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Clan League 10 Improvements: 6/9/2017 20:03:03


TeamGuns
Level 59
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^+1
Clan League 10 Improvements: 6/9/2017 20:10:06


Aura Guardian 
Level 62
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Here you go: https://www.warlight.net/Profile?p=3474183140

Merry Christmas.

Not sure its worth losing this account for plat though. Has a nice map attached to it.

Edited 6/9/2017 20:12:39
Clan League 10 Improvements: 6/9/2017 20:15:33


Alexander the Great
Level 57
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2 Recommendations:

Problems: Games being decided by non-joins, Substitutions require manual work to be done by the league organizers, Lack of a clear schedule, Clan league takes too long, and specifically is much slower in some divisions than others, Clan league is stalled by players taking vacations in excess of 40 days

Solution:
Start all games at the same time, move the boot timer to 10 days, remove vacation from games

If someone doesn't join, allow a no penalty substitution at the beginning before the games begin, then once all the games begin, no substitution



–-----------

For the qualifiers:

Throw every clan into a double elimination tournament and only score the top three of each template. You get less games, less time, no one gets cheated out of seeding, and its pretty accurate for determining the top two clans. Everyone knows the schedule, because they all start at the same time. Also no special programming needed. Literally just make the tournaments and add three numbers from each tournament at conclusion. You can add up all the numbers in a just a few minutes.
Clan League 10 Improvements: 6/9/2017 20:16:22


TeamGuns
Level 59
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Yea, you're offering us way too much, we'd make a deal for less...
Clan League 10 Improvements: 6/9/2017 22:54:05

Jason Walat
Level 60
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For Clan League 10, when does the application period begin?
Clan League 10 Improvements: 6/9/2017 23:11:05


│ [20] │MASTER│ Rikku │ I love my wife │ • apex │
Level 61
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It'll be at least two months before CL10 sign ups yet mate. Keep an eye on the forums for threads about it but CL isn't fast so there a fair bit of waiting yet.
Clan League 10 Improvements: 6/10/2017 00:58:43

Mike
Level 59
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Of course I don't like it when someone leaves my clan go to another one, but how can I seriously complain about them doing what they think will make playing a game more fun for them?

If CL panel set up a rule that a player can not play in next CL if they just left a clan that is still playing CL, i'm not so sure the move will bring so "more fun" to them. A trick to limit this curse would be found. Only CL panel via such a rule in this main event can put some kind of stop to this.

Now ofc CL is not about that originally. It's just, does WL community think top clans poaching the best players from lower clan a good thing ? It seems mostly "elitist" clan members have spoken here, and are all ok with this ; maybe because they don't exclude to ever proceed so too, but that's pure speculation. Well maybe let's hear from lower clan members via a poll or something.
If they don't, then can't CL help solve this issue, on top of offering a major passionating event ?

Regarding analogies to soccer, this is quite easy to understand, unless you don't follow soccer, and also in other sports : take KD joining the Warriors for example, they have just built a 10 years legacy. They didn't break any rule, but really great for suspense in the NBA... Is this what we want for CL ? NBA commissionner is already working on something to prevent this in the future, as he has always been after fair competition, for the sake of NBA fans.

You guys say clans leading CL for ages happenned before and those clans collapsed since. Well how long were those clans live, and compare that to Masters for me as I was not there. Is it comparable, or like I think, Masters have been there for long and will stay there for long ? Which is all I hope for them. But above that, I hope CL is not a league where all clans compete for 2nd place.

Players are not commodities that can be stolen.

This is just a way to speak. We're not talking about police or jail either here. This comment is a bit like Njord who doesn't (want to) understand the analogy with soccer, because Tbest used the word "rich" instead of maybe "popular".

If they are truly happy in their current clan, there is nothing a poaching clan can do about it. Who initiates a discussion is immaterial. The player has the final say. They will only leave the clan if they think that is best thing for them. What say should the members of the old clan have over what is best for someone else? If there was something more serious at stake here, then maybe rules could be instituted - by Fizzer - but I said it before. This is a game. We play it for fun.

Ok so some people spent money to buy a clan. They've put time and effort to set up a culture that will attrat players. They will compete with other clans to seduce the good players, or will train the lower skilled players. Then the clan gets a reputation, so it can attract stronger players, and compete in CL which is the main event to value your clan and efforts done so far compare to other clans. That, basically, takes years -except of course clans that succeed a hostile take over on a Div A spot for weird reasons but thats another subject already covered.
Now all these efforts, during years, vanished, when those clans see their best players approached and recruited by more popular clans. And the clan may then be disintegrated.
Indeed, WL rules don't prevent that, and please we all know Fizzer will never add a rule here. Nothing can prevent this...
...except CL panel, by adding an incentive to all players staying in their clan. The most motivated to leave for another clan still can, and still can play CL, only they would have to be benched for a whole season, in order to be recorded in the roster, so they can be lined up the season after (in my suggestion).
Again, comes back the question, is this something we would like, or we'd rather keep on watching strong clans get stronger, vs middle clans get weaker, and CL being led by Masters, followed by a few clans fighting for places 2-4, and then the rest of the mass ?

Masters is correct in that they have not poached any players excepting pardon99

How do you know for sure ? Padon may be the only Masters member to have been poached, but how many have been poached and declined the offer, to your knowledge ? Yes, there has been more examples than Pardon and loyalty does still exist in some clans. But still, without talking about Masters in particular as this is a general subject, something can (should) be done to improve things IMO.

Edited 6/10/2017 01:07:30
Clan League 10 Improvements: 6/10/2017 01:03:47


(deleted) 
Level 62
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Hello Ladies and Gentlemen.

I am personally surprised a topic such as player poachings has evolved on a specifically titled "Clan League 10 Improvements". What is being said regarding this topic is unfortunately not going to help us achieve this goal of improving clan league. I agree with Beren when he says "This whole discussion seems a bit silly to me, and quite frankly is getting very off topic. " . However with my name being called into question and noticing a Outlaws clan history I'm under no choice but to respond. Most of what I say in the following long paragraph can not be evidently backed with concrete proof except experience and the success I had with keeping my players while recruiting more players.

What I will be speaking in this message will rely on experience , my brain and my heart. Unfortunately for the side of anti-poaching the environment of the game we all play in. Is a strategical world where "class" or "reputation" is determined by your place on the ladders. The typical competitive player who competes on ladders want to be the best on the ladder with determination and will do whatever they can to become better. Point being, competitive strategic players will want to be the top around the top players. Of course some people don't believe this and hence the term "Elitism" is created. I'm talking about the players who want to strategically advance continuously. These players stand out as a diamond among rocks to these "Elite clans". The "Elite clan" believes the player shows great promise to be something great but also believe they face a harder to route to achieve this potential by remaining with this lesser skilled clan not being able to give the support channels a "Elite clan" could give. This psychological logic is used to make players feel they need these "Elite clans" to be better and the players knows logically this is true due to the attractive support networks the "Elite clans" have over the rest. The players mind will logically want to go for the baiting Elite clan option. However there is something greater then the mind and that's the heart. This is where the clan with the lesser skilled players can and simply must prevail in. Having a community that's close-knitted to give a almost family-feeling to the clan. The heart decides where a player wants to be. The heart is essentially the King of the chess board. Lose this and you lose the player. So to those smaller lesser skilled clans, You will be getting earthquakes or poaching attempts from "Elite clans" to your players rather you decide to like it/dislike it can be your call like paying taxes will be forever occuring being a pain. However your challenge in terms of keeping your players is to reinforce and defend your players heart from the hands of the "Elite clans". Give them the sense of belonging of value and importance. Do whatever you believe is right because what you do in this area of the game is much more effective then blaming the source of the "Poaching attempts".

If you read Aura Guardians post a few lines ahead the obvious thought that enters most people's heads is "Platinum what a poacher". The logical thinker would say "Platinum how did you recruit better players then I (me) could handle"? I think TeamGuns proves that I was just good at recruiting players and convincing players that we were the best thing. A quick comparison to a book I'm currently reading about the owner of Nike (Phil Knight) summarised his attitudes towards buisness as "Grow or die" . I had this mental mindset of always looking for players and if I ever didn't try to recruit players the clan would die. Look at where the attitude has brought me and between Bens 2015 list where 101st was outside the actual clan ranking made by him and today now where Outlaws not known as 101st is ranked 5th on Edge clan rankings with nobody making a major objection. I'm proud of myself that I build something from nothing. I'm prouder that I could recruit players that were probably better then what the clan was at the time. I'm proudest man keeping almost all my players away from poachers. ourselves. Masters , Turtles and Lynx were just some of the clans that wanted a piece of us and my members wouldn't move. We had the same problem smaller clans had .. We were also on a food chain as to speak. Though I managed the fine art of retention and recruiting players and essentially our clan is where it is today thanks to these new found skills. Instead of venting my frustration at the poaching of my players. I put my energy into integrating players more and making them feel part of something bigger then the ladders. A community.

Every clan faces the same problem at some point in their clan life. What matters is not our anger/resentment towards it but how we can learn and implement whatever was needed to achieve the results we needed. Earthquakes are as part of nature as poaching.

Thank you for reading and I will hope you agree with the majority of my points.

Edited 6/10/2017 01:34:53
Clan League 10 Improvements: 6/10/2017 01:05:14


Aura Guardian 
Level 62
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How do you know for sure ? Padon may be the only Masters member to have been poached, but how many have been poached and declined the offer, to your knowledge ?


Declining a poach is not a poach.

I can be reasonably sure that masters doesen't poach often because that's the way masters is built. Most players I have seen have left the clan they were in and independently wished to join up with masters. For the most part, masters doesen't do any recruiting, they simply gain players because players want to join their forces.
Clan League 10 Improvements: 6/10/2017 01:24:21

Mike
Level 59
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Ah yeah I meant approched* sorry

I agree with you about Masters, this is also the impression I have from them generally, and we all know they don't really need to approach players. But it's difficult and a bit frustrating to see their recent recruits despite their already unreachable level, and scary to think that a former MH, Farah, crossed the line (how could we blame him, but that's not the point, and even if he was not poached) and that others have been approached.
And again this is not about Masters anyway, this is a suggestion of an additional rule in CL to improve community general happiness (1 player may be sad to chose between a clan and a season of CL, but all his clan mates would be sad otherwise) and also equity in the competition (so as the "2 templates per player" suggestion ; which, btw, could be tweaked, for example by "only 1 player can play in 3 template").

About Plat's last post, I read it, probably 3 times each line to understand them. It's basically something about earthquakes and heart. Not much sense, you can skip it, lol. Plus not even names mentionned so nothing really spicy :p

Edited 6/10/2017 01:35:50
Clan League 10 Improvements: 6/10/2017 01:54:13


Pardon 
Level 64
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When you're trying to play a game and get a surprise lesson about earthquakes

https://www.youtube.com/watch?v=5FjWe31S_0g
Clan League 10 Improvements: 6/10/2017 02:19:49

rouxburg
Level 61
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@Mike, I was really waiting for the Farah post to get into the discussion, thanks! Let me give you the short summary and you tell me about the poaching/approaching part. AI rigged the 1v1 ladder by playing with 2 accounts (Niklas Reissmann) and he played/surrendered against himself too (there were some stalling too); then M'H refused to do something about him. So Farah left M'H and got into tryouts with Master clan.
Clan League 10 Improvements: 6/10/2017 02:21:55


Aura Guardian 
Level 62
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To help get this thread back on topic, lets use this thread for future poaching related discussion. I believe we do have a quite of bit yet to discuss here, so its a good idea to get this off this thread.

https://www.warlight.net/Forum/265556-warlight-poaching-discussion

Edited 6/10/2017 02:22:05
Clan League 10 Improvements: 6/10/2017 03:00:29


AWESOMEGUY 
Level 63
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Re the subject of vacations, I agree that a set vacation limit should be established. Of course, RL always comes first, but I don't buy into any excuse that tries to justify 40+ day chained vacations. 99% of the time it's just players who don't want to play WL and probably shouldn't have volunteered to be in CL in the first place.
Clan League 10 Improvements: 6/10/2017 10:27:34


Norman 
Level 58
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How do the templates get decided? Is is still the division A clans which vote on them?
Clan League 10 Improvements: 6/10/2017 10:32:24


master of desaster 
Level 66
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Templates get suggested and a panel sorts out the bad ones. Then the A and B clans vote just as it was on the ongoing season

Edited 6/10/2017 10:33:37
Clan League 10 Improvements: 6/10/2017 12:31:28


rakleader 
Level 65
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Games being decided by non-joins

Default wins do not only penalize the player who doesn't join, but all the other players involved in the game too, since they lose an opportunity to play a competitive game. Replacing the player with an AI is not a solution, playing with or against an AI is no fun.

If a game doesn't start, it should be recreated with a one week delay. The clan leader of the player who didn't join can decide if he wants to use him again or replace him with someone else.
A 1-pt or 2-pts penalty can be given to the clan of the player who didn't join in time.

More player level breakdown of stats needed

It would be cool, but I don't think it is a priority.

One thing that could easily be done though, is have the players' names appear on the Filtered Games tab of the google sheet, next to the teams. Then with a Ctrl+F, we could easily check who played what without having to open games.

Substitutions require manual work to be done by the league organizers

Unfortunately, I'm pretty sure that any attempt to code and automate this would require more work than simply doing the manual substitutions.

Alts and multi-clan membership is a growing problem.

I think the current rules are fine and should not be changed.
-> a player needs to be in the clan he plays for at the start of the season
-> a player playing for Clan A on CL8 and Clan B on CL9 cannot play for Clan A again on CL10
That's it, let's not overthink this with complicated rules.

For an outsider, there is no way to judge if a player is really part of the team he represents during CL or if he's just a mercenary. The level of their account doesn't mean anything. We simply have to trust that the clan leaders will do the right thing and pick the right players.

Lack of a clear schedule
Clan league takes too long, and specifically is much slower in some divisions than others
Clan league is stalled by players taking vacations in excess of 40 days

I like the idea of scheduled games that was suggested by other people. As soon as the templates are chosen, a complete schedule of the league can be decided, tournament by tournament.
The clan leaders can then consider the dates of each tournament before they select their roster. If a player has exams in December and is likely to take a vacation, then his clan leader should field him for a tournament that'll start in January, and not one that'll start in December.
If despite this, a player doesn't join a created game in 3 days because he's on vacation, then he has to be replaced. (And if the clan organizers weren't notified beforehand, then his team gets a 1pt or a 2pt penalty.)

Templates

I don't think we should stay with the STV system for CL10. Volanco Island in, Battle Islands and French Brawl out... when you looked at the ratings those templates got, this result was just weird.
I'd rather use a more classic system. Perhaps once everyone ranks the templates, we could simply select them according to the median? Or according to the mean, after we ignore the smallest and largest ranks?

Also, I think we should make sure we don't play the same templates every season. Change is good.
For example, we could allow only one 3v3 template ma, one 2v2 template and two 1v1 templates maximum to return for CL10.
Or we could decide that a template cannot be used more than two CL seasons in a row.
Clan League 10 Improvements: 6/10/2017 13:33:19


master of desaster 
Level 66
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I am strongly against replaying games in which a player didn't manage to join in time. Every solution i saw here would mean extra work for the cl runners. There is NO reason why someone would be unable to join in time. If you can't play warlight, use a vacation.

Take the 2 seconds time and join the damn game. Clan leaders better don't gamble with players which are good but liabilities. If they decide to gamble, their own fault.
Clan League 10 Improvements: 6/10/2017 13:56:57


Waka 
Level 58
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by adding an incentive to all players staying in their clan. The most motivated to leave for another clan still can, and still can play CL, only they would have to be benched for a whole season, in order to be recorded in the roster, so they can be lined up the season after (in my suggestion).


Just had a short though about what you said here and if a player needs to be benched for 1 full season you would have to keep that player happy for another 6 months or so before they can even play for your clan.

Take me for example. I just left Blitz like most of the other 'active' players. Your suggestion would mean noone of us would be allowed to play in CL10 because we are on the roster of another clan. This is just outrageous if my opinion since this is the actually the 1st time i'll be switching clans since i joined Warlight almost 5 years ago by now. Played CL for Blitz since season 5 and have been in the line-up all of the seasons except the currently ongoing season since i'm busy with school.

Your way of thinking would mean i have to be 1 of the possibly 10 benched players for a clan on season 10 so i can play for them on season 11 which will start by februari (having a positive view on the speed of CL with that estimation). I really don't like the idea of that just because we as Blitz decided to basically split up and everyone is free to go where they want to go to.
Clan League 10 Improvements: 6/10/2017 14:39:34


rakleader 
Level 65
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I am strongly against replaying games in which a player didn't manage to join in time. Every solution i saw here would mean extra work for the cl runners. There is NO reason why someone would be unable to join in time. If you can't play warlight, use a vacation.

Take the 2 seconds time and join the damn game. Clan leaders better don't gamble with players which are good but liabilities. If they decide to gamble, their own fault.


I agree that there is no excuse for a player who doesn't join a game in time.
This season, some players didn't know about some of the rules, like the necessity to join their games as soon as their vacation ended. Or the fact that rather than be replaced with an AI, the game would be deleted.
But next season, I agree, there will be no excuse. And yes, it is only fair that the players who don't respect the rules and the teams that field those players get punished.

However when you don't replay the games, you do not only punish the player at fault, you also punish the other players. I'd like to avoid that.

Take the GG non-joins on 3v3 Deadman's Rome this season for example. Their games against MH, VS, BIA and VIW were deleted.
So on four different games, one player didn't join in time and that caused the other five players to lose their opportunity to play a competitive team game. (Which is what CL is all about in my opinion.) Sure, the other teams got the free wins, but I don't think they felt so great about it.

Also, these default wins could have impacted the promotion or the relegation, since not everyone got a free win against the best clan of the league. For example, SNinja could have suffered from the situation since our direct opponents for relegation, BIA and VIW, got 5 points they probably wouldn't have gotten without the non-joins.

I know this situation already exists with boots during the games, as they can help some teams and have an unfair impact on others. But while we cannot do anything about boots when the games already started, we can recreate the games with non-joins and make everyone happy. (Well, everyone except the CL runners I guess. :/)

That's why I think we should allow the games to be replayed, and only give a point penalty to the team of the player that didn't join. This way, only the guilty party gets punished.

Edited 6/10/2017 14:47:24
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