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Multi-day ladder: 4/15/2017 13:39:10


Ekstone 
Level 55
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Kezzo +1 :D

And MotD, I think you forgot to highlight something in the picture.
As I know, you are the first player who break the 1900 limit :O
(ah, and forgot to create this type of leaderboard (highest ranks) too where I would check this ;) )
Congrats for this 1900+ record!

And congrats for these very cool leaderboards!
I adore this type of statisctics a lot what you made now :D

This is when you own the database (and own the necessary programming skills), make new statistics very very easy (and automatic refreshing!). Compared to my AWP World Tour possibilities (everything manually...) like a spaceship vs. a dinghy :O
I wish I had more time... (to learn programming and making an own CLOT for the Tour)

How the hell you have so many times that you can create "fucking awesome" stuff like MDL (btw, why not MTL (multi-template ladder) its name as Ƨillynamenace asked? :D ) and the Clan League, plus besides those (!), you can play at a very high level and reach first position in MDL?! :O
Multi-day ladder: 4/15/2017 13:55:03


Ekstone 
Level 55
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Browsing these new leaderboards I realized something: MoD isn't a human :D :P
Not only his brutal stats in the MDL but in the Tour as well :O
And I can see his name approx. in EVERY competitive events :O
He must be a competitor machine :D
Multi-day ladder: 4/15/2017 15:19:01

Mike
Level 59
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Thanks for clarification MotD :), also this is quality addition. No way to add a "show all" button to go further top 10's on those stats ?
Multi-day ladder: 4/15/2017 15:50:50


l4v.r0v 
Level 59
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@MotD re:pair- Good point re:randomization. It's still random from the perspective of players but since the templates and players are ordered using the hashes of their IDs, there are some edge cases where things can go very wrong (if you repeatedly have to create N assignments, where N is the number of templates, and people's conflicts and vetos don't change between iterations). I'll add in some ID randomization into the mix.

(EDIT: added, as well as some other improvements to assigning templates. I'll probably make a separate Programming forum thread about it after the next release.)

Also, Leaderboard page is a nice feature. :P I knew y'all were gonna add something major before the 6mo anniversary.

Edited 4/15/2017 19:37:15
Multi-day ladder: 4/15/2017 19:36:43


Deadman 
Level 64
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I think you forgot to highlight something in the picture.
As I know, you are the first player who break the 1900 limit :O
(ah, and forgot to create this type of leaderboard (highest ranks) too where I would check this ;) )
Yes. I have a work item for adding highest ratings achieved on MDL.

I'm looking to add most of the items on this list. If you have any other suggestions, let me know!
https://goo.gl/O7AdZp

No way to add a "show all" button to go further top 10's on those stats ?
I made a conscious decision to display only top 10. This will encourage people to break into the top 10 in respective categories. I will add all these stats on the player profiles as well so that you can keep track of what you need to get into the top 10.

Edited 4/15/2017 19:39:17
Multi-day ladder: 4/16/2017 00:06:38


Dogberry
Level 57
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Or they'll give up bothering with any of the awesome new stats because they aren't anywhere close to competing for a top 10 spot in any tracked category. It would be a much greater benefit to a much larger number of players to include access to complete rankings for these categories.
Multi-day ladder: 4/16/2017 01:34:17


TBest 
Level 60
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Minor Bug:

The Leaderboard for "Least Vetoed" shows 1, when in fact it should be 0. (But hey, at least I topped a leaderboard!)

@Dogberry,

You can see more then top10, by clicking "next". It is fine to show only top 10 on that main page. Through, a Show All will be needed if the ladder reaches the number of members it deserves ;)
Multi-day ladder: 4/16/2017 01:42:35


Dogberry
Level 57
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When I posted my message, there were no next or previous buttons. Additionally his post seems to clearly indicate that only information on the Top 10 would be available. However, I did just receive confirmation from another source that more than just the top 10 would be searchable, so my concern is moot.

Since you replied, I guess I won't be editing my post after all :-P
Multi-day ladder: 4/16/2017 03:35:39


Deadman 
Level 64
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@Tbest
Minor Bug:

The Leaderboard for "Least Vetoed" shows 1, when in fact it should be 0.
Thanks for the catch. I was making another incorrect assumption as well which lead to incorrect data. This should be fixed now.

@Dogberry
Or they'll give up bothering with any of the awesome new stats because they aren't anywhere close to competing for a top 10 spot in any tracked category. It would be a much greater benefit to a much larger number of players to include access to complete rankings for these categories.
Fair enough. The leaderboards will now show a larger number of players. However, I imposed certain restrictions to feature in a leaderboard. This is to make the standings more meaningful.

Restrictions:
  • Longest Win Streak requires a minimum of a three games.
  • Least Templates Vetoed requires you to be active on the ladder.(Or people will cancel all their vetoes and leave the ladder.)
  • Requires a min of 20 total games.
    • Most Unexpired Games
    • Most Games Played
    • Most Wins
    • Best Win Rate


Edited 4/16/2017 03:42:30
Multi-day ladder: 4/16/2017 04:02:42


Hog Wild
Level 58
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People near/close/middling might be encouraged by seeing their stats approaching the top 10. What about the people near the bottom? Not everyone will care, but I can't think they would be encouraged.

If you don't show it as a top 10, what if it was something amounting to around 2/5 or 1/3 of the active base? Obviously, you could also have an all-time section.

(at the risk of looking like an idiot, I haven't been keeping up with this thread. I'm only dropping comments)
Multi-day ladder: 4/16/2017 04:50:54


l4v.r0v 
Level 59
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For ranks, could you consider displaying ties (or I guess using explicit tiebreakers)?

Edited 4/16/2017 04:54:12
Multi-day ladder: 4/17/2017 14:02:51

Mike
Level 59
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Your ability to deliver stats gave me the idea of something else that could help attract wider players : add rankings per template. So mid range players could play in order to score well on a specified template. Ofc, forcing them to play on other templates will limit their interest, but at least, they may find something attractive in this ladder.

Ideally, unlimited vetoes would help, at least on a regressive way (like the better your ranking, the less veto you can use). But this has been discussed before, and has been refused, which makes me think as it stands this ladder is for top (who need less time to learn new templates) and bored (who have unlimited time available so can easily spare some in this ladder) players, rather than the mid range players, those trying to make an achievement on 1v1 ladder for the time being.

We have to be honest, this ladder with so many templates forced to be played after the vetos is not designed for the mass.

Edit : I forgot about the template packs. They may address this, but first pack should stay long enough, have few templates, and only standards settings (no LD, no WR, and so on). So the challenge would be to adapt quickly to maps only and a few of them only. Then this may work.

Edited 4/17/2017 14:07:50
Multi-day ladder: 4/17/2017 15:33:44


Ekstone 
Level 55
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Nice idea Mike :P
@Ekstone
Can be constantly updated ranking lists for every templates for example! :O
So perhaps will be a good feeling for somebody who is, for example 15th in the main Rankings, but first in one of the 51 template rankings, and this can be a cause that not quit the ladder and continued to play. I don't know.
But again, MotD's possibilies is infinite because he owned the database and "only" need write some queries :P
Nice idea. I will consider it.
And I have a good news for you Mike, MotD will implement this:
I think you forgot to highlight something in the picture.
As I know, you are the first player who break the 1900 limit :O
(ah, and forgot to create this type of leaderboard (highest ranks) too where I would check this ;) )
Yes. I have a work item for adding highest ratings achieved on MDL.

I'm looking to add most of the items on this list. If you have any other suggestions, let me know!
https://goo.gl/O7AdZp
Check the Template Page section in the link above ;)

Anyway, you should read more (or more carefully) before you write :P
I think, you don't understand well the template packs neither (or I don't :D )
Multi-day ladder: 4/17/2017 17:35:56


l4v.r0v 
Level 59
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Rankings per template are going to be nice to observe but I don't think they'll be that accurate unless you match people based on their rankings on each template too. Part of the validity of the Elo system is the matchmaking, so while getting per-template rankings won't be completely invalid it'll be susceptible to a lot of random variations as a result of matchmaking occurring based on people's general ratings and not their template-specific ratings. Then again, how pronounced this effect will be depends largely on how people's skill level varies across templates- if it's roughly consistent, it's a moot point.
Multi-day ladder: 4/17/2017 18:47:56


Beren Erchamion 
Level 64
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Part of the validity of the Elo system is the matchmaking


Is this true? You see Elo ratings of professional sports teams where obviously the matchups are completely unrelated to Elo.

Edited 4/17/2017 18:48:11
Multi-day ladder: 4/17/2017 22:09:58


Math Wolf 
Level 64
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@ Beren: yes that's true. ELO for sports teams also assumes a fair matchmaking otherwise it doesn't work well. ELO itself doesn't determine the matchmaking, but, like most systems, it needs a fair matchmaking algorithm to work well.

As a counterexample: ELO doesn't work all that well for NCAA as the matchmaking isn't balanced there.
Multi-day ladder: 4/17/2017 22:35:31


l4v.r0v 
Level 59
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Although, in some cases, a fair matchmaking algorithm could actually increase your error. If you have a field of equally-matched teams (i.e., with the same "true" Elo rating) and keep matching them using an algorithm that tries to match teams with other teams at or around the same rating, your system will actually be further off from reality than a system that just pairs teams randomly.

FiveThirtyEight does seem fond of Elo, though, and Elo does provide them with information but ratings are very much influenced by matchups. You could have two teams with the same 'real' rating end up with drastically different ratings at the end of an NFL season because of the sorts of opponents they get.
Multi-day ladder: 4/18/2017 07:06:01


Deadman 
Level 64
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Updates:
  • Name changes and clan affiliations are updated every 2 hours.
  • There was a bug where clicking login would automatically join you to the ladder and give new games. This has been fixed. Clicking login will just authenticate the session going forward. Players have to "join" the ladder after they login(similar to the experience on WL ladders).
  • Fix bugs in the stat queries.
  • Fix broken video link on Rad Osil's template page.
  • Add favicon.
  • Add a feature for collecting feedback from users. This will help me organize comments received and ensure I have a record of them in one place, so that they are not overlooked. Feel free to use forums, skype, PM etc to communicate as well if needed.




Edited 4/18/2017 07:06:49
Multi-day ladder: 4/18/2017 08:37:12


linberson 
Level 63
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Clan Leaderboards #Players on MDL 100 % Players on MDL 101 #Games played 102 Win Rate per clan 103 Most Wins 104 Peak rating by clan 105 Average rating by clan 106 4.. #Players who have held #1 on MDL Only in the last 5 months


seems a bit short, make it a year or all time for now?


edit: is that a boot sheet?

Edited 4/18/2017 08:42:44
Multi-day ladder: 4/18/2017 17:18:46


Deadman 
Level 64
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seems a bit short, make it a year or all time for now?
Yeah. Can play around with the duration(maybe a year). Shouldn't be all-time though.

edit: is that a boot sheet?
I don't understand. What are you referring to?
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