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Update 3.14: New single player levels, etc.: 5/30/2016 03:49:47

M. Poireau 
Level 57
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I think that's an argument for the last level to change, not for the commander AI to stay stupid. I had to take the entire map on many of the later levels anyway just because the commanders often hide in the corners.


This was precisely my point! Thank you.
Update 3.14: New single player levels, etc.: 5/30/2016 05:04:51

M. Poireau 
Level 57
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Imo it would be sad if the level changed. I find it pretty cool and it took me 37 attempts to beat it.


A very fair point!
Update 3.14: New single player levels, etc.: 5/30/2016 05:07:40


master of desaster 
Level 66
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In case that was ironic, i'll try to explain. It's the last level. It HAS to be hard. Nobody has to beat it if he doesn't want to, you miss no other levels because of it. But for the ones that really really want it, it is possible. Exactly how a last level should be
Update 3.14: New single player levels, etc.: 5/30/2016 11:31:58

why_amihere
Level 59
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Don't get me wrong, I want a really hard final level too.

This final level definitely makes you think. That's good.

It forces you to work out the required path to complete it. That's good too.

That required path has very little room for error. No problem.

90% (or more) of the time I stray from the required path it's down to something that's out of my control. That's a problem.


The problem for me is that the level forces you to play with no contingency, which seems like bad play to me. I know I need 8 troops for expansion on turn 4 otherwise I won't be able to deal with the spawned armies on turn 5, so if I meet the South American commander I can only kill him if he doesn't deploy extra troops (AND I get to move first). On turn 5 I'll have to deal with a spawned stack of 7 somewhere on my territory, and that if it landed on one of the two Southern States I was expanding from (and kills 6 troops without fighting them) it's over, or if the South America AI broke my bonus and the spawn was somewhere else it's over. Then if the spawned stack then has more than 1 troop deployed, it's also probably over.

I've been 'close' to killing the boss twice now in 73 attempts (I was waiting for someone to arrive on a delayed flight last night!), and I've played another one time where I didn't play well enough from a decent position but should have had a shot. I took him down to a strength of 64 one time where I knew the stack wasn't big enough but all of my income was being destroyed and my commander was going to die the following turn, and the other time the stack was big enough for the boss, but not for the additional 104 troops he sent along with it. Am I right in thinking it's not even over when the boss dies like the other boss levels?

Edited 5/30/2016 11:49:44
Update 3.14: New single player levels, etc.: 5/30/2016 13:02:31


master of desaster 
Level 66
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Another hint: if you kill his commander, the AI won't die. You have to eliminate him. Not 100%sure, but i think he'll stop spawning if you eliminated the commander at least..
Update 3.14: New single player levels, etc.: 5/30/2016 13:18:35

why_amihere
Level 59
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So to me that means... Use the army that kills Europe AI to wreak some havoc in Asia, get followed by the boss (and always keep 2 steps ahead because the boss is the first unit the AI moves), when that army is over 100-130 you can emergency blockade to kill the boss (and probably stop spawning armies - woohoo!), but you still need to have the Americas under total control all this time plus expansion to another continent. I've noticed in other maps (e.g. the RoR with the boss clones) that AIs won't deploy to defend against attacks from about 80+, so presumably the Europe AI-killer needs to get big fast so that you're not wasting all you income on it for too long.

Sound about right?

I don't know what to do about when the boss comes through Africa or America though.


Since you're the only one to complete it so far, it took you 37 attempts, and objectively you're one of the top WarLight players in the world, how many more attempts do you think it would take you to win again?
Update 3.14: New single player levels, etc.: 5/30/2016 14:03:58


master of desaster 
Level 66
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You have to kill the SA AI at turn 4 or 5, kill the big AI's spawn in the next few turns and also move into asia to break some bonuses. A stack of like 10 was enough for me to hunt down the european AI. after he's eliminated and you still got SA and parts of africa with position in asia it was easy
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