoted mods
Standard Mods
- Advanced Diplomacy Mod V4
- Airports
- AI's don't play cards
- AIs don't deploy
- Buy Cards
- Commerce Plus
- Diplomacy 2
- Essentials
- Late Airlifts
- Limited Attacks
- Limited Multiattacks
- Meteor Strike
- Neutral Moves
- Safe Start
- Swap Territories
- Take Turns
Experimental Mods
- (Beta) BetterCities and group chat
- (Beta) Factions
- Advanced Card Distribution (CS+)
- Advanced Card Distribution (per player)
- AIs don't attack
- Army Caches
- Army Recruiter
- Artillery Strike
- Better don't fail an attack
- Bomb Card+
- Bonus Airlift
- BonusValue QuickOverrider
- Capitalist
- Capture The Flag
- Card Caches
- CivLight
- Connected Commanders
- Connected Territories
- ConstructionWorker Unit
- Custom Card Package
- Custom Card Package 2
- Decoy Card
- Deployment Limit
- Diplomat
- Don't lose a territory
- Dragons
- Draw Resolver
- Dreadful Hypothermia 4
- Dynamic Bonuses
- Encirclement
- Expansion+
- Extended Randomized Bonuses
- Extended Winning Conditions
- Force Vote to End
- Forts
- FreeExpansion
- Gift Armies 2
- Gift Gold Ultra 2
- Goldmines (Commerce+)
- Highest Income Disadvantage
- Hospitals
- Host spies on and can eliminate players
- Hybrid Distribution
- Hybrid Distribution 2
- I.S. Character Pack ( Antiquity )
- I.S. Character Pack ( Ship Props )
- I.S. City Manager
- I.S. Terrain & Navel Mod
- Income Threshold
- Informations for spectators
- INSS Bonuses
- Late Gifts
- Late Wastelands
- Local Deployment Helper (V2)
- Locked Down Regions
- Lotto Mod - Instant Random Winner
- Map testing - territory connections
- Medics
- Meteor Strike 2
- Mighty Commanders
- More_Distributions
- No income for odd/even number of territories
- No Wrapped Attacks
- One Way Connections
- Orders Cost Income
- Player Manager
- Portals
- Press This Button
- Priests
- Private Notes
- Random settings generator
- Random Starting Cities
- Read Game Settings
- Reverse Income
- Reversed Bonus Armies Per Territory
- Runtime Wastelands
- Spawnbarriers
- Special units are Medics
- Spectator Mode
- Stack Limit
- Stationary commanders
- Structures Distribution (CS+)
- Surveillance Card+
- Swap Territories 2
- Tanks
- TerritoryLimit
- Transport Only Airlift
- Villages
- VillagesV2
- Wastelands+
- Weaken blockades
- Where Am I?
Create your own Mod
See the Mod Developers Guide for details on how to get started making your own mod.
Restrictions
Single-player modded games are always free for members. Likewise, multi-player games where all players are members are also free. Members can create a modded game for non-members by using the special "Allow non-members to join" check-box on the mods page. Using this special checkbox is free once per week to members, (restarts Monday), but after that it will cost a small fee (2 coins per player, member or not, in the game). This fee exists since mods can run on the server, and modded games are significantly more CPU-intensive for the Warzone server to run than non-modded games.