Games being decided by non-joinsI think that with a scheduled game start, this should be avoided/the responsibility is entirely on the player. So I would not change anything here.
That being said, an option I would think works well is: For each day a clan/team fails to join, they lose 1 point to the other team. If all points are lost, then the game is deleted.
More player level breakdown of stats neededAs MathWolf already said, other things should take priority.
Substitutions require manual work to be done by the league organizersIt would definitely be nice if players could do it. One user friendly way is if the CloT could read forum post (think Knyte's stuff, where you enter commands into the thread) and any player in the clan could sub?
Notification issues: notification requires manual work by organizers and sometimes fails to reach the necessary audienceIn another CL thread I briefly suggested utilizing a Announcement thread that had weekly updates (including 'No updates'). MotD said he would do this for next CL. If the thread is updated every saturday/sunday for example, it should at least be able to reach the audience/ clan representatives. This still requires some manual work, but at least I think it has been minimized?
Alts and multi-clan membership is a growing problem.First, I haven't observed this issue during the current CL? Some of the above suggestions (Use highest ranked know player/main only etc. ) seems to shot a bird with a cannon ball. (i.e. The tool is way to big for the task.)
Here is a hypothetical: say a clan is pretty much disintegrated, and all good players leave and join new clans. Then all the players play for CL next time, under a different tag. Yep, thinking of Blitz. I mean, do we want to stop them from playing? "Hey, your clan got demoted from A, so now you can't play in A for another clan next league? Oh, and not in B either?" Note: *Hypotetical* What will happen to Blitz is not clear yet ofc.
I would rather do A: Open up/encourage training clans. What is the difference between two MH teams and Lynx + 101st, GG +GGr etc. Thus players don't have to look for another clan, just to be a part of CL. Speaking of which, there is no rules against a clan having two teams, so can a clan enter two teams?
There is also the additional concern that a bunch of alts play for a clan for one season and take them higher than their level, which leads to that clan crashing hard next season. We've already seen what bad seasons can do to clans ;)
I won't give examples as we're not looking to point fingers. We want to improve stability long-term and have a competitive league where clans can compete well in their respective divisions.
Unless you are talking about an older CL, I would appreciate examples. Given the length of CL, it is not really unreasonable to see a lot of players change. Maybe some are abusing the system, but let's deal with that individually? As dry-clean-only pointed out, any sort of strict anti-alt rule could hurt perfectly fine clans.
Finally it would open up the option for clans from higher divisions to destroy the competition rising from lower divisions by recruiting the best mains from those clans simply because they can, even if they don't intend to use them in CL themselves.
+1
There is a very fine pathways to walk when recruiting. Unless a player asks another clan to join them, they should be 'protected' so to speak, from approaches from other clans. Just no way to prevent that ofc.
Using Google Docs instead of a more robust database limits functionality and complicates improvements
Lack of a clear scheduleI can't speak of the backend, but from a User-perspective it works well.
Clan league takes too long, and specifically is much slower in some divisions than othersThe consensus seems to be reached already. Some sort of fixed format, where the created day of games is know. This CL games got made during exams (the starting point of the 1v1's was horrible imo.) Before the CL, when making the initial lineups, the start day excepted was January. I don't really like the 'staggered' start for 1v1,2v2,3v3's either. I would rather have them start at the same time. Right now it feels like the system was set up to benefit smaller clans, where players had more tournaments each. (Whether that was intentional or not.) Sure, it may be more exciting that the last 1v1 and last 3v3 games for MH, both can secure MH a promotion atm, but CL is not an entertainment show.
Clan league is stalled by players taking vacations in excess of 40 daysI think this was in part happening due to the timing of CL. As I mentioned earlier, CL overlapped almost -if not- all spring exams. Ofc Players take the month during exams of by placing a Vacation on.
The issue here , is that if we are going for a game every X day format, then back-to-back hurts 3rd parties. For one, I would require any player on vacation to be subbed out, in case of new games. Maybe all clans needs to have two backup-players/slots filled at all times?
For game-in progress, it hard. The only option I see, is to completely change the boot time, and disable vacations.
Edited 6/1/2017 20:49:15