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What statistics would you like to see?: 9/18/2020 07:46:19


SubLunar Unit 
Level 60
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@JK_3

Such statistic exists. It's part of the new statistics advancement.
What statistics would you like to see?: 9/18/2020 07:46:43


JK_3 
Level 63
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oh cool, I havent unlocked those yet, so I dont really know whats in them.....
What statistics would you like to see?: 9/18/2020 20:33:15


DeVine
Level 38
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Armies needed to finish level
What statistics would you like to see?: 9/19/2020 08:13:55


SubLunar Unit 
Level 60
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There is a (?) button. It'll tell you what's on sale.
What statistics would you like to see?: 9/19/2020 18:41:06


krinid 
Level 62
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This Statistic is good, but should be the 3rd level of stats upgrade (and not the 4th level like it is now):
"Reveals how many armies are visible on unconquered territories on the map."

Because this one should be in the 4th:
"Reveals how many armies are present on all unconquered territories on the map whether they are visible or not."

Total # armies on the map shouldn't be a secret. Knowing whether you're dealing with a 5M map (Huruey), 6B map (Feldmere), 140B map (Scandinavia), 420B map (Australia) or 270T map (United States) should be available information. Fog busters are still required to show you what's where on the map, but the # of armies you need to be prepared to generate to clear the level is good to set expectations.

Also another stat that would be useful to see is # Armies captured. Because we now have # Armies earned & # Armies saved by JS, presumably the total is # Armies required to clear the level (with a small gap to account for # of Armies earned but not spent) but it's a useful piece of info - and since we're adding Stats, would be nice to have it.
What statistics would you like to see?: 9/20/2020 22:17:52


l4v.r0v 
Level 59
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Since "armies remaining on all unconquered territories" is already an unlockable stat, how about having a stat at the same level that just tells you estimated time remaining to complete the level (based purely on total Army Camp output)?

Saves a small calculation, doesn't give away more data, and is roughly what people will do with the first stat anyway.
What statistics would you like to see?: 9/21/2020 05:21:57


Splat 
Level 64
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^ I agree in that there should be a time estimate stat. Though not too hard to do yourself, it can be very time consuming trying to manually calculate the time remaining to clear a level if you have many scattered unclaimed spaces, for example 50, with all of them having very different values. Even when not checking how the surface values are rounding or having to deal with some of them giving values in different numeric periods.

I also agree that the estimate could be based just on the Army Camps, though if you want go one step further, add the current army count in the calculation to get a live estimate.
What statistics would you like to see?: 9/21/2020 08:11:24


krinid 
Level 62
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While I agree such a stat (time left to clear level based only on army camps) is a good idea ... the problem is that it won't actually give us any useful information.

That said ... I'm in the middle of Triskelion so haven't seen the latest update so maybe something changed with the efficacy of army camps. But if not ... this stat would be interesting but effectively useless.

The reason is that army camps reflect <1% of the armies you generate to clear a level, and no one ever anywhere will rely solely on those to clear the level (in fact, it's impossible b/c you can't reject the armies from the caches). So basing clear time on it is meaningless. Your armies from caches, mercs and drafts will dwarf those army camps, so what you'll is something like:

Time to clear level using only armies from army camps: 400 days

When in reality, it would only take you 4 more days.
What statistics would you like to see?: 9/21/2020 15:02:55


Splat 
Level 64
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Which is why I think the current army count should be included in the calculation, so you get a live estimate.

Instead of just:
Time Remaining = Total Armies Remaining/Army Income

It could be:
Time Remaining = (Total Armies Remaining-Current Army Count)/Army Income

For example:
You have 700M armies to defeat, you have 100M banked, and your income is 20k/second.

That would be TR=(700M-100M)/20k, with TR=30,000 or 8hrs 20min until you finish the level. However, if you were to then collect a draft pool worth 24M, that would make the equation (700M-124M)/20k, giving you TR=28,800, thus, in real-time, you would see the time remaining drop by 20min.
What statistics would you like to see?: 9/22/2020 03:29:15


krinid 
Level 62
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You're right, even if it's a meaningless stat in of itself in that no one will ever finish a level purely on army camps alone (it'd take months, some levels probably longer than an entire year), it does have value if only to compare as the number drops with each draft or merc purchase.

Would also be nice to see these stats:

  • When observing a territory - Amount of time required to generate enough armies to capture this territory (same idea, using only army camps, how long you need to wait to capture this territory); I find myself doing this when faced with a decision such as: do I just wait, do I buy mercs, do I capture territories in another area of the map first, do I use a power up here?
  • When observing a bonus - Total # of armies visible within the bonus
  • When observing a bonus - With ^^the above stat, now can ask: Amount of time required to generate enough armies to capture this entire bonus (ignore Joint Strike bonus, b/c there's no guarantee the player will capture effectively enough to reap those benefits)


Stats level 2 & level 3 are fairly sparse still compared to level 1 & 4, so perhaps put them in those groups.
What statistics would you like to see?: 9/22/2020 06:36:51


Splat 
Level 64
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I think there should also be one to show the time until you can conquer the weakest territory you can reach, which is the same as having for each individual space, but the difference is the time remaining for the weakest space, as well as the whole map, would either be in the army breakdown with elapsed time stat, or preferably on the main screen, either in the stat box in the top-right corner with the box extended to fit them, or under it.
What statistics would you like to see?: 9/22/2020 14:35:13


krinid 
Level 62
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Where do these stats show? I can't see them anywhere.

- Level 4 -
Reveals stats about each level: How many times you've played it, won it, what powers you've earned from it, how much AP you've earned from it.

Reveals how many armies are visible on unconquered territories on the map.
What statistics would you like to see?: 9/22/2020 16:45:57


Splat 
Level 64
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On the level select screen.
What statistics would you like to see?: 9/22/2020 17:32:46


krinid 
Level 62
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That's what I expected ... but I don't see it there. Here, right?

What statistics would you like to see?: 9/22/2020 20:06:14


Splat 
Level 64
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You have level 4 correct?

Right now I don't, I only have level 2, so I can't exactly help you yet. My guess is that there should be an extra tab or '?' icon to show the detailed stat page.
What statistics would you like to see?: 9/22/2020 20:52:27


Muli 
Level 64
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What statistics would you like to see?: 9/23/2020 02:49:31


krinid 
Level 62
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Thanks Muli ... I was looking on the level select page. Didn't even think to look at the AP Advancement page. lol

Pretty cool that it tells you the powerups you collected on the level. Would be even cooler though if it told you which powerups were still left on the map! Which isn't a spoiler, b/c you already played the map to reveal them.
What statistics would you like to see?: 9/23/2020 04:19:30


krinid 
Level 62
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Some other stats that I'd like to see is Money per second from territories & Money per second from bonuses. They are currently only showed in amount earned by each category.

So display it something like this:

Money Stats
Money:₩135.8432M
Money per second:₩58.0979K
_____Money per second from territories: 38.0979K
_____Money per second from bonuses: 20.0000K
Total money earned:₩3.2421B
Total money from territories:₩222.2866M
Total money from bonuses:₩1.7758B
Total money from selling ore:₩0
Total money from selling alloys:₩0
Total money from selling items:₩0
Total money from caches:₩1.2441B

This would help players know how much they fare to benefit from the Tech bonuses. Should they focus on Increase Taxes on Corporations to get Increase money received from all bonuses by 20%, or on Increase Taxes on the Rich to get Increase money received from all territories by 30%? Without knowing the breakdown, you don't know whether 20% of x or 30% of y will benefit you more.

Edited 9/23/2020 15:01:54
What statistics would you like to see?: 9/24/2020 18:37:56


William Duan 
Level 59
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more free statistics (without spending AP), of course
What statistics would you like to see?: 9/28/2020 22:24:31

dwaynerudd 
Level 60
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on the mine page, where it tells you the total ore per second you are earning: I would also like to see the ore per second a smelter uses. for instance, if the recipe calls for 457 ore per bar, and takes 10 seconds to smelt, it uses 45.7 ore per second.
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