User contributions
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- 06:12, 22 July 2011 (diff | hist) . . (+47) . . N Random warlords (Redirected page to Random Warlords and Random Cities) (top)
- 06:11, 22 July 2011 (diff | hist) . . (+47) . . N Random cities (Redirected page to Random Warlords and Random Cities) (top)
- 06:11, 22 July 2011 (diff | hist) . . (+172) . . Normal Distribution
- 06:07, 22 July 2011 (diff | hist) . . (0) . . Random Warlords and Random Cities
- 06:07, 22 July 2011 (diff | hist) . . (+76) . . Random Warlords and Random Cities
- 06:06, 22 July 2011 (diff | hist) . . (+897) . . N Random Warlords and Random Cities (Created page with "Many map designers include a Warlords distribution and Cities distribution manually by picking the territory in each bonus themselves. For most games, this is preferred since the...")
- 06:06, 22 July 2011 (diff | hist) . . (+1,397) . . N Normal Distribution (Created page with " All maps have a "full distribution" option that includes all territories, but map creators can also supply additional distribution options for their map. A distribution is simpl...")
- 06:04, 22 July 2011 (diff | hist) . . (+50) . . Manual Distribution
- 06:04, 22 July 2011 (diff | hist) . . (+1,069) . . N Manual Distribution (Created page with "Manual distribution (as opposed to automatic distribution) refers to games where the game creator elects to let players choose where they want to start. Each player picks territo...")
- 06:04, 22 July 2011 (diff | hist) . . (+812) . . N Initial Territory Distribution (Created page with "There are three fundamentally different ways that WarLight maps can be distributed when the game starts: * Normal Distribution: In a normal distribution, a subset of the av...")
- 06:02, 22 July 2011 (diff | hist) . . (+2,585) . . N Fog (Created page with "Fog is a way of controlling how much of your opponents empires you can see. In all fog levels, you can always see your own territories. WarLight supports six levels of fog: No Fo...")
- 05:55, 22 July 2011 (diff | hist) . . (+2,251) . . N Booting (Created page with "If a player does not take their turn in a timely fashion, they can be booted out of the game so that the game can continue. The game creator can set a "boot time" when creating...")
- 05:52, 22 July 2011 (diff | hist) . . (+1,194) . . N Multi Attack (Created page with "In a normal game, each army can only be given one order per turn. For example, the same army cannot attack from A to B then attack from B to C in the same turn. When Multi-Atta...")
- 05:51, 22 July 2011 (diff | hist) . . (+1,334) . . N Attack Only and Transfer Only (Created page with "Attack Only and Transfer Only are advanced options for customizing how your attacks happen. "Attack or Transfer" is the default option that you will use most of the time. This ...")
- 05:50, 22 July 2011 (diff | hist) . . (-7) . . Hotkeys
- 05:49, 22 July 2011 (diff | hist) . . (+1,773) . . N Hotkeys (Created page with "WarLight supports a few hotkeys to make navigating the UI easier. Once you get used to the game, these can make playing easier. =Phase Manipulation= * A - While building your ...")
- 05:46, 22 July 2011 (diff | hist) . . (+2,574) . . N Move Order (Created page with " WarLight will always execute your orders in the order that you supply them. In the Orders panel on the right, you can re-arrange your orders by clicking on them and using the up...")
- 05:44, 22 July 2011 (diff | hist) . . (+714) . . N Sanctions Card (Created page with "The Sanctions card reduces the income of another player. When playing a Sanctions card, you can pick any player as the target. Sanctions can be configured to reduce their targe...")
- 05:43, 22 July 2011 (diff | hist) . . (+23) . . Diplomacy Card
- 05:43, 22 July 2011 (diff | hist) . . (+643) . . N Diplomacy Card (Created page with " The Diplomacy card enforces peace between two players for a variable number of turns. While peace is enforced, neither player will be able to attack the other. The card takes ef...")
- 05:43, 22 July 2011 (diff | hist) . . (+32) . . Luck Modifier
- 05:42, 22 July 2011 (diff | hist) . . (+37) . . Combat Basics
- 05:42, 22 July 2011 (diff | hist) . . (+32) . . Combat Basics
- 05:42, 22 July 2011 (diff | hist) . . (+698) . . N Gift Card (Created page with " The gift card allows you to give one of your territories away to another player. This is most useful in team games, where you can give your teammate access to a completely diffe...")
- 05:41, 22 July 2011 (diff | hist) . . (+1,165) . . N Airlift Card (Created page with " The airlift card allows you to transfer your armies long distances. Each time you play one, you can do a single transfer from any of your territories to any other territory of y...")
- 05:40, 22 July 2011 (diff | hist) . . (+1,368) . . N Order Delay Card (Created page with "The Order Delay card will cause all orders that you issue below the card to happen after your opponent's. You can issue attack/transfer orders both before and after the card, so ...")
- 05:39, 22 July 2011 (diff | hist) . . (+47) . . Order Priority Card
- 05:39, 22 July 2011 (diff | hist) . . (+23) . . Blockade and Emergency Blockade Cards
- 05:39, 22 July 2011 (diff | hist) . . (+23) . . Spy, Reconnaissance, and Surveillance Cards
- 05:39, 22 July 2011 (diff | hist) . . (-5) . . Reinforcement Card
- 05:37, 22 July 2011 (diff | hist) . . (+29) . . Reinforcement Card
- 05:36, 22 July 2011 (diff | hist) . . (+1,231) . . N Order Priority Card (Created page with "The Order Priority card will allow you to get the first move for the next turn. After playing an Order Priority card, your first order will happen before your opponent's first or...")
- 05:34, 22 July 2011 (diff | hist) . . (+31) . . Blockade and Emergency Blockade Cards
- 05:32, 22 July 2011 (diff | hist) . . (+2,813) . . N Blockade and Emergency Blockade Cards (Created page with "=Abandon Card= http://warlight.net/Images/AbandonHelp.png The abandon card will change one of your territories to a neutral and increase the number of armies on that territory....")
- 05:11, 22 July 2011 (diff | hist) . . (+385) . . Main Page
- 05:08, 22 July 2011 (diff | hist) . . (+851) . . N Spy, Reconnaissance, and Surveillance Cards (Created page with "In a fog game, these cards allow you to view territories through the fog. Simply play it, choose the destination, and next turn you will see those territories as well as any atta...")
- 05:07, 22 July 2011 (diff | hist) . . (-10) . . Reinforcement Card
- 05:06, 22 July 2011 (diff | hist) . . (+2,443) . . N Reinforcement Card (Created page with "The reinforcement card supports two modes: fixed and progressive. =Fixed= Fixed reinforcement cards are simple: simply play one to be given a specific number of extra armies to...")
- 05:02, 22 July 2011 (diff | hist) . . (+425) . . Cards
- 05:01, 22 July 2011 (diff | hist) . . (+1,092) . . N Card minimums (Created page with "In games where you receive more than one piece of card per turn, game creators can use minimums to help control how pieces are dished out. When a game creator sets a minimum on...")
- 05:00, 22 July 2011 (diff | hist) . . (+566) . . N Card weights (Created page with "When a game has multiple types of cards included, game creators can control how common each type is by defining different weights. Weights are relative to eachother. That is...")
- 04:59, 22 July 2011 (diff | hist) . . (-8) . . Cards
- 04:59, 22 July 2011 (diff | hist) . . (+1,378) . . N Cards (Created page with "=Cards= Cards can be played to accomplish a variety of tasks. The game creator can pick which cards will be available in their game, so be sure to check the game settings to kno...")
- 04:51, 22 July 2011 (diff | hist) . . (+27) . . N Combat basics (Redirected page to Combat Basics) (top)
- 04:46, 22 July 2011 (diff | hist) . . (+2,291) . . N Luck Modifier (Created page with "=Luck Modifier= When a game is created, members have the option to control how much that luck will affect the game. They can pick an amount from 0% to 100%. =Details= To under...")
- 04:42, 22 July 2011 (diff | hist) . . (+4) . . Combat Basics
- 04:41, 22 July 2011 (diff | hist) . . (+2,200) . . N Combat Basics (Created page with "=Attack System= The attack system is very simple. Each army that attacks has a 60% chance at killing one defending army. If all the defending armies are killed, the territory is...")
- 04:39, 22 July 2011 (diff | hist) . . (-20) . . Main Page
- 04:38, 22 July 2011 (diff | hist) . . (+39) . . Main Page
- 04:34, 22 July 2011 (diff | hist) . . (-398) . . Main Page (Replaced content with "The WarLight Wiki is a work-in-progress.")
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