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What statistics would you like to see?: 2020-12-09 17:13:12


K-Train 
Level 59
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Not sure if this has been mentioned yet, but...

A sum of how much ore is mined for all the mines combined. E.G. If I have three mines, one is 5 copper per second, another 3, another 2, somewhere it just says Copper = 10/sec

Especially when the color schemes are very similar (aluminum and silver) and there are so many mines, it would be nice to have the sums listed somewhere, maybe on the Ore tab.

Copper = 10/sec
Tin = 8.8/sec
Iron = 5/sec
Zinc = 2.1/sec
etc...
What statistics would you like to see?: 2020-12-09 17:16:51


Splat 
Level 64
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That's already a thing. At some point in the past, Fizzer added a statistics advancement in the AP menu. If you have level 2 of this advancement, there'll be a button at the top of the mines menu that gives you exactly what you just requested.
What statistics would you like to see?: 2020-12-10 18:00:47


Z 
Level 64
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It’d be cool to see resource consumption rate next to production rate.

For example, I could see that I am producing 32 iron/sec, but I am consuming 67 iron/sec.

Same for bars/items as well.
What statistics would you like to see?: 2020-12-10 21:42:26


K-Train 
Level 59
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Splat,

Gotcha. Sorry about that. I just got to the level 2 advancement and saw that. Boy, what a great idea! :)
What statistics would you like to see?: 2020-12-13 01:58:12


colossus
Level 36
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Exact amount instead of round to thousands or millions of
Army
Money
Ore
Etc.
What statistics would you like to see?: 2020-12-13 23:09:00


Jb
Level 57
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I like Z's idea a lot:


It’d be cool to see resource consumption rate next to production rate.

For example, I could see that I am producing 32 iron/sec, but I am consuming 67 iron/sec.

Same for bars/items as well.


Maybe as an addition to level 4 statistics (or a level 5), the same way "Stats" are shown on the smelters tab, but with the ore generation on the mines tab.
- downvoted post by Pulsey
What statistics would you like to see?: 2020-12-14 17:44:06


France
Level 53
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make hospitals more useful, I had gained a hospital, and learned it was pretty much useless cause it only extends 4 squares.
What statistics would you like to see?: 2020-12-14 17:45:40


Z 
Level 64
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Hospital affects whole map. It gives double bonus within 4 squares.

They are rather weak though.
What statistics would you like to see?: 2020-12-14 22:18:49


Timinator • apex 
Level 67
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i'd be cautious with such a statement.
What statistics would you like to see?: 2020-12-18 10:36:15


Brak😡 
Level 63
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Armies stats - Draft size / Conscription capacity - floating instant number of armies one shall get if the draft icon is clicked right in that moment)
What statistics would you like to see?: 2020-12-18 15:34:19

dwaynerudd 
Level 61
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I'm gonna have to go ahead and disagree on hospitals being useless. Depends on which level, but if you get them early and update early, they can make a long term difference. I'm on United States (USA!), just paid $400B for a hospital upgrade that will save me 30M armies per territory. the 30m seems pretty inconsequential on any individual territory (currently visible uncaptured territories range from 600m to 9b). However, I have 1,600 territories to go, so that 30m per territory savings will translate to almost 50b before I defeat the level. even when I adjust for the cannibalizing of joint strike savings, it's still over 30b armies saved.

To return to the subject of the thread, some stats comparing Hospital advancement savings to army camp upgrade savings would be cool. I'm also still holding out for a stat that adds up my cumulative savings across all hospitals.
What statistics would you like to see?: 2020-12-19 14:36:37


JK_3 
Level 63
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make hospitals more useful, I had gained a hospital, and learned it was pretty much useless cause it only extends 4 squares.
The first hospitals you get on a map have very minor savings, but as you get more and more hospitals, the total amount of armies saved increases drastically. And after the first 4 or so hospitals, they become actually worth upgrading as well.
What statistics would you like to see?: 2020-12-21 09:47:27

Fonzie
Level 60
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i would like to know rafflebot winners stat :D
What statistics would you like to see?: 2020-12-22 05:50:26


Master Jz 
Level 63
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It would be nice if on the smelter/crafter stats page we could toggle (or just list it as well) the profit on crafted items calculated with the buy price of the ingredients (i.e
from a market) instead of the sell price. Otherwise it's hard to know when it's worth it to buy ingredients rather than smelting them.

I second this, and I have a recommendation for an additional option to toggle. When an item has another item as an ingredient, the profit per second is deceptive because it doesn't account for the lost crafter time needed to craft the ingredients. I'd like to see the following equation as an option for that case:

Profit per second = (Item sell value - sell value of alloy ingredients - sell value of alloys used to craft items that are ingredients)/(time to craft the item + time to craft the items that are ingredients)
What statistics would you like to see?: 2020-12-22 17:50:15


Loxiiv 
Level 58
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number of people who blacklisted X user, visible on profile, able to be hidden through profile settings
What statistics would you like to see?: 2020-12-24 00:40:41

JT3 
Level 61
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It's not really a fit for statistics, but finding an ordered list of unfound artifacts on the board would be something I would like. They are a little hard to find, and finding the cheapest one takes some time.
What statistics would you like to see?: 2020-12-25 23:58:17


(deleted) 
Level 61
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I think fog busters are op and reveal to much fogged territory for how common they are. I think they shouldn't reveal as much and I think this would bind better with the challenge.

If it takes a level a month to complete, you sitting on fog busters with no use for them.

Same for other features.
What statistics would you like to see?: 2020-12-26 05:41:44


asdfgh
Level 25
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I would like to see Artifact stats that are used during a level, either live or at the end of levels. How many more armies were gained using Army Camp Boost or Army Cache Boost. Money saved using any of the Discount Artifacts. Extra Money earned with Ore/Alloy/Item Values. on and on and on.

The same for all the Techs upgrades as well.
What statistics would you like to see?: 2020-12-26 12:33:01


Math Wolf 
Level 64
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It's not really a fit for statistics, but finding an ordered list of unfound artifacts on the board would be something I would like. They are a little hard to find, and finding the cheapest one takes some time.

I'd like to second on this one.



An easy stat to add: in the smelter/crafter stats, it shows among other things the number you can create, the number ongoing and the number needed. It would be very helpful to have the number you currently own added as an additional column.
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