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Update 3.14: New single player levels, etc.: 5/22/2016 11:03:05


Wally Balls 
Level 59
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Must be some random luck with the AI's doing a baracade or killing each other or something, because it doesn't make sense that you could do it in fewer turns than it takes you to simply capture every territory as fast as possible.
Update 3.14: New single player levels, etc.: 5/22/2016 11:29:21


Waka 
Level 58
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If i'm counting correctly so fast you should be able to do it even within 20 turns but that's hard to get since you need to eliminate 2 players
Update 3.14: New single player levels, etc.: 5/22/2016 13:22:09


buddyboyb1
Level 56
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Some of those were my favorite colors. Smokey Black looks cool too.

I think I am going to try the single player levels sometime.
Update 3.14: New single player levels, etc.: 5/22/2016 14:44:54


Lionel Hutz
Level 53
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Hi, I liked the challenge to do each level in record number of turns. I wanted to test something though; when I played the second level called "Now you see me..." the AIs behaved differently when I tried the level again with identical orders. The first time I won but the second time the AI did something different such that I took longer to win. I have since tried approximately 20 times after that to commit the exact same orders and win in 9 turns but I just can't replicate the win. Is this just luck then if the AI randomness will work in your favour? This level had two AIs so I've assumed I'd need both of their randomness to align with the initial 9 turn win I managed.

I still haven't closed the game window of my win... could I share it if someone wants to try the same orders? Somehow I likely could, but I don't see what difference it makes unless for some reason you can only win in record turns once, which I highly doubt is the case. Randomness makes it a little unfair when trying to match the record number of turns in future levels and puts me off wanting to try if when it comes down to it I could be extremely unlucky and never manage it.
Update 3.14: New single player levels, etc.: 5/22/2016 15:22:44


Fan the Apostle
Level 56
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When is the app update?
Update 3.14: New single player levels, etc.: 5/22/2016 20:04:20


Cortavar
Level 56
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Hi everyone !

I've tried a few of the single player levels: they're fun and quite doable for the first few, with difficulty slowly rising, but nothing as hard as the last 3 challenge levels of now. I liked the "1 army must stand guard = off" rule for single player levels as it allows for conquest to be a bit faster.

And then I came across the boss level (World War 2320)... The issue is not the overpowered, starting with 400 armies boss, that I could deal with, it's that it is starting very close to you plus the other 2 AI are close by, preventing you from grabbing territories far from the erratic big lunatic (AKA The Boss).

I short, I hate this level, it's not fun to play and I don't see the interest in placing blockades that won't slow the boss, deny you future income and cost you current income that you badly need to fight the other 2 AIs (and the boss one)...

I think blockade fans will tremendously enjoy this level, but that, unless other further levels are just as hard, it will be a pain in the bottom for everyone else (as it is for me) to need to pass this one to get to the others.

It's way too hard, way too soon.

So I'd advise to either remove it completely from the single players games, move it up for difficulty, or, as another option, to make goups of single level games by difficulty (or thematic groups) and allow passage to the next group when you have completed 4 out of 5 or 8/9 out of 10 levels...

Sorry for the harsh crittic but I don't think this "Boss level" is the kind of challenge that will bring players to like Warlight and I dread the moment the players that did like it will start making games with features like that...

A shame, for the idea of modifying single-player levels is a good one and the other levels by themselves are quite entertaining and I would have liked to test them further...

Thank you for reading me !

Edited 5/22/2016 20:05:54
Update 3.14: New single player levels, etc.: 5/22/2016 20:30:18


Waka 
Level 58
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Blackdeath the trick is to just kite the boss around while dealing with the 2 other AI's at first (make sure the boss AI only has the boss stack and no income further) and after you have almost defeated the other 2 AI's just slowly take down the boss. This is a easy trick if you know how it works.

The level after that "Kill or be killed" has also a very specific strat to ensure victory pretty fast especially since the AI furthest away has 50 starting armies. Only thing in that level is that the AI won't be moving their commanders at all so you know where you have to go to defeat the AI's

The one after that "The Italian Hunt" has also a very specific strat which you have to use to win it in the 3 turns just like most of us did (although i didn't notice cards till turn 4). After that one it's becoming easier till the next boss level which is "Someone stile my oil".

After that level it's becoming more of a what is the AI doing for how fast i can win while introducing some of the other setting like fog levels with specific cards and no split.

Edited 5/22/2016 20:30:35
Update 3.14: New single player levels, etc.: 5/22/2016 20:37:53


master of desaster 
Level 66
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i was already wondering if the last Level was possible. quite a bit of luck is necessary for it
Update 3.14: New single player levels, etc.: 5/23/2016 03:36:51


ps 
Level 61
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single player updates sounds good
no increase in number of realtime ladder template as suggested sounds bad
colors are overpriced
Update 3.14: New single player levels, etc.: 5/23/2016 03:42:43


ps 
Level 61
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single player levels should unlock in groups of difficulty tiers, needing you to do 80% of active levels to unlock the next, so people can skip one or two that they cant finish and still have a go at the next ones. would prevent some of the frustration from having to replay the same scenario over and over while you're still not getting the trick to win it.

Edited 5/23/2016 03:43:12
Update 3.14: New single player levels, etc.: 5/23/2016 04:19:53


TBest 
Level 60
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+1 ps,

I really hope you sent that suggestion to Fizzer already!
Update 3.14: New single player levels, etc.: 5/23/2016 12:16:00

TerribleHerbst 
Level 18
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I have to agree with folks discussing a tendency towards frustration with ‘World War 2320’. I’m at the bottom of the Experience Totem Pole (Level 2) and seeing a Boss for the first time has left me feeling it will be nearly impossible to beat. Which means ALL of the Preview Levels beyond World War 2320 are out of my reach.

I was able to figure out early on the tactic I've seen referred to as ‘kiting’. But, the Boss was actually gaining strength/armies? So, now I have to blunder around trying to figure out that curiosity.

I can see that the level is beatable...by folks with experience levels of 40+, 50+. So.....How long does it take to reach a 50+ experience level? Months? Years? No, I’m not likely to make that kind of Time Investment.

I do like the idea of 3 out of 4 or, 4 out of 5 (level) successes before moving on to a next higher 'block' of levels. That would allow me to temporarily skip the most difficult one while still gaining experience during other higher levels. As it is now, any new map or new exposure to other game characteristics will be out of reach for me indefinitely.

I agree with Lord Blackdeath re: World War 2320: "It's way too hard, way too soon."
Update 3.14: New single player levels, etc.: 5/23/2016 14:07:35


hedja 
Level 61
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I agree with World War 2320 being really difficult too early. It's the only level I haven't completed first time around thus far (and I only have 9 left to try) and it should definitely at least come with a hint about how the boss works and what a good way to beat it is.
The other levels are good from what I've seen so far, but would be interesting to see how less strategically minded players feel about it.
Update 3.14: New single player levels, etc.: 5/23/2016 14:50:06


ps 
Level 61
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haven't reached ww2320 yet, but maybe it'll make sense to have a few levels with light fog where you show the importance of breaking your opponents source of income instead of his immediate stack with a simpler scenario?
Update 3.14: New single player levels, etc.: 5/23/2016 16:09:28


Wally Balls 
Level 59
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$99 for a color is hilarious. I have a feeling if anybody buys it, they wont get the status symbol they expect but other people will make fun of them.
Update 3.14: New single player levels, etc.: 5/23/2016 16:13:30


Genghis 
Level 54
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Why are the single player levels filled with similar stuff? And made all by mostly 2-4 guys.

Also Pi.
Update 3.14: New single player levels, etc.: 5/23/2016 16:46:00


PanagiotisTheGreekFreak
Level 63
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Fizzer please replace France LD with something else(MA maybe).France really takes too long and I would appreciate it if you could change it.
Update 3.14: New single player levels, etc.: 5/23/2016 16:51:20


AjaxAmsterdam
Level 7
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4 da next upd8 u shuld maek da wacos da numbr 1 klan on da klan paeg cuz evvyone noes we r da best
Update 3.14: New single player levels, etc.: 5/23/2016 16:58:40


Sephiroth
Level 61
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Fizzer please replace France LD with something else(MA maybe).France really takes too long and I would appreciate it if you could change it.
but everybody voted to have it! oh wait
Update 3.14: New single player levels, etc.: 5/23/2016 17:03:46


PanagiotisTheGreekFreak
Level 63
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but everybody voted to have it! oh wait


I do not think that it was so high-rated as other maps.Also, sometimes,it takes more time to finish a game at France LD than Turkey LD.It is Real-Time game,we want to finish it fast.
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