Mods: Difference between revisions
basic coverage of Mod Categories |
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== Mod Categories == | == Mod Categories == | ||
Mods have 4 main categories: | Mods have 4 main categories: | ||
* Promoted - mod available for public use. Can be used in [[Quickmatch]] | * Promoted - mod available for public use. Can be used in [[Quickmatch]] or [[tournaments]]. | ||
* Standard - mod available for public use. Can be used in [[Quickmatch]] | * Standard - mod available for public use. Can be used in [[Quickmatch]] or [[tournaments]]. | ||
* Experimental - mod available for public use (but may have bugs) | * Experimental - mod available for public use (but may have bugs) | ||
* Development - | * Development - | ||
** Non-public - mod still being made. Allows for multiplayer testing. Mod code obtained from GitHub (how mods run normally) | ** Non-public - mod still being made. Allows for multiplayer testing. Mod code obtained from GitHub (how mods run normally). | ||
** Local - mod still being made. Code runs from local files for use in single-player only | ** Local - mod still being made. Code runs from local files for use in single-player only. | ||
== List of published mods (not exhaustive) == | == List of published mods (not exhaustive) == |
Revision as of 19:38, 12 November 2023
Mods are a way of modifying/expanding the Warzone core gameplay beyond what is possible using the built-in configuration options. Modded games can be created only by members, however you may ask a member to create a game for you.
Mods are easy to use! When joining a game with mods, Warzone automatically downloads the mod. No installation is required. Simply join or create a game that has mods enabled.
Since no installation is required, mods are fully supported on all Warzone platforms, including Android and iOS!
Create your own Mod
See the Mod Developers Guide for details on how to get started making your own mod.
Mod Categories
Mods have 4 main categories:
- Promoted - mod available for public use. Can be used in Quickmatch or tournaments.
- Standard - mod available for public use. Can be used in Quickmatch or tournaments.
- Experimental - mod available for public use (but may have bugs)
- Development -
- Non-public - mod still being made. Allows for multiplayer testing. Mod code obtained from GitHub (how mods run normally).
- Local - mod still being made. Code runs from local files for use in single-player only.
List of published mods (not exhaustive)
Please note some of these mods might have bugs. Contact the mod developer (by Discord, private message or using the forum) to report a bug. Note that if a mod takes more than 10 seconds to run, a crash message will appear. This would only happen if using a map that is too big (in terms of number of territories or bonuses).
Promoted mods
Standard Mods
- Advanced Diplomacy Mod V4
- AIs don't deploy
- Buy Cards
- Commerce Plus
- Diplomacy 2
- Late Airlifts
- Limited Attacks
- Limited Multiattacks
- Neutral Moves
- Safe Start
- Swap Territories
- Take Turns
Experimental Mods
- (Beta) BetterCities and group chat
- (Beta) Factions
- Advanced Card Distribution (CS+)
- Advanced Card Distribution (per player)
- AIs don't attack
- AI's don't play cards
- Airports
- Army Caches
- Army Recruiter
- Artillery Strike
- Better don't fail an attack
- Bomb Card+
- Bonus Airlift
- BonusValue QuickOverrider
- Capitalist
- Capture The Flag
- Card Caches
- CivLight
- Connected Commanders
- Connected Territories
- ConstructionWorker Unit
- Custom Card Package
- Custom Card Package 2
- Decoy Card
- Deployment Limit
- Diplomat
- Don't lose a territory
- Dragons
- Draw Resolver
- Dreadful Hypothermia 4
- Dynamic bonuses
- Encirclement
- Essentials
- Expansion+
- Extended Randomized Bonuses
- Extended Winning conditions
- Force Vote to End
- Forts
- FreeExpansion
- Gift Armies 2
- Gift Gold Ultra
- Goldmines (Commerce+)
- Highest Income Disadvantage
- Hospitals
- Hybrid Distribution
- Hybrid Distribution 2
- I.S. Character Pack ( Antiquity )
- I.S. Character Pack ( Ship Props)
- I.S. City Manager
- I.S. Terrain & Navel Mod
- Income Threshold
- Informations for spectators
- INSS Bonuses
- Late Gifts
- Late Wastelands
- Local Deployment Helper (V2)
- Lotto Mod - Instant Random Winner
- Map testing - territory connections
- Medics
- Meteor Strike
- Mighty Commanders
- More_Distributions
- No income for odd/even number of territories
- No Wrapped Attacks
- One Way Connections
- Orders Cost Income
- Portals
- Press This Button
- Priests
- Random Starting Cities
- Read Game Settings
- Reverse Income
- Reversed Bonus Armies Per Territory
- Runtime Wastelands
- Spawnbarriers
- Special units are Medics
- Spectator Mode
- Stack Limit
- Stationary commanders
- Structures Distribution
- Surveillance Card+
- Swap Territories 2
- Tanks
- TerritoryLimit
- Transport Only Airlift
- Villages
- VillagesV2
- Wastelands+
- Where Am I?
Restrictions
Single-player modded games are always free for members. Likewise, multi-player games where all players are members are also free. Members can create a modded game for non-members by using the special "Allow non-members to join" check-box on the mods page. Using this special checkbox is free once per week to members, (restarts Monday), but after that it will cost a small fee (2 coins per player, member or not, in the game). This fee exists since mods can run on the server, and modded games are significantly more CPU-intensive for the Warzone server to run than non-modded games.