I have to agree with folks discussing a tendency towards frustration with ‘World War 2320’. I’m at the bottom of the Experience Totem Pole (Level 2) and seeing a Boss for the first time has left me feeling it will be nearly impossible to beat. Which means ALL of the Preview Levels beyond World War 2320 are out of my reach.
I was able to figure out early on the tactic I've seen referred to as ‘kiting’. But, the Boss was actually gaining strength/armies? So, now I have to blunder around trying to figure out that curiosity.
I can see that the level is beatable...by folks with experience levels of 40+, 50+. So.....How long does it take to reach a 50+ experience level? Months? Years? No, I’m not likely to make that kind of Time Investment.
I do like the idea of 3 out of 4 or, 4 out of 5 (level) successes before moving on to a next higher 'block' of levels. That would allow me to temporarily skip the most difficult one while still gaining experience during other higher levels. As it is now, any new map or new exposure to other game characteristics will be out of reach for me indefinitely.
I agree with Lord Blackdeath re: World War 2320: "It's way too hard, way too soon."
Update 3.14: New single player levels, etc.: 2016-05-23 14:07:35
I agree with World War 2320 being really difficult too early. It's the only level I haven't completed first time around thus far (and I only have 9 left to try) and it should definitely at least come with a hint about how the boss works and what a good way to beat it is. The other levels are good from what I've seen so far, but would be interesting to see how less strategically minded players feel about it.
Update 3.14: New single player levels, etc.: 2016-05-23 14:50:06
haven't reached ww2320 yet, but maybe it'll make sense to have a few levels with light fog where you show the importance of breaking your opponents source of income instead of his immediate stack with a simpler scenario?
Update 3.14: New single player levels, etc.: 2016-05-23 16:09:28
I do not think that it was so high-rated as other maps.Also, sometimes,it takes more time to finish a game at France LD than Turkey LD.It is Real-Time game,we want to finish it fast.
Update 3.14: New single player levels, etc.: 2016-05-23 17:05:37
Honestly, I do find the prices of the new colors to be ridiculous. If they were priced more like $1 each, he would definitely have a lot more purchasers. Even $2 or $3 would be nice. $15 and basically $100 for a color is far on the right of the profit parabola, and the lower prices would increase profits. Also, Fizzer, if by some chance you read this and make it this far, make Viridian available, please.
Update 3.14: New single player levels, etc.: 2016-05-23 18:49:41
@Shradtail2: I see the 100 dolar color more as a donation for which you get the color as thank you. I know of some kickstarter games where the high donators got an easteregg in the game.
Update 3.14: New single player levels, etc.: 2016-05-23 18:53:02
-Fizzer is on life support -Fizzer needs money , like badly -Fizzer has a bad taste for templates -Fizzer supports lottos now , (ME SR on RT ladder) -Fizzer no longer has economic knowledge or demand and supply. -Fizzer hates coins -Fizzer removed zooming in -Fizer neglects mobile players
Update 3.14: New single player levels, etc.: 2016-05-23 19:38:05
We now have new beautiful colours for a little or a little more dollars available. How about some new sounds with the new update: A "Hurrah" for 20 and a "Banzai!" for 100 bucks on every move the player does! Intimidating!