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Clan League 9: Division A Official Thread: 3/5/2017 01:08:56


AWESOMEGUY 
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Update #5 - March 4th:

Unfortunately, lots of games finished this week. Luckily, a few players are on vacation and holding up games, so a big thanks to those who are trying to keep Division A as slow as it usually is.

3v3 -
  • Europe:

    • Blitz loses another game to French, putting them at 0-2. French and MASTERs both have 1-0 from their wins vs. Blitz to take an early lead in the tournament, and are currently playing each other.


2v2:
  • Guiroma:

    • Lynx defeats Turtles. These two clans have been expected to finish 2nd and 3rd respectively (off of Math Wolf's data), so any games they win against each other will be crucial.

  • Final Earth:

    • Turtles defeats Lynx, negating their win in Guiroma, and putting the two clans neck and neck with each other again.
    • Blitz loses their fifth game overall, this loss coming courtesy of Outlaws. All clans are now officially on the scoreboard (Total Points (TP) and/or Max Points (MP) are no longer at the default score for any clan).
    • Blitz ...wins their first game! They beat French (the only clan to have beaten them twice so far), and with this win, all clans now also have a non-zero TP score. However, their previous five losses drag their points ceiling down to 18 points below the second lowest MP ceiling (236 for French, Lynx and Turtles). They will need a lot of wins in the coming weeks to offset this early hole.


Current Standings:
Position     Clan                 Points     Max Points     Change In Position
1st          MASTERs              5          240            =
2nd          ONE!                 4          240            =
2nd          Outlaws              4          240            ▲
4th          French Community     9          236            ▼▼
5th          Lynx                 4          236            ▼▼
5th          Turtles              4          236            ▼▼
7th          Blitz                4          218            =
Although French have the most points (TP) in the division, they are in 4th due to their Points Contested Percentage being lower than ranks 1-3.





Edited 3/5/2017 07:06:34
Clan League 9: Division A Official Thread: 3/8/2017 12:19:04


Onoma94
Level 61
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Blitz
  • Clan League 9: Division A Official Thread: 3/8/2017 12:27:10


    Kaerox
    Level 59
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    Thanks ag, these updates are cool to read :)
    Clan League 9: Division A Official Thread: 3/12/2017 00:49:33


    AWESOMEGUY 
    Level 63
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    Update #6 - March 11th:

    The scary trend of multiple games finishing in one week continues.

    3v3 -
    • Europe:

      • MASTERs pick up a win against Turtles, putting them at an early 2-0 lead. The only other undefeated team with a win is French (1-0), who are playing MASTERs currently.


    2v2:
    • Guiroma:

      • Lynx defeats Blitz, also increasing their total record to 2-0. Coincidentally enough, French once again is the other undefeated team with a positive record (1-0), though this win is not new.
      • Blitz wins against Turtles. A very interesting game, probably the most interesting one of the week, culminated in Blitz gaining a slight advantage late-game which was enough to win them the match. Blitz are now 1-2 in total, and with this loss, Turtles are now 0-2 in Guiroma. (Here is the link for those interested: https://www.warlight.net/MultiPlayer?GameID=12855974)

    • Final Earth:

      • MASTERs beat Turtles to pick up their first win in FE. Oh gets eliminated in 5 turns!
      • Turtles beat French due to an autoloss from a player failing to join in time. This win raises the Turtles' record to a respectable 2-1.
      • French beat Outlaws to finally get a win in FE. They are now 1-2, whereas Outlaws break even with 1 win and 1 loss.


    Current Standings:
    Position     Clan                 Points     Max Points      Change In Position
    1st          MASTERs              14          240            =
    2nd          ONE!                 4           240            =
    3rd          Lynx                 8           236            ▲
    4th          French               13          232            =
    5th          Outlaws              4           236            ▼▼▼
    6th          Turtles              8           223            ▼
    7th          Blitz                8           214            =
    Masters (1) have a good week, with two wins (both coming from Turtles) to increase their Total Points (TP) by 9.

    ONE! (2) is still coasting in their 2nd place position due to their ONE! and only win in China almost a month ago. (Fun fact, this is still the only win on China, which has had no further games completed in the same month-long span).

    Lynx (3) boosts to third, whose points come entirely from Guiroma.

    French (4) remains in the same position they were last week by recieving one win and one loss in the past week (both completed games were from FE). They are only 1 point away from MASTERs' TP score, however they are 8 points away from MASTERs' Max Points (MP) ceiling.

    Outlaws (5) fall to 5th with their recent loss, otherwise they would still qualify for 2nd under the same conditions as ONE!.

    Turtles (6) suffer the worst this week, with 3 losses and only 1 win coming from an autoloss by the opposing team.

    Blitz (7) picks up a win, but that is far from enough to offset the hole they continue to sink into.

    Also noteworthy is the fact that this is the first week to have each individual clan occupy a different position.





    Edited 3/26/2017 00:45:42
    Clan League 9: Division A Official Thread: 3/18/2017 00:53:37

    Ollie 
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    Think there should be clear dates for when we can expect 'tourneys' to start. I just noticed masters removed Panagiotis from their clan and also from the 2vs2 china lineup. He is still in the lineup for a 1vs1 but i would assume they will replace him there as well, just didn't bother to do so yet because 1vs1 hasn't started yet. Maybe they want to see just before it starts who has most time to play.

    No problem with that but we replaced Mike weeks ago on strat 1vs1 because he would be busy until april and we didn't want to risk more boots. After we replaced him we heard there isn't a real date where the 1vs1 will start but most likely not sooner then april. If we knew that up front we would not have needed to replace mike just yet. We could have waited to see if he had enough time in april to play (also not to waste replacements since everybody is limited to 6 for the season).

    Don't get me wrong here, I am not accusing masters of cheating and I do appreciate all the hard work Motd and Beren have put into organizing the league but for transparency it would be better to set a date where each 'tourney' will start.
    Clan League 9: Division A Official Thread: 3/18/2017 00:56:28


    Corn Man 
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    I think Ollie makes a very good point.

    Plus, I hear constant grumbling about the 1v1s not starting.

    Can the CL organizers set a date please for when the 1v1s start? Current thing is lame.
    Clan League 9: Division A Official Thread: 3/18/2017 01:05:28


    TBest 
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    Plus, I hear constant grumbling about the 1v1s not starting.

    Oh you mean like signing up for 1v1, since you had time at the beginning of the year, but now all the finals for everyone in school is coming up? Yeah, the 1v1 should have just been started, when CL started. I get the concept of having an intense showdown at the end, but no start date and ir being indefinitely postponed is a really bad user experience.

    Edited 3/18/2017 01:05:51
    Clan League 9: Division A Official Thread: 3/18/2017 01:24:42


    Φιλώτας 
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    +1 ollie
    Clan League 9: Division A Official Thread: 3/18/2017 02:11:27


    Deadman 
    Level 64
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    We wanted to postpone 1v1s until 50-60% of the team games were complete(or Groups C,D begin). Obviously it's hard to put a date on that. If the uncertainty is a problem, we can start the first tournament on April 1 and a subsequent tournament every 3 days.
    Clan League 9: Division A Official Thread: 3/18/2017 03:06:20


    ZeroBlindDragon 
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    I disagree with the idea that 1v1 games should be delayed until 50-60% of team games are completed. Otherwise, they won't start until May or June... A player who is available to play during the Winter may not be able to play during the Summer. I believe all the games should have started at the same time.

    There is no problem with the 1v1 games finishing months before the 2v2 and 3v3 games.
    Clan League 9: Division A Official Thread: 3/18/2017 03:09:51


    Aura Guardian 
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    I think the aim of MoTD and Beren by doing this was to decrease the load that upper level players had to deal with if the games had started all at once. Even after picking, especially for some of the smaller rosters playing a player three times, it can be quite difficult for players, especially considering the seriousness that players approach these games.
    Clan League 9: Division A Official Thread: 3/18/2017 04:09:29


    ZeroBlindDragon 
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    I understand where you are coming from Aura. However, this only decreases the load for 1v1 players who also play in a 2v2 or 3v3 tournament. What about those who play in three 1v1 tournaments?

    Edit: That is, unless the 1v1 tournaments do not start at the same time.

    Edited 3/18/2017 04:10:27
    Clan League 9: Division A Official Thread: 3/18/2017 04:17:56


    Deadman 
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    I disagree with the idea that 1v1 games should be delayed until 50-60% of team games are completed. Otherwise, they won't start until May or June... A player who is available to play during the Winter may not be able to play during the Summer. I believe all the games should have started at the same time.
    We'll just have to disagree then. Clan league ends in a very timid fashion. Delaying 1v1s helps spread games over the course of the season.

    However, this only decreases the load for 1v1 players who also play in a 2v2 or 3v3 tournament. What about those who play in three 1v1 tournaments?
    Like I said, the 1v1s will also start in a staggered fashion(one every 3 days).
    Clan League 9: Division A Official Thread: 3/18/2017 04:34:20


    DarrenDieHard 
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    Based on my experience in the last 2 CL's I approve of the delay on the 1v1 starts. The 1v1's end so much faster than the 2v2/s and 3v3's. Starting them later makes it way more interesting at the finish.

    And for those complaining about having enough time, clearly everyone knows that each clan league typically last 4-5 months. You can't find just a 3-4 week period that is going to work. Players that sign up for clan league and play team games have always had to make a 5 month commitment, not sure why it needs be different for 1v1.

    I like the new setup a lot. Kudos to MoTD and Beren.
    Clan League 9: Division A Official Thread: 3/18/2017 04:35:24


    l4v.r0v 
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    @MotD: Did you consider releasing 1v1 games in stages? So that they start at the beginning of the league as a whole, then once N games have been started you don't create any new ones until a certain date has been reached? It seems like this could be an extension of the current staggering setup.

    If you prefer that to the current set up but think it's too much of a hassle to implement, let me know and I might get around to submitting a PR or something.

    EDIT: MotD likely won't see this since I'm on his blacklist. But if anyone else who's been part of the design/decision-making process for the new CLOT could fill me in, I'd appreciate it. I'm just asking to determine whether a PR implementing this change has a chance of getting merged, since it seems like it would appease both sides.

    Edited 3/18/2017 04:37:16
    Clan League 9: Division A Official Thread: 3/18/2017 04:44:18


    TBest 
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    clearly everyone knows that each clan league typically last 4-5 months. You can't find just a 3-4 week period that is going to work. Players that sign up for clan league and play team games have always had to make a 5 month commitment, not sure why it needs be different for 1v1


    That is why some signup for 1v1, and only 1v1 games. Then you have ~1 month of games, which is very nice.

    I agree with Knyte's thinking. That having some sort of seasonal ladder system to it might work better. Where a game is made after a set parameter has been met.
    Clan League 9: Division A Official Thread: 3/18/2017 04:48:36


    Deadman 
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    @MotD: Did you consider releasing 1v1 games in stages? So that they start at the beginning of the league as a whole, then once N games have been started you don't create any new ones until a certain date has been reached? It seems like this could be an extension of the current staggering setup.

    If you prefer that to the current set up but think it's too much of a hassle to implement, let me know and I might get around to submitting a PR or something.
    We did consider this approach. But there are not enough games to make this work in my opinion. Historically, if you look at 1v1s in CL, they finish quite quickly.

    Your suggestion will eventually run into the same problem, as there will be a time period when no games are created. We just felt that people would like to play their 1v1 tournament over the period of a month, rather than drag that out. I don't think anyone enjoys playing games over months in general. But sadly, that's just the nature of team games when you support vacations.

    Edited 3/18/2017 06:28:19
    Clan League 9: Division A Official Thread: 3/18/2017 06:02:35


    Bonsai 
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    The usual suspects found something new to complain about. Lather, rinse, repeat. Thanks for interrupting our reasonably drama free thread.

    You know what grinds my gears? Cilantro. Tastes like shit. I wish it were more considerate.

    Edited 3/18/2017 06:03:07
    Clan League 9: Division A Official Thread: 3/18/2017 11:15:59


    Kaerox
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    edit : nvm that's pointless

    Edited 3/18/2017 11:17:12
    Clan League 9: Division A Official Thread: 3/18/2017 11:39:40

    Ollie 
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    @motd... If I knew what drama this would cause i would have messaged you in private.. My apologies.

    I didnt complain about the 1vs1 games being delayed. If it can make the ending of clan league more exciting i am in favor of this. Just the uncertainty of the start date is whats bugging me. I know its hard to predict how fast the teamgames will go but it would be a good idea to set a date which will be the earliest the 1vs1 games will start. 3 days before that date you check if the league has advanced enough. If not you set a new date and make an announcement. It could prevent unneeded replacements. Ideally we have mike playing the strat 1vs1 so if he has enough time when the 1vs1 actually starts we might switch him back in. Then it has cost us 2 replacements while nothing changed. With the limited amount of replacements (which i support to make people not to lazy) I think some sort of deadlines need to be known.
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