<< Back to Programming Forum   Search

Posts 1 - 20 of 52   1  2  3  Next >>   
The Cowzow AI is now available: 3/4/2016 02:41:19

Fizzer 
Level 64

Warzone Creator
Report
I just upload the source code to the Cowzow bot, written by Dan Zou for theaigames.com, to the github repo. (https://github.com/FizzerWL/WarLight.AI)

This brings the total number of bots to three: Wunderwaffe, Prod, and Cowzow.



Cowzow doesn't know how to play cards yet, but I matched it against Wunderwaffe On Strategic 1v1 settings without cards and it won 483 games to Wunderwaffe's 137. It's also much faster than Wunderwaffe (although I didn't time it, it feels at least 5x faster) and significantly less code.

That being said, when I look at its play I still see many poor choices it makes, so there's still a lot of room for improvement.

Feel free to try it out and see what you think. Does anyone feel like debugging through it to understand how it works?
The Cowzow AI is now available: 3/4/2016 02:54:50


TBest 
Level 60
Report
I will definitely check this out right away.... during spring break next week when I have time!
The Cowzow AI is now available: 3/4/2016 02:59:17


Genghis 
Level 54
Report
Cool.
The Cowzow AI is now available: 3/4/2016 04:12:06

Konkwær III
Level 54
Report
^
The Cowzow AI is now available: 3/4/2016 04:59:54


TeamGuns
Level 59
Report
Hey, I'm not a lot into the new AI thing and stuff. But I'd like to test it, so can anyone explain me how can I set a game against the new AI?
The Cowzow AI is now available: 3/4/2016 06:39:33


Norman 
Level 58
Report
Cowzow doesn't know how to play cards yet, but I matched it against Wunderwaffe On Strategic 1v1 settings without cards and it won 483 games to Wunderwaffe's 137

Hey, your port of the Wunderwaffe was broken. Before a comparison stuff needs to get fixed first.
The Cowzow AI is now available: 3/4/2016 08:24:03


Fleecemaster 
Level 59
Report
TeamGuns, here: https://www.warlight.net/blog/index.php/2016/02/the-warlight-ai-goes-open-source/

Also, did you say we might be getting GreenTea too?

Edited 3/4/2016 08:24:53
The Cowzow AI is now available: 3/4/2016 12:16:52


ps 
Level 61
Report
cool
The Cowzow AI is now available: 3/4/2016 12:53:17


Peixoto
Level 63
Report
Where can we play against this new AI?
The Cowzow AI is now available: 3/4/2016 13:45:02


ps 
Level 61
Report
Ragnarok: read the AI open source blog post (the video mostly), it tells you how to set it up.
The Cowzow AI is now available: 3/4/2016 15:39:34


Fleecemaster 
Level 59
Report
The Cowzow AI is now available: 3/4/2016 17:02:57

talia_fr0st
Level 59
Report
How do I play against this bot?
The Cowzow AI is now available: 3/4/2016 19:15:39

Fizzer 
Level 64

Warzone Creator
Report
your port of the Wunderwaffe was broken.

Did you find something in the code that's broken? Feel free to fix it and make a pull request.

How do I play against this bot?

The same way as the other bots, just specify "Cowzow" in place of the bot's name.

If you're new to the project, read the blog post. Note that this project is aimed at developers, so it's expected that you know at least some basic C#
The Cowzow AI is now available: 3/5/2016 12:39:43


Relajate
Level 59
Report
when will u replace the standart bot with some decent 1 fizz?
The Cowzow AI is now available: 3/5/2016 12:52:21


Timinator • apex 
Level 67
Report
once one decent bot is done.
The Cowzow AI is now available: 3/5/2016 14:03:14


Tristan 
Level 58
Report
@TeHagoPedazos
If u tiped propery ppl mite undertand wot u r sayeng.
The Cowzow AI is now available: 3/5/2016 14:46:44


Strategos
Level 54
Report
Making an AI is similar to training a dog. If the owner of a dog is emotionally unstable or isn't intelligent as a trainer/owner, the dog will likely end up unstable and less intelligent. Likewise, if the programmer of an AI doesn't understand WL strategies and ideas very well, the AI probably will end up rather weak. Ideally, programmers would team up with active top players to make a better AI.
The Cowzow AI is now available: 3/5/2016 14:48:20


Fleecemaster 
Level 59
Report
Well, I would hope that would be the case...

If ever I get round to starting this I would likely match it up against good humans (once it was at a reasonable state) to get feedback for better strategy for it. I think in the end it benefits them in the long run too.
The Cowzow AI is now available: 3/5/2016 23:36:40


Norman 
Level 58
Report
I copy + pasted Fizzers github repository into my own: https://github.com/Norman1/WarLightAI
Here I'm doing the fixes to Wunderwaffe. So far nobody has showed interest beyond "general interest".


Did you find something in the code that's broken? Feel free to fix it and make a pull request.

I'm currently still fixing stuff. Just as a random example both Wunderwaffe and cowzow are supposed to have some heuristics to determine what is going on behind the fog. However you removed my FogRemover component so a completely blind Wunderwaffe is playing against a seeing cowzow. I played the bots against each other with the standard test settings, with the exception that I removed the fog. Their current results are a 12 -2 win rate of Wunderwaffe vs cowzow.
The Cowzow AI is now available: 3/6/2016 00:48:31


Volcanoob
Level 60
Report
This looks like bunch of fun :) im finishing my Bs'c in computer science in May after that ill dig in :)
Posts 1 - 20 of 52   1  2  3  Next >>