Update 3.14: New single player levels, etc.: 5/22/2016 11:03:05 |
Wally Balls
Level 59
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Must be some random luck with the AI's doing a baracade or killing each other or something, because it doesn't make sense that you could do it in fewer turns than it takes you to simply capture every territory as fast as possible.
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Update 3.14: New single player levels, etc.: 5/22/2016 13:22:09 |
buddyboyb1
Level 56
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Some of those were my favorite colors. Smokey Black looks cool too.
I think I am going to try the single player levels sometime.
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Update 3.14: New single player levels, etc.: 5/22/2016 14:44:54 |
Lionel Hutz
Level 53
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Hi, I liked the challenge to do each level in record number of turns. I wanted to test something though; when I played the second level called "Now you see me..." the AIs behaved differently when I tried the level again with identical orders. The first time I won but the second time the AI did something different such that I took longer to win. I have since tried approximately 20 times after that to commit the exact same orders and win in 9 turns but I just can't replicate the win. Is this just luck then if the AI randomness will work in your favour? This level had two AIs so I've assumed I'd need both of their randomness to align with the initial 9 turn win I managed.
I still haven't closed the game window of my win... could I share it if someone wants to try the same orders? Somehow I likely could, but I don't see what difference it makes unless for some reason you can only win in record turns once, which I highly doubt is the case. Randomness makes it a little unfair when trying to match the record number of turns in future levels and puts me off wanting to try if when it comes down to it I could be extremely unlucky and never manage it.
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Update 3.14: New single player levels, etc.: 5/22/2016 15:22:44 |
Fan the Apostle
Level 56
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When is the app update?
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Update 3.14: New single player levels, etc.: 5/22/2016 20:04:20 |
Cortavar
Level 56
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Hi everyone !
I've tried a few of the single player levels: they're fun and quite doable for the first few, with difficulty slowly rising, but nothing as hard as the last 3 challenge levels of now. I liked the "1 army must stand guard = off" rule for single player levels as it allows for conquest to be a bit faster.
And then I came across the boss level (World War 2320)... The issue is not the overpowered, starting with 400 armies boss, that I could deal with, it's that it is starting very close to you plus the other 2 AI are close by, preventing you from grabbing territories far from the erratic big lunatic (AKA The Boss).
I short, I hate this level, it's not fun to play and I don't see the interest in placing blockades that won't slow the boss, deny you future income and cost you current income that you badly need to fight the other 2 AIs (and the boss one)...
I think blockade fans will tremendously enjoy this level, but that, unless other further levels are just as hard, it will be a pain in the bottom for everyone else (as it is for me) to need to pass this one to get to the others.
It's way too hard, way too soon.
So I'd advise to either remove it completely from the single players games, move it up for difficulty, or, as another option, to make goups of single level games by difficulty (or thematic groups) and allow passage to the next group when you have completed 4 out of 5 or 8/9 out of 10 levels...
Sorry for the harsh crittic but I don't think this "Boss level" is the kind of challenge that will bring players to like Warlight and I dread the moment the players that did like it will start making games with features like that...
A shame, for the idea of modifying single-player levels is a good one and the other levels by themselves are quite entertaining and I would have liked to test them further...
Thank you for reading me !
Edited 5/22/2016 20:05:54
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Update 3.14: New single player levels, etc.: 5/23/2016 03:36:51 |
ps
Level 61
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single player updates sounds good no increase in number of realtime ladder template as suggested sounds bad colors are overpriced
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Update 3.14: New single player levels, etc.: 5/23/2016 03:42:43 |
ps
Level 61
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single player levels should unlock in groups of difficulty tiers, needing you to do 80% of active levels to unlock the next, so people can skip one or two that they cant finish and still have a go at the next ones. would prevent some of the frustration from having to replay the same scenario over and over while you're still not getting the trick to win it.
Edited 5/23/2016 03:43:12
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Update 3.14: New single player levels, etc.: 5/23/2016 12:16:00 |
TerribleHerbst
Level 18
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I have to agree with folks discussing a tendency towards frustration with ‘World War 2320’. I’m at the bottom of the Experience Totem Pole (Level 2) and seeing a Boss for the first time has left me feeling it will be nearly impossible to beat. Which means ALL of the Preview Levels beyond World War 2320 are out of my reach.
I was able to figure out early on the tactic I've seen referred to as ‘kiting’. But, the Boss was actually gaining strength/armies? So, now I have to blunder around trying to figure out that curiosity.
I can see that the level is beatable...by folks with experience levels of 40+, 50+. So.....How long does it take to reach a 50+ experience level? Months? Years? No, I’m not likely to make that kind of Time Investment.
I do like the idea of 3 out of 4 or, 4 out of 5 (level) successes before moving on to a next higher 'block' of levels. That would allow me to temporarily skip the most difficult one while still gaining experience during other higher levels. As it is now, any new map or new exposure to other game characteristics will be out of reach for me indefinitely.
I agree with Lord Blackdeath re: World War 2320: "It's way too hard, way too soon."
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Update 3.14: New single player levels, etc.: 5/23/2016 14:50:06 |
ps
Level 61
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haven't reached ww2320 yet, but maybe it'll make sense to have a few levels with light fog where you show the importance of breaking your opponents source of income instead of his immediate stack with a simpler scenario?
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Update 3.14: New single player levels, etc.: 5/23/2016 16:09:28 |
Wally Balls
Level 59
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$99 for a color is hilarious. I have a feeling if anybody buys it, they wont get the status symbol they expect but other people will make fun of them.
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Update 3.14: New single player levels, etc.: 5/23/2016 16:46:00 |
PanagiotisTheGreekFreak
Level 63
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Fizzer please replace France LD with something else(MA maybe).France really takes too long and I would appreciate it if you could change it.
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Update 3.14: New single player levels, etc.: 5/23/2016 16:51:20 |
AjaxAmsterdam
Level 7
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4 da next upd8 u shuld maek da wacos da numbr 1 klan on da klan paeg cuz evvyone noes we r da best
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Update 3.14: New single player levels, etc.: 5/23/2016 16:58:40 |
Sephiroth
Level 61
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Fizzer please replace France LD with something else(MA maybe).France really takes too long and I would appreciate it if you could change it. but everybody voted to have it! oh wait
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Update 3.14: New single player levels, etc.: 5/23/2016 17:03:46 |
PanagiotisTheGreekFreak
Level 63
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but everybody voted to have it! oh wait
I do not think that it was so high-rated as other maps.Also, sometimes,it takes more time to finish a game at France LD than Turkey LD.It is Real-Time game,we want to finish it fast.
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