Update 3.14: New single player levels, etc.: 5/23/2016 18:44:00 |
Master Shredtail
Level 58
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Honestly, I do find the prices of the new colors to be ridiculous. If they were priced more like $1 each, he would definitely have a lot more purchasers. Even $2 or $3 would be nice. $15 and basically $100 for a color is far on the right of the profit parabola, and the lower prices would increase profits. Also, Fizzer, if by some chance you read this and make it this far, make Viridian available, please.
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Update 3.14: New single player levels, etc.: 5/23/2016 18:53:02 |
Luna {TJC}
Level 57
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^
Yeah that's what I believed it to be based on. More of something you buy to donate to the game not to show off.
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Update 3.14: New single player levels, etc.: 5/23/2016 19:08:40 |
Fan the Apostle
Level 56
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Lets see what the new update shows
-Fizzer is on life support -Fizzer needs money , like badly -Fizzer has a bad taste for templates -Fizzer supports lottos now , (ME SR on RT ladder) -Fizzer no longer has economic knowledge or demand and supply. -Fizzer hates coins -Fizzer removed zooming in -Fizer neglects mobile players
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Update 3.14: New single player levels, etc.: 5/23/2016 20:00:04 |
Sułtan Kosmitów
Level 64
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a hand up (y) from me for this update
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Update 3.14: New single player levels, etc.: 5/23/2016 20:03:02 |
j willy 47
Level 58
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Yo Fan, why not play any good player on ME SR and win before your 10 year old self bitches about "lotto" templates
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Update 3.14: New single player levels, etc.: 5/23/2016 20:42:51 |
Naglfar
Level 59
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We now have new beautiful colours for a little or a little more dollars available. How about some new sounds with the new update: A "Hurrah" for 20 and a "Banzai!" for 100 bucks on every move the player does! Intimidating!
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Update 3.14: New single player levels, etc.: 5/23/2016 21:39:25 |
Wally Balls
Level 59
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Lets see what the new update shows
-Fizzer is on life support -Fizzer needs money , like badly -Fizzer has a bad taste for templates -Fizzer supports lottos now , (ME SR on RT ladder) -Fizzer no longer has economic knowledge or demand and supply. -Fizzer hates coins -Fizzer removed zooming in -Fizer neglects mobile players -A Talking Fan is extremely butthurt -A Talking Fan has a large wooden object embedded in his rectum
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Update 3.14: New single player levels, etc.: 5/24/2016 05:35:57 |
Welsh Knight
Level 59
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hmmm why dpo the colors stike me as 'GAY' colors/// maybe I whould caelll em; justn 'flaaammoyint'?
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Update 3.14: New single player levels, etc.: 5/25/2016 06:23:50 |
XDitto
Level 47
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I have get to the level "take the castle" of the new single player levels. Since I have only played 6/34 of the levels, I cannot give a thorough review of it. But the feeling I am getting is that they are very boring. I feel that the pace is way too slow.
In the old single player levels, by level 3 you already get to play an exciting FFA match with 3 AI to conquer the world (which most players has no problem at all beating it.) And in level 4 you face a boss enemy, which you need to use the right strategy to take down. They are not only fun, but also teach you much about strategy as well. In level 3, you learn the importance of quick expansion and pick the correct enemy to fight with, and in level 4 you learn that breaking bonus is often even more important than collecting bonus.
On the other hand, in the new single player level, the levels are boring as hell: just 4 players FFA over and over again, and often in tubular maps which means you just expand forward and forward without worrying about being ganged up in Asia. I feel that I am still doing tutorial and haven't really started the game at level 6. There is too much tutorial! Is it really necessary to spend two whole levels, just to teach the player to use reinforcement card(level 3) and not to start in wasteland(level 4)? And is it really necessary to spend another two levels, just to teach the player the difference between blockade and emergency blockade? What's worse is that since those levels are so easy, the player doesn't really get to appreciate the strategic value of the cards. I would see the need to use blockade card if I am facing an unstoppable enemy. But why would I even think of placing blockade(which slows down my expansion and make me lose armies!) when I start at the corner of the map and can just steamroll over the AIs by playing normally?
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Update 3.14: New single player levels, etc.: 5/25/2016 06:50:42 |
Psychonaut
Level 57
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This thread is halarious XD
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Update 3.14: New single player levels, etc.: 5/25/2016 11:10:40 |
ps
Level 61
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Update 3.14: New single player levels, etc.: 5/25/2016 11:13:50 |
ps
Level 61
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XDitto: single player games are to teach the basics to new players, ofcourse to a more experienced user they will feel repetitive, but that's the whole point. if you're experienced the only fun you'll mostly get is from trying to match the lowest turn count record.
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Update 3.14: New single player levels, etc.: 5/25/2016 12:32:05 |
Richard Sharpe
Level 59
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To follow on with the commentary about the new ones being boring compared to the old one, that really makes no sense. Previously you got thrown into the game pretty quickly... had two simple levels, then a medium, then a difficult (for a newer player). Now you have 3-4 simple levels, another 3-4 medium levels (for a newer player), then a very difficult level (WW 2320).
If anything, 2320 needs to be moved back since it is difficult even for established players (I'll admit I haven't figured it out after two attempts).
Either way, the current pacing makes more sense given the increased number of levels. Previously you had to advance quickly since there were only six levels, now you have more time since there are more levels. Makes perfect sense, especially since the point of these isn't to be some insane challenge at each level but to teach the game.
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Update 3.14: New single player levels, etc.: 5/25/2016 13:35:00 |
DanWL
Level 63
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I've not currently figured out WW 2320 and I'm on my fith attempt, but this attept is looking more hopeful.
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