I'm pretty sure nobody reads my stuff, so let me reiterate. Why should a majority of players wait on a few who can't/won't play consistently? I have yet to find another competition taken remotely seriously, that pauses for the people who need to dip out. Nobody is trying to "rush" the clan league, but there has to be a plan to limit the delays.
(Edit: For tracking vacations. Probably easiest to just have notes on who goes on vacation during clan league. Have a max number of those before they get penalized. If someone is listed as having a vacation 11 days apart, you know they are at least on 2 counts, you don't need to know when exactly they started/finished it this way. It doesn't hurt anyone if they break their vacation and then re-enter it early. Even with a limit on vacations to reduce the huge delays, its still less flexible than banked time.)
"Also, think about this? What's more enjoyable?
1- Players getting booted left and right?
2- Or players not getting booted?
#2 is obviously better!"Viking, this is overly simplistic and very, very incomplete. The whole point of either system is to avoid players booting, with different emphasis. It's ridiculous to imply otherwise.
Some of us have been explicitly attempting to keep a banking system effective for players with RL obstacles, not just the "rushing" players. I think most people might know in advance if they will be stuck without any form of internet for a month and a half. Barring an accident or an outage, of course. I'm not rewriting anything I wrote before in this thread.
Speaking of rhythm.
My games falls into 2 types:
1. Check over it a few times, and procrastinate
2. Check over it very frequently and actively analyze several times a day/turn.
^ In neither scenario do I have a "rhythm" that is disrupted by turns that can vary around 3 days. If anything, I would welcome the additional flexibility in the latter scenario, and my opponents wouldn't give a hoot. Perhaps other people are more regimented in their gameplay?
Here's a lost game that my opponents surrendered due to a boot.
https://www.warzone.com/MultiPlayer?GameID=19586320BST didn't commit in time, and was booted,
without being in vacation. My understanding of auto-commit is that he needed to input any orders to avoid being booted. Maybe he was up really late and fell asleep? Maybe he was waiting for a teammate's reply and forgot to check back? Maybe he was busy with work and
couldn't check back in time. Maybe he had an argument with someone and couldn't concentrate? Maybe he had a power outage? Doesn't matter, he didn't take a vacation in advance.
If this was a Clan League game, that would be 5 points and a couple of weeks decided by something minor,
not something vacation worthy. (I was losing.)
A banked time mode would have deducted some time, but not booted him. I don't know how that would work alongside auto-commit. I'd rather have turns that can consistently run an extra day, than a huge break that requires me to re-analyze the entire game.
I think "small" lapses like this are at least as important a case as the long-term vacationers, given that it can much more easily affect any of us.
Edited 10/3/2019 02:52:45