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WarLight in Unity Alpha now available: 11/6/2017 04:41:51


TBest 
Level 60
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Speaking of Notifications,

Instead of sending emails, I would rather get a WL mail for a bunch of things. I am thinking Clan Invites, Tournaments Ending and other similar non-immediate notifications. (as in, not related to a ongoing game with boot :P )
WarLight in Unity Alpha now available: 11/7/2017 20:31:34


ViralGoat 
Level 60
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Fizzer, in the attack phase, when you click from one of your own territory to attack another, then click cancel. That sound is very annoying to me - high pitch or something. Could you change it to something more "calm"?

It's the same sound when clicking on the Players and Orders tab, or clicking on any order, and moving the order up/down

Edited 11/7/2017 20:32:45
WarLight in Unity Alpha now available: 11/7/2017 23:51:31


BlackBart 
Level 64
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The latest version of the Unity game is making my antivirus nervous. It also does funny things.
Norton - "Warlight.exe is not safe and has been removed."

Edited 11/7/2017 23:54:45
WarLight in Unity Alpha now available: 11/8/2017 06:23:27


Gus squared
Level 61
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On mobile, when chatting, team or public, the spellcheck no longer works for me. It used to work, including the bar allowing choice of word to insert/complete, but since the two updates where first text went white in white, and then the fix, my phone no longer displays the dictionary options.

I'm on a Samsung J7 running Android.
WarLight in Unity Alpha now available: 11/8/2017 08:13:02


DanWL 
Level 63
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^same on iOS using 5s - this bug has always been present just forgot to report it.
WarLight in Unity Alpha now available: 11/8/2017 20:29:37


Nogals
Level 58
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Fizzer can you consider making the public and team chat more distinct. I often post on the wrong chat as they look very similar. I don't know if anyone else experienced this problem since a lot of the people I've spoken to only use unity for QM and not team games.
WarLight in Unity Alpha now available: 11/8/2017 21:00:09


ViralGoat 
Level 60
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The button could say 'send team message' and 'send public message' depending on what tab the user is on
WarLight in Unity Alpha now available: 11/8/2017 21:32:04

Oilspotter 
Level 61
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PLEASE PLEASE change the default back to team chat. This was one of the reasons I stopped using the unity client, I kept giving games away. Now flash is finally in it's death throes I am back to the unity client, and just did it AGAIN. Please make TEAM chat the default!!! Pretty Please?
WarLight in Unity Alpha now available: 11/8/2017 21:35:26


Nogals
Level 58
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yeah I spoke to people and its apparently very common even among some of the best players in warlight
https://www.warlight.net/MultiPlayer?GameID=14357370
WarLight in Unity Alpha now available: 11/8/2017 22:24:15


DanWL 
Level 63
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Can the Private Chat button be in a more obvious place? I've tried to search for it several times and barely noticed it. Any chance of it floating to the left of private chat messages instead of the far right of the chat box?
WarLight in Unity Alpha now available: 11/9/2017 03:28:54


ViralGoat 
Level 60
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I also agree that team chat should be selected by default when clicking "chat" in a team game. 90% of the chat will happen to the team, and maybe the "GG", less than 10% of the time, will be in the public chat
WarLight in Unity Alpha now available: 11/9/2017 09:10:02


Gus squared
Level 61
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Like other posters I regularly have problems with public vs team chat. Regularly, especially in realtime games when I am in a hurry, I post messages to teammates to public chat.

A while back an update changed the colors of the public and team chats to blue and green, which helps some. But in realtime games I am still often rushed and make errors.

Oilspotter's idea, seconded by ViralGoat, of setting the default to team chat would be a great solution. It would be great if you made this change.

I am referring to the mobile Unity app.

Edited 11/9/2017 09:13:54
WarLight in Unity Alpha now available: 11/13/2017 15:05:03


linberson 
Level 63
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Suggestions

"Play alone or with friends" => "Play on your own or with friends"




Questions

a) Why do maps get redownloaded all the time?
It feels like this happens every second time I open a game.

b) Why is Unity so ressource hungry? And is there a way to optimize this?
I just installed it on a new machine and it simply goes crazy on CPU even if nothing is happening, thus turning on the fan. Quite annoying.




bugs

If you login with another acc you still get that first accounts games at first sight and need to refresh inorder to get your second accounts games.
It used also to be like this if you go back from a game that you get 1st acc games again, I havent retried this.

Edited 11/13/2017 15:05:23
WarLight in Unity Alpha now available: 11/13/2017 17:57:49


DanWL 
Level 63
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^you could go into the settings and reduce the target FPS from 60 (default) to 30 to reduce CPU usage. To futher decrease CPU, you could upgrade your device's CPU and GPU.
WarLight in Unity Alpha now available: 11/13/2017 18:13:32


master of desaster 
Level 66
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On mobile the browser is absolutely unusable. I need 3 clicks to reach my multiplayer games, i can't zoom out on the dashboard which makes me scroll down every old blog post and highlighted forum thread. The app brings many cool new features, but the browser is a huge downgrade.
WarLight in Unity Alpha now available: 11/13/2017 20:10:28


Erllandur 
Level 56
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Hey Fizzer,
congratulations to the (as far as i can see till now) succesfull launch of warzone.
The interface looks realy awesome and i cant wait for the day i have time to test the tons of mods you implemented ;)

Any breakthrough at the point of "dislocated" territories? I have seen a few in the games i play at this time :/
Last time you suspected different layers in unity because 1 layer can only involve a limited number of objekts (territories).
This dislocations make map-making realy dificult atm :(

greetings
Sverdsønn


PS:
Could it be possible to implement a "show community levels on this map" option where you can exame the map details?

Edited 11/13/2017 20:16:07
WarLight in Unity Alpha now available: 11/13/2017 21:35:19


Krzysztof 
Level 67
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i see that switching unity -> flash -> unity resets at least part of unity settings (framerate/music)
WarLight in Unity Alpha now available: 11/13/2017 21:55:10

Fizzer 
Level 64

Warzone Creator
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setting the default to team chat would be a great solution. It would be great if you made this change.

This is now done in the final release! Thanks for the suggestion.

Why do maps get redownloaded all the time?

The unity app doesn't cache maps in the same way that the old app did, so you may see some re-downloading. Sorry about that, I hope to fix this in the future.

I just installed it on a new machine and it simply goes crazy on CPU even if nothing is happening

Hmm, that shouldn't happen. If you go to Settings and reduce the target framerate, does that help?

If you login with another acc you still get that first accounts games at first sight and need to refresh inorder to get your second accounts games.

This should be fixed now.

Any breakthrough at the point of "dislocated" territories? I have seen a few in the games i play at this time :/
Last time you suspected different layers in unity

There's a feature coming in a new version of Unity that will allow me to solve this. So there's hope for this getting fixed in the future.

i see that switching unity -> flash -> unity resets at least part of unity settings (framerate/music)

It shouldn't. But I have seen an issue before where the WebGL version loses its settings on every refresh, so maybe that's what you're running into. Every time I've seen this, restarting the browser fixed the problem. Can you try re-starting your browser?
WarLight in Unity Alpha now available: 11/13/2017 22:04:28


TBest 
Level 60
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"I just installed it on a new machine and it simply goes crazy on CPU even if nothing is happening"

"Hmm, that shouldn't happen. If you go to Settings and reduce the target framerate, does that help?"

Having just tried the browser version on two alts, I will say that setting target framerate down is a must. Best is just silly,as it seems browsers gets laggy then, max should be 60. Through, unless you watch turn 30 is fine. Myself I use 30.

I think you should change the standard to 60 fps at least Fizzer. Having it at 'Best' when you open it seems to do more harm then good.

EDIT: also, I think the toast for achievements and points should stay up ~4 seconds longer at least. Defently when you get many at one time, they go away to quick

Edited 11/13/2017 22:07:54
WarLight in Unity Alpha now available: 11/13/2017 22:14:28

Fizzer 
Level 64

Warzone Creator
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Having just tried the browser version on two alts, I will say that setting target framerate down is a must. Best is just silly,as it seems browsers gets laggy then, max should be 60. Through, unless you watch turn 30 is fine. Myself I use 30.

On iOS and Android, it defaults to 30. In the standalone versions, it defaults to 60. On WebGL it defaults to best based on Unity's recommendation, this is what they say about it:

On WebGL the default value lets the browser choose the frame rate to match its render loop timing which generally produces the smoothest results.

https://docs.unity3d.com/ScriptReference/Application-targetFrameRate.html
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