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Clan League 10 Improvements: 2017-06-10 20:03:27


TheRiverStyxie 
Level 61
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Your sober post made less sense than your drunken post :P
Clan League 10 Improvements: 2017-06-10 21:18:20


(deleted) 
Level 62
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Fuck sake.. I can't win sober or drunk..
Clan League 10 Improvements: 2017-06-11 20:17:40


SuperGamerz
Level 59
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Since most issues that are currently driving the bulk of clan league have been discussed in this thread I do have some ideas for making Divisions C, D1, and D2 more enjoyable

More rewards for making it to C

Right now if you make it to C the only prize you get is a chance to make it to B and a better seed for next CL's qualifiers, so if you work your butt off and get third that's not much of a prize imo. I don't like the idea of only A and B getting to decide which templates to use each clan league and would prefer that the lower clans get a say or an opportunity to get a say, so why not allow clans that qualified to C the previous clan league the ability to vote for templates as a prize for making that far and a way for the lower clans to get a say in what templates are used?

Make D1 and D2 less boring

I think the format for the seeding of D1 and D2 should make for more competitive divisions. Just like the top 2 clans from the Qs get to play in C, I think the clans that finish 3rd/4th should be put in D1 and 5th/6th in D2. Why? Because as it is you are creating extremely boring divisions that have only a couple clans fighting for 1st in those divisions.

I think

D1 			D2

ACME			FBG
Poon Squad		Olympus
CORP			German Warlords
Preußen Garde		Dutch [NL]
101st			HAWKS
Apprentice		DWF


is more interesting than what we currently have at least in one of the divisions.

This would also make incentives greater to get into D1 since they would be fighting for the higher seed next clan league and would have tougher competition to keep them busy while A, B, and C continue on.
Clan League 10 Improvements: 2017-06-12 09:15:17

Nemo
Level 65
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Alts and multi-clan membership is a growing problem.

I think best decision is a rule: no consecutive CL seasons for different clans or with different alts.

CL should strengthen clan system, and people running around through different clans are ruining it. The best example is Blitz. They have very good players, but after unsuccessful CL9 in league A, some players are leaving Blitz. So even though Blitz demotes, CL10 same player from Blitz will fight for MH or GG or any other A leagues clan? Then what is the point in promotion or relegation? It think for any player who participated in CL season, next season can be only in the same clan or in a new clan in qualification division.
Clan League 10 Improvements: 2017-06-12 10:17:40

Cluster 
Level 59
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That's way too harsh. If a Clan picks a player up and fields him for A then he's obviously good enough. No need for a explicit rule.
Clan League 10 Improvements: 2017-06-12 10:21:52


Onoma94
Level 61
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@Nemo: this is a bad idea, and you chose a bad example. Blitz isn't being left simply because of having unsuccesful season, it had long ongoing internal problems which culminated just lately. Your proposal would cause more harm than good, forcing people to stay in clan they aren't happy with. I'm not sure what does it actually solve, either. Also I believe there already is a similar rule, that prevents player from playig in clan X, then clan Y next season and clan X yet next one?

@SCG: Strongly agreed. I understand why Q2 would look like it did, but as it is now, stage 2 is like two Q2's squared, except completely irrelevant. This would give much better practice for the clans playing, putting against each other teams that are much closer in skill level.

Edited 6/12/2017 10:22:20
Clan League 10 Improvements: 2017-06-12 10:24:32

Rento 
Level 62
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Yeah, I think people are going waaay to far with those "bench a player for a season" rules. One season takes half a year, you can't forbid someone to play for that long for reasons over which they don't have full control. The current rule, that if you played last season for clan X, now you're playing for Y, you can't play for X again next season is sufficient.

@edit Onoma was faster... and I forgot to say, I like SCG's suggestions very much.

Edited 6/12/2017 10:28:48
Clan League 10 Improvements: 2017-06-14 01:49:24


Deadman 
Level 64
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We'll give people one last day to suggest improvements for CL10. We'll start discussing this thread among ourselves tomorrow.
Clan League 10 Improvements: 2017-06-14 07:19:42


Alexander the Great
Level 57
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Problem: More player level breakdown of stats needed

Solution: Development of a Clan League Player Score

The statistic that most people care about is player ranking and how a player ranks relative to every other player.

A simple dynamic formula can achieve an objective score:

((Sum of winning percentages of opponents for games won in clan league) – (Sum of the inverse winning percentage of games lost))/(Total number of games played)

That should effectively rank every player with very few if any ties, since players playing in multiple slots allow for sufficient percentage variation.
Clan League 10 Improvements: 2017-07-01 18:28:03


Onoma94
Level 61
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bump
Clan League 10 Improvements: 2017-07-10 08:44:50


Deadman 
Level 64
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We have gone over all suggestions on this thread. Anything which was actionable has been considered and we've come up with the first draft of changes for CL10.

Anything marked (Needs work)* on the CLOT, will will be given high priority. These solutions are conditional to the respective features being implemented in time for CL10.

For more detailed comments on issues not addressed on this post, please see - https://goo.gl/4C3oss

We will discuss all of these changes on a live stream @ https://goo.gl/AaXyxF


  • Problem : CL is too slow
    Solution : Start the games according to a fixed schedule. Games will be created without taking into account how many games the players already have. Everyone would know when their games will be allocated and clans are able to plan better.(Needs work)*

    Tentative schedule:
    Groups A/B
    1v1s : 1v1s are split up into two groups of 3 tournaments.
    1st group : 1st game on day 1
                2nd game on day 11
                3rd game on day 21
                4th game on day 31
                5th game on day 41
                6th game on day 51
                MID SEASON REGISTRATION on day 60 (Lasts 2 weeks)
    2nd group : 1st game on day 75
                2nd game on day 85
                3rd game on day 95
                4th game on day 105
                5th game on day 115
                6th game on day 125  
    
    3v3s and  : 1st game on day 1
    2v2s        2nd game on day 25
                3rd game on day 50
                MID SEASON REGISTRATION on day 60 (Lasts 2 weeks)
                4th game on day 75
                5th game on day 100
                6th game on day 125
    
    Group Q
    1v1s     :  1st game on day 1
                2nd game on day 11
                3rd game on day 21
                4th game on day 31
                5th game on day 41
                6th game on day 51
    
    3v3s and  : Game 1 and 2 on day 1
    2v2s        Game 3 and 4 on day 25
                Game 5 and 6 on day 50
    
    Group C/D1/D2 will follow a similar schedule(start date depends on when Q finishes)
    


  • Problem : Alts and multi-clan members
    Solution :
    • Every player has to register an account to be used in the Clan League(clans can do it on players' behalf as well). This account can't be changed in subsequent seasons unless they ask the organizers specifically (We will only allow changes if it doesn't appear that they are doing this just to circumvent this rule).
    • A player has to be in the clan whenever a game is assigned. If you aren't in the clan it's a loss. Clan managers will need to substitute players who have left their clan(if games haven't been allocated) (Needs work)*
    • There will be two registration periods for CL10. The first window will be at the start of the season. The second window will be at the midway point of the season(2 months in). It will last for a period of 2 weeks and gives clans a chance to replace players who have left.
    • The substitution limit will be increased to 10 per clan. There are 18 slots in a season. Clans should be able to guarantee some sort of stability, or be penalized for it.
    • If a player(who is in P tournaments) transfers from clan X to Y in the mid-season window, they can only represent clan Y in (3-P) tournaments.
    • All alts used in CL must be declared publicly.

  • Problem : Games being decided by non-joins
    Solution : We've decided to not make changes to the current system. If a player has gone missing and may not be able to join on time, a teammate can use their vacation to "save" them from a boot(similar to in-game). Any game which has a player on vacation is ignored.

  • Problem : Vacations
    Solution : Every player has a 30 day limit on vacations. If a player takes more than 30 days, they are awarded a loss on any game where they're on vacation. (Needs work)*

  • Problem : Notification issues
    Solution : There will be an announcement thread that has weekly updates on administrative items. If there is no activity on the thread on any given week, you should assume that we have nothing new to say.

  • Problem : Limited Slots - B teams
    Solution : No clan may field more than one lineup.

  • Problem : Template Voting - Don't use the STV system
    Solution : All voting mechanisms can be rigged if you know what to expect. The voting system will be hidden from clans until the votes are in. We will pick one of the systems randomly from a list(might use template panel for accountability) and resolve the votes based on that.

  • Problem : Make D1 and D2 less boring
    Solution : Clans that finish 3rd/4th will be put in D1 and 5th/6th in D2.


p.s - Please up-vote the post so it is not missed by others.

Edited 7/14/2017 00:25:21
Clan League 10 Improvements: 2017-07-10 09:00:50


krunx 
Level 63
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All in all, that sounds great. Especially I am enthusiastic about the fixed schedule.

I am not competly sure about:
Problem : Template Voting - Don't use the STV system
Solution : All voting mechanisms can be rigged if you know what to expect. The voting system will be hidden from clans until the votes are in. We will pick one of the systems randomly from a list(might use template panel for accountability) and resolve the votes based on that.


Through my eyes the votes depend on the voting system, but I would need to see, how different the voting systems are.

Edited 7/10/2017 09:39:38
Clan League 10 Improvements: 2017-07-10 14:31:46

Rento 
Level 62
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Oh wow, nice work with this suggestions spreadsheet. Very clear and informative.

That said, could you please elaborate on the template voting change? Why does it need to be changed? It was not listed as a problem in the opening post. I went through the thread again and only one person complained about the system.

All voting mechanisms can be rigged if you know what to expect.


Could you explain how exactly can you rig it? One clan can't just push the template they like, nor can they sabotage a template they don't like, STV doesn't allow that. Isn't that the point?

If you don't like STV, I'm sure people would come up with other ideas, if only this was listed as a problem earlier. I can already suggest the system used in Captains League. Each clan awards 1 point to six 1v1 templates of their choice (3 2v2 templates, 2 3v3 templates). Then you sum up the points and you get the results. How can you possibly rig that? You can't give more than 1 point nor less than 0, so you can't push your favourite template nor block the disliked one.
Clan League 10 Improvements: 2017-07-10 17:06:53


Master Turtle 
Level 62
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+1 To voting like Captain's league (described in Rento's post)

except it needs to be done anonymously because some Captains were biased in their votes if they waited to vote last...
Clan League 10 Improvements: 2017-07-10 17:55:57


Math Wolf 
Level 64
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I'm quite disappointed that the qualifiers remain two-stage and have not been replaced by a single big qualifier pool with a fixed schedule. :-(

Other than that, looks fine.
Clan League 10 Improvements: 2017-07-10 18:50:42


Benoît 
Level 64
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Agreed with MT, voting anonymously is better so that people can't influence each other and last one to vote actually have the impression that his vote is worth something.
Clan League 10 Improvements: 2017-07-13 08:43:30

Nemo
Level 65
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I think I dont understand:

"Every player has to register an account to be used in the Clan League(clans can do it on players' behalf as well). This account can't be changed in subsequent seasons unless they ask the organizers specifically (We will only allow changes if it doesn't appear that they are doing this just to circumvent this rule)."

Circumvent which rule?

"If a player(who is in P tournaments) transfers from clan X to Y in the mid-season window, they can only represent clan Y in (3-P) tournaments."

What "P" and "3-P"? Is it possible that the same player after mid-season transfer can play for other clan in the same CL season and even the same CL division? Does the player continue his previous games for old clan while starting new for new clan?
Clan League 10 Improvements: 2017-07-13 13:30:07


dry-clean-only 
Level 63
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"Every player has to register an account to be used in the Clan League(clans can do it on players' behalf as well). This account can't be changed in subsequent seasons unless they ask the organizers specifically (We will only allow changes if it doesn't appear that they are doing this just to circumvent this rule)."

- This wont stop people jumping around clans (i.e. in the Blitz case, relegating and staying in
the division with another clan). Anyone can leave a clan at any point to go play for another clan for Clan league though I guess forcing them to stay in that clan will stop people just chucking in alts into lower divisions.

- I do hope however that this wont be deliberately used to stop players who have moved on from lower ranked clans from competing with an alt left in that clan as their registered account, without later penalising them by not allowing them to switch their registered account to their main account if they no longer want to represent their old clan. What would the stance be on that ??

^This would be especially bad for people that have outgrown their clan but are not yet at the standard needed to compete in their new clan. This rule could be used badly to stop such people competing in clan league at all.

Edited 7/13/2017 13:31:04
Clan League 10 Improvements: 2017-07-13 15:46:54


Norman 
Level 59
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Quite an interesting read in the google document, seems all reasonable.

As for the rule "Every player has to register [...]" the problem I see is that some players are in multiple clans and kinda get "automatically" added to the lineup. This happened me this season with an M'Hunters player whom I used to fill our lineup to the maximum amount and after looking at the spreadsheet I found that he was in 3 different clan lineups with some of his alts. As far as I know he didn't play a single game for any clan though, just like me the other clan managers just added him to the lineup.
Clan League 10 Improvements: 2017-07-13 16:41:01


Beren Erchamion 
Level 64
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@Norman, that shouldn't have been allowed. Could you PM me and Master of the Dead more details about this?
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