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What statistics would you like to see?: 3/16/2021 17:28:12

Dr_Rob
Level 61
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I hand calculate (to determine what to smelt and craft, especially while idle) and thus would like to see:

1. How many hours can a smelter generate an alloy given current ore supply and rate of production by mines using currently enabled artifacts and purchased technologies? If ore production outpaces a single smelter's need, how many smelters can be sustained?

2a. How many hours can a crafter generate an item given current alloy and item supplies?
2b. How many smelters (alloys) and crafters (items) are required to sustain a crafter making a given item?

3. How long until enabled smelters and crafters complete production required to buy each visible technology?

Thank you!
What statistics would you like to see?: 3/16/2021 17:28:50


PK_3
Level 55
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i would like to be able to see how many chat messages i've send in clan chat
What statistics would you like to see?: 3/16/2021 17:32:40

Dr_Rob
Level 61
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For hospital upgrades, number of armies saved by the upgrade based upon the currently unconcerned territories to help understand the cost/value proposition - we can do the math based upon projected cost and availability of mercenaries.

Thank you.
What statistics would you like to see?: 3/17/2021 03:13:43


krinid 
Level 62
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Great job with MODIFIERS. I've complained a few times about the opacity of the WZ calculations ... and while I haven't gone through it extensively yet and will need to play a couple levels to get a feel for it, but it seems fantastic! Thanks for this.
What statistics would you like to see?: 3/17/2021 16:23:50


krinid 
Level 62
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Btw, following up on the topic of Hospitals and useful stats for them, I'm thinking something like this:



So it shows the minimum savings hospitals provide in the squares brackets by the Hospitals title.

And then each hospital shows the max savings it can provide in square brackets, if a capture is made within 4 territories of the hospital.

I suppose "max" isn't the right word b/c it's not totally accurate since technically you could have more than one hospital within 4 territories so both of their "near" reduction values would apply.

But it gives a good idea of what you can safely capture.

Edited 3/17/2021 16:25:13
What statistics would you like to see?: 3/17/2021 18:55:48

Phoenix
Level 25
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The "min savings" idea isn't new but I still support having this kind of statistics. Instead of the "max savings" - mainly because of its difficult semantics - I'd rather prefer to have some option to highlight all territories within this range of four. Similarly to the way bonuses are highlighted if clicked on the bonus reward. Sure, counting to four isn't that hard, but that would give a better feeling for the amount of territories (left) that are eligible for the double savings. Whether there is a button in the Army tab of on the hospital itself isn't that important to me (though, Army tab would be more convenient).
What statistics would you like to see?: 3/17/2021 21:21:49


krinid 
Level 62
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Just being realistic. Highlighting territories and showing their true cost (minus the "min savings") would be great ... but that's a fair bit of work = less likely to happen, whereas just displaying values like this is very easy and could be swept into an update with minimal effort = more likely to happen.
What statistics would you like to see?: 3/18/2021 07:36:03

Ben Olson
Level 24
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not a statistic, but I would love being able to mark at least one (preferably 2) territory, just to know where I wanted to go next (the 2nd would only be for future planning)
What statistics would you like to see?: 3/23/2021 10:08:44


JK_3 
Level 63
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+1 to krinids minimum value


+1 to Bens idea as well, especially since i only play once a day and rarely remember what i was planning on doing (probably best implemented as a new advancement, phase 2)

Edited 3/23/2021 10:09:07
What statistics would you like to see?: 3/23/2021 13:01:08

Phoenix
Level 25
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@krinid, @JK_3
There is no sum of hospital saving, but with the last update we got a "hospital savings preview" on every territory. Just select a territory you haven't conquered yet (either one you can't afford, or by using the Connections List of an already conquered neighbor) and you will see how many armies and which percentage is saved for this exact territory.

For me it reads on one territory far, far away from my hospitals:
"Your hospitals will save you ₳6.68M (14%)"
and near one of them it says:
"Your hospitals will save you ₳9.28M (11%)"
What else could we wish for.

Edit: the first number was taken right before my running hospital upgrade finished, but there still is a difference in the values of these territories. The far, far away savings is now at 7.48M. But you can still see that distance to hospitals change the values.

Edited 3/23/2021 13:04:34
What statistics would you like to see?: 3/26/2021 15:58:24


krinid 
Level 62
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@Phoenix

Yes, the new update for hospital savings isn't perfectly aligned to the request, but it's good enough and will do. It's super informative, and actually in some ways, it's better than the request which was to display the benefits of each hospital/etc, whereas this shows you the exact benefit that territory will receive, no need for adding sums/etc, just straight up information specific to that territory. I kind of wish it also displayed for captured territories as well though, as this would better permit to find the "min" value, ie: a territory not within 4 hops of any hospital, whereas now you have to find a capturable territory not within 4 hops of a hospital which limits where you can click to grab this info. But I get it, if this was displayed on captured territories, next people would ask, is that what the hospitals would save if I captured it now or the amount I saved when I actually captured it?

Similarly, the ability to inspect a capturable territory via click on a neighbouring captured territory, view Connections List, click territory = not what everyone is asking for but good enough to make do with.
What statistics would you like to see?: 3/26/2021 16:07:53


JK_3 
Level 63
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The minimum value would still be very useful, so you know what the max size of "free" territories is.

Its a quality of life features that saves nothing but a few clicks.
Same applies to the inspect territory system. Inspecting one via neighbouring terr is just tedious
What statistics would you like to see?: 3/27/2021 05:03:45


asdfgh
Level 24
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On the recipes window the cost, profit, and profit per sec are all based on if you are selling the ingredients instead of making the recipe. It would be nice to know the cost, profit, and profit per sec if you are buying the ingredients from the markets. I know this only affects items, but it would be useful.
What statistics would you like to see?: 3/27/2021 10:41:37


krinid 
Level 62
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On the recipes window the cost, profit, and profit per sec are all based on if you are selling the ingredients instead of making the recipe. It would be nice to know the cost, profit, and profit per sec if you are buying the ingredients from the markets. I know this only affects items, but it would be useful.


Those values are silly tbh. I've never found them useful in any way. There are useful values on the Recipe Stats page, which are: Can Make, In Progress & Techs Needed. And really it's just Techs Needed. The Cost/Profit/Profit per sec fields have potential but miss the point by comparing the cost of selling instead of buying the ingredients. This would only be useful if you had a surplus of the ingredients (rarely happens) and couldn't decide whether to sell them or to craft something with them. But in reality, we're buying ingredients to craft items to sell them and make money. So we still end up having to do math to ascertain best profit.

In fact some update seems to have broken recipes such that only a handful are even profitable at all. Ignoring early items, the list is: twine, glass, rivets, bolts, structs, boiling flasks, explosive bolts. That's it ... everything else like ceramics, diode, fuse, resistor, magnet, circuit, etc ... all of these require ingredients that are more expensive than their sale price. So crafting them only makes sense if you have a surplus of the ingredients (rarely happens) or you craft the ingredients themselves, which means you're both micromanaging the process and are probably better off just crafting something that makes a straight profit.

Random aside chuckle ... ceramics require Welding Rods to make. Not sure what universe this game takes place in where Welding Rods would be required to make Ceramics. lol.
- downvoted post by MaximusXGamer1
What statistics would you like to see?: 3/27/2021 11:03:38


JK_3 
Level 63
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And from all the stats in that window, the Currently Owned is still missing....
What statistics would you like to see?: 3/29/2021 06:10:40

tarwalit
Level 32
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I want to see 'Money for second from territories' and 'Money for second from bonuses' in Money Stats.

And stats for artifacts. I mean if I touch the '?' button of each artifact, for example, in case of Bonus Money Boost can see the additional money for sec if using it, and in case of Mercenary Discount can see the discounted cost if purchase all of them possible, etc.
What statistics would you like to see?: 3/30/2021 14:23:36


krinid 
Level 62
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@tarwalit

This wasn't an issue previously b/c each next level was exactly 2x the previous, but now there are cases where this isn't the case, so your request is necessary now b/c it's not obvious what an Upgrade will bring.

Just realized while writing this that you're talking about seeing the benefit that using the Artifact will bring. You can see this under 'Modifiers' under the Army camps tab if you have invested in Statistics.

Leaving what I wrote above b/c it is actually still required b/c new stats post Upgrade aren't explicitly known anymore.
What statistics would you like to see?: 3/30/2021 20:43:42

CouchPotato 
Level 62
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I like to see at the end of a game how many men where created and lost of the other player. Shows it for yourself but the the other players.
What statistics would you like to see?: 3/30/2021 20:45:13


JK_3 
Level 63
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I like to see at the end of a game how many men where created and lost of the other player. Shows it for yourself but the the other players.


Like in challenges, battles or WZC?

Edited 3/30/2021 20:55:32
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