<< Back to Clans Forum   Search

Posts 21 - 40 of 611   <<Prev   1  2  3  ...  16  ...  30  31  Next >>   
Clan League 12 Official Thread: 10/1/2019 13:13:52


IRiseYouFall 
Level 61
Report
Vacations are like var. They ruin the game.

Plus, smoove taking 1 year to finish a game is not fun.

Cheers
Clan League 12 Official Thread: 10/1/2019 16:57:46

Menda
Level 63
Report
Polish Eagles will play

Primary contact: Lew https://www.warzone.com/Profile?p=9179805175

Secondary contact: Menda https://www.warzone.com/Profile?p=4089916281
Clan League 12 Official Thread: 10/1/2019 19:06:27


Master Cowboy 
Level 60
Report
"Did i miss an announcement about vacations not being honored? In the rules it clearly states they are. I'd love for that to change though; screw vacations in CL"

Read the white sheet above. The sheets rules are yet to be updated.
Clan League 12 Official Thread: 10/1/2019 19:15:01


rakleader 
Level 65
Report
SNinja shall win a second trophy.

Primary contact: max https://www.warzone.com/profile?p=7582497910
Second contact: rak https://www.warzone.com/Profile?p=8136895102
Clan League 12 Official Thread: 10/1/2019 19:46:05


Edge
Level 63
Report
Outlaws will play

Primary contact is Edge : https://www.warzone.com/Profile?p=7432342455
Second contact is Stales78 : https://www.warzone.com/Profile?p=7252844100
Clan League 12 Official Thread: 10/1/2019 23:57:48


tornado 
Level 64
Report
I do understand the concerns regarding CL taking forever, but I feel that's the nature of this game. I don't see why people are making a huge deal out of it. Sure, it's not always fun to have to wait for your opponent who goes on a 50-day vacation but it's not like you're waiting by the door? You can continue playing your other games in the meantime. I have multiple issues with the 'vacations not honored' rule, but if it's just me and nobody else has a problem, I guess I will just have to skip CL12.

1- People have lives outside of this game. They may need extended time away from the game every now and then for various reasons (e.g. there's a good chance I'm going to need a month-long vacation at some point).

2- It looks like regular boot time is changed to 4 days because of this. Why? Everybody is used to 3-day games. If the point is to speed up the games, I don't see how this change is helpful. If you're not on vacation, 3 days is plenty of time to take your turns. Banked time makes sense if vacations are not going to be honored, but people will be abusing this. All in all, I don't think these changes are going to make a huge difference in terms of the total time it takes for the season to come to an end.

3- I don't have an alt and I'd rather not create an alt account and have to maintain it. This does make sense if vacations are not going to be honored. But again, why not just keep vacations? Why do we have to complicate stuff?

Last question; who came up with these rules?
Clan League 12 Official Thread: 10/2/2019 03:41:34


Master Cowboy 
Level 60
Report
I would encourage reading this thread :
https://www.warzone.com/Forum/371375-clan-league-12-improvementsideas

I originally was just going to stick to a schedule with vacations honored and see how that fared, but the length of this past clan league (which isn't really even close to being over).

But the thing that really pushed me over was Beren's arguments against vacations, as well as him telling me "If autocommit was a thing when Deadman and I were running it, 100% we would not respect them"

I'm open to changing some rules if need be (which is why im starting this process early)

The 4 day thing was me thinking they deserve more cushion seeing as everything will be on a schedule. If that's such a big deal I'll go down to 3 days.

The alt thing is just optional, you can ignore it if you don't want to use it.
Clan League 12 Official Thread: 10/2/2019 04:12:35

FiveStarGeneral
Level 61
Report
So am I correct in saying that max vacation length is 4+15=19 days?

I don't see how 3->4 day boot time changes anything besides everyone playing 3d20h instead of 2d20h.

I'd like to note that the prolongation of the Cookies tournament (which is what is holding everything up) is mostly because smoove chained 5 vacations and subbed himself at the end of it. Imagine if he had subbed before chaining vacations...

Edited 10/2/2019 04:15:05
Clan League 12 Official Thread: 10/2/2019 04:23:53


Master Cowboy 
Level 60
Report
It has little to do with vacations and everything to do with the schedule, when players start having games stack up.
Clan League 12 Official Thread: 10/2/2019 11:13:43


Math Wolf 
Level 64
Report
Note: no vacations + banked boot + autocommit feature seems to work reasonably enough in Clan Cup so far with less banked time (5 days) and a 3 day boot.

Personally, I would have kept the 3 day boot and not change it to 4 days, and only add the banked time. 10-15 days is already plenty and combined with the stacking avoidance can make for a nice compact summary.

@Cowboy: You may want to double-check with Fizzer that no further updates are planned that may accidentally wipe the banked time!
Clan League 12 Official Thread: 10/2/2019 11:36:58

kicorse 
Level 62
Report
Tornado is right about this.

Long vacations are, at worst, a very minor irritant. If my opponents want to take a 40+ day vacation in CL, and one (I think two) did, that's none of my business.

Vacations-not-honoured makes the competition unplayable. I go places without internet access, both for work and leisure. Auto-commit solves nothing.
Clan League 12 Official Thread: 10/2/2019 11:49:25


Viking1007
Level 60
Report
Kicorse and tornado are both right.

Just like kicorse said, if they want to go on a 40 day vacation, its fine. It's life. People also have life.

I also go to places without internet access and need to vacations not to get booted in 50+ games.

When vacations arent honored, it ruins the experience whole. people getting booted left and right is good for the other clans, but no fun for their clan. Just like kicorse said, "autocommit solves nothing." And many players playing in Clan League have no memberships.

It doesnt make Clan League better and more fun.

(saying this even though ive never played in clan league lol)

Edited 10/2/2019 11:51:56
Clan League 12 Official Thread: 10/2/2019 12:20:37


alexclusive 
Level 65
Report
Regardless of the initial intention, vacations not honored would erase many players from our lineup, make Lynx (and other clans) weaker and damage the competition. This is not what we should want.
Clan League 12 Official Thread: 10/2/2019 12:23:21


IRiseYouFall 
Level 61
Report
vacations should not be honored. it would make the competition much better by eliminating all the stallers in lynx
Clan League 12 Official Thread: 10/2/2019 12:47:59


Edge
Level 63
Report
I do understand the problems, that could come with no vacations being honored, but i would give it a shot. You just need to find a good balance with the amount of banked boot time and how can you find it, if u never try it out?

As the last seasons have shown, it's not possible to honor vacations, if a season gets extended for an unnecessary amount of time, due to players taking multiple vacations or sometimes even chain vacations. Just look at season 11. How long do we still have to wait until the last game is finished? The waste majority of games are done for multiple months now and yet some games aren't decided, yet. That just kills the fun of the competition for everybody.

I don't think it's perfect to not honor vacations at all. I think the best would be if people simply aren't using vacations to save teammates or to adjust orders and ofc not using them to chain vacations to drag games for months. But the experience has shown that there will always be people doing exactly that, so the only other option to do is just not allowing vacations at all and using banked boot time instead.

See i think 10 days in a teamgame isn't really good. That's not even 2 weeks, so if someone is away for 2 weeks within the next months after the start of the season it's simply not possible for that player to play teamgames. I like the 15 days for 1v1 better, but i understand the problems. If u give a person 15 days on a team game, both team members as well as the opposing team could drag a game for 2 months. So i get why u want to reduce it for team games.

Also i think it's not perfect that in 1v1 f.ex. a new game starts after 10 days. I'm not sure how the final schedule will look like, but if u play multiple tournaments you just need to be unlucky and play a slow player in your first game and all of a sudden, you're going to get multiple games at once stacking each other potentially up to an amount that's not enjoyable to play.

The 4 day boot timer doesn't help in that regard either, so i think it might be better to reduce it to a normal 3 day boot time again, but lengthen the overall banked boot time for a few more days.

Still i do think the general approach of not honoring vacations is worth a try. The question of how to do it right, should be answered with mor eexperience on that matter. After seeing those last seasons and experiencing the problems firsthand, i just come to the conclusion that honoring vacations is going to be misused and/or slows down the entire league to an unhealthy amount of time, so i understand the reasoning of Cowboy to try a different approach.

Edit: I also think if someone is going on a vacation for 40+ days, it might be in the best interest of the league if that player would simply not play in that season at all. Either substitute him into a game after he's back or substitute him out of the remaining games a week or 2 before his vacation starts, but one player with a 40+ day vacation just slowers down everything and takes the fun from everyone. It's not my buisness. That's right, but if i'm the opponent and i witnessed it already a few times in CL, it's annoying as hell, since u don't want to play those games for half a year and want to finish them in a reasonable amount of time, especially if you're getting more and more games, because you're playing in multiple tournaments.

Edited 10/2/2019 12:57:00
Clan League 12 Official Thread: 10/2/2019 12:48:04


Farah♦ 
Level 61
Report
Vacations-not-honoured makes the competition unplayable. I go places without internet access, both for work and leisure. Auto-commit solves nothing.

Hence substitutions are a thing.
Clan League 12 Official Thread: 10/2/2019 13:04:41


krunx 
Level 63
Report
Whoever is wondering, where this mysterious white-sheet is:

It is a picture and does not show within the app!
Clan League 12 Official Thread: 10/2/2019 13:07:18


Farah♦ 
Level 61
Report
Here's a link to it for mobile users:

https://i.gyazo.com/479c093683581f7158f5db01e3da2666.png
Clan League 12 Official Thread: 10/2/2019 13:50:16


krunx 
Level 63
Report
I agree with Edge here and am one of the biggest fans of limiting down vacations.

Last season was a horror, as vacations prolonged the season extremely. This kills the fun and leaves a few tournaments with a lot of games while others have finished 3 months ago. In the best interest of all of us, we need to reduce the time a season takes drastically:

1) Promotion/Relegation - balance of the divisions:
The way it is right now, clans and clan line-ups change much faster than the season progresses. There are dead clans playing in div A/B when new good clans arise in Qs and C.

2) player-pressure:
As a season takes that long, a season means a lot. Just think of it, having much more seasons and being able to not try hard every single season, as you have the next to show what you can.

3) rosters/line-up
You missed the start of the CL in January? Bad luck, now you have to wait a year to play CL ...
... and there are more advantages!

And now let’s look, why people take vacations:

1) You are in a bad mood, as some games the opponent has the edge.
The opponent has an edge and you need time to think and turn the game around. In addition to this you are procrastinating, as you don’t want to lose and the pressure on you might be big. This especially affects team leaders and “stars” of their clans.
The simple truth is: 3 days are usually enough time to discuss moves and communicate with your teammates. You are skipping this game, as you feel bad looking at it.
And a lot of chained vacations start at this point! And we need to reduce that one’s! 10 days bad mood because of one game, which you might lose is enough.

2) You are away for a few days (<10 days):
Nice! You have banked time and don't even need to use a vacation, if you don't want to.

3) You are away for a long-time frame (> 10 days):
Even today you need to login once for 10 days. Thinking about the game you can even do without internet. But I would be even up to say:
In the rare cases of someone being not available for more than 10 days for good reason, contact the organizer and ask for permission, which he grants, if there is a good reason.

And let’s be real:
If a season takes 3 month (which should be the goal!) and you are away for 1,5 months, you might consider skipping that season!

Edited 10/2/2019 13:51:25
Clan League 12 Official Thread: 10/2/2019 14:33:20

kicorse 
Level 62
Report
>Vacations-not-honoured makes the competition unplayable. I go places without internet access, both for work and leisure. Auto-commit solves nothing.

Hence substitutions are a thing.


Last time I checked, you can't substitute in the middle of a game.

If a season takes 3 month (which should be the goal!) and you are away for 1,5 months, you might consider skipping that season!


So ban long vacations then. Make a rule that states that a >N day vacation (maybe N=30) equals a loss.

Plenty like me who have never taken more than two consecutive vacations will be unable to play under the proposed rule. In fact, anyone who thinks they might lack internet access for 3 days, at any point during CL, should not play CL. Is that really the intent?

EDIT: Apologies - missed the introduction of banked time. If it is enough banked time, that makes it more manageable. I still think that penalising the specific practice you are trying to prevent is better than not honouring vacations though.

Edited 10/2/2019 15:04:15
Posts 21 - 40 of 611   <<Prev   1  2  3  ...  16  ...  30  31  Next >>