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What statistics would you like to see?: 12/18/2020 10:36:15


Brak😡 
Level 63
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Armies stats - Draft size / Conscription capacity - floating instant number of armies one shall get if the draft icon is clicked right in that moment)
What statistics would you like to see?: 12/18/2020 15:34:19

dwaynerudd 
Level 60
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I'm gonna have to go ahead and disagree on hospitals being useless. Depends on which level, but if you get them early and update early, they can make a long term difference. I'm on United States (USA!), just paid $400B for a hospital upgrade that will save me 30M armies per territory. the 30m seems pretty inconsequential on any individual territory (currently visible uncaptured territories range from 600m to 9b). However, I have 1,600 territories to go, so that 30m per territory savings will translate to almost 50b before I defeat the level. even when I adjust for the cannibalizing of joint strike savings, it's still over 30b armies saved.

To return to the subject of the thread, some stats comparing Hospital advancement savings to army camp upgrade savings would be cool. I'm also still holding out for a stat that adds up my cumulative savings across all hospitals.
What statistics would you like to see?: 12/19/2020 14:36:37


JK_3 
Level 63
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make hospitals more useful, I had gained a hospital, and learned it was pretty much useless cause it only extends 4 squares.
The first hospitals you get on a map have very minor savings, but as you get more and more hospitals, the total amount of armies saved increases drastically. And after the first 4 or so hospitals, they become actually worth upgrading as well.
What statistics would you like to see?: 12/21/2020 09:47:27

Fonzie
Level 60
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i would like to know rafflebot winners stat :D
What statistics would you like to see?: 12/22/2020 05:50:26


Master Jz 
Level 62
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It would be nice if on the smelter/crafter stats page we could toggle (or just list it as well) the profit on crafted items calculated with the buy price of the ingredients (i.e
from a market) instead of the sell price. Otherwise it's hard to know when it's worth it to buy ingredients rather than smelting them.

I second this, and I have a recommendation for an additional option to toggle. When an item has another item as an ingredient, the profit per second is deceptive because it doesn't account for the lost crafter time needed to craft the ingredients. I'd like to see the following equation as an option for that case:

Profit per second = (Item sell value - sell value of alloy ingredients - sell value of alloys used to craft items that are ingredients)/(time to craft the item + time to craft the items that are ingredients)
What statistics would you like to see?: 12/22/2020 17:50:15


Loxiiv 
Level 58
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number of people who blacklisted X user, visible on profile, able to be hidden through profile settings
What statistics would you like to see?: 12/24/2020 00:40:41

JT3 
Level 61
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It's not really a fit for statistics, but finding an ordered list of unfound artifacts on the board would be something I would like. They are a little hard to find, and finding the cheapest one takes some time.
What statistics would you like to see?: 12/25/2020 23:58:17


(deleted) 
Level 61
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I think fog busters are op and reveal to much fogged territory for how common they are. I think they shouldn't reveal as much and I think this would bind better with the challenge.

If it takes a level a month to complete, you sitting on fog busters with no use for them.

Same for other features.
What statistics would you like to see?: 12/26/2020 05:41:44


asdfgh
Level 24
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I would like to see Artifact stats that are used during a level, either live or at the end of levels. How many more armies were gained using Army Camp Boost or Army Cache Boost. Money saved using any of the Discount Artifacts. Extra Money earned with Ore/Alloy/Item Values. on and on and on.

The same for all the Techs upgrades as well.
What statistics would you like to see?: 12/26/2020 12:33:01


Math Wolf 
Level 64
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It's not really a fit for statistics, but finding an ordered list of unfound artifacts on the board would be something I would like. They are a little hard to find, and finding the cheapest one takes some time.

I'd like to second on this one.



An easy stat to add: in the smelter/crafter stats, it shows among other things the number you can create, the number ongoing and the number needed. It would be very helpful to have the number you currently own added as an additional column.
What statistics would you like to see?: 12/27/2020 18:04:35


SubLunar Unit 
Level 60
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An easy stat to add: in the smelter/crafter stats, it shows among other things the number you can create, the number ongoing and the number needed. It would be very helpful to have the number you currently own added as an additional column.


+1
What statistics would you like to see?: 12/27/2020 18:05:12


JK_3 
Level 63
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An easy stat to add: in the smelter/crafter stats, it shows among other things the number you can create, the number ongoing and the number needed. It would be very helpful to have the number you currently own added as an additional column.



+1
What statistics would you like to see?: 12/29/2020 17:59:27

JT3 
Level 61
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Time remaining to craft/smelt an item.

Example. Boiling flask takes 3hrs 54 mins. I am 87% complete, and don't want to craft another one and waste rss. So I want to set an alarm on my phone to stop crafting boiling flasks.

Since I'm too lazy to do math sometimes, I'd spend AP to just tell me I have 31 minutes remaining until I have the last boiling flask I need.
What statistics would you like to see?: 12/29/2020 18:08:57


JK_3 
Level 63
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I would like something that indicates how much armies will be saved by hospitals if I click a territory. This number should only show for uncaptured territories.

It should go in the same menu/popup/infochart as the # of A needed to take the terr, how much M the terr produces per seconds and the connections buttons are in.
What statistics would you like to see?: 1/6/2021 07:39:21

Mathematician 
Level 62
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I want to know the number of fogged territories.

So I can use Fog Buster when there're exactly 150 fogged territories left, which feels good.
What statistics would you like to see?: 1/7/2021 05:47:37


asdfgh
Level 24
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Mathematician
I want to know the number of fogged territories..




Advancements -> Statistics -> Level 4
This gives you Level Stats
That shows:
Territories left: xxx
Visible unconquered territories: yyy

You can then subtract the two to get your answer
What statistics would you like to see?: 1/7/2021 17:03:44

Mathematician 
Level 62
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Ahh I see. The way it's worded made me think that it shows the total number of army on visible unconquered territories instead of the number of territories.

Can't we check the number of territories left by simply clicking "abort level" and then cancel it?
What statistics would you like to see?: 1/8/2021 12:52:19


(deleted) 
Level 61
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new trophy for winning a tourney from road to redemption.
trophy for defeating the player that beat you in tournament on road to redemption.
What statistics would you like to see?: 1/8/2021 13:54:07


Z 
Level 63
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Not a statistic, but I would love to be able to turn off the balloons for attacks in WZIB. I don’t need to be told every time that the attack will target 2 smelters, etc. the balloon gets in the way, especially on a phone screen.
What statistics would you like to see?: 1/8/2021 14:51:42

fndtn
Level 26
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For the "Recipe Stats":

Comparing numbers is easier when they are right aligned and adjusted so commas are directly above each other:

  1,23
 12,3
123
  1,23 K
 12,3  M
123    B
The headline of the "Cost" column is misleading and should be changed to reflect "Selling price of the ingredients needed to make"

The recipes should be sorted differently, at least as they are sorted in the Items/Alloys tab or, even better, all bars first then all items just as they are sorted in the smelters/crafters recipe change windows.

The "Techs need" column should include the products which techs need indirectly: To make X items you need Y bars and Z other items.

I need a column which shows how many products I have yet to produce ie [Techs need - In progress - Inventory]

The first 3 columns are mainly needed in the end game which is why I need a way to choose which columns to show.

As the game progresses more products become obsolete which is why I need a way to show/hide the recipes which techs don't need or a way to choose the recipes I want to see.
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