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New Players - Learn and Teach: 3/29/2020 13:11:11

Level 31
This is a thread aimed at BRAND NEW players and is started by a not so good player :P to discuss the things I've been learning and being taught by very helpful and much better players on my recently started Warzone Stream channel. (I used to drop imgur links in chat, which caused alot of time delay boots). If you see me streaming and want ask questions in real time or want to help me learn in real time I wholeheartedly encourage you to do so. https://www.twitch.tv/backpack_benry

The intention of this thread is to have each reply be a a simple, yet clear and informative explanation of one particular topic or aspect of the game. There is plenty of detailed threads on particular subjects and you can feel free to link them in your explanation, this is intended to be a place for somewhat brief explanations.
This is welcome to anyone else who wants to also provide their opinion on particular topic. Pick a subject/topic and make a post. I encourage you to use a similar format to what I use below to make it easy for people to find a particular topic brief.

I'll add more post's myself as I learn things, but for now I'm going to start with something that, for a beginner, can be complex when you all of a sudden get thrown into it for the first time, Multi Attack

Multi Attack



Multi Attack is something that when you're new and have no idea what it is, you're gonna have a bad time until you get the very basics. Your enemy will be at your front door much faster than you anticipated, here's why:
Multi Attack means that instead of attacking a space and then stopping. You are able to order another attack to another space, and then another, and so on... This is sometimes referred to as 'chaining attacks'. You can make this order almost forever, meaning that you could advance any number of territories in a single turn, but once you run out of troops any additional moves won't be able to be completed.

In the above image we see a single turn order. The Orange player with 20 troops would, after their movements, own all of those territories and be left with something like 12 or so troops in the right most territory.

There wasn't a real lot on the forums in terms of multi attack advice as such, alot of discussion just not many tips or better explanations that I could find. So no links to drop.

In a normal game, each army can only be given one order per turn. For example, the same army cannot attack from A to B then attack from B to C in the same turn.

When Multi-Attack is enabled, armies can follow any number of attacks in a single turn. This significantly changes the way the game plays.

In multi-attack mode, you can issue orders in succession which can allow armies to travel long distances as shown:

I would like to thank the users who visit my stream and take the time to teach me about these things.
Here is a short clip of me being taught about multi attacks. Full disclosure I'm neither a great player or streamer. I just do both because I enjoy it.
Game link also https://www.warzone.com/MultiPlayer?GameID=21296068

Edited 3/29/2020 16:52:27
New Players - Learn and Teach: 3/29/2020 17:23:37

Timinator • apex 
Level 67
Feel free to contact me when you got questions.

Many people on the discord server already abuse me as a wiki, one more won't hurt.
New Players - Learn and Teach: 3/30/2020 11:11:01

Level 61
I may not be as good as hexe1309, but feel free to contact me as well if you have questions.
New Players - Learn and Teach: 4/17/2020 23:21:18

The Voynich Manuscript
Level 56
New Players - Learn and Teach: 4/17/2020 23:44:42

Aura Guardian 
Level 62
Yes... TSFH... very strategic clan.

I would argue that between TSFH and TLA, TLA will very soon be the better opportunity to help a new player at this point (this coming from insider information).

TLA: https://www.warzone.com/Clans/?ID=349

(And shameless plug, but Discovery has a really well established and proven system, as well as a strong community that players can greatly benefit from.)

Edited 4/17/2020 23:48:41
New Players - Learn and Teach: 4/18/2020 00:07:55

Battle Master ⚔
Level 57
Non-Default Fog

Icon: A yellow eye

Example: Every territory showing who owns it and how many armies it has, or every territory except yours to not show anything except grey lines.

User Explanation: Non-default fog is easy to understand, based on how territories show information. However, if a newcomer doesn't check which fog it is, and it's thick or complete fog, they wont have a good time. Yes, you can hover over the icon to see which fog it is. Wait, the game doesn't have the icon! Well, remember how I said "Non-Default Fog"? Default fog is normal fog, so don't worry.

From the Wiki: https://www.warzone.com/wiki/Fog
No Fog: All territories are visible to everyone.
Light Fog: Territories adjacent to you are fully visible, but all others only show the owner, not the number of armies there.
Dense Fog: All territories show the owner, but not the number of armies there.
Heavy Fog: Territories adjacent to you show the owner, but not the number of armies. All other territories are fogged.
Complete Fog: All territories are fogged.

Additional Notes from User: I will go over on what benry doesn't, so don't worry if he never hears of One Army Must Stand Guard for a year.
New Players - Learn and Teach: 4/19/2020 21:38:14

The Voynich Manuscript
Level 56
@Aura Guardian I don't have much knowledge about all clans in the WZ community, I just looked at clan pages. But here is a quote from TSFH clan page:

A tutoring program is in the works, kinda!

but thanks for correcting me anyway
New Players - Learn and Teach: 4/20/2020 15:37:59

Level 60
As for my personal opinion, the following clans I would reccommend joining if you are a newer player trying to learn more and grow more strategically in the game -
Now, don't judge me wrong, these clans still have very good players; they just have newer players willing to learn more abotu the game.

Discovery - https://www.warzone.com/Clans/?ID=346 (strategy)
The Last Alliance - https://www.warzone.com/Clans/?ID=349 (strategy and diplomacy)
The Avengers - https://www.warzone.com/Clans/?ID=323 (strategy)
GGr - https://www.warzone.com/Clans/?ID=283 (strategy)
Nuke Diplomacy - https://www.warzone.com/Clans/?ID=372 (diplomacy)
The Henko Corporation - https://www.warzone.com/Clans/?ID=391 (diplomacy)
The Wizards - https://www.warzone.com/Clans/?ID=180 - (strategic learning)
ILLUMINATI - https://www.warzone.com/Clans/?ID=26 - (FFA and strategy)


To be edited

Edited 4/20/2020 15:38:40
New Players - Learn and Teach: 4/22/2020 12:04:18

Level 62
Just like to add to what the others were saying in that joining a clan is definately the best way to improve in my eyes. I learned loads when I first joined a clan as people in clans are usually very friendly and willing to help.

Feel like I would be cheating CORP if I didn't add that we'd happily take in any aspiring strategy players. There are lots of great clans already mentioned above who are great for playing strategy games and learning to improve.

CORP has a really mixed and varied community of strategy (and diplomacy) players and plenty of strong players to learn from so come check us out and you can message any of our managers if you are interested in joining!

Also there are a few strategy guides that I see floating around now and again that experienced players have put together which can be really valuable to learn good strategy play from! Maybe someone can post a link to those here as it would definately tie in with what benry was getting at originally :)

Edit: This may lead you to the guides I spoke about above. https://www.warzone.com/Forum/168132-strat-guides

Edited 4/22/2020 12:16:42
New Players - Learn and Teach: 4/22/2020 13:28:03

Level 61
There is so far as i have ghatered 3 big Warlight/Warzone strategic documents:
Disclaimer: i do not own these guides, all information are the authors work. If needed i can remove these from my post if needed.

1. M'Hunters WarLight Strategy Guide by Norman

I like the M`hunters one the best as thats the only one ived been using most and it got links in it redirecting to different pages so you dont have to scroll all down to find the content you are looking for.

2. Learning warzone strategy by Benjamin628 and Hydra clan. Created: Novemeber 17, 2015. Recreated: December 21, 2019

This one actually seems to have been updated recently, compared to the two other guides(which i did not see if it was updated or not).

3. GG Warlight Strategy Guide

This last one i downloaded sometime as it was made as an pdf and not as an document on google docs. So i had to simply make a link to share the content, but if you would like to keep it for yourself for sure you, should download i.

Hope this helps :-) Note: i simply found these by looking at older forums and thus saved them down, so i think it would be better to actually link those old threads if someone finds them again.

Also i myself used the MH one, and was able to go from only playing real-time and team games to more competitive 1v1 and 2v2, 3v3 ladders and CL`s. But ofc i learned alot of stuff by simply asking people in games i won and lost. And by always trying to train more in order to understand how to exspand the best way possible. So thanks to@TheRiverStyxie for making me try apply for a more active clan :-D

Edit: My clanmate Viking found the link for me: https://www.warzone.com/Forum/168132-strat-guides

Edited 4/22/2020 14:18:07
New Players - Learn and Teach: 4/24/2020 01:28:19

Master Turtle 
Level 62
Is Sze's 3v3 EU guide still around?
New Players - Learn and Teach: 4/24/2020 06:23:17

M. Poireau 
Level 56
Knowing and understanding your odds of killing armies (offensively and defensively), as well as how rounding works, is pretty key. It's an important part of the strategy.

For instance, in your multi-attack example, you wrote that you might end up with "something like 12 armies" at the end. Assuming that this is a game with standard kill rates (60%/70%), that's wildly off. If the attack was successful (no extra armies were deployed anywhere, and so on - perfect conditions), you'd end up with something like 4 armies in Kamchatka (or whatever the rightmost/Eastmost territory there is). I didn't actually count, so it might be 3 or 5, but in that ballpark. That's a pretty significant difference from your estimate! Very important to understand and know.
New Players - Learn and Teach: 4/24/2020 06:45:55

Level 63
3(if one army standing) if not 11

Edited 4/24/2020 06:47:22
New Players - Learn and Teach: 4/27/2020 21:39:27

M. Poireau 
Level 56
Ah, yes! The photo clearly looks like a "one army must stand guard" game, but of course we don't know that for sure. :)
New Players - Learn and Teach: 5/1/2020 02:05:55

Level 62
New Players - Learn and Teach: 5/3/2020 05:54:11

Level 61
I've never seen such fine pieces of writing in me life
New Players - Learn and Teach: 5/4/2020 14:41:59

Level 56
I guess you haven't seen mine...

Edited 5/4/2020 14:42:19
New Players - Learn and Teach: 5/12/2020 18:28:15

The Voynich Manuscript
Level 56
The intention of this thread is to have each reply be a a simple, yet clear and informative explanation of one particular topic or aspect of the game. There is plenty of detailed threads on particular subjects and you can feel free to link them in your explanation, this is intended to be a place for somewhat brief explanations.

I'll start:

You want to pick and play in a way that you have the most chances to have higher income than your opponent.

Quoted from https://drive.google.com/file/d/0B024HXqzvoGCejhhajNFa1ZOVlE/edit

1. (Quasi-)Victory condition
The player with higher long-term net income is the winner.
Let X be the number of opponent troops on board. Even if your net income advantage is only 1
troop per turn, you will, at the latest, after 2X turns be able to crush your opponent easily.

→ Net income means the sum of troops gained by a player per turn through base income, territorial
income, and cards, minus troops lost by fighting and cards.

→ Long-term net income is the amount of net income that can (presumably) be sustained over longer periods of time. Hence, bonuses that will likely be spoiled soon do not count towards long-
term net income.

→ The victory condition applies first and foremost to standard settings with comparable offensive
and defensive kill rates, and maps where attacking bottlenecks can be avoided. Non-standard cases
are not discussed here.

→ After achieving a superior long-term net income, all you have to do is uphold the advantage
by avoiding situations that would undo your advantage. Time is working against your opponent,
so unless he manages to change the status quo, you will unavoidably win.

Example: http://warlight.net/MultiPlayer?GameID=4210603
The game is decided in 7 turns. After that, Mannerheim has a clear 13-8 income advantage. All he
needs to do is ensure that Anonymous does not spoil his bonuses or capture new ones.
New Players - Learn and Teach: 5/17/2020 19:57:25

Level 55
Thanks Benry for setting this thread up! I'm also new and trying to learn and get better and this is great. Recently I've been trying to be more explicit/deliberate about looking up the kill rates (don't have them memorized yet) and specifically counting exactly how many additional armies I need to commit to kill my enemy or defend a hit. Where I tend to get tripped up is predicting how many armies my opponent will deploy and adding everything up before the time runs out on a quickmatch :P
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