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Clan League - Format Idea: 2025-06-07 15:22:14

Tjerk 
Level 62
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i agree the league games should be played faster. 18 days is insane but i do not agree with the changes proposed here.

this system means that most of the 'lower' tier clans will not participate or hardly participate. it will also make it harder for new clans to join and be a part of the league.

instead of strengthening the league you are making is just for the big boys and ruling out most of the smaller less experienced clans.
Clan League - Format Idea: 2025-06-07 17:24:43


cj13 
Level 62
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I think a different cup/tournament makes sense for proposed changes. Changing the way the games get allocated and times might be a better idea. Start half games at the same time. Reduce 18 days thing, etc
Clan League - Format Idea: 2025-06-09 20:47:19


Lionheart 
Level 62
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The current format of the clan league it is very well designed and should remain as it is, so those who like it can continue playing.

In my opinion, the clan league is tiring and a little disappointing, as it takes a long time to climb to the top.

For those who want a new tournament format, I suggest something faster, allowing anyone to have a chance to win the tournament, like the multi-stage cup format, which includes the group stage and then the knockout stage with a 3rd place match, something like I suggest in the "Feature Requests" forum:

https://www.warzone.com/Forum/796684-cup-new-tournament-type

Something like format above:



hypothetical example :D





Edited 6/9/2025 20:59:03
Clan League - Format Idea: 2025-06-09 20:57:05


Lionheart 
Level 62
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In the tournament format proposed above, there is a chance for two players from the same clan to go to the final. Therefore, the group stage is also a way to select the best from each clan, but it is also a strategic way where those who remain must fight together to win the tournament on different sides of the bracket in the knockout stage.

Obviously, the group stage can be of the P/R type containing different players from different clans and more participants instead of only 4.

Also, this tournament format can have two types of scores, as the highest scorer in each group and the winner of the knockout stage.

Edited 6/9/2025 21:09:46
Clan League - Format Idea: 2025-06-11 00:03:58

Pablo Platcasso 
Level 60
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@Lionheart

The current format of the clan league it is very well designed and should remain as it is, so those who like it can continue playing.

In my opinion, the clan league is tiring and a little disappointing, as it takes a long time to climb to the top.

For those who want a new tournament format, I suggest something faster, allowing anyone to have a chance to win the tournament, like the multi-stage cup format, which includes the group stage and then the knockout stage with a 3rd place match, something like I suggest in the "Feature Requests" forum:


So you suggest the current format is perfect and should remain as it is, then you say the event is tiring and a little dissapointing and then you suggest a cup format on a clan league improvement thread?

What side are you on exactly here?

Edited 6/11/2025 00:04:49
Clan League - Format Idea: 2025-06-11 00:07:35

Pablo Platcasso 
Level 60
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@Tjerk & @CJ

There is in my impressionable opinion, more of a consensus people want a event once a year. If you have a event once a year, you essentially have the same problem which I consider a highly inaccessible goal of making the climb to division A in theory a mountain of a task. So yes, you can make improvements on the game speed but you still have this flaw. I think your solutions would work if you could get people to do a Clan League twice a year, cause in theory you can win Clan League in 2 years max but I find this a tough change to implement psychologically.
Clan League - Format Idea: 2025-06-11 00:11:51

Pablo Platcasso 
Level 60
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@CORP

Would your clan position be to play Clan League twice a year basically? Cause I feel it doesn't matter how fast you speed the event up. If you keep it once a year, you still fundamentally have a flaw with the league format.

So are you willing to have the resources to play twice a year? Because the concern of 4 years to get from Division D to A (or even 3 years to Division C to A) is bizarre as the counterpoint to the whole "lets keep it the same everything but let's make it faster so everyone is happy).
Clan League - Format Idea: 2025-06-11 00:19:33


Bodski 
Level 61
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One of the strengths of Clan League is that it is an annual event which fits around other community events. To make it more frequent would water down its value and make it less prestigious.
Clan League - Format Idea: 2025-06-11 00:46:12

Pablo Platcasso 
Level 60
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The prestige of an event is directly proportional to the extent to which high-value elites regard it seriously. Currently, a significant of influential community members aren't taking clan league seriously in my opinion. Just cause a event only occurs once a year, doesn't mean purely the prestige is automatically there.
Clan League - Format Idea: 2025-06-11 01:40:57


l4v.r0v 
Level 59
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the longer the forum post goes on the less likely this is to ever get built
Clan League - Format Idea: 2025-06-11 01:43:25


Bodski 
Level 61
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"The prestige of an event is directly proportional to the extent to which high-value elites regard it seriously. Currently, a significant of influential community members aren't taking clan league seriously in my opinion. Just cause a event only occurs once a year, doesn't mean purely the prestige is automatically there."


What is that opinion based on ?
Clan League - Format Idea: 2025-06-11 02:01:37

Pablo Platcasso 
Level 60
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My opinion comes from noticing that many of the community’s most influential or skilled members either don’t participate/treat it like a formality especially if they know they don't have a real chance of winning from their 6 month of long hard work.
Clan League - Format Idea: 2025-06-11 04:58:55


dry-clean-only 
Level 63
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CL once a year makes sense since it is such a major event. The half of the year where it is in an off season is essential for preparation and a break from being involved in such a high stakes event :)

The amount of preparation that goes into a line up needs it to be annual. We have tons of practice in the build up - Round robins on the 1v1s, team games played with a number of combinations of players. Practice games scheduled vs other clans.

Make it twice a year and you remove that anticipation therefore making it less prestigious.

The very small subset of people that complain about playing it I doubt will be hapy about playing seasons twice as often lol.

Having to wait two years to reach Division A is not a serious issue of the competition because clans that want to do it can - I.e Myth Busters. But changing the whole system because of one outlier clan is madness when the majority of clans who sign up are the standard of Division C and B clans and enjoy the chance to play against players of their standard with something to lay for (i.e promotion).

Almost every lower league clan leader I've been speaking to loves the current format.

Edited 6/11/2025 04:59:07
Clan League - Format Idea: 2025-06-11 05:00:10


dry-clean-only 
Level 63
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Also Plat - Lionheart was saying that CL should stay as it is but it would be cool to see a cup event aswell - something like he designed for example (Or like you have proposed also)
Clan League - Format Idea: 2025-06-11 11:15:33


rgk
Level 59
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"Almost every lower league clan leader I've been speaking to loves the current format."

As a smaller clan in the lower leagues I can attest to that, we like the way things are currently set up and look forward to each yearly CL. Playing within our division allows us to meet clans at a (more or less) similar level, and since there are no knockout stages, we are allowed to play through the whole event even if we are not very good.

Regarding the time to boot, we like the long time to play, but as long as it doesn't go under 3 days, it's all good.

I apologize if I am not up to date but I have seen somewhere that 9 players per team could be required under a different format. As a small clan (people who met outside of Warzone) we already struggle to reach 6. If it gets higher than that, we will have no choice but to drop out.

Sorry if it's not a complete analysis of what has been proposed, I am just bouncing on a few points that matter to us.

If there is a decline in the number of CL clans, does it correlate with a decline in the number of strategic Warzone players? (if the data is available)

Edited 6/11/2025 11:18:41
Clan League - Format Idea: 2025-06-12 18:34:57


TheThedde
Level 63
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How about an Ice Hockey World Championship-style division makeup? I.e: Two groups in the top divisions compete to go into a short playoff, then have each lower division have a seeded A-group and a lower tier B-group.. So to promote to a higher division from the B-group, first you need to promote to the A-group in your division, and the lower divisions only have a maximum of 6 clans per group. https://en.wikipedia.org/wiki/2025_Men%27s_Ice_Hockey_World_Championships
Clan League - Format Idea: 2025-06-12 19:53:59


Ares
Level 61
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Personally CL is the #1 reason I still play WZ. That said, I think it could use some improvements.

I love the suggestion of a revamped P/R system, as earlier proposed by Bodski and later echoed by Naviiso:

1. Reduce the number of Clans per Division from 7 to 5 reducing the total number of games in a season from 6 to 4 on each template.

2. Reduce the maximum number of slots per player from 3 to 2.

3. Introduce Tiered Divisions
Tier 1 - Division A has the Top 5 seeded Clans - the Clan finishing top is Champion and the Clans finishing 4 & 5 are relegated.
Tier 2 - Division B1 & B2 have Clans seeded 6-15 - the Clans Finishing top are Division Champions and they promote to Division A. The bottom Clan in each Division is demoted.
Tier 3 - Division C1, C2, C3, ....Cn have the remaining Clans in divisions of 5 Clans or fewer where the top Clan from each is promoted.

* In the event that there are more than two Divisions in Tier 3, more Clans will demote from Tier 2 much of that will be managed in concert with new Clans joining and others retiring.

4. Reduce Banked Time

I would personally further amend the proposed decreased banked time to: 1v1: +3 banked, 2v2: +6 banked, 3v3: +9 banked.

I find that when I have more banked time I don't tend to use it wisely, I just end up de-prioritizing it (e.g. I should think more on these picks... but I still have 8 more days, so I can let it simmer for a little longer...). Maybe that's a personal problem, but I see most others also routinely utilizing their full banked time too.

I also really like Plat's original suggestion of reducing templates to:
1 x 3v3 (5 points per win)
2 x 2v2 (4 points per win)
5 x 1v1 (3 points per win)

...1 player can only play 2 slots maximum.

I would further amend this to no player can participate in more than one team match. Currently, everyone is heavily incentivized to assign their best player into only team matches, and I'd like to see more top players in the 1v1 matches.*

If we maintain the current system (2 3v3, 3 2v2, 6 1v1), with 3 templates per player, I'd suggest no player can participate

What does this change?

  • Lower play loads. Individual players only have a commitment of 8 max total games (2 templates, 4 games on each) vs the current 18.
  • Reduced individual weighted performance... meaning any one player has a lower potential point impact on their clan's overall score. My napkin math says that currently a single player can account for ~44% of a clan's points, whereas the revamped system would allow only for ~29%.
  • Faster seasons, which can translate to either 1) more seasons, or 2) longer off-seasons. (My preference is for an annual event, with a longer off-season, with templates announced much earlier for a longer training period)
  • Faster potential promotion for new clans.

I see all of these as positives. Less individual commitment puts a greater emphasis on each match. Less individual impact means a greater emphasis on a clan's overall talent level, rather than just a handful of elite players dominating everything. Faster seasons either allows more frequent CLs or longer off-seasons to get your clan prepared for it, either of which I consider a big plus. It also reduces the time commitment required to participate. I think a lot of players can burn out from the current system's play load and length of season. And finally it allows for more fluidity in clan promotion. This means clans won't have to wait eons to promote to the top tier, and there will be less incentive for players to temporarily clan switch to participate in the higher tiers while waiting for their parent clan to promote.

*If we maintain the current system of 2 3v3, 3 2v2, 6 1v1, with 3 templates per player, I would suggest limiting players to also only being able to participate in 5 points worth of templates. So you could for instance be in a 3v3 and two 1v1s, or 3v3 and one 2v2, or two 2v2s and one 1v1, etc.

Edited 6/12/2025 20:25:12
Clan League - Format Idea: 2025-06-13 06:58:59

Tr4gic 
Level 59
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I also like the tiered division suggestion with smaller groups but reducing the amount of 3v3's down to just a single template would be unfortunate I think. There isn't much high tier team stuff as is.
I also like Ares suggestion of limiting a player based on points rather than slots, not sure he explained it however, you'd need to tweak the amount of points a win is worth because if you kept it the current amount of points with that suggestion you would just be incentivizing the best players to play two 2v2 slots + a 1v1.

So I'd propose instead with the 1A 2B ~3C Divisions of 5 format:

2x 3v3s = 3 points a win
2x 2v2s = 2 points a win
4x 1v1s = 1 point a win

Players capped in templates at 5 points per win.

This solves one of the original issues of Bodski's suggestion since the minimum roster size you could participate with would still be 6 players, let's the best players play team and 1v1 slots while also stopping them from contributing too much of their teams maximum points, and maintains an additional team template.

I'll also reiterate something I mentioned before, I think the upfront banked times could be cut down aggressively even for team games if the regenerative bank time setting were to be used.

Now with all that being said, we'd still need to figure out seeding for the first iteration.

Edited 6/13/2025 07:12:26
Clan League - Format Idea: 2025-06-14 01:30:50


LND 
Level 61
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Since many voices together are better than many separate, I am making a statement on behalf of TLA to represent the consensus of our clan leadership's views on the proposed changes to CL.
I have decided not to go into the fine details of the changes we support, since we don't all agree on the fine details, and I think the details will largely be at the discretion of whichever benevolent dictator takes over running CL next season.
That said, here are the general changes (or not) that TLA supports as a clan:

  • Keep P/R league structure (this is what makes Clan League, Clan League)
  • Limit the number of division tiers to 3, accommodate more clans by increased groups in B & C tiers (reduces time taken to get to Div A while still requiring some investment)
  • Reduce division/group sizes (reduces workload, decreases event duration)
  • Reduce boot timers, including reducing banked time or replacing completely with vacations (decreases event duration, reduces burnout)
  • Reduce the maximum slots for individuals (reduce burnout, promote squad depth)
  • Remove substitution limits (reduces boots, burnout)
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