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Clan League 13: Official Thread: 11/20/2020 13:37:46

TweeKeerJelle
Level 61
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Clan League 14: Battle of the stallers

@Yaxvi I'm in
Clan League 13: Official Thread: 11/20/2020 13:39:00


Arsenic
Level 57
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I enjoy the schedule, having more then 2 cl game when your mostlikley going to be in more then 1 section... is fine. I perfer faster pace and with the leagues getting longer its going to get more boring
Clan League 13: Official Thread: 11/20/2020 13:39:54


(ง︡'-'︠)ง let's fight!! 
Level 62
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I still dont get why a faster CL is good for the league. Especially not if the price you have to pay is a more stacked schedule. Is it really better for the league if players are more stressed and as outcome dont want to play CL anymore?

I think the poll is good. The players that are bored by too less games are writing here. The players that are stressed by the workload in games dont care about the forums.

If you are only bored noone prohibts you to join a ladder or some other events.

Edited 11/20/2020 13:46:50
Clan League 13: Official Thread: 11/20/2020 13:44:14


Arsenic
Level 57
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having more then 1 game other then cl is not our problem its a u problem, I'm also not saying to condense it either. if uve noticed its also a round robin so technically once you finish 1 game u start the next. being able to speed up cl makes it alot more fun but that also means players probably won't play at there best. its better if the schedule doesn't change just becuase people are saying they have more then 10 games cuz that's on them for stalling/avoiding the game, if your online make your move. if it takes 30min to make it then so be it. but don't leave the game
Clan League 13: Official Thread: 11/20/2020 13:47:52


Bechaa
Level 61
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Well, its clan league, so maybe involve more people into it rather than just 3 slotting your best players. Also I doubt any D C B clan is actually complaining, you guys forget that most of CL is actually made of non-A clans, but you've made that small social bubble of div A which is like 5-10% of actual CL players and listen to them. New-comers to CL would need to wait what like 9-10 months to play? That's just ridicolous.
Clan League 13: Official Thread: 11/20/2020 13:47:57


JK_3 
Level 63
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It's a round robin, but its not limited to only 1 game at once. The games are started on a schedule, so theoretically it would be possible to be playing 7 games at once time 3 slots = 21 CL games.
Clan League 13: Official Thread: 11/20/2020 13:49:37


Arsenic
Level 57
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yes jk that is true but I'm assuming most of your games would be done by then
Clan League 13: Official Thread: 11/20/2020 13:51:02


Farah♦ 
Level 61
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And this discussion is exactly why we're doing a poll :p
Clan League 13: Official Thread: 11/20/2020 13:54:04


Bechaa
Level 61
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You are dictator just do whatever you think is best, poll wont solve anything, probably will make situation even worse
Clan League 13: Official Thread: 11/20/2020 13:55:20


Farah♦ 
Level 61
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There's no situation to worsen. We're just looking for feedback to make the next season better.
Clan League 13: Official Thread: 11/20/2020 13:56:49


Bechaa
Level 61
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fingers crossed
Clan League 13: Official Thread: 11/20/2020 13:57:11


(ง︡'-'︠)ง let's fight!! 
Level 62
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You dont have the issue with many games if you are the one who is winning the most. But you get a time problem if you are ambitious and want to win, but the games are not developing in the right direction. You need to do the right predictions, you count troops, you make many thoughts, you discuss a lot with your teammates. That is time consuming.. I have never done that in 12 minutes.

I like to do strategize and dicuss with my teammates. But only as long as the amount of games allow it.

You can field a wide lineup to reduce the game count per player to a maximum of 6. But not every clan has the depths to do it

Edited 11/20/2020 14:01:59
Clan League 13: Official Thread: 11/20/2020 14:00:34


JK_3 
Level 63
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yeah, my average 2v2 game needs 2,5 days per turn

and if I find myself on the losing side of a 1v1 I need some time to think about a comeback as well....
Clan League 13: Official Thread: 11/20/2020 14:00:44

(deleted)
Level 62
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MoD
Moreover nobody is forced to play 3 slots of team tournaments.


It's not with 3 slots, it's with 2. Two slots making 10 games (and not both 3v3)

And it's not brought on ourselves when picks are committed and opponents haven't, there's nothing to be done from us. We are playing slower currently (late November) than early October, because there are the lots of games. Anyone with enough effort can look back and see the turn times.
It's further not helped by players stalling out losses
Just playing on a couple more turns for _fun_ or in case of a _mistake_ is taking over a week to get out the way
{i could be having to eat my words here, but i doubt it}

Yaxvi's idea of start all the games at once with 100 days bank. It's a good one, it's about what we have now. We could at least play the people that way to play at the start of CL rather than sit and twiddle thumbs.
I'll have finished two games by the time all my 2 teams slots are started

Some number crunching of days per turn could be nice from division A.
Once everyone is taking 4 day turns it's certainly not fast CL!

Looking forward to the poll

edit
Navara:
people are saying they have more then 10 games cuz that's on them for stalling/avoiding the game, if your online make your move. if it takes 30min to make it then so be it. but don't leave the game

You are wrong.
There's not a game where our opponents have made picks more than a day quicker than us. 3 they are over a week slower than us.

If you play at 30minute moves with no discussion you have to be one fine player to win even one game in A.
I am happy to play quicker, last month.

Edited 11/20/2020 14:08:34
Clan League 13: Official Thread: 11/20/2020 14:02:07


goralgn 
Level 60
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a Faster Clan League Would Be More spread Out As To Not To Cog Games Back To Back Too Fast Because That Leads To Burnouts

Edited 11/20/2020 14:02:57
Clan League 13: Official Thread: 11/20/2020 14:23:53


Master Cowboy 
Level 60
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Games are getting backed up because people use all their banked time at picks. If you use it like intended, you wouldn't need to feel so burdened.
Clan League 13: Official Thread: 11/20/2020 14:24:42


goralgn 
Level 60
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i never said i had this problem man
Clan League 13: Official Thread: 11/20/2020 14:46:52


Master Cowboy 
Level 60
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Did I say @goralgn in my post? Im more talking generally.
Clan League 13: Official Thread: 11/20/2020 14:50:38


Norman 
Level 58
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Well, its clan league, so maybe involve more people into it rather than just 3 slotting your best players. Also I doubt any D C B clan is actually complaining, you guys forget that most of CL is actually made of non-A clans, but you've made that small social bubble of div A which is like 5-10% of actual CL players and listen to them. New-comers to CL would need to wait what like 9-10 months to play? That's just ridicolous.

Daaaaaamn Bechaa. "small social bubble of div A"... I love you man, that's the M'Hunters spirit, whether you like it or not. Maybe I can say sorry for all the clanmate bullying in RoR games and if you then say sorry for also being a meanie, then we can come together again?

@AI
If you take 12 minutes per turn and move everyday, you will never get to the point where you have 10 games at the same time either
The game speed is determined by the other team then.

Edited 11/20/2020 14:53:21
Clan League 13: Official Thread: 11/20/2020 14:55:54


Master Cowboy 
Level 60
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"I still dont get why a faster CL is good for the league. Especially not if the price you have to pay is a more stacked schedule. Is it really better for the league if players are more stressed and as outcome dont want to play CL anymore?"

- Doesn't require a year long commitment from organizers to run.
- Faster results leading to a much better CL to follow, especially towards the end where used to, you'd have games get stalled by vacations right at the end, killing the interest of players and will of the organizers.
- Changes stalling teams into a game by game basis, rather than all games being stalled for 50+ days.
- Keeps players from having to commit to CL for a year, which tended to lead to mass booting at the end of previous CLs.

If you want a reason why scheduling like this was implemented, we only need to look at CL9. In division C the was a key matchup between Hydra and TJC, that would decide whether the second promotion slot would go to FCC or TJC. It was stalled by 2 70 day vacations from both teams, and ended with a boot, just wasting everyone's time. This game alone drug CL9 out by at least 2 more months.
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