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What statistics would you like to see?: 9/29/2020 13:44:32

dwaynerudd 
Level 60
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I have another: when you click on a territory where you don't have enough armies to conquer, it would be cool if it showed in the pop up how long it will take at your current army accrual rate to capture it.
What statistics would you like to see?: 9/29/2020 19:11:12


hukutka94
Level 35
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Really, you need a data on "how many hours you need to grind with army camps"? Like on final earth I have 3.2M mine, it will take 4 hours to wait with my two army camps, though, 20 minutes with grinding money and buying mercs... strange request if you ask me :DDD
What statistics would you like to see?: 9/30/2020 04:42:23


HEHEHEHA
Level 60
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yes please add history like WIIXAnd said
What statistics would you like to see?: 10/6/2020 03:24:09


Strangesmell
Level 58
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Main one would be if I click an upgrade what will the benefit be? Plus make it a two step process where I can review the information before just buying it because I clicked it. I am on mobile if that makes a difference.
What statistics would you like to see?: 10/10/2020 12:09:17

Dogman
Level 54
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Hi,
where/how do you see current stats as shown in the OP?
I play on a phone.
do I need to play on a browser? do I need to be a Member?
What statistics would you like to see?: 10/12/2020 01:55:37


(deleted) 
Level 61
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id like to see best time record
What statistics would you like to see?: 10/20/2020 23:37:42


Mondongo
Level 57
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Maybe you can show armies per second or ore p/s before take armie camp or mine (when we can see this territorie or bonus),
In this way, i can think when is better advance over him

Thinking a little more, will be a big help with "fog buster" power

Edited 10/20/2020 23:47:31
What statistics would you like to see?: 10/22/2020 10:40:30

Dj Storm
Level 59
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With the introduction of hospitals, I would like to see for a visible territory the number of armies that will be saved by hospitals+JS when conquering that territory; if instead of armies saved it shows armies lost ( = armies needed - armies saved ) it would be even better.
Also, the feature of capturing a territory in 2 steps. Many times I captured the wrong territory due to a misclick.
What statistics would you like to see?: 10/23/2020 16:37:20


K-Train 
Level 59
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It would be nice to toggle between seeing units based on how many are generated 1) per second, 2) per minute, 3) per hour. I know it's an easy enough calculation (3600 seconds per hour), but it would be convenient to have a better sense of how long I need to wait until I have enough to capture a given territory.

Perhaps this could happen in the upper right where you can currently mouse-over to see total armies generated.

Edited 10/23/2020 16:38:19
What statistics would you like to see?: 10/24/2020 12:29:29

Trolan
Level 60
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Perhaps time calculation how long it will take to get enough army with your current production to conquer terittory
What statistics would you like to see?: 10/27/2020 07:53:30


JK_3 
Level 63
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A search function to search visible territories/bonuses for items/buildings/caches:

If you lost a recipe that is hiding somewhere in 2000 fog busted terr on a map with 700 bonuses, you have to look forever and then do it all over again cause you missed it the first time...


A complete list of visible items on the map (including those already captured and those not captured yet) could be LVL 1 AP advancement, while the actual search function could be a LVL 2.
Dont make them too overpriced, like 75 to unlock, 50 to upgrade would be fair I think.
What statistics would you like to see?: 10/28/2020 02:21:03

PHF
Level 52
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ROI per hour on mine upgrades. Calculated based on ore sale prices.

Show additional units/ores gained for upgrades instead of the new total.
What statistics would you like to see?: 10/28/2020 03:46:58


krinid 
Level 62
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+1 on this from JK_3. I originally was thinking just the territory search (equivalent of hotkey "Y" in WZC games, for which the code is already present, just disable the player info part), but searching for recipes, etc, is a brilliant addition!
A search function to search visible territories/bonuses for items/buildings/caches:

If you lost a recipe that is hiding somewhere in 2000 fog busted terr on a map with 700 bonuses, you have to look forever and then do it all over again cause you missed it the first time...


A complete list of visible items on the map (including those already captured and those not captured yet) could be LVL 1 AP advancement, while the actual search function could be a LVL 2.
Dont make them too overpriced, like 75 to unlock, 50 to upgrade would be fair I think.


And +1 on this from K-Train, but add "per day/week" as well. I find myself doing *3600 & *3600*24 & 3600*24*7 calculations all the time.
It would be nice to toggle between seeing units based on how many are generated 1) per second, 2) per minute, 3) per hour. I know it's an easy enough calculation (3600 seconds per hour), but it would be convenient to have a better sense of how long I need to wait until I have enough to capture a given territory.

Perhaps this could happen in the upper right where you can currently mouse-over to see total armies generated.
What statistics would you like to see?: 11/12/2020 16:28:02

Jon
Level 20
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estimated time to finish - calculated by total defensive troops divided by troops/second (then converted into hours)

upgrade - take into account hospitals currently in use, subtract hospital value times remaining territories before calculating defensive troops, similarly joint strike bonus could be subtracted easily
What statistics would you like to see?: 11/13/2020 13:18:41

Sloki
Level 48
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That bases or mines have to be connected by a logistics chain and if its gets broken you get a penalty. Its not exactly statistics but might be interesting.

Edited 11/13/2020 13:25:00
What statistics would you like to see?: 11/13/2020 13:20:04


Hodop 
Level 62
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I would like to see the total profit for any item and how much total ore goes into it.
What statistics would you like to see?: 11/14/2020 15:47:06

Krulle 
Level 62
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One I encountered: when clicking a territory too expensive to conquer yet, the idle time it would need until I have enough troops. Currently I do approximations in my head, substract a bit for drafts, but I think this would be easy to implement.
What statistics would you like to see?: 11/19/2020 15:49:38


Utopian
Level 46
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It would be nice to be able to see the benefit gained from upgrading artifacts.
What statistics would you like to see?: 11/20/2020 16:42:40

GMontag 
Level 62
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It would be nice if on the smelter/crafter stats page we could toggle (or just list it as well) the profit on crafted items calculated with the buy price of the ingredients (i.e
from a market) instead of the sell price. Otherwise it's hard to know when it's worth it to buy ingredients rather than smelting them.
What statistics would you like to see?: 12/4/2020 19:31:33

Open Seat
Level 61
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Some stats that should be unlockable on a high level of stats:

1. Cost efficiency of upgrading hospitals, calculated as:
cost of upgrading / increase in armies saved

2. Cost efficiency of upgrading army camps, calculated as:
cost of upgrading / increase in armies per second

3. Cost efficiency of upgrading mines per resource, for each resource calculated as:
cost of upgrading / increase in resources per second

4. AP cost of the next (now unvisible) upgrade
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