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What statistics would you like to see?: 12/27/2020 18:04:35


SubLunar Unit 
Level 60
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An easy stat to add: in the smelter/crafter stats, it shows among other things the number you can create, the number ongoing and the number needed. It would be very helpful to have the number you currently own added as an additional column.


+1
What statistics would you like to see?: 12/27/2020 18:05:12


JK_3 
Level 63
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An easy stat to add: in the smelter/crafter stats, it shows among other things the number you can create, the number ongoing and the number needed. It would be very helpful to have the number you currently own added as an additional column.



+1
What statistics would you like to see?: 12/29/2020 17:59:27

JT3 
Level 61
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Time remaining to craft/smelt an item.

Example. Boiling flask takes 3hrs 54 mins. I am 87% complete, and don't want to craft another one and waste rss. So I want to set an alarm on my phone to stop crafting boiling flasks.

Since I'm too lazy to do math sometimes, I'd spend AP to just tell me I have 31 minutes remaining until I have the last boiling flask I need.
What statistics would you like to see?: 12/29/2020 18:08:57


JK_3 
Level 63
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I would like something that indicates how much armies will be saved by hospitals if I click a territory. This number should only show for uncaptured territories.

It should go in the same menu/popup/infochart as the # of A needed to take the terr, how much M the terr produces per seconds and the connections buttons are in.
What statistics would you like to see?: 1/6/2021 07:39:21

Mathematician 
Level 62
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I want to know the number of fogged territories.

So I can use Fog Buster when there're exactly 150 fogged territories left, which feels good.
What statistics would you like to see?: 1/7/2021 05:47:37


asdfgh
Level 24
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Mathematician
I want to know the number of fogged territories..




Advancements -> Statistics -> Level 4
This gives you Level Stats
That shows:
Territories left: xxx
Visible unconquered territories: yyy

You can then subtract the two to get your answer
What statistics would you like to see?: 1/7/2021 17:03:44

Mathematician 
Level 62
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Ahh I see. The way it's worded made me think that it shows the total number of army on visible unconquered territories instead of the number of territories.

Can't we check the number of territories left by simply clicking "abort level" and then cancel it?
What statistics would you like to see?: 1/8/2021 12:52:19


(deleted) 
Level 61
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new trophy for winning a tourney from road to redemption.
trophy for defeating the player that beat you in tournament on road to redemption.
What statistics would you like to see?: 1/8/2021 13:54:07


Z 
Level 63
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Not a statistic, but I would love to be able to turn off the balloons for attacks in WZIB. I don’t need to be told every time that the attack will target 2 smelters, etc. the balloon gets in the way, especially on a phone screen.
What statistics would you like to see?: 1/8/2021 14:51:42

fndtn
Level 26
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For the "Recipe Stats":

Comparing numbers is easier when they are right aligned and adjusted so commas are directly above each other:

  1,23
 12,3
123
  1,23 K
 12,3  M
123    B
The headline of the "Cost" column is misleading and should be changed to reflect "Selling price of the ingredients needed to make"

The recipes should be sorted differently, at least as they are sorted in the Items/Alloys tab or, even better, all bars first then all items just as they are sorted in the smelters/crafters recipe change windows.

The "Techs need" column should include the products which techs need indirectly: To make X items you need Y bars and Z other items.

I need a column which shows how many products I have yet to produce ie [Techs need - In progress - Inventory]

The first 3 columns are mainly needed in the end game which is why I need a way to choose which columns to show.

As the game progresses more products become obsolete which is why I need a way to show/hide the recipes which techs don't need or a way to choose the recipes I want to see.
What statistics would you like to see?: 1/8/2021 15:16:52


JK_3 
Level 63
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Aligning numbers based on comma doesn't work, cause they have different "units" (k/M/B/etc). So if you really wanted to align it by comma to compare the values, you would need to reduce all the units to 1, by padding those numbers with trailing 0s.

                      1,23
                     12,3
                    123
                   1230
               12300000
           123000000000
What statistics would you like to see?: 1/14/2021 23:07:40

Alsadius
Level 42
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If you were to add Statistics 5, here's some things I would definitely like:

- When you click on a bonus, you can see how many armies it'd take to conquer the visible territories in that bonus. (Sort of like the Stats 4 bonus, but localized)
- At the top of the Hospitals section, show the total effect of all of them(ignoring local bonuses). Or maybe show this on unconquered territories, along with Joint Strike savings(if any).
- The stats of visible buildings that we haven't yet conquered - production, upgrade costs, and the like. (Especially for mines, I'd like to know what they produce)
- The number of various buildings on the map. It'd be quite useful to know if there's another army camp or hospital I could be hunting in the fog for.
- Some of the same cost efficiency numbers on upgrades that other people have mentioned.
- Info on all the recipes in the level, the same way Stats 4 gives info on all the techs.

That's a lot for one level, so maybe add a bit to Stats 2 or 3 to flesh them out a bit, and give players who've invested in stats a bit of a perk.

Nice-to-haves, but not as big a deal:
- Time required to gain a tech, using current production rate of your smelters/crafters.
- The AP cost of upgrades after the current one, so that we know better how much it'll cost to raise a bonus more than one level.
- The size and timing of your next draft. And next to that, put a button to find the dang thing - the Scandinavia map I'm on now is a real pain when it's buried in those tiny territories.

Also, a couple related requests. First, can we get an option to collapse merc camps that we've emptied? That list gets really long. Second, I'd love to be able to sort buildings by upgrade cost, effect, and level, not just by when we got them.

Thanks.

Edited 1/14/2021 23:16:39
What statistics would you like to see?: 1/15/2021 23:26:12

Krulle 
Level 62
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@Z: in the settings I can turn off ballons and animations, made it much easier to click through a series of territories to be conquered.
Using the app (iOS, the general WZ and the WZidle app both habe the settings)
What statistics would you like to see?: 1/16/2021 15:17:22


KiRByTheAverage
Level 55
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In the recipe stats page it would be nice to have a column that shows number of items on hand.

Also, is the stat for "Techs Need" just the total of available tech and does that calculate based on the number of the items currently on-hand?
What statistics would you like to see?: 1/16/2021 21:17:39

Phoenix
Level 25
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The number of various buildings on the map. It'd be quite useful to know if there's another army camp or hospital I could be hunting in the fog for.

+1
A simple list like this is all I would need:

Army Camps: 3 of 5
Mines: 7 of 8
Arenas: 2 of 2
...

Where the second number is the total of this kind (including invisible ones) and the first number is the number of already claimed ones. Therefore, I would ask for more than just a list saying:

Army Camps: 5; Mines: 8, Arenas: 2, ...
What statistics would you like to see?: 1/17/2021 09:36:41

Dj Storm
Level 59
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For mine upgrades: return-on-investment. Stats 1 give you what the new output will be, one can calculate the increase by substracting the current output, then check the ore price and multiplying with output increase to get a monetary value, divide upgrade cost with this value to get number of seconds to ROI, and divide with 86400 to get this number in days. Quite cumbersome.

For smelter/crafter stats: I would like to see crafters separated from smelters, all to be placed at the bottom of the list. The same change is needed in the market screen.
Another column needed: currently owned alloys/items. Since there's little space on a phone screen, I would give up the "currently active" column.

Regarding the suggestion from other players of showing owned/total buildings of each type: I played half of Europe 1066 feeling I'm missing a crafter, and found when there were 10 territories left that Kingdom of Norway extends 5 territories west. Another workaround for the same problem would be hiding owned buildings and bonuses - if it shows up on the map, you don't own it yet.
What statistics would you like to see?: 1/17/2021 09:36:41

Dj Storm
Level 59
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For mine upgrades: return-on-investment. Stats 1 give you what the new output will be, one can calculate the increase by substracting the current output, then check the ore price and multiplying with output increase to get a monetary value, divide upgrade cost with this value to get number of seconds to ROI, and divide with 86400 to get this number in days. Quite cumbersome.

For smelter/crafter stats: I would like to see crafters separated from smelters, all to be placed at the bottom of the list. The same change is needed in the market screen.
Another column needed: currently owned alloys/items. Since there's little space on a phone screen, I would give up the "currently active" column.

Regarding the suggestion from other players of showing owned/total buildings of each type: I played half of Europe 1066 feeling I'm missing a crafter, and found when there were 10 territories left that Kingdom of Norway extends 5 territories west. Another workaround for the same problem would be hiding owned buildings and bonuses - if it shows up on the map, you don't own it yet.
What statistics would you like to see?: 1/26/2021 05:58:29

Jef 
Level 63
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Hey Fizzer, It looks like from this thread that everyone has suggestions about Idle, but I have a suggestion for Warzone. After the picks it would be nice to be able to mark any territories you know your opponents have.
What statistics would you like to see?: 1/26/2021 13:22:46

Phoenix
Level 25
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@Jef: you know that there is both a forum specifically dedicated to WZC and a tracker for feature requests for the game? I suspect that this post will draw any attention by the devs if placed here.
What statistics would you like to see?: 1/27/2021 11:22:15

Andrju
Level 55
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It would be great to see how much upgrading a mine would increase the output of each ore.
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