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WarLight in Unity Alpha now available: 11/13/2017 23:18:16


TheRiverStyxie 
Level 61
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@Fizzy, is there a way on the unity client to not auto zoom when watching/skipping turns in the history? I don't want it to zoom, I want to watch the whole map. In the browser version it doesn't auto zoom, but in the client it seems to. Any setting available to switch this off?
WarLight in Unity Alpha now available: 11/14/2017 00:01:40

General Phu B'Arre
Level 50
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This sucks! WarLight is not a shoot'em up, fancy graphics game. I can see no worthwhile changes!
WarLight in Unity Alpha now available: 11/14/2017 04:06:21

Chris deeeep 
Level 57
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BENCH TEST BENCH TEST BENCH TEST BENCH TEST!!!!!!

Fizer, come on man. How do you release this UI heavy game interface without testing it first? I feel like you have dragged me back to the 1990's gaming experience in both speed and graphics quality.

Plus you failed to fix the overlay problem during "show all" moves mode. AND now I can no longer click a territory to see how many armies are left.

This new UI is a complete flop. If I didn't have several games that I am borderline winning I would quit right now. As it stands, I plan to stop playing as those games end unless conditions improve...
WarLight in Unity Alpha now available: 11/14/2017 04:09:36


l4v.r0v 
Level 59
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Sorry if it's been asked before, but are we/will we be able to use the Bank Duration and Bank Percentage settings when creating games? I can't find them, only initial banked time.
WarLight in Unity Alpha now available: 11/14/2017 04:11:17


AbsolutelyEthan 
Level 63
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Will there still be alpha/beta testing for members?
WarLight in Unity Alpha now available: 11/14/2017 14:49:45


Sephiroth
Level 61
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I have a riddle for you guys: guess what the fuck is going on in these 2 pictures.
Hint: on the second game, there was no player with that green colour (and the game wasn't finished at that point)!

Also, the spinner popping out every 2 minutes, making you watch 30 seconds of video and saying only at the end "ooooops you're not eligible to spin ;)" sounds like scam.

Fizzer every day you find new ways to disappoint, that's impressive!


WarLight in Unity Alpha now available: 11/14/2017 14:58:23


Sephiroth
Level 61
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Also, the "rating" on Quickmatch is just +10 every win, no matter who you win against.
That's not a rating system, that's a counter. At this point, you might as well have "# of victories" as rating - but of course this is not indicative of skill level at all
- downvoted post by Sephiroth
WarLight in Unity Alpha now available: 11/14/2017 15:22:58

TheUberElite
Level 42
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"Also, the "rating" on Quickmatch is just +10 every win, no matter who you win against.
That's not a rating system, that's a counter. At this point, you might as well have "# of victories" as rating - but of course this is not indicative of skill level at all"

Not true, the rating system is more complicated than that.

He stated on stream that each win is +10, each loss -5, until 400, then each win is +10, and loss is -10.

But even that's clearly not accurate if you look at the rankings he's posted on the forums.

Here's a chunk of players near the bottom of the rankings that Fizzer posted.

Mr. Secretary | 107 | 28
Алексей | 105 | 12
Word Walker | 104 | 28
yummytho | 102 | 16
Space Patrol | 97 | 21
Gus squared | 95 | 13
Love Like Dragons | 90 | 11
dabo1 | 86 | 42
schwarz | 86 | 13
almosttricky | 85 | 11

Almosttricky has 11 wins,

110-85=25/5=5

He's gone 11-5, simple.

schwarz however, 13 wins= 130
130-86=44
44/5=~9

He's probably gone 13-9, but he doesn't have the expected rating for someone who went 13-9, that'd be 85, not 86.

Same idea applies for dabo1.

dabo1 | 86 | 42

He's probably 42-67, but again his rating isn't divisible by 5 so something else is at play.

There's some other factors involved beyond what Fizzer listed.

Edited 11/14/2017 15:24:39
WarLight in Unity Alpha now available: 11/14/2017 15:28:57


ViralGoat 
Level 60
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I can't see the pictures Sepiroth
WarLight in Unity Alpha now available: 11/14/2017 15:53:57


Timinator • apex 
Level 67
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then go ahead and explain my QM-rating of 549,26
WarLight in Unity Alpha now available: 11/14/2017 16:14:29


AbsolutelyEthan 
Level 63
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Someone’s mad.
- downvoted post by Sephiroth
WarLight in Unity Alpha now available: 11/14/2017 16:22:53


AbsolutelyEthan 
Level 63
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It's not that bad, my dude. Definitely not worth freaking out over.
WarLight in Unity Alpha now available: 11/14/2017 23:27:10


Cursona 
Level 59
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It's funny watching everybody freak out over a FREE game. Most of the people who are complaining aren't even members. It's really not that bad. There are 20 dollar games on Steam that aren't even playable and haven't been in years. Stop being a bunch of kids.
WarLight in Unity Alpha now available: 11/15/2017 02:01:48


Weatherman900 {TJC}
Level 57
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At this stage i still prefer to run the game in flash mode, runs faster and is easier to get to everything. Good to see the improvements though
WarLight in Unity Alpha now available: 11/16/2017 18:38:25


linberson 
Level 63
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Is there an overview of possible shortcuts?
WarLight in Unity Alpha now available: 11/16/2017 18:43:41


Muli 
Level 64
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WarLight in Unity Alpha now available: 11/16/2017 18:50:59


linberson 
Level 63
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thx
WarLight in Unity Alpha now available: 11/20/2017 07:44:25


Star-Lord
Level 60
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sorry TL,DR on two topics:

- troops lost
I am missing the information on how many troops you loose with an attack. Yes, I see how many are required to capture the territory but don't know how much enemy is loosing.

- hyperlinks
URL in chats. It seems that with Unity, there is no hyperlinking anymore, not even copy/paste. How to share invites?


Lastly on the new GUI, I am OK with it, there are pro's and con's, it looks a bit flashier but no real issue with it
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