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Clan League 13: Official Thread: 11/20/2020 14:58:26


Master Cowboy 
Level 60
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"The game speed is determined by the other team then."

Even that argument doesn't hold up. If they use all their banked time at the start, that sucks sure, but you still have 15-20 days of banked time cushion for anytime things get stressful and you need more time.
Clan League 13: Official Thread: 11/20/2020 15:18:20

(deleted)
Level 62
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Sorry Cowboy, you're saying because team X just stalled 18 days on picks, that i should stall 18 days on T1? Then i ask my teammate to stall 18 days for T2 because i don't want to play over Christmas. And then of course, may as well ask teammate 3 to get T3 committed 54 days away? Late January we get round to finishing the game? Which then takes another 6+ turns of 3 days to finish on time in late February.
But that's what you just said

If they use all their banked time at the start, that sucks sure, but you still have 15-20 days of banked time


Means, if they stall you stall.


Your CL9 and my CL11 examples are one player gaming the system. This system is equally gameable. Shall i take the heat and go down as the first one to game it?
3*18 Not even trying
Get a boot each and reset that bank, another 3*18
And we can do that twice each
162 days. That's the advice I'm hearing?
Even longer that "slow" CL..


Replying to your more sensible comment before that. The schedule is a LOT better than CL9,CL11. But at 5.5 months these dRor and India games are not right. Drop a couple days off the bank in the 3v3, extend the schedule 2 weeks.

Perhaps games 1+2 should not start with big banks. If someone is on holiday at the start of CL they should be subbed in after the first 2 games rather than the first two games start eating bank.
Clan League 13: Official Thread: 11/20/2020 15:19:58


(ง︡'-'︠)ง let's fight!! 
Level 62
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- Doesn't require a year long commitment from organizers to run.

Good point. I cant speak of expirience here. But what do you need to organize when the last 2 games are played out? Thats only a question no criticism intended.


- Faster results leading to a much better CL to follow, especially towards the end where used to, you'd have games get stalled by vacations right at the end, killing the interest of players and will of the organizers.


Boredom vs Stress what is killing more the interest of players. Thats questionable.

- Changes stalling teams into a game by game basis, rather than all games being stalled for 50+ days.

If you want you can still play 50+. Also i didnt say avoiding vacations is bad. I like banked time. Just make the game creation schedule less stacked. What about having per template and division a certain amount of games open. So only start new games according to the creation plan when less than X games are ongoing for that template. This way it is not recommanded to stall because you will receive more and more games if the mean speed is much higher thab yours. But on the other side the the games are not that much stacked for players with a normal speed.


- Keeps players from having to commit to CL for a year, which tended to lead to mass booting at the end of previous CLs.

You dont have to commit to play CL for a year. You can substitute players, if they have less time. But if you have a less stacked schedule you have a real chance to sub out players. Now only 50% of CL is over and for some slots you cant even make a sub anymore.

Edited 11/20/2020 15:21:50
Clan League 13: Official Thread: 11/20/2020 15:22:23


Beren Erchamion 
Level 64
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It really only gets stressful if you're using up your banked time for no reason.

Source: someone who uses up his banked time for no reason.
Clan League 13: Official Thread: 11/20/2020 15:26:02


JK_3 
Level 63
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If you want you can still play 50+. Also i didnt say avoiding vacations is bad. I like banked time. Just make the game creation schedule less stacked. What about having per template and division a certain amount of games open. So only start new games according to the creation plan when less than X games are ongoing for that template. This way it is not recommanded to stall because you will receive more and more games if the mean speed is much higher thab yours. But on the other side the the games are not that much stacked for players with a normal speed.
I kinda like that idea, but that would prob require a reasonable update for the CLOT
Clan League 13: Official Thread: 11/20/2020 15:26:02


JK_3 
Level 63
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If you want you can still play 50+. Also i didnt say avoiding vacations is bad. I like banked time. Just make the game creation schedule less stacked. What about having per template and division a certain amount of games open. So only start new games according to the creation plan when less than X games are ongoing for that template. This way it is not recommanded to stall because you will receive more and more games if the mean speed is much higher thab yours. But on the other side the the games are not that much stacked for players with a normal speed.
I kinda like that idea, but that would prob require a reasonable update for the CLOT
Clan League 13: Official Thread: 11/20/2020 15:28:33


Beren Erchamion 
Level 64
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However, I do think there are serious optimizations that van be made to the schedule. The 10 - 15 - 10 - 15 - 10 - 15 day gaps between game creations doesn't make sense. Start two games in each tournament right at the beginning and then create games every 15 days afterwards. This avoids the completely open time at the beginning when everyone is only playing 1 game for 10 days and then only 2 for another 15, while also spreading out game creation later on.

It might also be worth thinking about the fact that the gap between games being created is greater than the banked time, so people are often getting a game created while the previous game is still on picks (of course, this is due to people - like me - being stupid and procrastinating picks for no reason).

I still think this is much better than no bank + vacations though. I personally find it much less stressful.
Clan League 13: Official Thread: 11/20/2020 15:29:20


Master Cowboy 
Level 60
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"Means, if they stall you stall."

That's not what I stated. It literally means, you might have 12 games (doubtful that you have 2 full slots worth at over), but you have leeway in when you do the turns, so you don't have to do them every 3 days. You can get away with a 5 day turn etc.

"And then of course, may as well ask teammate 3 to get T3 committed 54 days away?"

The CL9 example is a regular occurrence in every CL that has vacations. Your example literally requires to do that on purpose to stall the league. Hardly comparable. Im ok with spreading the days between games further, but feel there's a fine balance, as you could end up extending the league by 2 or 3 months if not careful.
Clan League 13: Official Thread: 11/20/2020 15:42:09


Master Cowboy 
Level 60
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"Boredom vs Stress what is killing more the interest of players. Thats questionable."

A mixture more than likely, but in previous CLs, the last 3 or 4 months were always a drag.

Regarding your last point, I was just stating reasons to why shorter is preferable to a long CL.


"The 10 - 15 - 10 - 15 - 10 - 15 day gaps between game creations doesn't make sense."

It comes from an old system from when I did Division C in CL10. I found having to pick in 2 or more CL games at once to be annoying, so I slightly staggered them to make it so you still basically get 2 at once, but you won't need to pick on both at once. In hindsight this really wasn't necessary with banked time, but thats where that came from. I would probably switch it now to 2 team games at once per 25-30 days.
Clan League 13: Official Thread: 11/20/2020 15:49:06


(ง︡'-'︠)ง let's fight!! 
Level 62
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Regarding your last point, I was just stating reasons to why shorter is preferable to a long CL.


This is not that much trivial, as you want to see it. I might be wrong but I could imagine Stats would have prefered to sub Name out of some games, instead of having him surrendering in all of the games bc he retired. (He was not the slowest player btw)

That has nothing to do with how long a CL lasts. You can have difficulties in RL at any time. Making the time slot shorter in that you can be affected is only helping very limited. It helps more if you can give a real chance to interact. Make it possible to sub in time

Edited 11/20/2020 16:43:00
Clan League 13: Official Thread: 11/20/2020 15:56:53


Arsenic
Level 57
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well thats what the saying "pull a cowboy" means. I never got it before hand
Clan League 13: Official Thread: 11/20/2020 15:59:37


Bechaa
Level 61
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@Norman

Love is a strong word buddy.

I grew up in M'H, still got some of it in myslef. Strage to call it bullying, but however you call it I did some of it myself, so no hard feelings. M'H is 3rd best clan on WZ 3 v 3 cancer RoR players are holding you down from ascension into a true Fairy Tale.
Clan League 13: Official Thread: 12/6/2020 22:26:58

Bobby
Level 60
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when does the next season start?
Clan League 13: Official Thread: 12/6/2020 22:27:44


LND 
Level 60
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A couple months or so after this one finishes.
Clan League 13: Official Thread: 12/6/2020 22:29:10


Max Scherzer 
Level 62
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When does this one finish
Clan League 13: Official Thread: 12/6/2020 22:31:01


LND 
Level 60
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When div A runs out of stalling time.
Clan League 13: Official Thread: 12/6/2020 22:31:53

Bobby
Level 60
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lol. ok, any approximation?
Clan League 13: Official Thread: 12/6/2020 22:32:10


Max Scherzer 
Level 62
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Estimate? Years? Months? Decades? (I am totally new to clan league)
Clan League 13: Official Thread: 12/6/2020 22:40:08


LND 
Level 60
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I think most divisions are about halfway. So another few months, most likely.
Clan League 13: Official Thread: 12/6/2020 22:40:53


Max Scherzer 
Level 62
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Thanks
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