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Clan League 12 Official Thread: 10/6/2019 21:50:13


Viking1007
Level 60
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Rakleader's templates were like the exact ones I was about to post lol

Edited 10/6/2019 21:50:42
Clan League 12 Official Thread: 10/6/2019 21:54:44


Viking1007
Level 60
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And believe it or not, I was going to volunteer for the Template Panel if I wasn't too busy and if I lowered my game count
Clan League 12 Official Thread: 10/7/2019 22:40:06


Master Cowboy 
Level 60
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Can I get a link to a Kenorland 2v2 game?
Clan League 12 Official Thread: 10/8/2019 02:02:05


THE AWESOME OTTERYCAT 
Level 60
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Clan League 12 Official Thread: 10/8/2019 02:40:11


Phobos 
Level 62
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kenorland 2v2: https://www.warzone.com/MultiPlayer?GameID=19216882

IDK if these are the exact settings posted earlier.

Edited 10/8/2019 02:43:59
Clan League 12 Official Thread: 10/8/2019 20:09:42


lineal2012
Level 62
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Clan League 12 Official Thread: 10/8/2019 20:41:29

[WG] Reza
Level 60
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WG will participate,

Primary Contact: Reza
https://www.warzone.com/Profile?p=398976518

Secondary Contact: ChrisCMU
https://www.warzone.com/Profile?p=999878954
Clan League 12 Official Thread: 10/9/2019 12:39:30

Stales78
Level 64
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Clan League 12 Official Thread: 10/9/2019 14:37:12


Ralph
Level 60
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I would like to suggest these templates, if you need me to link the templates Ill do it soon :)

Blitzkrieg Bork 1v1

Battle Islands MA 1v1

Snowy Mountains MA 1v1
Clan League 12 Official Thread: 10/9/2019 14:37:14


Ralph
Level 60
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Doublepost

Edited 10/9/2019 14:37:32
Clan League 12 Official Thread: 10/9/2019 14:37:16


Ralph
Level 60
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I would like to suggest these templates, if you need me to link the templates Ill do it soon :)

Blitzkrieg Bork 1v1

Battle Islands MA 1v1

Snowy Mountains MA 1v1
Clan League 12 Official Thread: 10/9/2019 14:58:08


Njord
Level 63
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i'm also volunteering to be on the template panel, since there should be someone to counter rak´s terrible taste in templates and settings
Clan League 12 Official Thread: 10/9/2019 16:35:35


(deleted) 
Level 62
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From further observation I've concluded to this..

10 days banked time for team games essentially mean you can as a team, only vacation for 1 turn per game. As everybody uses their bank the same turn if there are adjustments.

For a competition that's designed to last for a duration goal of 6 months, that's quite ridiculous to employ for 3v3 games at least. You're essentially asking for players to be consistently online for 6 months. If a chain of unfortunate events happens, this is a chain of boots that will damage the league.

I understand the idea of "oh we'll never know until we find out" but this lacks all common sense.

As far as my understanding, this decision was passed by a "Clan League Panel" of 6 players:

Farah, Meldarion, Checkmate, Otterycat, Cowboy. -b

None of which that played last season in A, which has resulted in this "problem". If the problem is being caused by Division A players, surely you would consult with them in the business part of the decision-making process.

The healthier solution is to simply distribute the games faster in a fast schedule. You could distribute all the games within 3/4 months and get a good hope finish of 6-7 months. If players have issues with the "fast pace" then you shouldn't be complaining about the current pace. Only 3 slot players will find this pace "unbearable" and that's fine, Clan League would be more accurate if clans had to test their depth instead of 3 slotting their best players. It's a Pro and Con that makes sense.

Deadman's CL10 was distributed under 6 months schedule and finished 10 months.

If you don't want this solution than you simply have to up the banked time to 20 days at the very least allowing 2 vacations per team. What's the logic in having 15 days for 1v1 and 10 days for team games? Do people understand team games take a hell of a lot more time and energy and to some degree more thought than individual games? Try a team game if you don't believe me.

At the end, this issue is a community problem, this is a discussion of what pace we want the league to be at as we are the ones who play in this. So as far as I'm concerned, this should be a community vote.

Three options:

1. Leave as it is (Yeah people voiced their displeasure of the pace but that could be a loud minority or people aren't that bothered.)

2. The current suggestion which is terrible as I've explained but I believe it should be officially recommended as 20 days banked time at least more than 1v1s)

3. A fast schedule where the games are distributed at a pace of 3/4 months.

If we leave it as it is, this will go backwards than forwards.

Thanks for coming to my TedTalk,
Platinum
Clan League 12 Official Thread: 10/9/2019 17:00:03


(ง︡'-'︠)ง let's fight!! 
Level 62
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+1
Clan League 12 Official Thread: 10/9/2019 18:31:50


Master Cowboy 
Level 60
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@guy incognito

I need game links.

@njord weren't you the one that suggested the wrong British Raj last season?
Joking of course, assuming I don't get an influx of applicants you're probably in.
Clan League 12 Official Thread: 10/9/2019 18:35:07


Njord
Level 63
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no no it was edge, i would never do that..... lets all hate edge now.


so your saying that i can be on the panel unless anyone else are saying they will?

Edited 10/9/2019 18:36:35
Clan League 12 Official Thread: 10/9/2019 19:10:21


Beren Erchamion 
Level 64
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Please, people volunteer for the template panel. We can't let Njord or (gasp) rak be on the template panel!
Clan League 12 Official Thread: 10/9/2019 20:14:29


Master Cowboy 
Level 60
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Ive already volunteered you on the panel beren ;)
Clan League 12 Official Thread: 10/9/2019 20:30:26


Farah♦ 
Level 61
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10 days banked time for team games essentially mean you can as a team, only vacation for 1 turn per game. As everybody uses their bank the same turn if there are adjustments.

This is a concern i can understand. 15 days banked should in my opinion be the standard for all games in CL, whether it be 1v1, 2v2 or 3v3's.


For a competition that's designed to last for a duration goal of 6 months, that's quite ridiculous to employ for 3v3 games at least. You're essentially asking for players to be consistently online for 6 months. If a chain of unfortunate events happens, this is a chain of boots that will damage the league.

The competition is not designed to have any duration. All we know is that right now, it's taking too long. We're not asking players to be consistently online for 6 months. We have increased the number of substitutions to accommodate this.
If a chain of unfortunate events happens, that's that. Real life takes priority over Warlight and it always has. Boots are inevitable and they always have been. My advice would be to play your games at reasonable speeds to make sure you don't have a large amount of Clan League games from which you might get booted from. We have a schedule, after all.


As far as my understanding, this decision was passed by a "Clan League Panel" of 6 players:

Farah, Meldarion, Checkmate, Otterycat, Cowboy. -b

None of which that played last season in A, which has resulted in this "problem". If the problem is being caused by Division A players, surely you would consult with them in the business part of the decision-making process.


I have played two seasons in A and scorekept about one and a half. I know what I'm talking about when it comes to division A.


The healthier solution is to simply distribute the games faster in a fast schedule. You could distribute all the games within 3/4 months and get a good hope finish of 6-7 months. If players have issues with the "fast pace" then you shouldn't be complaining about the current pace. Only 3 slot players will find this pace "unbearable" and that's fine, Clan League would be more accurate if clans had to test their depth instead of 3 slotting their best players. It's a Pro and Con that makes sense.

If you have an extremely fast schedule, you will no doubt end up with players who have a ton of games. While that may be their own fault, once they boot, you will have a chain of boots. And won't that hurt the league?


Deadman's CL10 was distributed under 6 months schedule and finished 10 months.

Exactly. That's 4 months between the last game being created and the last game being finished. That's exactly what we're combating.


If you don't want this solution than you simply have to up the banked time to 20 days at the very least allowing 2 vacations per team. What's the logic in having 15 days for 1v1 and 10 days for team games? Do people understand team games take a hell of a lot more time and energy and to some degree more thought than individual games? Try a team game if you don't believe me.

I too disagree with 15 days for 1v1 and 10 days for team games. And yes, team games require more time and energy than 1v1's. But 10 days of banked is not 1 vacation and 20 days of banked is not 2 vacations. Vacations are only measured in terms of 10 days because they're a broken system; not because every time you need one minute more than your actual time you're automatically gone for 10 days. With 15 days of banked, you can take 30 vacations of 12 hours if that's how you want to roll.


At the end, this issue is a community problem, this is a discussion of what pace we want the league to be at as we are the ones who play in this. So as far as I'm concerned, this should be a community vote.

While that sounds beautiful and all, it's not pragmatic. Outlaws playing in Clan League is also a community problem, as we're the ones who have to play with them. Them playing should be a community vote.
Jokes aside, you're dealing with a panel that has put thought in this issue and has decided upon something. If there is a good reason to change one of those decisions, we will. But for now, not enough evidence has been presented that this is indeed a bad idea.
Clan League 12 Official Thread: 10/9/2019 22:47:55


(deleted) 
Level 62
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If there was truly enough thought put into this than why would the panel justify having team games at 10 and 1v1s at 15? You're even agreeing with me to a certain extent, so could you please fix it? Please put it as 20.

If you ask the players that actually play Clan League, where this should be a choice instead of a panel of 6 players not playing in A making it, I put a very high bet they'll pick a faster schedule then this. We voted for an ethics panel where its impacts on the league isn't high, while this decision actually does affect a lot and it's being made entirely out of our hands.

Wasn't pragmatic back then, was it?

At the most minimum, you need to up this to 20 days, or else your risking high boots and also people simply sharing accounts to avoid the boot chains. I don't think we've had any drama with sharing accounts last season but in this way, we'll have a lot more cases this season if 10 days remain.

Edited 10/9/2019 22:48:44
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