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Clan League 10 Improvements: 6/3/2017 10:09:02


Norman 
Level 58
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Hello,

here my few cents:

- In case of a "boot" due to a non join the game gets deleted and thus the information also isn't immediately visible any longer which exact player got booted. Since chances are that those non joining players get substituted, it now looks like the new player was responsible for not joining.

- It's a problem for the M'Hunters clan that not everybody can play due to a limited amount of slots. Other clans and players bypass this problem in two ways which aren't favorable:
1. The clans create a B tier version of themself aka recruitment clan or however you wana call it.
2. The members of those clans who aren't good enough to represent that clan play as alts in lower tier clans.
For this reason, I recommend that a big clan like M'Hunters should be allowed to have a B tier lineup which isn't allowed to promote from the lowest division.


As for the guys being worried, about the elite leeches stealing their players, it's time for a new clan in division A to seriously kick those elite butts. Also we could make a forum wall of shame where we record all those stealing attempts from the self proclaimed elites.
Clan League 10 Improvements: 6/4/2017 15:28:38

Mike
Level 59
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Games being decided by non-joins

  • As suggested in CL A thread, freeze games involving an already booted player, to allow clans to sub the player and avoid furthers non join boots (not only for 1v1).
  • Forget the idea of using AI to compensate non join in team games, since picks are manual in all templates, plus you refuse the take back control so really what's the point, the team will surr instantly despite the AI.
  • I also like the delete one loss for non join per game and offer a replay. Maybe add a -1 point penalty. And 3 days instead of suggested 1 week should be enough for the replay, so delay is not abusive (anyway, I doubt non join involve more than 1 player per clan and therefore, won't impact more than 1 game overall).

    More player level breakdown of stats needed

  • If you are talking about updates including individual performance, I love the idea. This is down to the guy(s) managing the updates. There could be 2 dedicated people instead of 1 for that matter ?

    Substitutions require manual work to be done by the league organizers

  • Can't a program import the line up from the gsheet for each team and create the game automatically from there ?
  • Or, as suggested, have one thread where managers list their substitutions, so CL panel have only 1 thread to follow constantly. CL panel could "hire" 1 guy to this task specifically.
  • Or even better, as suggested by Tbest, use Knyte thread system.

    Alts and multi-clan membership is a growing problem.

  • For change of clan during a season, can't players leaving a clan be forbidden to keep on playing in CL with their new tag ? They could postpone their joining of the new clan or something.
  • For change of clan between 2 CL, and often for a one shot CL, clans could line up only players registered in the roster from previous CL season. If so rosters should list all clan players starting each season to give them more security in future seasons. Exception would be if previous clan is not registered for coming CL (clan desintegration or whatsoever). This may also help lower clans prevent their best players from being stolen by stronger clans.

    This would basically be purpose built to destroy our clan's chances in CL. Alot of our players now (Dr.Love, Rikku, Xenophon, Bugs) all have mains that have since moved to other clans. These players still want to compete in our team because they see it as one of if not their main clan.

    As well explained by Aura, I think TJC is the main clan targeted by this issue, without naming the clan.

    Clan league is stalled by players taking vacations in excess of 40 days

  • Can't you make holidays allowed only for games started, and force a substitution for games not starting due to a vacation ?
  • For games already started, add a point penalty for any abuse (such as any hols > 2 weeks, or 1 week if 1 week was already used previously by the same player) ?
  • As suggested before, add another division before qualifiers, and reduce the number of clans in them. 3 main divisions + qualifiers would give more attract to CL too, with more consistency for clans in CL (currently most clans, all outside A and B, have to start from 0 each season ; that may be too much and also too far from original format).

    I would like to add the following suggestions :


  • disclose templates of next CL at least 1 CL season in advance, so clans can start preparing earlier. Ofc this may favour clans who finish their CL sooner, but this could be seen as an incentive to play faster during CL.
  • Regarding boots during team games already started, add AI with take over possible, so that games are penalysed with orders taken by AI during some turn(s), but not necessarily lost by boots.
  • For a more competitive CL and implying clans to get deeper composition than just rule CL with only a few players in their clan, limit further template participation per player. For example 2 templates per player is enough (9 different players should be listed in line ups with current templates).
  • Remove EU 3v3 which gameplay is a bit "scripted" and experience effect is strong, so players playing it for years have a strong advantage on others, and you cant fill the gap of experience in a few weeks on this template. Or add wastelands or some cards to make it a bit more exotic and neutral to everyone.
  • Allow unlimited subs, as long as replacing players were not maxed on templates allowed and were not previously subbed out from a template.


  • Edited 6/4/2017 15:34:17
    Clan League 10 Improvements: 6/6/2017 19:18:43


    ChrisCMU 
    Level 61
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    2 templates per player is a bad idea imo. Forces a clan to have at least 9 active members to play. Right now we barely had 6 active people because life happens.

    All that does is encourage clans to steal people from other clans to fill up their roster.
    Clan League 10 Improvements: 6/6/2017 19:55:48


    TBest 
    Level 60
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    Why is forcing a clan to have 9 or more active players bad?

    Not saying 2 templates max is the right or wrong way. But finding a way to allow more players from a clan to play is certently a good thing.
    All that does is encourage clans to steal people from other clans to fill up their roster.

    Or you could recruit talented players from opean games. In fact I would argue that Mike's two templates idee may even reduce the incentive to steal players. Since now more players gets to play for their main clan.
    Clan League 10 Improvements: 6/6/2017 19:56:49


    Onoma94
    Level 61
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    ^^ Thing is that almost all clans won't actually have much problem with fielding 9 players on their lineup (even though many had 7-8 player lineups). If a player is on WL only for CL it won't make for him that much difference if s/he plays for WG or something more lively. Only downside is that some clans won't capitalize this hard on a chosen few greats, but the upside is that overally more players would get to play for their respective clans.

    Edited 6/6/2017 19:57:05
    Clan League 10 Improvements: 6/6/2017 20:17:24


    Aura Guardian 
    Level 62
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    Or you could recruit talented players from opean games. In fact I would argue that Mike's two templates idee may even reduce the incentive to steal players. Since now more players gets to play for their main clan.


    Certainly having more players required to play in clan league will help test the depth of clans even further than it does now. This idea, in the end, benefits clans that are larger by nature, say, for example M'Hunters, whose depth is crazy, and hurts clans that rely on minimal depth, say, WG.

    It really comes down as to what really clan league should be about. Do we want clan league to favor larger, depth laden clans? Or do we want clan league to be friendly to smaller, more close knit groups? Poaching is going to happen either way, I don't think its related to number of players playing in clan league, rather, it is related to the "elite" perception of A clans, and a player's inherent desire to prove they are among the best warlight players. Until a clan manages to prove that they can compete with the tops in spite of not being exclusive, will this perception continue to exist, and so will poaching. I don't see how any restructure of clan league will ever change this.
    Clan League 10 Improvements: 6/6/2017 20:23:38


    Rento 
    Level 61
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    I don't think we should fix things that work. Hardly any clan fielded only 6 players, because it's generally a bad idea to flood players with 3 templates when you have an option not to.
    Clan League 10 Improvements: 6/6/2017 20:57:07


    TBestLittleHelper
    Level 50
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    "I don't think we should fix things that work. Hardly any clan fielded only 6 players, because it's generally a bad idea to flood players with 3 templates when you have an option not to. "

    It doesn't work if players play for another clan, since the main clan don't have enough slots. Right now CL favors smaller clans. As Aura correctly pointed out, it really comes down to what CL should be about.

    My preference would open up for a clan to field multiple teams. And consider trainee clans, as a team B. (i.e Can't be in same div as main, etc. rules need to be added.)
    Clan League 10 Improvements: 6/6/2017 21:12:17


    Rento 
    Level 61
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    I don't fully understand. MH used only 9 players to fill 18 slots. The reason they didn't use more players was not that there were not enough slots. It's because other players weren't as strong, right?. So allowing MH2 to take part would solve the problem. Having a rule that at least 9 players would have to play would not solve the problem, since nothing would change.

    Where am I wrong?
    Clan League 10 Improvements: 6/7/2017 01:47:32

    Mike
    Level 59
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    Rento,
    Ofc MH could have lined up 18 different good players (30 different current members of MH have recorded a top 50 rank in at least one ladder), but under current rules, we had to adapt to other clan strategy in order to be competitive.
    However, MH could also have lined up only 6 players, its top 6 players, and probably would have had even better results. But MH doesnt see CL this way. I talk under Norman and other clanmates control but I feel we see CL as the most important event in WL community and as such, lots of players want to participate, fight for and represent their clan. I'm pretty sure this is the same in every clan, but other clans are more results driven. I don't blame those clans, I just wish, on behalf of all players that can not be lined up, that more players would be required per clan.

    2 templates per player is a bad idea imo. Forces a clan to have at least 9 active members to play. Right now we barely had 6 active people because life happens.

    All that does is encourage clans to steal people from other clans to fill up their roster.

    On top of what Tbest said, I would add that this problem could (should) be solved by the other suggestion
    clans could line up only players registered in the roster listed in the previous CL season

    ... this would put a strong limit on steal of players from lower clans.

    Certainly having more players required to play in clan league will help test the depth of clans even further than it does now.

    Well sorry right now it does not. You can rule CL with as little as 6 players, what kind of depth is that.

    This idea, in the end, benefits clans that are larger by nature, say, for example M'Hunters, whose depth is crazy, and hurts clans that rely on minimal depth, say, WG.

    It really comes down as to what really clan league should be about. Do we want clan league to favor larger, depth laden clans? Or do we want clan league to be friendly to smaller, more close knit groups?

    Indeed this would favour clans like MH or Outlaws, but my suggestion was not to favour MH, it was more for what I think CL is about, or should be about : maximize players participating in CL, make the community better, define the best clan under these conditions. ie current player skills but also scouting talents, recruiting, training them, and so on.
    This is a task that clans would regularly require to complete in order to remain competitive, whereas sticking to their current strenghts would make them decline compare to other clans that are improving. Succeeding in these tasks also defines what a good clan is, therefore CL should also account for this specifically. CL would thus grant clans that do the effort and do it successfully, and this way help develop the community through those noble tasks.

    I don't think we should fix things that work.

    As things stand right now, Masters have the strongest bunch of players, maybe 8 of the 10 best currently active players on WL, and their other players would be at least top 3 in any other clan. They have lost only 9 (!) games in division A, and nothing prevents them from recruiting the best assets of other clans and further their domination in the next 10 CL's. Is this what we want ? All clans fight for 2nd place because CL is a league that Masters win at the end ? I'm not even sure this is what Masters want. So some fixes are needed because there seems to be a problem here. Ofc, we could waste 3 seasons to see if i'm wrong, but with 9 losses so far and members that never leave the clan, I cant see them decline anytime soon. Not saying this is not deserved -their job is absolutely brilliant- but that CL may need to be more challenging and interesting.

    Edited 6/7/2017 02:00:58
    Clan League 10 Improvements: 6/7/2017 02:29:52


    (deleted) 
    Level 62
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    Some people have some political agendas that they are wanting to achieve. Such as...

    Remove EU 3v3 which gameplay is a bit "scripted" and experience effect is strong, so players playing it for years have a strong advantage on others, and you cant fill the gap of experience in a few weeks on this template. Or add wastelands or some cards to make it a bit more exotic and neutral to everyone.



    No, You can learn the template and gather experience on it yourself. Adapt , Learn and improve. Besides, This can be made to every template and a idea as "ambitious" as this will have a more negative effect on the league.

    General Points:

    • The league shouldn't babysit clans for putting out unreliable players who get booted. I believe there should be support networks and ways for clans to reduce boots if they do occur. (Substitutes) . I think the league has done the most that it possible can do in this area and anything more added would nearly promote clans to put in unreliable players hoping they become reliable.
    • With Alts/Membership this is a product of the clan culture in Warlight. Elite clans have the ambition to become the best and will recruit every possible way to find the best players to become the best clan. It's simple competitive nature. Clan League may be a catalyst to this cycle but it has been here since the beginning of clans just on a bigger scale now.
    • M'Hunters I understand your pain. I know personally for me I had to put a lot of players who wanted to play Clan League in the subs bench and obviously nobody likes to be subbed. However with GG + GGr , Lynx + 101st . They are technically two clans with seperate identities with their own different forums with their own different communities. Yes the difference is small but this is technically true. So, When we look at the 101st GGr Apprentice line-ups I do honestly feel there's a bit of consistency. I can always know 1 or 2 names that would always be on that line-up. When I contrast this consistency with a M'Hunters B team I just feel there would be a lot of chopping and changing , There would be no consistency. Conclusion being , There's not a high turnover of players between training clans when compared to what I would think it would be in A + B team situation under one clan. Leading to inconsistent line-ups.



    Clan League 10 Improvements: 6/7/2017 03:22:10


    Aura Guardian 
    Level 62
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    They have lost only 9 (!) games in division A, and nothing prevents them from recruiting the best assets of other clans and further their domination in the next 10 CL's. Is this what we want ?


    Nothing lasts forever m8. This is more of a problem in rl high school tourneys such as "Science Bowl", but not a problem on secondary sources of competative play such as warlight. We can't always be this free forever. The first 7 clan leagues were dominated by APEX and WM. Both clans are effectively defunct at this point. 20 was at one point overpowering, its long gone too. Whose to say a new upstart such as 7th heaven will one day overpower an aging masters. Players retire, new players come in, leaders lose motivation, its what happens. I doubt that Masters will last forever, either.

    However, the cycle will always stay the same. Elite clans will poach because they know they can and they will do it. Clan league isn't going to change any of this. If you want this to change, you have to prove it by getting a clan of a more inclusive nature that has elite players to decline these invitations. Its a challenge, but in the end, a challenge I am willing to take up.
    Clan League 10 Improvements: 6/7/2017 11:45:23

    Mike
    Level 59
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    Some people have some political agendas that they are wanting to achieve.

    Mmmm for the record, I didnt speak as a MH but as a spectator and admirator of CL, suggesting ideas that I personnally feel may improve the league, by making it more fair in every aspect and going further to what I think CL is (should be) about.

    I'm aware MH have been struggling on 3v3 EU since the losses of Farah and Smoove, and that we can improve on this template and we are working on it, but please keep in mind I spoke as myself here and not as a member of MH, with my personal point of view on those questions. Another example, I'm pretty sure we won't have boots next season, but I wouldn't like our teams to win games on boots. It's like a Champions League final won thanks to a red card, penalty or referee mistake. I want to see fair play, fair rules and good competition for every clan, not what favours my clan and clanmates.

    For EU specifically, I still think this template is unfair to most clans as probably the most technical template that require years of training to reach Masters players level on it. I mean these guys know what difference it makes to pick a spot in 15 instead of 14 for example ! How many players on WL manage so well on this template ? For these guys, EU is like a chess board with 1 efficient set of moves to do every turn and will always find it, and will never (rarely) do a mistake.

    Anyway I forgot CL panel offers vote on templates so community decides, this is good enough.

    Edited 6/7/2017 11:46:41
    - downvoted post by Jason Walat
    Clan League 10 Improvements: 6/7/2017 15:35:53


    │ [20] │MASTER│ Rikku │ I love my wife │ • apex │
    Level 61
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    Elite clans will poach
    I understand this line of reasoning but I don't think Poaching is a big issues , people move to the clans that best fit there needs. It's natural people move to other clans where they clan mates have similar skills or better as apposed to stagnating as the best or one of few 'decent' players.
    "They have lost only 9 (!) games in division A, and nothing prevents them from recruiting the best assets of other clans and further their domination in the next 10 CL's. Is this what we want ?"


    High benchmark breeds competition , CL has got more competitive from what I have heard it is rare for people to go 6-0 now
    Clan League 10 Improvements: 6/7/2017 16:18:32


    Njord
    Level 63
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    Not using 3v3 europe because it is the most demanding temp skill wise according to you, is such an odd argument since cl is about determining the best strategy clan, so if it really is the most demanding temp it should always be a chosen template.

    Also what does unfair mean here? as i understand what your saying it means masters are dominating and that's not unfair that is just because they are the best. Cl is a competition and i think it would beneficial if it stayed that way, and if there was temps not chosen because of the skill needed to play them, i dont see how cl really is a competition anymore

    Edited 6/7/2017 16:21:02
    Clan League 10 Improvements: 6/7/2017 16:30:25


    Corn Man 
    Level 61
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    I think we should have lotto maps for CL10 - then everyone will have a chance to win!
    Clan League 10 Improvements: 6/7/2017 17:55:09


    Sherlock Holmes
    Level 55
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    +1 to suggestion of a clan fielding 2 teams in the league.

    For example, if MH or Hydra makes a second team-it will still be better than some clans(from CL performance-say Dark lords or Olympus, not being rude to them/offensive towards them). This will help all clan members to have fun during clan league competition and may help many to improve if they're playing in such events.
    Clan League 10 Improvements: 6/7/2017 18:14:30


    AWESOMEGUY 
    Level 63
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    Remove EU and replace with... what exactly? We already have a lame template as the secondary 3v3, do we really need to open up another slot for a possibility of Great Lakes 2.0?

    I think there was some discussion over having rotating templates - this is especially useful for 1v1s with so many possible templates, lots on ME/MME - but I'm not sure if it applied to 3v3 due to a.) EU being the most popular 3v3 template in CL and b.) not enough good 3v3 templates to choose from. Africa and India were made by Division A clans and tested by Division A clans (I assume for the sole purpose of having more choices for 3v3 templates in CL), so I can agree with the "experience" factor really being prominent in those templates.

    If either Africa or India got in (which I would've preferred over RoR), then you could make that argument. But there are already many people who at least have some grasp over EU - there are so many avenues you can take to learn the template. So, I don't buy into the "experience" factor for EU.
    Clan League 10 Improvements: 6/7/2017 21:04:44


    Ekstone 
    Level 55
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    This is a very interesting topic with important questions and very good proposals, and many of these issues are not only dedicated to the CL but other competitive events too!

    Unfortunatelly, I don't have enough time to write my ideas now so only a quick jaunty reaction ;)
    As things stand right now, Masters have the strongest bunch of players, maybe 8 of the 10 best currently active players on WL
    I am the only one who feel that this is a strong exaggeration? :O
    They have lost only 9 (!) games in division A, and nothing prevents them from recruiting the best assets of other clans and further their domination in the next 10 CL's. Is this what we want ?
    My answer is: absolutelly no!
    So we need an Antitrust Law againts Masters! Lets divide them 2 or more parts! Truth to the CL community!

    Anyway, I think MotD is the real sinner, he run the CL for his own clan, which is dominated the CL (and find out why ONE! run so good? yes, the other sinner is Beren!).
    To continue, he did a ladder for himself, MDL is totally dominated by MotD...
    Lets bisect him as well! :P

    Jokes aside (yes, they were jokes, except we really bisect MotD, Mo and tD would be much better imo ), I totally agree with Aura Guradian: "nothing lasts forever"

    And keep the good work guys, the CL never was so interesting and professional than now!
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