User contributions
(Latest | Earliest) View (newer 500 | older 500) (20 | 50 | 100 | 250 | 500)
- 18:47, 22 July 2011 (diff | hist) . . (+22) . . Main Page
- 18:39, 22 July 2011 (diff | hist) . . (+62) . . Settings
- 18:38, 22 July 2011 (diff | hist) . . (+132) . . N Offense and defense kill rates (Created page with "Game creators can override the percentage of armies killed in combat. The default is 60% offense and 70% defense.")
- 18:36, 22 July 2011 (diff | hist) . . (+1,735) . . N Settings (Created page with "One of WarLight's greatest features is how configurable games are. This page enumerates all of the settings that go into a game or tournament. =Core Game Settings= * [[Game Na...")
- 18:25, 22 July 2011 (diff | hist) . . (+15) . . Main Page
- 18:21, 22 July 2011 (diff | hist) . . (0) . . Warzone Wiki:About
- 18:10, 22 July 2011 (diff | hist) . . (+30) . . Map versioning
- 18:10, 22 July 2011 (diff | hist) . . (+1,082) . . N Map versioning (Created page with "This page covers how to manage your map, how to make modifications to public maps, and best practices on managing your maps. Once a version goes public, that version can never ...")
- 18:09, 22 July 2011 (diff | hist) . . (+1,921) . . N Making maps public (Created page with "Once you've tested your map and are confident that it is perfect, you can make it public so anyone can play it. Making your map public is the last step in the map development pro...")
- 18:08, 22 July 2011 (diff | hist) . . (+30) . . Testing maps
- 18:08, 22 July 2011 (diff | hist) . . (+1,358) . . N Testing maps (Created page with "Once you are satisfied with your map, you can begin testing it. Please do read this page, as test games have a few differences from normal games. You can create a test game by ...")
- 18:07, 22 July 2011 (diff | hist) . . (0) . . Entering map details
- 18:06, 22 July 2011 (diff | hist) . . (+2,568) . . N Entering map details (Created page with "After clicking Edit Selected Version, you will enter the map designer. This page describes how to use each feature. =Set Center Points= The first thing you should do when start...")
- 18:04, 22 July 2011 (diff | hist) . . (+1,080) . . N Uploading your SVG (Created page with "You can upload your vision into WarLight by following these steps: * Use this link to enable the Design Maps tab: [http://warlight.net/EnableMapDevelopment.aspx Enable Map Devel...")
- 18:01, 22 July 2011 (diff | hist) . . (+5,381) . . N Creating the SVG (Created page with "The vision defines what the map looks like, where the territories are and what their shapes are, as well as the "bonus link" rectangles that show the bonus values. The vision is ...")
- 17:58, 22 July 2011 (diff | hist) . . (+887) . . N Map guidelines (Created page with "While the next section (Map Making Vision) will explain how to physically get started building your map, this section will describe guidelines to keep in mind while you build...")
- 17:55, 22 July 2011 (diff | hist) . . (+103) . . N Forum (Created page with "The WarLight forum is a place where players can discuss openly. Visit it at http://warlight.net/Forum/")
- 17:55, 22 July 2011 (diff | hist) . . (+19) . . N Map development forum (Redirected page to Forum) (top)
- 17:54, 22 July 2011 (diff | hist) . . (+754) . . N Map Making (Created page with "This page will teach you how you can make you very own WarLight map! Steps to create a WarLight map: * Create the vision (what the map looks like) * Enter the details (connecti...")
- 17:51, 22 July 2011 (diff | hist) . . (+9) . . Variants
- 17:50, 22 July 2011 (diff | hist) . . (+10) . . Variants
- 17:50, 22 July 2011 (diff | hist) . . (+7,016) . . N Variants (Created page with "This page describes game types that players can play that go beyond the built-in rules that WarLight supports. If you're looking for new and interesting ways to play WarLight, t...")
- 07:17, 22 July 2011 (diff | hist) . . (-19) . . Ladders
- 07:17, 22 July 2011 (diff | hist) . . (+27) . . Bayeselo
- 07:16, 22 July 2011 (diff | hist) . . (+42) . . Bayeselo
- 07:16, 22 July 2011 (diff | hist) . . (0) . . m Bayeselo (moved How Ladder Ranks and Ratings are Calculated to Ladder Ranks and Ratings)
- 07:14, 22 July 2011 (diff | hist) . . (+4,494) . . N Bayeselo (Created page with "WarLight uses an ELO rating system, similar to what is used in Chess. More specifically, WarLight uses Bayesian Elo Rating, which has several advantages over other ELO rating sys...")
- 07:09, 22 July 2011 (diff | hist) . . (-2) . . Ladders
- 07:09, 22 July 2011 (diff | hist) . . (+1,949) . . N How Ladder Games are Created (Created page with " Every time the ladder updates, it checks for new games to create. The ladder tries to match you against players near your rating, while also preventing you from facing the same ...")
- 07:09, 22 July 2011 (diff | hist) . . (+5,345) . . N Ladders (Created page with "WarLight ladders are competitive arenas where players compete for the highest spot on the ladder. You can find the main ladder pages by clicking the "Ladders" sub-tab under the...")
- 07:02, 22 July 2011 (diff | hist) . . (+1) . . Statistics Window
- 07:01, 22 July 2011 (diff | hist) . . (+3,679) . . N Statistics Window (Created page with "The statistics window shows you a variety of interesting information about the game. It's divided into three sections: Graphs, relations between players, and player statistics. ...")
- 06:59, 22 July 2011 (diff | hist) . . (+4,030) . . N Analyze Graphs (Created page with "The Analyze Graphs window helps you figure out how many armies you should attack with. It is divided into two graphs: the Probability Graph and the Army Loss graph. To find this ...")
- 06:56, 22 July 2011 (diff | hist) . . (+1,098) . . N Army cap (Created page with "The Army Cap is a feature designed to help prevent games from falling into stalemates where no players want to attack. When a game creator enables the Army Cap, your income cou...")
- 06:54, 22 July 2011 (diff | hist) . . (+1,038) . . N Round-robin tournaments (Created page with "In a round-robin tournament, each player or team plays each other player or team exactly once. The winner is then determined by the player who won the most games. The tournamen...")
- 06:54, 22 July 2011 (diff | hist) . . (+30) . . Single-elimination tournaments
- 06:54, 22 July 2011 (diff | hist) . . (+693) . . N Double-elimination tournaments (Created page with "In a double-elimination tournament, any player or team that loses two games is eliminated from the tournament. Players that lose their first game are dropped into what's often ...")
- 06:53, 22 July 2011 (diff | hist) . . (+432) . . N Single-elimination tournaments (Created page with "In a single-elimination tournament, any player or team that loses is eliminated from the tournament. The tournament continues until all players or teams are eliminated except one...")
- 06:53, 22 July 2011 (diff | hist) . . (+419) . . N Tournaments (Created page with "WarLight allows players to organize tournaments in three different modes: single-elimination tournaments, double-elimination tournaments and round-robin tournaments. ...")
- 06:52, 22 July 2011 (diff | hist) . . (+1,568) . . N Open Seat Prerequisites (Created page with "Game creators can define prerequisites that players must meet in order to join an open seat in your game or tournament. They can pick from the following criteria: Number of days...")
- 06:51, 22 July 2011 (diff | hist) . . (+474) . . N Open Seats (Created page with "Game creators can add Open Seats to their game in the place of a player. Any game with open seats is considered an Open Game. All open games are listed on the Open Games Tab, w...")
- 06:48, 22 July 2011 (diff | hist) . . (+477) . . N Ranked versus Practice (Created page with "Your public profile displays information about any ranked games you play in. It will simply display wins and losses of finished ranked games. Practice games don't effect the wi...")
- 06:47, 22 July 2011 (diff | hist) . . (+1,039) . . N Wastelands (Created page with "When a game creator adds wastelands to their game, WarLight will randomly distribute neutrals around before populating the rest of the map. Typically, the game creator will spe...")
- 06:26, 22 July 2011 (diff | hist) . . (+2,013) . . N Team Games (Created page with "When playing in a team game, you and your teammates must work together to attempt to conquer the world. Team games work mostly the same as normal games - you still must control a...")
- 06:18, 22 July 2011 (diff | hist) . . (+97) . . N Warzone Wiki:About (Created page with "This Wiki describes the game WarLight, which can be played at [http://warlight.net warlight.net].")
- 06:15, 22 July 2011 (diff | hist) . . (+50) . . Custom Scenario
- 06:15, 22 July 2011 (diff | hist) . . (+3,259) . . N Custom Scenario (Created page with "Custom scenarios (not to be confused with scenario distributions) allow game creators to specify exactly how they want their map to start, territory-by-territory. You accomplis...")
- 06:14, 22 July 2011 (diff | hist) . . (+49) . . Scenario Distribution
- 06:13, 22 July 2011 (diff | hist) . . (+1,408) . . N Scenario Distribution (Created page with " Scenario Distributions allow map creators greater control over how territories will be distributed at the start of a game. For example, in the Double Earth map, a scenario is de...")
- 06:13, 22 July 2011 (diff | hist) . . (0) . . Normal Distribution
- 06:12, 22 July 2011 (diff | hist) . . (+47) . . N Random warlords (Redirected page to Random Warlords and Random Cities) (top)
- 06:11, 22 July 2011 (diff | hist) . . (+47) . . N Random cities (Redirected page to Random Warlords and Random Cities) (top)
- 06:11, 22 July 2011 (diff | hist) . . (+172) . . Normal Distribution
- 06:07, 22 July 2011 (diff | hist) . . (0) . . Random Warlords and Random Cities
- 06:07, 22 July 2011 (diff | hist) . . (+76) . . Random Warlords and Random Cities
- 06:06, 22 July 2011 (diff | hist) . . (+897) . . N Random Warlords and Random Cities (Created page with "Many map designers include a Warlords distribution and Cities distribution manually by picking the territory in each bonus themselves. For most games, this is preferred since the...")
- 06:06, 22 July 2011 (diff | hist) . . (+1,397) . . N Normal Distribution (Created page with " All maps have a "full distribution" option that includes all territories, but map creators can also supply additional distribution options for their map. A distribution is simpl...")
- 06:04, 22 July 2011 (diff | hist) . . (+50) . . Manual Distribution
- 06:04, 22 July 2011 (diff | hist) . . (+1,069) . . N Manual Distribution (Created page with "Manual distribution (as opposed to automatic distribution) refers to games where the game creator elects to let players choose where they want to start. Each player picks territo...")
- 06:04, 22 July 2011 (diff | hist) . . (+812) . . N Initial Territory Distribution (Created page with "There are three fundamentally different ways that WarLight maps can be distributed when the game starts: * Normal Distribution: In a normal distribution, a subset of the av...")
- 06:02, 22 July 2011 (diff | hist) . . (+2,585) . . N Fog (Created page with "Fog is a way of controlling how much of your opponents empires you can see. In all fog levels, you can always see your own territories. WarLight supports six levels of fog: No Fo...")
- 05:55, 22 July 2011 (diff | hist) . . (+2,251) . . N Booting (Created page with "If a player does not take their turn in a timely fashion, they can be booted out of the game so that the game can continue. The game creator can set a "boot time" when creating...")
- 05:52, 22 July 2011 (diff | hist) . . (+1,194) . . N Multi Attack (Created page with "In a normal game, each army can only be given one order per turn. For example, the same army cannot attack from A to B then attack from B to C in the same turn. When Multi-Atta...")
- 05:51, 22 July 2011 (diff | hist) . . (+1,334) . . N Attack Only and Transfer Only (Created page with "Attack Only and Transfer Only are advanced options for customizing how your attacks happen. "Attack or Transfer" is the default option that you will use most of the time. This ...")
- 05:50, 22 July 2011 (diff | hist) . . (-7) . . Hotkeys
- 05:49, 22 July 2011 (diff | hist) . . (+1,773) . . N Hotkeys (Created page with "WarLight supports a few hotkeys to make navigating the UI easier. Once you get used to the game, these can make playing easier. =Phase Manipulation= * A - While building your ...")
- 05:46, 22 July 2011 (diff | hist) . . (+2,574) . . N Move Order (Created page with " WarLight will always execute your orders in the order that you supply them. In the Orders panel on the right, you can re-arrange your orders by clicking on them and using the up...")
- 05:44, 22 July 2011 (diff | hist) . . (+714) . . N Sanctions Card (Created page with "The Sanctions card reduces the income of another player. When playing a Sanctions card, you can pick any player as the target. Sanctions can be configured to reduce their targe...")
- 05:43, 22 July 2011 (diff | hist) . . (+23) . . Diplomacy Card
- 05:43, 22 July 2011 (diff | hist) . . (+643) . . N Diplomacy Card (Created page with " The Diplomacy card enforces peace between two players for a variable number of turns. While peace is enforced, neither player will be able to attack the other. The card takes ef...")
- 05:43, 22 July 2011 (diff | hist) . . (+32) . . Luck Modifier
- 05:42, 22 July 2011 (diff | hist) . . (+37) . . Combat Basics
- 05:42, 22 July 2011 (diff | hist) . . (+32) . . Combat Basics
- 05:42, 22 July 2011 (diff | hist) . . (+698) . . N Gift Card (Created page with " The gift card allows you to give one of your territories away to another player. This is most useful in team games, where you can give your teammate access to a completely diffe...")
- 05:41, 22 July 2011 (diff | hist) . . (+1,165) . . N Airlift Card (Created page with " The airlift card allows you to transfer your armies long distances. Each time you play one, you can do a single transfer from any of your territories to any other territory of y...")
- 05:40, 22 July 2011 (diff | hist) . . (+1,368) . . N Order Delay Card (Created page with "The Order Delay card will cause all orders that you issue below the card to happen after your opponent's. You can issue attack/transfer orders both before and after the card, so ...")
- 05:39, 22 July 2011 (diff | hist) . . (+47) . . Order Priority Card
- 05:39, 22 July 2011 (diff | hist) . . (+23) . . Blockade and Emergency Blockade Cards
- 05:39, 22 July 2011 (diff | hist) . . (+23) . . Spy, Reconnaissance, and Surveillance Cards
- 05:39, 22 July 2011 (diff | hist) . . (-5) . . Reinforcement Card
- 05:37, 22 July 2011 (diff | hist) . . (+29) . . Reinforcement Card
- 05:36, 22 July 2011 (diff | hist) . . (+1,231) . . N Order Priority Card (Created page with "The Order Priority card will allow you to get the first move for the next turn. After playing an Order Priority card, your first order will happen before your opponent's first or...")
- 05:34, 22 July 2011 (diff | hist) . . (+31) . . Blockade and Emergency Blockade Cards
- 05:32, 22 July 2011 (diff | hist) . . (+2,813) . . N Blockade and Emergency Blockade Cards (Created page with "=Abandon Card= http://warlight.net/Images/AbandonHelp.png The abandon card will change one of your territories to a neutral and increase the number of armies on that territory....")
- 05:11, 22 July 2011 (diff | hist) . . (+385) . . Main Page
- 05:08, 22 July 2011 (diff | hist) . . (+851) . . N Spy, Reconnaissance, and Surveillance Cards (Created page with "In a fog game, these cards allow you to view territories through the fog. Simply play it, choose the destination, and next turn you will see those territories as well as any atta...")
- 05:07, 22 July 2011 (diff | hist) . . (-10) . . Reinforcement Card
- 05:06, 22 July 2011 (diff | hist) . . (+2,443) . . N Reinforcement Card (Created page with "The reinforcement card supports two modes: fixed and progressive. =Fixed= Fixed reinforcement cards are simple: simply play one to be given a specific number of extra armies to...")
- 05:02, 22 July 2011 (diff | hist) . . (+425) . . Cards
- 05:01, 22 July 2011 (diff | hist) . . (+1,092) . . N Card minimums (Created page with "In games where you receive more than one piece of card per turn, game creators can use minimums to help control how pieces are dished out. When a game creator sets a minimum on...")
- 05:00, 22 July 2011 (diff | hist) . . (+566) . . N Card weights (Created page with "When a game has multiple types of cards included, game creators can control how common each type is by defining different weights. Weights are relative to eachother. That is...")
- 04:59, 22 July 2011 (diff | hist) . . (-8) . . Cards
- 04:59, 22 July 2011 (diff | hist) . . (+1,378) . . N Cards (Created page with "=Cards= Cards can be played to accomplish a variety of tasks. The game creator can pick which cards will be available in their game, so be sure to check the game settings to kno...")
- 04:51, 22 July 2011 (diff | hist) . . (+27) . . N Combat basics (Redirected page to Combat Basics) (top)
- 04:46, 22 July 2011 (diff | hist) . . (+2,291) . . N Luck Modifier (Created page with "=Luck Modifier= When a game is created, members have the option to control how much that luck will affect the game. They can pick an amount from 0% to 100%. =Details= To under...")
- 04:42, 22 July 2011 (diff | hist) . . (+4) . . Combat Basics
- 04:41, 22 July 2011 (diff | hist) . . (+2,200) . . N Combat Basics (Created page with "=Attack System= The attack system is very simple. Each army that attacks has a 60% chance at killing one defending army. If all the defending armies are killed, the territory is...")
- 04:39, 22 July 2011 (diff | hist) . . (-20) . . Main Page
- 04:38, 22 July 2011 (diff | hist) . . (+39) . . Main Page
- 04:34, 22 July 2011 (diff | hist) . . (-398) . . Main Page (Replaced content with "The WarLight Wiki is a work-in-progress.")
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